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7/19/2025, 6:57:54 PM
>>715871961
>more tought has been put into NG combat than in most games of the genre.
This actually comes directly from classic beat em up design. I've started getting into the genre and i'm starting with just Streets of Rage 2 on Mania (highest difficulty) and yeah, there are enemies that will anti-air you, enemies that will go out of there way to grab you or inversely punish you for being too close and instantly grab you, enemies that will try to circle around to flank you, a few enemies will even purposefully punish the recovery of some of your moves every time if they're close enough and don't get hit.
SoR2 on Mania is a game where you WILL take damage, just like NG. Jumps are extremely useful as both a way to dodge attacks and of course to move around and reposition, just like NG, Just funny to see all of the similarities with the foundational design. It really shows how simplistic DMC comes off in comparison
>more tought has been put into NG combat than in most games of the genre.
This actually comes directly from classic beat em up design. I've started getting into the genre and i'm starting with just Streets of Rage 2 on Mania (highest difficulty) and yeah, there are enemies that will anti-air you, enemies that will go out of there way to grab you or inversely punish you for being too close and instantly grab you, enemies that will try to circle around to flank you, a few enemies will even purposefully punish the recovery of some of your moves every time if they're close enough and don't get hit.
SoR2 on Mania is a game where you WILL take damage, just like NG. Jumps are extremely useful as both a way to dodge attacks and of course to move around and reposition, just like NG, Just funny to see all of the similarities with the foundational design. It really shows how simplistic DMC comes off in comparison
6/14/2025, 5:13:43 AM
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