DANCE, BONEDADDY, DANCE - /vr/ (#11785484) [Archived: 1038 hours ago]

Anonymous
6/6/2025, 11:01:48 PM No.11785484
make em do the chaingun cha-cha
make em do the chaingun cha-cha
md5: 88ae5508ced9f1715b11c3daf2a8f313๐Ÿ”
DOOM THREAD / RETRO FPS THREAD - Last thread: >>11774547

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Replies: >>11785559 >>11785595 >>11785783 >>11786301 >>11789269 >>11793551 >>11795232
Anonymous
6/6/2025, 11:02:52 PM No.11785485
VERTEXRELOCATION
VERTEXRELOCATION
md5: b54d5253bd8c2b829209ff3f1baf86d5๐Ÿ”
=== CURRENT PROJECT ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RELEASE CANDIDATE 2: https://files.catbox.moe/kl5x0c.7z
Some bugs left.

=== NEWS ===
[6-06] Prototype build of Duke Nukem D-Day has leaked, right here on /vr/!
https://desuarchive.org/vr/thread/11782748/
https://archive.org/details/duke-dday-ps2-2001-06-04

[6-03] Chocolate Quake is a thing that now exists
https://github.com/Henrique194/chocolate-quake

[6-02] Doomer Boards Project #73: Narcoleptic Strata is released
https://doomer.boards.net/thread/4010/

[6-02] Showtime 2.0 released
https://cherubcorps.itch.io/showtime

[5-30] Skyboxer - a Map-to-Skybox Tool for Quake has been released
https://www.moddb.com/games/quake/downloads/skyboxer-a-map-to-skybox-tool-for-quake-10

[5-29] Project Gryphon beta 1.0 released
https://www.moddb.com/mods/project-gryphon/news/project-gryphon-beta-10-release

[5-25] Collision Course, 6 levels for DOOM 2 by Sgt. Shivers
https://www.doomworld.com/forum/topic/153300

[5-09] Apophis by Christopher Lutz
https://www.doomworld.com/forum/topic/152930

[5-09] Doom playable in Majora's Mask
https://thunderstore.io/c/zelda-64-recompiled/p/Dario/Doom_Mod/

[5-05] Doomed Marine released (vanilla + MBF21 gameplay mod)
https://www.doomworld.com/forum/topic/152899

[5-03] Pvt Stone got an update with some more guns and things.
https://skelegant.itch.io/pvt-stone

[5-02] Shaderglass screen filter software free on Steam
https://store.steampowered.com/app/3613770

[5-02] Nova 4 megawad is finally out
https://www.doomworld.com/forum/topic/152816

[4-27] Goldeneye PC port confirmed by Graslu to come out later this year.
https://youtu.be/jxGCtX497gk?t=10038

[4-27] Zandronum 3.2 Released
https://zandronum.com/forum/viewtopic.php?t=11370

[4-26] Doom Around The World
https://www.doomworld.com/forum/topic/152710

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Replies: >>11794726
Anonymous
6/6/2025, 11:05:06 PM No.11785489
revenant strutting
revenant strutting
md5: dfd86892ed4fc50cd178b143c2709f6d๐Ÿ”
Anonymous
6/6/2025, 11:06:22 PM No.11785491
Word cloud
Word cloud
md5: 58f0bc69280d3e36a5564288e7adf9a2๐Ÿ”
Replies: >>11785496 >>11785658
Anonymous
6/6/2025, 11:09:54 PM No.11785496
>>11785491
>puss art: many taking man service
Anonymous
6/6/2025, 11:10:18 PM No.11785498
Question for level designer:
What resources did you read or watched that helped with your first map or improve upon your skills for designing a map?
Anything and everything would be appreciated, the more info, the better
Replies: >>11785508 >>11785537
Anonymous
6/6/2025, 11:13:57 PM No.11785508
>>11785498
I don't think it'd be a full fledged newbie resource or anything, but Evolution Of The Wad was somewhat helpful for me, if you want to watch/listen to that.

One of the things you need to do though in general is to be analytical of levels you're playing, like just think about your favorite original Doom and Doom 2 levels, then think about what you really like about those, both in style and gameplay, and then think about why you like them.
This isn't going to automatically teach you good level design, but analyzing those aspects will help you learn.
Replies: >>11785537
Anonymous
6/6/2025, 11:33:50 PM No.11785537
>>11785498
I've yet to read it, but it shouldn't be bad:
https://book.leveldesignbook.com/

Also Romero old streams, when he was making Sigil, are worth checking.

And >>11785508 is the most important advice. Try to analyze everything you play, good and bad and even mediocre maps.
Anonymous
6/6/2025, 11:44:06 PM No.11785559
ganymede
ganymede
md5: 936ab78a35cdabaa22bd81e261e50f42๐Ÿ”
>>11785484 (OP)
> CLASSIC DOOM CHALLENGE <
Pwad: Base Ganymede
Map: E2M4 Ultramarine
Author: Khorus
World Records: Tyson 2:35; Pacifist 0:53
-complevel 3

Example demo recorded only for you: UV-Speed 1:29 https://files.catbox.moe/hx7o90.zip

idgames
> https://www.doomworld.com/idgames/levels/doom/megawads/bgcomp
Replies: >>11785561 >>11785730 >>11785761 >>11785907 >>11785956 >>11786046 >>11786293 >>11786481 >>11787460 >>11787895 >>11793027
Anonymous
6/6/2025, 11:45:32 PM No.11785561
>>11785559
forgot to mention, iwad is doom.wad
Anonymous
6/6/2025, 11:45:59 PM No.11785562
what does idkfa mean?
Replies: >>11785567 >>11785575 >>11785583 >>11785619 >>11785632 >>11785731 >>11786227 >>11786490 >>11787681 >>11787730 >>11787907
Anonymous
6/6/2025, 11:47:58 PM No.11785567
DATASS
DATASS
md5: 2bf6d6a53e05f0f3642c4944b4841c54๐Ÿ”
>>11785562
i'd kill for (dat) ass
Anonymous
6/6/2025, 11:58:17 PM No.11785575
>>11785562
i always assumed it was keys, firearms, armor, especially since idfa omits the keys. But iddqd is delta-quit-delta and spispopd is some smashing pumpkins reference, so... those guys were weird.
Replies: >>11785731
Anonymous
6/6/2025, 11:59:40 PM No.11785578
Hey anons. Just started playing Deathstrider again recently, it's been maybe over a year since I last played. I updated everything about 10 mins ago and I see that money was split into ammo tokens and cash. Do I have to do something to make the shop keeper actually have ammo available to buy? They're all red-ed out. I noticed I can buy some meds after I pick up some things.
Replies: >>11785601
Anonymous
6/7/2025, 12:03:43 AM No.11785583
>>11785562
I don't know, faggot anon.
Anonymous
6/7/2025, 12:11:15 AM No.11785595
scan results
scan results
md5: e4eab44718f398b23ac5acc15a35b976๐Ÿ”
>>11785484 (OP)
Reposting from last thread since I find this important enough to warrant doing so.

