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7/19/2025, 7:38:26 PM
>>531885892
In Homeworld you can get somewhat close to that sorta fleet battles, provided you salvage enemy ships like a mofo on every mission.
There's some LOGH vidya in existence, but none of it is translated to English.
Sins of a solar empire lets you play with pretty big fleets and there's a logh mod for Sins of a solar empire: Rebellion.
https://www.moddb.com/mods/legend-of-the-galactic-heroes
In stellaris you can get some pretty big fleets and it also has LOGH mods for it, just ship mods and portrait mods though, no full on conversions.
Distant worlds 2 lets you build some pretty big fleets also and has more automation than Stellaris, but it has significantly less mods, none of them are ship mods.
Philosophy stuff I haven't ran into in any 4X game as far as I can remember, usually the games just follow the idea of "achieve victory through conquest, research, economy, alliances or a mix of all four".
For philosophy lectures, I'd go watch Kojima games.
In Homeworld you can get somewhat close to that sorta fleet battles, provided you salvage enemy ships like a mofo on every mission.
There's some LOGH vidya in existence, but none of it is translated to English.
Sins of a solar empire lets you play with pretty big fleets and there's a logh mod for Sins of a solar empire: Rebellion.
https://www.moddb.com/mods/legend-of-the-galactic-heroes
In stellaris you can get some pretty big fleets and it also has LOGH mods for it, just ship mods and portrait mods though, no full on conversions.
Distant worlds 2 lets you build some pretty big fleets also and has more automation than Stellaris, but it has significantly less mods, none of them are ship mods.
Philosophy stuff I haven't ran into in any 4X game as far as I can remember, usually the games just follow the idea of "achieve victory through conquest, research, economy, alliances or a mix of all four".
For philosophy lectures, I'd go watch Kojima games.
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