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7/26/2025, 12:33:53 AM
>>716440729
>>716440801
>>716441072
I feel that too but during bosses. It's fine during the levels because enemies are simpler. But bosses are the weakest part because mechanically it's a bit sluggish and janky, and not as satisfying. Especially after playing BB and LoP, this feels like a big step down. The lack of defensive option means there's there's a lack of risk-reward trade-off between dodge, block, parry... since it's mostly all dodge here, it's a lot less interesting. Even the axe block doesn't feel good to use because it's sluggish too.
And yeah the HP bar at the bottom is such a weird choice. Sometimes I don't even "feel" that I got hit, and I don't see it either because of that. The UI is shit.
What's even the point of selecting spells with left dpad on the UI, when they're all accessible and activated with Y and shoulders?
But I actually like that the levels are the main difficulty rather than the bosses. I wish it used the rally/health regain and vial refill mechanic, after getting used to them it feels so weird without them, but the levels being so lengthy between bonfires are forcing me to alternate between consumables like buns instead of only relying on estus. That's more... DS2.
So many branching side paths, twists and turns, nooks and crannies, ambushes, vertical spots, locked doors, etc all over the place. It's great.
>>716440801
>>716441072
I feel that too but during bosses. It's fine during the levels because enemies are simpler. But bosses are the weakest part because mechanically it's a bit sluggish and janky, and not as satisfying. Especially after playing BB and LoP, this feels like a big step down. The lack of defensive option means there's there's a lack of risk-reward trade-off between dodge, block, parry... since it's mostly all dodge here, it's a lot less interesting. Even the axe block doesn't feel good to use because it's sluggish too.
And yeah the HP bar at the bottom is such a weird choice. Sometimes I don't even "feel" that I got hit, and I don't see it either because of that. The UI is shit.
What's even the point of selecting spells with left dpad on the UI, when they're all accessible and activated with Y and shoulders?
But I actually like that the levels are the main difficulty rather than the bosses. I wish it used the rally/health regain and vial refill mechanic, after getting used to them it feels so weird without them, but the levels being so lengthy between bonfires are forcing me to alternate between consumables like buns instead of only relying on estus. That's more... DS2.
So many branching side paths, twists and turns, nooks and crannies, ambushes, vertical spots, locked doors, etc all over the place. It's great.
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