>MIDI COLLECTIONS
>https://archive.org/details/archiveteam-geocities-midi-collection-2009
>https://archive.org/details/midiru-archive-2022-02-25.7z
I downloaded these sometime last week and stored them into my MIDI folder. Ran a virus scan on my PC yesterday as I always do once each month and 4 MIDIs from these two collections got picked up by it. There is a non-zero chance that these could be false positives but since these are files that I downloaded recently and that they were the only 4 files that the scan detected as being malware, I have reason to doubt that this is the case. I've also been collecting MIDIs for a very long time now and this is the first time my antivirus detected those kinds of files as being malware.
>inb4 >using Avast
I know it gets a bad rep but I've been using it for well over a decade now and never had any serious issues with it. I still thought I should get the word out so that hopefully no one gets caught by this shit.
Anonymous
6/7/2025, 12:13:07 AM No.11785601
>>11785578
Nevermind, didn't know there was button you had to hit with the shop UI open to switch to the other currency.
Anonymous
6/7/2025, 12:30:42 AM No.11785619
>>11785562
When I was a kid, I thought it stood for "Kill fucking ALL", but that was just what I made up
Anonymous
6/7/2025, 12:37:37 AM No.11785632
>>11785562
I don't kare fuck aff

is how I remember it
Anonymous
6/7/2025, 12:49:15 AM No.11785658
>>11785491
>stupid forum
>fix decino
>remember shotgun
>consider goldsrc interesting
Anonymous
6/7/2025, 1:28:09 AM No.11785730
gany_nm_thumb.jpg
gany_nm_thumb.jpg
md5: 1ad3b6f01b0aab6ce2c8713818a44d7d๐Ÿ”
>>11785559
UV was easy so I tried it for a bit on Nightmare, this is the furthest I got
The exit is behind the door I opened at the end, but the caco makes it impossible to just make a run for it. So you need to lure it out, maybe
Replies: >>11785756 >>11786678 >>11787460
Anonymous
6/7/2025, 1:28:26 AM No.11785731
>>11785562
keys firearms armor iirc, but it might be id keys full arms?
>>11785575
smashing pumpkins into small piles of putrid debre
Anonymous
6/7/2025, 1:40:32 AM No.11785756
>>11785730
I should have said UV-max since UV-speed is too easy in this map. If anyone has an idea for next thread they can do it, otherwise I'll come up with something hopefully interesting
Replies: >>11785765 >>11785767
Anonymous
6/7/2025, 1:42:43 AM No.11785761
nugg0006
nugg0006
md5: 4fba5f455b0e3331d7b93e4ef37f4a57๐Ÿ”
>>11785559
>fists only, basically no ammo and starved for health
>one (1) shotgun in a secret side room
>lol it's a trap, a lost soul teleports in and you bump into it, so you fall down and die
>a soulsphere
>lol also a trap, here's baron who smacks you in the face
>lmao also here's a cyberdemon and you gotta fight or rush through the imps
Not a very fun level to me. I'm not fond of the whole "instant raise floors with monsters suddenly appearing right in front of your face" thing, it feels very cheap, particularly when you use it frequently, and particularly when you're made to rely on fists.

Demo 1: https://files.catbox.moe/1jlzbl.lmp
Demo 2: https://files.catbox.moe/xjv79e.lmp

Maybe I'll give it another go later.
Replies: >>11785765 >>11785907
Anonymous
6/7/2025, 1:42:50 AM No.11785762
Anyone who criticizes Plutonia must first post a demo of them single-segment UV maxing Profane Promiseland to prove they are credible.
Replies: >>11785779
Anonymous
6/7/2025, 1:44:21 AM No.11785765
>>11785756
>>11785761
maybe it wasn't too easy after all kek
Replies: >>11785907
Anonymous
6/7/2025, 1:44:35 AM No.11785767
>>11785756
Maybe we should be doing maps from our own /vr/ wads
Replies: >>11785772
Anonymous
6/7/2025, 1:48:04 AM No.11785772
>>11785767
Damnit, you're right. I forgot. Last thread was Scythe 2 marines, and I was thinking this thread should also be the Ad Mortem map with the pumpkinhead marines. Next thread for sure will be that map
Replies: >>11786046
Anonymous
6/7/2025, 1:50:43 AM No.11785779
>>11785762
i dont get the point of slaughter maps with over 9000 enemies
at this point youre not playing doom anymore
youre playing touhou
Replies: >>11785785
Anonymous
6/7/2025, 1:52:18 AM No.11785783
>>11785484 (OP)
what is the last version of gzdoom that is modable? wondering this since i saw the mod of doom 4 EOA yet can't get it to run on last version.
>search global autoload as in the past
>add path=filename.pk3
>load game
>notice that none of the files are loading on commandline
>remove files.... error of missing files
>restaure files... no error
>use commands to give myself weapons of mod.
>command not found.
wasted an hour trying to run a mod and seems that it wasn't my mistake it was someone made gzdoom unmodable (little faggot i'm going to kill him once i find him) so even if using the correct commands and paremeters mods won't load.
Replies: >>11785786
Anonymous
6/7/2025, 1:53:10 AM No.11785785
sataniaskill
sataniaskill
md5: 36ac88e0fdcbc13b7705e3abc88b8a8f๐Ÿ”
>>11785779
Anonymous
6/7/2025, 1:53:18 AM No.11785786
>>11785783
GzDoom is still moddable.
Replies: >>11785803
Anonymous
6/7/2025, 2:00:44 AM No.11785803
981ec846edde400387bc8498809f9b131662372027
981ec846edde400387bc8498809f9b131662372027
md5: a6114702331a934a1627ffcc7978819f๐Ÿ”
>>11785786
sadly can't launch cmd lines or batch which makes it unmoddable to anyone with the same issue as me.
This is why it has this
# WAD files to always load. These are loaded after the IWAD but before
# any files added with -file. Place each file on its own line, preceded
# by Path=
[Global.Autoload]
path=overdoom.pk3
yet it doesn't work currently and the one i have 4.4 works like that, wanted to check modern versions if they added features selaco has but after the dissapointment i bet it doesn't have anything at all and is similar to 4.4 but broken to add windows 11 api calls.
Source code of selaco engine
https://github.com/Daru00/Selaco
would love to check that one but needs to be compiled.
Replies: >>11785806 >>11785813
Anonymous
6/7/2025, 2:03:03 AM No.11785806
>>11785803
>can't launch cmd lines or batch
Use a loader.
Replies: >>11785825
Anonymous
6/7/2025, 2:04:29 AM No.11785813
>>11785803
>sadly can't launch cmd lines or batch
... Really?
Replies: >>11785825
Anonymous
6/7/2025, 2:10:26 AM No.11785825
>>11785813
>>11785806
don't know what happened but any batch or cmd i try to launch auto close itself.
is an issue of windows, but as i said this proves gzdoom is broken if is dependant on command line (something a newbie or someone that wants to play won't know or do) because shouldn't modder be able to share the whole stuff without being dependant on command lines, batch or loader (which aren't needed for older versions since you used path= filename to have everything ready for user).
Replies: >>11785830 >>11785852
Anonymous
6/7/2025, 2:13:14 AM No.11785830
>>11785825
just think the guy making quake champions doom having to waste dozens of hours more to get every command line ready for the user because zdoom got broken with the new versions yet his mod became dependant of new features so will be broken in old version.
Anonymous
6/7/2025, 2:24:00 AM No.11785852
>>11785825
I think something's wrong with your OS, not GZDoom.
Replies: >>11785872
Anonymous
6/7/2025, 2:30:17 AM No.11785872
>>11785852
i think is my whole PC.
>test jump force = runs at 24 FPS despite low specs.
>test jump force on a custom PC with better and modern hardware = runs at 5 fps.
i don't know what it is but i think is part of a super computer cluster.
>ram part number : MAGNUMTECH
>ram serial number : 00000000
>none of the other ram info is shown.
Anonymous
6/7/2025, 2:46:49 AM No.11785907
1733088530985267
1733088530985267
md5: 307496c2be5dc8237243bc87a4915870๐Ÿ”
>>11785559
>>11785761
3rd try, fucked up and took too many hits at the start and I acid myself to start over. 4th try I do it. Thank god the level wasn't much longer, I still don't really like it.
4th demo: https://files.catbox.moe/lixqkv.lmp

