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6/12/2025, 2:09:23 PM
>>527146215
you can't really approach the equips with a TCG mindset.
you have to understand that rush approaches alot of things in terms of brackets.
like levels, alot of cards only affect level 8 or lower monsters, that's why most high investment fusions are level 9, and then some spell cards in the next bracket affect level 9 or lower, these cards usually have a heftier cost but get rid of bosses (cost makes them shit so people use the broken generic shit that breaks the rule, but i'm talking about general card design philosophy), and then after that you get level 10s (maximums) which their level alone makes them immune to most S/T, at the cost of being brickier.
Attack values are the same.
most shitter monsters peak at 1600 attack, then the next bracket is level 5-6 trwhich reach 1800-2200 attack, then you get the two tribute mons and bosses which are usually around 2500 attack, which makes it so diffrences of even 100 attack substantial. this means monsters that can reach 3000 actually gatekeep most of the cardpool, and then in the 3000 bracket, differences of 100 attack become even more important.
when you understand this it becomes apparent why giving Zera something that lets him reach 3800 + piercing is actually quite good for the deck.
Tl;dr: gatekeeping and walling with beatsticks is very effective in rush.
you can't really approach the equips with a TCG mindset.
you have to understand that rush approaches alot of things in terms of brackets.
like levels, alot of cards only affect level 8 or lower monsters, that's why most high investment fusions are level 9, and then some spell cards in the next bracket affect level 9 or lower, these cards usually have a heftier cost but get rid of bosses (cost makes them shit so people use the broken generic shit that breaks the rule, but i'm talking about general card design philosophy), and then after that you get level 10s (maximums) which their level alone makes them immune to most S/T, at the cost of being brickier.
Attack values are the same.
most shitter monsters peak at 1600 attack, then the next bracket is level 5-6 trwhich reach 1800-2200 attack, then you get the two tribute mons and bosses which are usually around 2500 attack, which makes it so diffrences of even 100 attack substantial. this means monsters that can reach 3000 actually gatekeep most of the cardpool, and then in the 3000 bracket, differences of 100 attack become even more important.
when you understand this it becomes apparent why giving Zera something that lets him reach 3800 + piercing is actually quite good for the deck.
Tl;dr: gatekeeping and walling with beatsticks is very effective in rush.
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