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Anonymous /v/714633964#714645013
7/6/2025, 6:05:27 AM
>>714644403
to add on top of this, multi-hit moves are fun to have but each hit counts for the enemies' counter of hits before they start guarding, meaning if a multi-hit move is too early in your combo you will trigger a guard and immediately mash it to likely get shoved. Probably better putting them in latter portions of your combo
>>714644517
>No, I'm sorry, but all of that is wrong.
It's true, though. In fact I forgot to add it also makes their attacks deal more damage. An enraged enemy on Die! can knock you the fuck out with two swings. Go test it in-game if you don't believe me, rank up to 3 or Die! and test reactions and damage with and without taunting. Granted my claims about their speed might be just due to switches from difficutly 3 to Die! while playing, but a gamefaqs guide from 2006 seems to prove me right. The damage part is 100% true though.