>>11785765
Yeah, I malded. I better fucking get a rocket launcher and a healthy amount of rockets for next challenge.
Replies: >>11785942
Anonymous
6/7/2025, 3:09:53 AM No.11785941
Simulacrum Title
Simulacrum Title
md5: 9ff6e5bb9b6188fcb49038403cd7bc5e๐Ÿ”
Might as well try asking here, has anyone done map 29 of Simulacrum?

I'm stuck on the last fight, it feels like its way too rng reliant. Maybe I'm just a shitter, but I'm stumped and nothing else has felt as tricky.
Replies: >>11786698
Anonymous
6/7/2025, 3:10:07 AM No.11785942
>>11785907
Nice, first person to UV-max it so far. I should have posted a max demo with the challenge but I just wanted to make the post. I'll have a demo ready next time I post a challenge in a thread
Anonymous
6/7/2025, 3:18:50 AM No.11785956
bg24p039_thumb.jpg
bg24p039_thumb.jpg
md5: 0421a3fb763dda2110a2b091765b3ec0๐Ÿ”
>>11785559
Pacifist 0:39
https://files.catbox.moe/8h31in.lmp
Replies: >>11785979 >>11785992
Anonymous
6/7/2025, 3:35:07 AM No.11785979
>>11785956
Submit your demo here since it beats the current record: https://www.doomworld.com/forum/topic/58567-base-ganymede-demos-complevel-3/
Replies: >>11785989
Anonymous
6/7/2025, 3:50:05 AM No.11785989
>>11785979
Nah, I don't care about it. You may claim it.
Replies: >>11785992
Anonymous
6/7/2025, 3:57:04 AM No.11785992
>>11785956
Good job!

>>11785989
I guess "Anonymous on 4chan's /vr/" then?
Replies: >>11785996
Anonymous
6/7/2025, 4:03:00 AM No.11785996
>>11785992
Anonymous. There are anonymous demos in the archive https://dsdarchive.com/players/anonymous
Anonymous
6/7/2025, 4:12:27 AM No.11786005
HL2
HL2
md5: 5f60c44a74ca53a4973aa8f0d8324ba3๐Ÿ”
what are some of the best HL1/HL2 mods
Replies: >>11786013 >>11786019 >>11786090 >>11786842 >>11786963
Anonymous
6/7/2025, 4:15:17 AM No.11786013
>>11786005
fake factory cinematic mod!!
Replies: >>11786165
Anonymous
6/7/2025, 4:16:27 AM No.11786016
Acerola-Orion from Ancient Aliens is a brilliant fucking level. So many absolutely evil fucking monster placements - evil angles, evil distances.
Really, really clever level design. How to make the most out of only a couple hundred enemies in a level.
Replies: >>11786034
Anonymous
6/7/2025, 4:17:51 AM No.11786019
>>11786005
Echoes for HL1
Entropy Zero 1 & 2 for HL2
Anonymous
6/7/2025, 4:29:17 AM No.11786034
>>11786016
>It was designed by Sarah Mancuso (esselfortium)
That has to be a tranny, right?
Women don't play DOOM.
Replies: >>11786316 >>11786494 >>11786670 >>11786852 >>11788067 >>11788912 >>11793067 >>11796232
Anonymous
6/7/2025, 4:36:52 AM No.11786046
>>11785559
You ever just... play doom?
https://litter.catbox.moe/qxa55wmpu89x7zep.lmp

>>11785772
>Ad Mortem map with the pumpkinhead marines
I'm already sick of Mr. X. could you pick any other /vr/ map?
Replies: >>11787895
Anonymous
6/7/2025, 4:38:43 AM No.11786052
ohihatethis
ohihatethis
md5: 8c4064527e4a056b577a0fe03f846f91๐Ÿ”
>super long map with by far its hardest fight at the very end
Replies: >>11786061
Anonymous
6/7/2025, 4:42:06 AM No.11786061
Project Gryphon anmess
Project Gryphon anmess
md5: a2987ceaf2b3f074991769c1825f468a๐Ÿ”
>>11786052
Worst nightmare of the saveless player, but they're also sort of bringing it on themselves. A rough fight or finale is a good way to end a level.
Replies: >>11786068
Anonymous
6/7/2025, 4:44:19 AM No.11786068
>>11786061
>Worst nightmare of the saveless player
Exactly.
I have not yet reached the point in my DOOM journey where I give up on the idea of having to single-segment every map until I move onto the next, so for now it is my worst nightmare.
I know I will reach that point some day - I know I will never, say, reach the point where I'm single-segmenting all Italo Doom or Dimensions maps.
But I have not reached that point in my difficulty progression yet, so for now, fuck those maps. Fuck them in the ass.
Replies: >>11786184
Anonymous
6/7/2025, 4:57:38 AM No.11786090
>>11786005
Counter Strike
Anonymous
6/7/2025, 5:37:21 AM No.11786165
>>11786013
FULLY
MODELED
Replies: >>11786229
Anonymous
6/7/2025, 5:47:57 AM No.11786184
Project Gryphon krallskewering_thumb.jpg
Project Gryphon krallskewering_thumb.jpg
md5: a0fc5684a1a8c79ab135adbafb04c217๐Ÿ”
>>11786068
It's dangerous as it can be a great way to hate maps you'd otherwise enjoy. I prefer to work towards being comfortable with single-segmenting maps.
Anonymous
6/7/2025, 5:55:37 AM No.11786198
Last thread, I asked what the tick rate of Build Engine games is, and a couple anons answered saying 30, and also pointing out that the tick rate was reduced to 30 for Doom 64. Thread died before I could say thanks. So, thanks, guys. That's helpful/interesting info.
Anonymous
6/7/2025, 6:10:01 AM No.11786227
>>11785562
I imagined it meant "id kicks fucking ass" but then that would make idfa weird.
Anonymous
6/7/2025, 6:12:14 AM No.11786228
cl
cl
md5: 8acdc21de3622221aa22b0e9e549b6ec๐Ÿ”
>>11784743
Replies: >>11786232
Anonymous
6/7/2025, 6:12:16 AM No.11786229
ASHES
ASHES
md5: 6edb47b72932b92110c6ed8369e28d24๐Ÿ”
>>11786165
FERNS
Replies: >>11786353
Anonymous
6/7/2025, 6:15:11 AM No.11786232
>>11784743
>>11786228
Just put this on loop
https://www.youtube.com/watch?v=3sSWwqd9erU
Anonymous
6/7/2025, 7:32:54 AM No.11786280
I'm not going to refer to WADs as mods. That is gay and unbecoming of the medium.
Anonymous
6/7/2025, 7:42:55 AM No.11786285
Julia Boin playing Quake
Julia Boin playing Quake
md5: a7aae24f69d96100ab35da6a82eb70f4๐Ÿ”
Anonymous
6/7/2025, 7:57:47 AM No.11786293
file
file
md5: ba3ac8e40cc575ca33c6a38a07a7fadc๐Ÿ”
>>11785559
maybe if I was younger a gimmick punch map would be interesting but feels like nowdays I dont have the energy to lock in.
Replies: >>11786879 >>11792993 >>11793027
Anonymous
6/7/2025, 8:04:24 AM No.11786301
e3m9_13_small
e3m9_13_small
md5: 7300f754b0106bcce2da2520fa78d9aa๐Ÿ”
>>11785484 (OP)
> DUKE NUKEM 3D CHALLENGE <
Record a demo of E3L8 on Come Get Some
Bonus points for 100% kills/secrets, or for a completion on Damn I'm Good

