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7/31/2025, 10:38:45 AM
>>11906161
There's too much shit everywhere in modern games. Every location in modern "spook" games looks like a meth street in the USA covered in garbage and random clutter with wrecked shit all over the place. I like how clean and sterile a lot of the OG SH2 looked, it added to the sense of dread that this shouldn't be abandoned and full of monsters and made crawling into the filthy crevices finding out the insides of the buildings were dilapidated and diseased looking compared to how clean everything outside was that much more unsetting (and which was probably an intentional thematic choice since the game is about internal disease).
There's too much shit everywhere in modern games. Every location in modern "spook" games looks like a meth street in the USA covered in garbage and random clutter with wrecked shit all over the place. I like how clean and sterile a lot of the OG SH2 looked, it added to the sense of dread that this shouldn't be abandoned and full of monsters and made crawling into the filthy crevices finding out the insides of the buildings were dilapidated and diseased looking compared to how clean everything outside was that much more unsetting (and which was probably an intentional thematic choice since the game is about internal disease).
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