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Anonymous /v/714909980#714912497
7/8/2025, 11:35:57 PM
>>714909980
They needed to massively invest in the game years ago, by which I mean hiring more staff, raising salaries to gain and retain competent devs, and not reallocating devs to work on other projects.
This would have allowed them to create more content faster, address issues like Viera hats before they became longstanding marks of shame, and continue to grow the game. It might also have avoided issues like job homogenisation which partially arose due to a lack of staff.
Instead they became complacent, thinking that the playerbase would tolerate a slower patch cycle and a lack of investment in content (e.g. Forked Tower not having a puggable version). All it took was one fumbled MSQ and now half the playerbase has gone. Internally at SE they're either panicking and trying to save XIV (we'll see if it's too little too late or not), or they're pinning their hopes on other potential revenue sources like XIV mobile and whatever unannounced games they have in development.