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7/1/2025, 12:05:06 PM
Magic's problem has been consistent for a very long time.
WotC is trying to please everyone, and in doing so, they make a product that's shit at everything instead of being good at one thing. Every single set has competing priorities where it's trying to be product for draft, 60-card constructed, casual EDH, and competitive EDH all at the same time. Every single one of these formats demands something different (and some, like casual EDH, do not demand consistent things at all) and while it's insidiously profitable to by-design have (generously) 80% of the cards players open be totally useless to them, it also leaves a lot of players feeling like the vast majority of cards aren't catering to them, because that's literally the case by portions. Complain all you want about EDH taking over design space, but you've already quietly accepted every card with a black set icon being designed for draft, functionally useless to most players. Meanwhile draft players are stuck playing Russian roulette to see if the guaranteed rare in the pack will be a card designed for Vintage-level games causing their resolution to be an instant loss in a format where removal is sparse.
Hell, just look at how WotC is still writing stories trying to please the Vorthos even though they have literally never been good. All because WotC is clinging onto the idea they need this minuscule share of the market even though their writing is so bad it actively drives away most players that would normally want it. All because the story is forced to once again compete with set design space like everything else. That's why the story has faker consequences than a Marvel movie. Because cause-effect relationships would mean committing to a direction instead of being able to backpedal at any time. The result is a story they can say caters to everyone, yet in reality pleases nobody.
WotC is trying to please everyone, and in doing so, they make a product that's shit at everything instead of being good at one thing. Every single set has competing priorities where it's trying to be product for draft, 60-card constructed, casual EDH, and competitive EDH all at the same time. Every single one of these formats demands something different (and some, like casual EDH, do not demand consistent things at all) and while it's insidiously profitable to by-design have (generously) 80% of the cards players open be totally useless to them, it also leaves a lot of players feeling like the vast majority of cards aren't catering to them, because that's literally the case by portions. Complain all you want about EDH taking over design space, but you've already quietly accepted every card with a black set icon being designed for draft, functionally useless to most players. Meanwhile draft players are stuck playing Russian roulette to see if the guaranteed rare in the pack will be a card designed for Vintage-level games causing their resolution to be an instant loss in a format where removal is sparse.
Hell, just look at how WotC is still writing stories trying to please the Vorthos even though they have literally never been good. All because WotC is clinging onto the idea they need this minuscule share of the market even though their writing is so bad it actively drives away most players that would normally want it. All because the story is forced to once again compete with set design space like everything else. That's why the story has faker consequences than a Marvel movie. Because cause-effect relationships would mean committing to a direction instead of being able to backpedal at any time. The result is a story they can say caters to everyone, yet in reality pleases nobody.
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