How to record demo in eduke32:
>Options >Game Setup >Record Demo
>New Game >User Map >E3L8
If you die, or exit the level, the demo will stop recording. If you stop recording mid-level the demo will crash the game once it ends during playback

Special demo made just for you: https://files.catbox.moe/anfb1m.zip
Replies: >>11791756
Anonymous
6/7/2025, 8:20:00 AM No.11786316
v
v
md5: e3ff539d3ebe78104ed952ecae22f4a2๐Ÿ”
>>11786034
>That has to be a tranny, right?
yeh
>Women don't play DOOM.
true save for that one japanese chick who collabed on jpcp! her levels are among the worst ones in the entire set lol
her art is super sick tho
Replies: >>11786327
Anonymous
6/7/2025, 8:32:55 AM No.11786327
>>11786316
I bet she made that one map that uses the Tuxedo Kamen theme as the level BGM midi.
Anonymous
6/7/2025, 8:54:42 AM No.11786353
AbsoluteHalfLife
AbsoluteHalfLife
md5: c8d29619755c4d221200a0469d4df000๐Ÿ”
>>11786229
Anonymous
6/7/2025, 11:56:00 AM No.11786481
DOOM0012
DOOM0012
md5: 04d24ae0102131c31f4cab78886c0c07๐Ÿ”
>>11785559
uvmax 12th attempt
https://files.catbox.moe/dvhpae.lmp
getting hard part (cyber) out of the way first
Replies: >>11793027
Anonymous
6/7/2025, 12:01:06 PM No.11786490
>>11785562
ID Kills Faggots Again
Replies: >>11786534
Anonymous
6/7/2025, 12:08:39 PM No.11786494
>>11786034
I know one cute aspie woman irl who plays retro shooters among other retro games. She doesn't map though.

Known mapper women are Lil White Mouse, Major Arlene and Miss Bubbles. I don't know is there more.
Replies: >>11786670
Anonymous
6/7/2025, 12:49:38 PM No.11786534
1749196766120525
1749196766120525
md5: 39dec4db5328a0d9c9b71eed525cd333๐Ÿ”
>>11786490
>ID Faggots Again
Uh.... Anon?
Anonymous
6/7/2025, 3:12:52 PM No.11786670
1747340174448415
1747340174448415
md5: 9b126735b2d916d50b2b7958a9b66f7c๐Ÿ”
>>11786034
There's a handful of known actual women in the community, I can think of four or five, maybe six, if I think back.

There's LilWhiteMouse, probably the most well known creator in the community over time who is also a woman. She did quite a lot of 3D model stuff and even some of her own total conversions, I don't know if she's active anymore or if she moved on.

Kurashiki is the Japanese artist. Not really a good mapper or anything, but she's a good artist and she loves Doom. I remember catching a glimpse of her livestreaming I think Valiant and her exclaiming "Oh no, Arch-Vile!"

There's Major Arlene, she is/was a DoomWorld moderator, and not a good or well liked one. Received a Cacoward for maps which she couldn't even beat herself, make your own inferences on that.

There was someone named Robin who made a full blown 32 level megawad back in the 90s or early 2000s, all by herself. The name escapes me, but I figure I'll have to track that one down and play it some day.

Spock was someone who was active in the 90s and 2000s, and I believe was a lady, but I'm not sure of that.

I think there was some girl on Tumblr also who drew a lot of art of Doomguy and other FPS protagonists, she said something about her ideal man being a tall and strong military man like that, but also "with the voice of Hatsune Miku" which I'm not sure if that was earnest or just a joke on her part.
I don't think she was really active in the classic Doom community, but I can't recall for sure.

>>11786494
I guess also Miss Bubbles, but I don't know/remember who she is.

I imagine that there's a handful more actual girls, active in the past, and active now, but who've just kept a low profile. It's what I'd do if I was a grill in communities like these.
Replies: >>11786679 >>11786682 >>11786743 >>11786787 >>11786852 >>11788931
Anonymous
6/7/2025, 3:23:22 PM No.11786678
>>11785730
Pretty good showing anyway. Seeing the Imps angrily throwing balls at the Cyber and then getting promptly splatted made me giggle, I love infighting.
Anonymous
6/7/2025, 3:26:39 PM No.11786679
>>11786670
>I imagine that there's a handful more actual girls, active in the past, and active now, but who've just kept a low profile. It's what I'd do if I was a grill in communities like these.
It's what I do, I get better feedback and I avoid being thrown into lists and obsessed over by random dudes on the internet.
Replies: >>11786815 >>11786880
Anonymous
6/7/2025, 3:27:05 PM No.11786680
SCREENSHOT SATURDAY BITCHES
SCREENSHOT SATURDAY BITCHES
md5: d73388053e79f3140dabbd79faf01cd3๐Ÿ”
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
Replies: >>11787015 >>11787064 >>11787172 >>11787181 >>11788105 >>11790971 >>11793046
Anonymous
6/7/2025, 3:33:44 PM No.11786682
>>11786670
Miss Bubbles is Count651's wife. They did Lunar Catastrophe together.
Anonymous
6/7/2025, 3:34:50 PM No.11786683
What anime girls do you think would like DOOM?
I'm pretty sure Kuroneko (Ruri Gokou) would love it.
>dark and edgy with demons
>community-made .wads can be brutally difficult all the way up to the point of only being possible to beat TAS
>could act pretentious for liking it, saying modern mainstream FPS can't compare to (insert obscure .wad here)
Anonymous
6/7/2025, 3:51:50 PM No.11786698
>>11785941
It's been a while since I did it but
>Save the invuln for when the archies come out to play
>Hold M1 and circle strafe with the BFG until then
>Try your best not to waste energy cell and megasphere pickups
Anonymous
6/7/2025, 4:26:50 PM No.11786738
hq_720_default
hq_720_default
md5: 5f6c74fb1256d8fd3c36b83378433d91๐Ÿ”
I've just now learned by looking at GreenWood's ToT playthrough that there's a third SnackMap jam made just in time for 2023 Halloween that's apparently using extra custom weapons that will most likely be included in the next episode of Dwell knowing how things are.
Anonymous
6/7/2025, 4:30:36 PM No.11786743
ezgif-5f7efab4bf3de1
ezgif-5f7efab4bf3de1
md5: 12353810f3f92680c730cb69b4524bc2๐Ÿ”
>>11786670
>I imagine that there's a handful more actual girls, active in the past, and active now, but who've just kept a low profile. It's what I'd do if I was a grill in communities like these.

