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7/5/2025, 6:29:40 PM
>>714573113
Open world games work well when they are designed like Elden Ring.
The actual journey, where you go first, where you choose to explore, which challenge you tackle first,... It is structured pretty much like a big Souls game where for each run you pick your progression to be tailor made around your needs and build depending if you are a pyromancer, a caster, a melee guy,...
Each area rewards with a lot of options, a deep crafting system, upgradeable/customizeable gear and armor sets with unique stats and more.
Each area is designed by its own locations that are part of the larger world and connected through strata to the general history of the world itself. You can expect to find a range of enemies and unique gimmicks in areas where you would logically find them and enemies don't just hang around casually or randomly placed.
Open world games work well when they are designed like Elden Ring.
The actual journey, where you go first, where you choose to explore, which challenge you tackle first,... It is structured pretty much like a big Souls game where for each run you pick your progression to be tailor made around your needs and build depending if you are a pyromancer, a caster, a melee guy,...
Each area rewards with a lot of options, a deep crafting system, upgradeable/customizeable gear and armor sets with unique stats and more.
Each area is designed by its own locations that are part of the larger world and connected through strata to the general history of the world itself. You can expect to find a range of enemies and unique gimmicks in areas where you would logically find them and enemies don't just hang around casually or randomly placed.
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