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6/30/2025, 9:16:03 PM
>>714101947
Empty and solitary AFTER you've killed everyone.
In Deltarune, your "genocide route" via weird route is full of people being afraid of you/Noelle, it starts out fine and all, but by the end of it everything's running from you/her, even Spamton's scared shitless in the dumpster. By the end of it, you're walking down empty streets, "kill" Berdly like he's nothing and move on.
In Undertale, you talk to a lot of NPCs in the game in the other routes, but in this route they're just gone and mostly what you kill are just the generic stuff in regular-ass RPG battles, who don't react any different than anything you'd do in a neutral run, especially since a lot of people's first runs are played like a normal RPG just killing stuff as they go (often killing Toriel too, oops.)
Besides, I meant "empty zones" like, this was Undertale and not Deltarune, you don't see fights on the screen, you just run back and forth a bunch waiting for RNGesus to let you tick one number down, then do it again in the next area, then the next. You can't just run after them on the screen like you do in the Weird Route in DR.
Move the Undyne fight to Snowdin.
Make the NEO fight into a real fight.
Break into Alphys' lab and find the remaining named NPCs in there, maybe Alphys chucks down some vial that melts everyone into one big Amalgam or something, or she appears in that Aliens exosuit and dies like a bitch in one shot and SHE can be the joke boss instead of NEO.
Hell, make it so instead of having Sans at the end, make him stand at Toriel's door so you have to walk all the way back through the areas (maybe shortened a bit, cutting out the in-betweens) that you've cleared and you really get to have it shoved in your face what it is you've done/accomplished.
I don't understand why people keep trying to defend it like it was an "artistic vision", when the only reason Alphys and a ton of NPCs are written off as "haha lol they're hiding in a bunker you can't see" is to save time/effort.
Empty and solitary AFTER you've killed everyone.
In Deltarune, your "genocide route" via weird route is full of people being afraid of you/Noelle, it starts out fine and all, but by the end of it everything's running from you/her, even Spamton's scared shitless in the dumpster. By the end of it, you're walking down empty streets, "kill" Berdly like he's nothing and move on.
In Undertale, you talk to a lot of NPCs in the game in the other routes, but in this route they're just gone and mostly what you kill are just the generic stuff in regular-ass RPG battles, who don't react any different than anything you'd do in a neutral run, especially since a lot of people's first runs are played like a normal RPG just killing stuff as they go (often killing Toriel too, oops.)
Besides, I meant "empty zones" like, this was Undertale and not Deltarune, you don't see fights on the screen, you just run back and forth a bunch waiting for RNGesus to let you tick one number down, then do it again in the next area, then the next. You can't just run after them on the screen like you do in the Weird Route in DR.
Move the Undyne fight to Snowdin.
Make the NEO fight into a real fight.
Break into Alphys' lab and find the remaining named NPCs in there, maybe Alphys chucks down some vial that melts everyone into one big Amalgam or something, or she appears in that Aliens exosuit and dies like a bitch in one shot and SHE can be the joke boss instead of NEO.
Hell, make it so instead of having Sans at the end, make him stand at Toriel's door so you have to walk all the way back through the areas (maybe shortened a bit, cutting out the in-betweens) that you've cleared and you really get to have it shoved in your face what it is you've done/accomplished.
I don't understand why people keep trying to defend it like it was an "artistic vision", when the only reason Alphys and a ton of NPCs are written off as "haha lol they're hiding in a bunker you can't see" is to save time/effort.
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