Doomguy = girls in the Doom community
Revenants = guys in the Doom community
Replies: >>11786850
Anonymous
6/7/2025, 5:24:23 PM No.11786787
>>11786670
look if they aren't fujoshis then those are men's trying to pass as woman, simple little fact because most women are like that.
the japanese woman yes she is a natural born woman just checking her images (mostly doomguy getting raped by demons or some similar shit) the others well i will doubt it.
Anonymous
6/7/2025, 5:45:20 PM No.11786815
>>11786679
show maps or gtfo
Anonymous
6/7/2025, 5:56:39 PM No.11786823
I had a single pinky manage to stunlock and eat a whole cyberdemon in place the other day. I know they can do that to spiderdemons, but that was the first time I saw a cyber getting destroyed like this. It was really cool to see. Wish I could've recorded it.
Anonymous
6/7/2025, 6:08:36 PM No.11786842
>>11786005
HL1: Echoes, Extended, Brutal Half Life and Point of View.
I played a lot of HL mods but I don't remember the name of all of them I used to go to moddb and just check the most popular and just download everything
Anonymous
6/7/2025, 6:12:20 PM No.11786850
>>11786743
What are the simps/white knights?
Replies: >>11786863
Anonymous
6/7/2025, 6:13:32 PM No.11786852
>>11786670
>>11786034
Theresa Chasar is the OG doomer woman, she made all the maps, and Tim Willits just did thing placement.
Replies: >>11786872 >>11786880
Anonymous
6/7/2025, 6:20:22 PM No.11786863
>>11786850
That's the revenants also.
Anonymous
6/7/2025, 6:33:42 PM No.11786872
>>11786852
I've heard that before, that willits stole credit for his sister's work, but never saw evidence of it. What is there?
Anonymous
6/7/2025, 6:40:33 PM No.11786879
funnel
funnel
md5: 5d95b4e946353b157e90dee0fd1ef1ec๐Ÿ”
>>11786293
Funneled
Anonymous
6/7/2025, 6:40:57 PM No.11786880
impdoom
impdoom
md5: 6400bf985b989115a9864cd46ab27e1b๐Ÿ”
>>11786679
>thrown into lists and obsessed over by random dudes on the internet
lol, I get you. I was more just arguing against anon's point, that there's actually some real ones in the community, and not just weirdos and creeps playing pretend.

The only one I ever spend any thought to on any regularity is Kurashiki, and that's because I have some of her really cool artwork in my wallpaper rotation.
It doesn't particularly matter to me, because girls isn't why I'm into Doom or spend time in the general community, I had to rack my brain to remember past the first three ones.

>>11786852
Oh shit, you're right. Yeah, she would do Doom mapping in the very earliest days of the community, together/"together" with her scumbag half-brother. That mapping work is how Tim Willits got his job at iD Software, there's evidence that Theresa did in fact do large/majority parts of the maps credited to Tim in Thy Flesh Consumed and Doom 2, as well as her either doing the same for Quake, or Tim copying her work.
Theresa published a deathmatch level for Doom or Doom 2 which is very similar to The Wind Tunnels in Quake.
Anonymous
6/7/2025, 7:19:36 PM No.11786934
doommanual
doommanual
md5: 8a775706948b2717009ecbc8837ce148๐Ÿ”
>Columbine shooters thought that their shooting would be "just like Doom"
>meanwhile, in the Doom manual:
Replies: >>11786939 >>11786943 >>11786952 >>11788128
Anonymous
6/7/2025, 7:23:07 PM No.11786939
>>11786934
Fuck Harris, but UAC Labs is a good map set.
Replies: >>11789368
Anonymous
6/7/2025, 7:25:04 PM No.11786943
>>11786934
>His job before all hell broke loose was just looking busy and watching shitty movies on company time
He's just like me...
Anonymous
6/7/2025, 7:30:40 PM No.11786952
glorious guts
glorious guts
md5: 84150fb8deaf0d1d89bea916b8b045a4๐Ÿ”
>>11786934
Imagine that, two twisted little retards who did something so retarded and evil as to wantonly murder random defenseless people for mostly incredibly petty reasons, were clueless and retarded.

Who could have known?
Anonymous
6/7/2025, 7:33:51 PM No.11786954
Projectile Warshlick the Thecond
Projectile Warshlick the Thecond
md5: ec7339d459e8e6285b1d283549a1ba99๐Ÿ”
Replies: >>11786983 >>11788650
Anonymous
6/7/2025, 7:40:19 PM No.11786963
>>11786005
E.Y.E Divine Cybermancy.
It's basically a total conversion for HL2.
Replies: >>11786967
Anonymous
6/7/2025, 7:44:03 PM No.11786967
madman
madman
md5: 745c6a83a4c1e1a1a51c6d6f23385515๐Ÿ”
>>11786963
>E.Y.E Divine Cybermancy.
Replies: >>11786969 >>11787019
Anonymous
6/7/2025, 7:45:03 PM No.11786969
>>11786967
+5000 Brozouf
Replies: >>11786973
Anonymous
6/7/2025, 7:47:22 PM No.11786971
1738802478032164
1738802478032164
md5: effb773506c76e94ebfe71d2ffe780fc๐Ÿ”
Hello, I had read that in Doom's coding, the Chaingun has a line that supposedly means it was supposed to play the firing sound at a higher pitch
(this is the code line I am referring to "{"chgun", false, 64, &S_sfx[sfx_pistol], 150, 0, 0}")

I have been wanting to get that working, but firstly, I have not found anyone who has posted a working wad that emulates the higher Chaingun shooting pitch, & secondly, I am using a wad that has a custom pistol wav noise that also gives the Chaingun zombie the custom pistol wav noise.

My plan is that I am going to give the Chaingun a higher pitched pistol wav file l will make in Audacity, but I do not know exactly what I what need to do in Audacity to give it a higher pitch, & I also do not know the specifics as to how high of a pitch the code intends the pitch to be, I see the 150 number in the code, I think that means the pitch level, but I also see the 64 number part, so honestly I do not know, I just want to replicate the pistol audio pitch in the unused code. If any anons know what it is I would need to do, please let me know & I appreciate the help.
Replies: >>11786987
Anonymous
6/7/2025, 7:48:03 PM No.11786973
>>11786969
My legs are ok.
Anonymous
6/7/2025, 8:02:36 PM No.11786983
>>11786954
I will now buy your boomer shooter.
Anonymous
6/7/2025, 8:06:34 PM No.11786987
tampons don&#039;t work for gunshot wounds_thumb.jpg
>>11786971
There's an unused function for that in the code somewhere, yeah. It would straight up just use the existing DSPISTOL sound but played at a higher pitch.

