Search Results
7/12/2025, 6:39:44 AM
Just a reminder.
>1991 - Naka and Ohshima create Sonic 1
>1992 - Sonic 2, the Japanese Sonic Team flew over to America to work with the American team, hoping that the Americans would learn a thing or two on game development. But it didn't work out and there was a culture clash
>Sonic 2 had around half and half Japanese and American developers, Yuji Naka often saying "baka gaijin"
>Tom Kalinske made Sega go from 0,3% of market share to 40% in less than 5 years, made Sega compete with Nintendo with the Genesis, managed to make loads of special deals with the gaming industry
>Kalinske's plan for a console price drop, and to include Sonic as pack-in
>1993 - Sonic 3, Yuji Naka refused to work with the Americans at all. In fact, he demanded security cards so that the Americans couldn't get into their office. So the American team made Sonic Spinball while the Japs made Sonic 3 & Knuckles
>Sonic 3 was planned with SVP, the special calculation chip used in the Mega Drive version of Virtua Racing, for Sonic 3D
>They were working on a 3D isometric version of Sonic 3 for Sega's SVP chip, a competitor to Nintendo's Super FX, but Sega of Japan cut costs on the chip and Sonic Team had to walk away from the project.
>Right as they did that, Sega America revealed they had sealed a deal with McDonalds for Sonic 3 toys in Feb of 1994 and the game had to be out in less than 9 months. So Sonic Team had to really mega-crunch to make the biggest game of their careers in a very short amount of time
>1994 - 32X is created as a quick response to the Atari Jaguar, two 32-bit SuperH-2 processors, the same as those that would be used in the Saturn but with a lower clock speed
>Genesis owners that invested in the Sega CD and 32X add-on were sorely disappointed
>1995 - Saturn releases, was designed around a new Hitachi CPU, but it's bad for 3D
>Sega lost so much money on the Saturn years that the company just couldn't afford to remain in the console wars.
>1997 - One last hope. Dreamcast
>1991 - Naka and Ohshima create Sonic 1
>1992 - Sonic 2, the Japanese Sonic Team flew over to America to work with the American team, hoping that the Americans would learn a thing or two on game development. But it didn't work out and there was a culture clash
>Sonic 2 had around half and half Japanese and American developers, Yuji Naka often saying "baka gaijin"
>Tom Kalinske made Sega go from 0,3% of market share to 40% in less than 5 years, made Sega compete with Nintendo with the Genesis, managed to make loads of special deals with the gaming industry
>Kalinske's plan for a console price drop, and to include Sonic as pack-in
>1993 - Sonic 3, Yuji Naka refused to work with the Americans at all. In fact, he demanded security cards so that the Americans couldn't get into their office. So the American team made Sonic Spinball while the Japs made Sonic 3 & Knuckles
>Sonic 3 was planned with SVP, the special calculation chip used in the Mega Drive version of Virtua Racing, for Sonic 3D
>They were working on a 3D isometric version of Sonic 3 for Sega's SVP chip, a competitor to Nintendo's Super FX, but Sega of Japan cut costs on the chip and Sonic Team had to walk away from the project.
>Right as they did that, Sega America revealed they had sealed a deal with McDonalds for Sonic 3 toys in Feb of 1994 and the game had to be out in less than 9 months. So Sonic Team had to really mega-crunch to make the biggest game of their careers in a very short amount of time
>1994 - 32X is created as a quick response to the Atari Jaguar, two 32-bit SuperH-2 processors, the same as those that would be used in the Saturn but with a lower clock speed
>Genesis owners that invested in the Sega CD and 32X add-on were sorely disappointed
>1995 - Saturn releases, was designed around a new Hitachi CPU, but it's bad for 3D
>Sega lost so much money on the Saturn years that the company just couldn't afford to remain in the console wars.
>1997 - One last hope. Dreamcast
Page 1