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8/5/2025, 4:57:19 PM
>>96256912
>roleplay a negotiation where an adventure says "The NPC mostly wants this macguffin... but might take other things" and so just listed what the adventure said and skipped to resolving it. He has been roleplaying for at least fifteen years but can't fucking roleplay.
You are referring to the Draw Steel negotiation rules. Those are mechanically codified. I have been following them. For example:
https://docs.google.com/document/d/1tuhoB77e9EZ6OALSq5AXJxMHTfPvUoJ6bz1WgtiXNwI/edit?tab=t.0#heading=h.egyydatoc6xb
>he regularly runs "one player controls a stable of characters who are functionally statblocks" type games, all combat no roleply, as if tabletop RPGs were literally a CRPG
I ran Daggerheart for three separate players.
>he makes assumptions about players utilising optimisation that are, frankly, abnormal.
I ran the Daggerheart quickstart using the pregenerated characters provided.
>roleplay a negotiation where an adventure says "The NPC mostly wants this macguffin... but might take other things" and so just listed what the adventure said and skipped to resolving it. He has been roleplaying for at least fifteen years but can't fucking roleplay.
You are referring to the Draw Steel negotiation rules. Those are mechanically codified. I have been following them. For example:
https://docs.google.com/document/d/1tuhoB77e9EZ6OALSq5AXJxMHTfPvUoJ6bz1WgtiXNwI/edit?tab=t.0#heading=h.egyydatoc6xb
>he regularly runs "one player controls a stable of characters who are functionally statblocks" type games, all combat no roleply, as if tabletop RPGs were literally a CRPG
I ran Daggerheart for three separate players.
>he makes assumptions about players utilising optimisation that are, frankly, abnormal.
I ran the Daggerheart quickstart using the pregenerated characters provided.
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