>My plan is that I am going to give the Chaingun a higher pitched pistol wav file l will make in Audacity
Some sourceports will allow you to add a separate soundfile which will then be automatically applied for the Chaingun, I forgot what the filename was, but I think it was later versions of PrBoom+, DSDA, Woof, Nugget, etc.
For ZDoom based ports, you could add a small SNDINFO lump to the .wad where you just add a line to tell it to use your new sound effect for the Chaingun (even for Chaingun Dude's Chaingun). For MBF21 you could also just tweak the Chaingun and Chaingunner to give them new sounds, too.

>but I do not know exactly what I what need to do in Audacity to give it a higher pitch, & I also do not know the specifics as to how high of a pitch the code intends the pitch to be, I see the 150 number in the code, I think that means the pitch level, but I also see the 64 number part, so honestly I do not know
>I just want to replicate the pistol audio pitch in the unused code. If any anons know what it is I would need to do, please let me know & I appreciate the help.
God, that's an interesting question. You'd really need to ask someone who has actual experience futzing with Doom's source code and making experiments with it (compiling it and seeing what happens when you tweak this or that), and they would have needed to have done it before and written down that info, or they'd be able to check for you and tell you.

I can imagine that some of the sourceport devs and other actual programmer minded people on places like Doomworld or GitHub would be able to find this out for you if you ask them nicely. Potentially Decino would also be able to know, if you could ask him, since I know he sometimes does experiments like those, and I think he even mentioned that unused function in one of his videos.
Replies: >>11787171 >>11792056
Anonymous
6/7/2025, 8:25:00 PM No.11787015
TRE5A0
TRE5A0
md5: 89d99f779695ee57f4f81f1e9aa25778๐Ÿ”
>>11786680
I don't really have anything worthwhile, just some fine tuning of the custom monsters. Anyway, look at this Hexen tree, nursed back to health.
Anonymous
6/7/2025, 8:26:19 PM No.11787019
1669733980630245
1669733980630245
md5: f4e228567bd05225a608e56d5184a4e0๐Ÿ”
>>11786967
Anonymous
6/7/2025, 9:02:06 PM No.11787064
ELISABIG2
ELISABIG2
md5: ffd25c55a439b085985aed4ecf95a20d๐Ÿ”
>>11786680
Redesigning and upscaling a mug since I don't like how the old one is lookin' at me
Replies: >>11787116 >>11787176 >>11787187
Anonymous
6/7/2025, 9:24:29 PM No.11787116
>>11787064
Right one reminds me of the triple titties from Duke Nukem Forever. Sorry anon, that haircut is an insult to barbers all over the world. The sides are decent at least.
Replies: >>11790131
Anonymous
6/7/2025, 10:03:33 PM No.11787171
>>11786987
He didn't even show the tampon not working.
I call shenanigans. SHENANIGANS!
Anonymous
6/7/2025, 10:03:51 PM No.11787172
SoSA4GADoomRes
SoSA4GADoomRes
md5: 8a128b01849aeb759bcb438cbbe5446a๐Ÿ”
>>11786680
Havent done much this week, been busy with some life stuff
But, got around to trying to make a doom sprite of a shotgun design I made like 2 months back

I know its technically not vanilla res, I much prefer the slightly higher res pickup sprites PB has, and I can squeeze just a bit of extra detail out of em. Im not super happy with how it came out though, but itll get the job done for now. Kinda just waiting on a friend for actual weapon sprites and then Ill get the coding hammered out. Its just gonna be a Deathstrider addon for now, but I plan to do other things with the design too.

sprite scaled for visibility of course
Replies: >>11787179
Anonymous
6/7/2025, 10:07:53 PM No.11787176
>>11787064
Very nice, always good to see more mekakure characters.
Replies: >>11790131
Anonymous
6/7/2025, 10:08:31 PM No.11787179
>>11787172
That's a really cool shotgun.
Replies: >>11787589
Anonymous
6/7/2025, 10:09:57 PM No.11787181
Screenshot 2025-06-07 210935
Screenshot 2025-06-07 210935
md5: 028ebdfa31675b332293b4b7ffa1dbc5๐Ÿ”
>>11786680
fun with scripting
Replies: >>11787185
Anonymous
6/7/2025, 10:11:05 PM No.11787185
>>11787181
What is this chain of white things for?
Replies: >>11787193
Anonymous
6/7/2025, 10:11:42 PM No.11787187
>>11787064
Nice. Reminds me both of Visas of KOTOR 2, and (oddly enough) that red Synicle from EYE.
Replies: >>11790131
Anonymous
6/7/2025, 10:12:38 PM No.11787193
fun with scripting Replay 2025-06-07 12-16_thumb.jpg
>>11787185
Glad you asked
Anonymous
6/7/2025, 10:39:17 PM No.11787273
1726563249349
1726563249349
md5: 1dedf9737873c68f1e6d9e40e851ef15๐Ÿ”
Replies: >>11787290
Anonymous
6/7/2025, 10:46:58 PM No.11787290
>>11787273
Why so bitter, man?
Anonymous
6/7/2025, 10:48:14 PM No.11787294
doom154
doom154
md5: 2825738c09e4fc03ea7355c8d261b016๐Ÿ”
The council will decide your fate.
Anonymous
6/7/2025, 11:53:44 PM No.11787429
1749329693237273
1749329693237273
md5: f3d17773def8e97dcc730c228553ace7๐Ÿ”
So do the Reckoning's Beta IM's really have slightly bigger tits moddeled on them or is it all just a fabricated meme?
Replies: >>11787432 >>11787447
Anonymous
6/7/2025, 11:55:56 PM No.11787432
BUILT FOR NERFED RAILGUN SHOTS
BUILT FOR NERFED RAILGUN SHOTS
md5: bf93280f7cd63e5e60eea0070207c2d7๐Ÿ”
>>11787429
I'm like 99% sure it's just the same model with a different texture.
Replies: >>11787447 >>11787735
Anonymous
6/8/2025, 12:06:59 AM No.11787447
2bitches
2bitches
md5: bb1eca5c06116ca2832b93ed8d98bc49๐Ÿ”
>>11787429
>>11787432
Correct, they use they same tris.md2 and just change skins
Anonymous
6/8/2025, 12:14:10 AM No.11787460
gany_nm2_thumb.jpg
gany_nm2_thumb.jpg
md5: ad3af6442f209cc3bce7cf5bcde3f484๐Ÿ”
>>11785559
>>11785730
NM-speed in 1:10
https://files.catbox.moe/kwtupq.lmp
Actually managed it, in 111 attempts
Cyber was well-behaved and started infighting so I could telefrag him, usually he rockets me in the face.
Should have swapped to the fist to deal with the pinky at the end, but luckily the imps hit him (and I didn't)
Replies: >>11787506 >>11787591 >>11787606
Anonymous
6/8/2025, 12:40:55 AM No.11787506
>>11787460
Damn, good job!
>111 attempts
And I lost my patience with the level in only two, you've got some real fortitude in addition to your skill.
Replies: >>11787543
Anonymous
6/8/2025, 1:01:03 AM No.11787543
>>11787506
It ended up being kind of addictive. And it's a really short map so those 111 attempts only took me maybe 75 minutes total
I never play on Nightmare normally but it actually works pretty well in this map.
Anonymous
6/8/2025, 1:30:19 AM No.11787589
>>11787179
Thanks anon, i spent like a week ish slowly working on it and refining it
Its built on an idea ive had for a while, but never truly fleshed out and made an actual design for.
Anonymous
6/8/2025, 1:32:12 AM No.11787591
>>11787460
https://www.doomworld.com/forum/topic/58567-base-ganymede-demos-complevel-3/
Replies: >>11787607 >>11788310
Anonymous
6/8/2025, 1:41:58 AM No.11787606
1663978339609926
1663978339609926
md5: f74abd4537e578c225aaabac026618c0๐Ÿ”
>>11787460
You should post the challenge next thread. Maybe we can come up with different demos for different games. I know Doom, Duke, Quake, and Blood can record demos, not sure about other games.
Replies: >>11788310 >>11792061
Anonymous
6/8/2025, 1:43:02 AM No.11787607
>>11787591
>Implying everybody must keep an account on doomworld for occasions like these
Why do you care so much, are you full-time spedrunner
Replies: >>11787613 >>11787639 >>11787653 >>11787763
Anonymous
6/8/2025, 1:46:49 AM No.11787613
1403329117108
1403329117108
md5: 244b6a1862f63ecf63a5d20562957ad0๐Ÿ”
>>11787607
>are you full-time spedrunner
Anonymous
6/8/2025, 2:10:48 AM No.11787639
Screenshot 2025-06-08 004514
Screenshot 2025-06-08 004514
md5: 30c0ba8266ad27af2ac1a8b9530b6e44๐Ÿ”
It's CURTAINS for ya
>>11787607
Oh, thanks for reminding me I want to make a doomworld acct once I finish this WAD.
Anonymous
6/8/2025, 2:26:56 AM No.11787653
>>11787607
If they were doing serious running then they'd post on DSDA and not Doomworld.
Replies: >>11787763
Anonymous
6/8/2025, 2:46:35 AM No.11787681
>>11785562
fix it again tony
Anonymous
6/8/2025, 3:23:36 AM No.11787730
>>11785562
id kill them fucking all
Anonymous
6/8/2025, 3:27:04 AM No.11787735
>>11787432
looks higher poly to me
Anonymous
6/8/2025, 3:45:32 AM No.11787763
>>11787653
The way you post your demos to the archive is by posting them in the Speed Demo Submissions forum
>>11787607
There is no NM-speed demo for this wad in the archive, so that demo will fill the table for that category.
And the pacifist in 39 seconds is better than the current demo. That's why I said to post them in the archive thread.
Anonymous
6/8/2025, 4:17:59 AM No.11787807
Man
That guy aint ever releasing Tomb Fetus, is he
Replies: >>11787815 >>11787828
Anonymous
6/8/2025, 4:23:34 AM No.11787815
>>11787807
Brilliant people like that often need someone else to help keep them on schedule.
Anonymous
6/8/2025, 4:31:53 AM No.11787828
>>11787807
Welcome to club Mordeth, would you like to take a look at Space Pirate teasers as well? or maybe you'd like to check out TrenchFoot?
Replies: >>11787903
Anonymous
6/8/2025, 5:49:35 AM No.11787895
bg24t232.lmp_thumb.jpg
bg24t232.lmp_thumb.jpg
md5: ff0a35bddb7fde3054216f3f24f33d43๐Ÿ”
>>11786046
He he, beat u
Tyson 2:32
Who's doom player now huh, bozo

