Search Results
7/19/2025, 7:53:57 AM
>>11879841
They're trying to turn gaming into the big hollywood studio model, both for diversity jobs for their co-ethnics (and allied ethnic/identity groups) and to gatekeep wrong thinkers.
Studios are essentially investment banks, where they provide funding for projects in return for profits. This isn't itself bad. What's bad is their investment strategy: low risk, high investment, high reward projects which have hidden tail risks in that they can't afford to fail.
This works in hollywood due to their tax system subsidizing them every step of the way. It works in wall street because they can threaten to destroy main street's economy, plus they are enmeshed with the government & especially intelligence agencies. This is why you saw wall street, government, and Intel goons trying to muscle in on gaming.
The problem for them is it doesn't actually take a shitload of people to make games. It's talent intensive, not labor intensive. Throwing more middling people at it makes the product worse!
They can import or outsource to foreign scabs, but we can still code, draw, model, and write. The entrance barrier is cheap and low, but the excellence barrier is very high.
The ideal investment strategy for a small studio is high risk, low investment, high reward projects made with a very small team of multi-talented people who never expand beyond that. This strategy allows you to reuse assets, crank out lots of games of any quality (low to high), and sustain your studio for years off even modest successes. A major success can sustain a studio for decades.
MBAs are miseducated to treat businesses only as vehicles for financial speculation, which is why they destroy everything they touch. They are one trick ponies.
TL;DR: keep your studio under 15 people, do 100% work from home, and do indy dev
They're trying to turn gaming into the big hollywood studio model, both for diversity jobs for their co-ethnics (and allied ethnic/identity groups) and to gatekeep wrong thinkers.
Studios are essentially investment banks, where they provide funding for projects in return for profits. This isn't itself bad. What's bad is their investment strategy: low risk, high investment, high reward projects which have hidden tail risks in that they can't afford to fail.
This works in hollywood due to their tax system subsidizing them every step of the way. It works in wall street because they can threaten to destroy main street's economy, plus they are enmeshed with the government & especially intelligence agencies. This is why you saw wall street, government, and Intel goons trying to muscle in on gaming.
The problem for them is it doesn't actually take a shitload of people to make games. It's talent intensive, not labor intensive. Throwing more middling people at it makes the product worse!
They can import or outsource to foreign scabs, but we can still code, draw, model, and write. The entrance barrier is cheap and low, but the excellence barrier is very high.
The ideal investment strategy for a small studio is high risk, low investment, high reward projects made with a very small team of multi-talented people who never expand beyond that. This strategy allows you to reuse assets, crank out lots of games of any quality (low to high), and sustain your studio for years off even modest successes. A major success can sustain a studio for decades.
MBAs are miseducated to treat businesses only as vehicles for financial speculation, which is why they destroy everything they touch. They are one trick ponies.
TL;DR: keep your studio under 15 people, do 100% work from home, and do indy dev
Page 1