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Anonymous /vg/528899275#528902234
6/26/2025, 4:59:39 PM
>>528899275
>I have never played a single game against rune where they didn't have AnneGrea turn 4 or 5, and I'm diamond rank A1. She's literally the sole problem with the class. Why the fuck does the nigger golem have both rush and ward? Why is she so fucking big when she spellboosts and deals 3 damage? Why the fuck is golem also huge, and not fucking 3/3 or something?
The ONLY reason is because it's a reference to Anne's other cards. It's always been a 5/5 with rush and ward that gets banished at the end of the opponent's turn.

So, basically we're stuck with the follower having those stats because of continuity autism. The real question is why the fuck doesn't Anne&Grea have an appropriately costed PP cost to justify summoning that follower, AND spellboosting, AND damaging and enemy, AND having a fat statline?

The more that I've been thinking about things, the more that I think that it was straight up a MISTAKE to make +2/+2 and +3/+3 inherent qualities to evolution and super evolution. In SV1, followers had basic stats and evolved stats. Most gained +2/+2 from evolving but some were kept fair by having their offense and defense untouched when evo'd. I think that this NEEDS to be brought back in the form of some followers having additional evo/super evo abilities that give them -2/-2 and -3/-3 when evo'd/super-evo'd just to offset the inherent stat gain from evolution so that cards can simultaneously have powerful evo effects without being busted from a substantial statline increase as well.