>>11785559
>I'm already sick of Mr. X. could you pick any other /vr/ map?
Agree. It's a crappy gimmick enemy, and it should stay dead back in 05's grave without history revisionism
Replies: >>11788810
Anonymous
6/8/2025, 6:01:53 AM No.11787903
>>11787828
TrenchFoot is supposed to release this year, but we'll see.
Anonymous
6/8/2025, 6:07:10 AM No.11787907
>>11785562
Id keys full ammo
Anonymous
6/8/2025, 6:57:32 AM No.11787959
1730968219258187
1730968219258187
md5: c943bad5921dcfe61711815fcb397e5c๐Ÿ”
hey deathstrider anon, what gives? i cant buy shit even though i have over $1k store credits
Replies: >>11787962 >>11788137
Anonymous
6/8/2025, 7:01:15 AM No.11787962
>>11787959
nevermind, have to swap currencies
Replies: >>11787964
Anonymous
6/8/2025, 7:04:37 AM No.11787964
Capture3
Capture3
md5: 4657842c610e3c95e486e9c778ff4eb7๐Ÿ”
>>11787962
btw, under options>HUDoptions>scalingoptions> flick off HUD preserves aspect ratio
makes HUD stuff actually square pixels and looks much nicer

im sure the texture filtering horse has already been beat to death several times over
Replies: >>11788912
Anonymous
6/8/2025, 8:07:09 AM No.11788042
>enter room/flip switch/get keycard
>immediately one thousand assholes teleport in
what is it about teleporting ambushes that feels so much shittier than monster closets? Is it because they ignore the map geometry? Is it because it invalidates longer range options and grabbing cover? Because it can't really be predicted in the same way on a first playthrough?
Anonymous
6/8/2025, 8:32:46 AM No.11788067
>>11786034
>That has to be a tranny, right?
Yes. The creator of ZDoom is a troon now as well. It's been an epidemic over at Doomworld for the last several years.
Anonymous
6/8/2025, 9:17:27 AM No.11788105
Replay 2025-06-08 03-12-42_thumb.jpg
Replay 2025-06-08 03-12-42_thumb.jpg
md5: 0872144d1caa625779493673ee06520d๐Ÿ”
>>11786680
Trying to figure out a fun beamwhip weapon. It's pretty janky right now and I can't seem to figure out how to limit its range.
Replies: >>11788108 >>11788112 >>11788119 >>11788150 >>11788225 >>11788798 >>11788870 >>11788876
Anonymous
6/8/2025, 9:20:20 AM No.11788108
>>11788105
whats up with the butterface doing the "do it faggot" expression
Replies: >>11788210
Anonymous
6/8/2025, 9:24:03 AM No.11788112
>>11788105
yo its blake stone enemies. the damage seems a bit low though, but then again hitscan, so...

guess you just gotta make sure your food credits are spent well
Replies: >>11788210
Anonymous
6/8/2025, 9:29:54 AM No.11788119
>>11788105
You could always do a string of explosions/little beam bursts along the ground instead of the Arc of Death there.
Replies: >>11788210
Anonymous
6/8/2025, 9:37:17 AM No.11788128
>>11786934
Nobody read manuals and nobody was wasting 3 hours downloading that shit.
Anonymous
6/8/2025, 9:45:01 AM No.11788137
>>11787959
Guess I'll have to add a message if you try to click without having the correct currency selected. So far that's been the least intuitive feature in any of the menus. Something ought to be done about it.
Anonymous
6/8/2025, 9:58:05 AM No.11788150
>>11788105
Is that the Mega Milk pose on weapon pickup?
Replies: >>11788210
Anonymous
6/8/2025, 10:54:19 AM No.11788210
Screenshot_Doom_20250608_044850
Screenshot_Doom_20250608_044850
md5: e63eb57cee0d17e97d4816bee97feb83๐Ÿ”
>>11788112
Don't want it TOO strong since it's supposed to take the chainsaw's place
>>11788119
Yea maybe this. I'll fuck around with it.

