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Anonymous /vr/11785484#11786971
6/7/2025, 7:47:22 PM
Hello, I had read that in Doom's coding, the Chaingun has a line that supposedly means it was supposed to play the firing sound at a higher pitch
(this is the code line I am referring to "{"chgun", false, 64, &S_sfx[sfx_pistol], 150, 0, 0}")

I have been wanting to get that working, but firstly, I have not found anyone who has posted a working wad that emulates the higher Chaingun shooting pitch, & secondly, I am using a wad that has a custom pistol wav noise that also gives the Chaingun zombie the custom pistol wav noise.

My plan is that I am going to give the Chaingun a higher pitched pistol wav file l will make in Audacity, but I do not know exactly what I what need to do in Audacity to give it a higher pitch, & I also do not know the specifics as to how high of a pitch the code intends the pitch to be, I see the 150 number in the code, I think that means the pitch level, but I also see the 64 number part, so honestly I do not know, I just want to replicate the pistol audio pitch in the unused code. If any anons know what it is I would need to do, please let me know & I appreciate the help.