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Anonymous /vg/531815043#531836120
7/19/2025, 10:24:52 AM
>>531835279
This is what I've been running, although disclaimer that I don't have any significant pedigree to really vouch for this list over any other list. I've only been doing dailies so far because I'm sick and don't feel like grinding ranked while coughing up a lung.

Basic notes so far:
>one goal in the early game is to generate and kill a skeleton so that it becomes a charon reanimation target. Soiree and Mino do that.
>Ceres fucks with aggro in the early and late game with her healing. They need to waste time swinging at her so that she doesn't keep healing you.
>Aragavy is usually the one that better stabilizes the board by nuking the aggro board
>Charon is a bit worse at nuking an aggro board, but Orthus can do her random double ping on evo if she gets reanimated, and mino can evo and swing into something big to remove something too. Upon mino's death, the fresh skeleton that she generates replaces her as a ward.
>any additional skeletons in my hand are tossed down as extra wards alongside charon.
>after that first skeleton, I'm usually saving them as either wards for charon turns, an emergency buddy to super evo alongside olivia, or as something to toss down alongside mukan to be threatening with bane.
>Vuella can help provide a surprising power boost if you superevo a spirit when they least expect it.
>Don't know if 3 ginsetsu is advisable or not. My gut says 2 is probably enough for the top of the curve.
I kind of wish there were more ways to regain health prior to turn 5. I guess bats are an option but I don't like the disruption to Cerberus.