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6/24/2025, 4:35:03 PM
>>713514275
No, people hated it because it was a big step down from the original in terms of story and also a step down from X in terms of gameplay.
The combat in 2 takes ages to open up and it bombards you with a million of unskippable, boring text-only tutorials.
Level design is a regression; they dropped the full open world from X in favor of segmented areas like in the first game, which was that way due to the Wii's limitations. There are more than 2 titans now, yet they all feel incredibly small compared to the Bionis or the Mechonis.
Field Skills are stupid and I can't believe that such a mechanic passed QA. Only reason these exist is to justify the gacha.
The gacha mechanics are annoying and could've been done away with.
The game already randomizes your save file at the beginning to artificially increase the likelihood of pulling different sets of Blades in the gacha. If you want to keep variety in playthroughs, just make it so you encounter different quests to unlock different Blades depending the random number generated by your save. Do away with common Blades entirely.
That's without getting into the battle harem story, the inconsistent and almost schizophrenic art style, terrible localization, cringe humor, etc.
It's just a weak and rushed entry in the series, but contrarians on /v/ will defend it only because it is the first Xenoblade they played and because it puts boobies front and center.
No, people hated it because it was a big step down from the original in terms of story and also a step down from X in terms of gameplay.
The combat in 2 takes ages to open up and it bombards you with a million of unskippable, boring text-only tutorials.
Level design is a regression; they dropped the full open world from X in favor of segmented areas like in the first game, which was that way due to the Wii's limitations. There are more than 2 titans now, yet they all feel incredibly small compared to the Bionis or the Mechonis.
Field Skills are stupid and I can't believe that such a mechanic passed QA. Only reason these exist is to justify the gacha.
The gacha mechanics are annoying and could've been done away with.
The game already randomizes your save file at the beginning to artificially increase the likelihood of pulling different sets of Blades in the gacha. If you want to keep variety in playthroughs, just make it so you encounter different quests to unlock different Blades depending the random number generated by your save. Do away with common Blades entirely.
That's without getting into the battle harem story, the inconsistent and almost schizophrenic art style, terrible localization, cringe humor, etc.
It's just a weak and rushed entry in the series, but contrarians on /v/ will defend it only because it is the first Xenoblade they played and because it puts boobies front and center.
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