>>11788108
Close!
>>11788150
Bingo.
Replies: >>11788225 >>11788798
Anonymous
6/8/2025, 11:12:43 AM No.11788225
>>11788210
>>11788105
Needs an abitllity to activate switches from a remote distance.
Replies: >>11788229
Anonymous
6/8/2025, 11:17:22 AM No.11788229
14
14
md5: 047061a2aae95e2c0cf38bd58fd5d2c3๐Ÿ”
>>11788225
That sounds like a fun puzzle mechanic. I was considering a grapple beam pull, but this whole wad is just throwing shit at the wall and hoping it works since my coding skills are dogshit. Fun hobby project for sure though.
Replies: >>11788239
Anonymous
6/8/2025, 11:25:06 AM No.11788239
>>11788229
>grapple beam pull
That too please, I need more games besides KISS Psycho Circus that let you be both Indy and Tarzan at the same time.
Anonymous
6/8/2025, 12:31:15 PM No.11788310
936
936
md5: 7ec22f538c324d211b8f5f2965c9e0b8๐Ÿ”
>>11787591
I've never posted on Doomworld before. I guess I'll upload it, but I'll wait a day or two in case someone here wants to beat it.
>>11787606
idk, I'll see if I can think of some suitable maps. I only play Doom myself, though
Replies: >>11788810
Anonymous
6/8/2025, 2:56:38 PM No.11788524
1718705450436659
1718705450436659
md5: c7f9c302beb8016f453a1e889406fee0๐Ÿ”
Why do you never hear anything about Todd Hollenshead?
Anonymous
6/8/2025, 3:01:17 PM No.11788529
Man SIGIL is great desu senpais
Replies: >>11788594
Anonymous
6/8/2025, 3:36:35 PM No.11788594
>>11788529
Higher number slots falter a bit, but yeah. It's more evened than the old TFC. Shame for the final map though.
Anonymous
6/8/2025, 3:58:02 PM No.11788650
>>11786954
Thats easy mode, anyone can make horny pixel art with an anime-ish art style.

Someone should try to make pixel art with Doomโ€™s actual style look good.

No, Imp ass doesnโ€™t count.
Replies: >>11788706
Anonymous
6/8/2025, 4:20:38 PM No.11788706
>>11788650
That should be easy. You can just use the anatomy portion of the sprites from HDoom, they arenโ€™t โ€œanime pixelartโ€.
Anonymous
6/8/2025, 4:50:33 PM No.11788798
>>11788105
>>11788210
>GZDoom
Go away.
Replies: >>11788815 >>11788868 >>11788898 >>11789127
Anonymous
6/8/2025, 4:52:45 PM No.11788810
>>11787895
Glorious 4mb 2min chan webm restriction, vgh

>>11788310
Speedrunning is a stupidly hefty waste of time when you strip the fun of skill display from it and begin a bullheaded race for vain distant records. It all ends relying upon dicey RNG scenarios and constant repetition, but that's just my opinion. Some may find a short pastime pleasure in watching a particularly successful demo though.
Replies: >>11789097
Anonymous
6/8/2025, 4:54:30 PM No.11788815
>>11788798
I'm going to rape you.
Replies: >>11789127
Anonymous
6/8/2025, 5:01:30 PM No.11788835
I finally finished that oilrig level I was working on. Well, almost, but it's mostly done. It was gruelling to make, but it feels like a great relief afterwards.
Anonymous
6/8/2025, 5:03:59 PM No.11788839
g
g
md5: e9699788ffdf5a5781bebaf600550ce5๐Ÿ”
Replies: >>11788868
Anonymous
6/8/2025, 5:15:58 PM No.11788868
DnZAtNwW4AAW1pI.jpg_large
DnZAtNwW4AAW1pI.jpg_large
md5: c61f469a150f0bae7be81786e5cb6465๐Ÿ”
>>11788798
>>11788839
Anonymous
6/8/2025, 5:16:29 PM No.11788870
>>11788105
You should remove the top lighting bit. it works in an enclosed area, but even in your webm, you can see it just moving across the "sky" of the open roof. Makes it look jank as fuck.
Anonymous
6/8/2025, 5:18:40 PM No.11788876
>>11788105
you should remove the top
Anonymous
6/8/2025, 5:25:27 PM No.11788898
>>11788798
what's wrong with gzdoom and what should i use instead?
Replies: >>11788903 >>11789127
Anonymous
6/8/2025, 5:26:20 PM No.11788903
>>11788898
>what's wrong with gzdoom
Poorfags with toasters don't like that it's bloated.
>what should i use
Whatever you want.
Anonymous
6/8/2025, 5:29:28 PM No.11788912
>>11787964
it does make it look more square, thats for sure. i have to play with it to get it to a reasonable size though, but thats easy
>>11786034
half the community is troons.
Anonymous
6/8/2025, 5:36:36 PM No.11788931
>>11786670
don't forget the GOAT Laura Beyer
Replies: >>11788954
Anonymous
6/8/2025, 5:48:08 PM No.11788954
>>11788931
>She made us!
Anonymous
6/8/2025, 6:53:31 PM No.11789097
>>11788810
>Speedrunning is a stupidly hefty waste of time when you strip the fun of skill display from it and begin a bullheaded race for vain distant records. It all ends relying upon dicey RNG scenarios and constant repetition, but that's just my opinion.
Your logic is wrong because you are assuming that skill just disappears when you are doing a risky speedrun strat such as an arch-vile jump.
Example: https://youtu.be/iGWesgID5zI?si=SKYxAidKPYWFycHy
Yes, he got very lucky, which is partly why the run is amusing, but even if you had this luck, never in your life will you match his movement and his skill. It's partly because of his skill that he can find all these arch-vile jump shortcuts in the first place; maybe he didn't invent this one in particular but he made some amusing Sunlust pacifist demos.
Replies: >>11789436 >>11789459
Anonymous
6/8/2025, 6:57:39 PM No.11789106
STOLEN_VOIDSTORMS
STOLEN_VOIDSTORMS
md5: b43a0fab93cd36946c83bdded1679580๐Ÿ”
HHEELLPP! HEEEEEEEEEEEELP!! HELP MEEE!!! HEEEEEELP-
Replies: >>11789119 >>11789125 >>11789139 >>11789174 >>11789864 >>11790162
Anonymous
6/8/2025, 7:01:51 PM No.11789112
>unironically posting gzdoom in /doom/
>unironically posting fucking touhou doom in /doom/
this thread is dead
Replies: >>11789130 >>11789139 >>11789181 >>11789305 >>11789307 >>11789416 >>11789903
Anonymous
6/8/2025, 7:06:55 PM No.11789119
>>11789106
Goodness, whatโ€™d you get yourself into DSer?
Anonymous
6/8/2025, 7:09:46 PM No.11789125
>>11789106
looks like hot 41% garbage
Anonymous
6/8/2025, 7:10:32 PM No.11789127
>>11788798
That's a gameplay mod for gzdoom, dum dum.

>>11788815
Cool.

>>11788898
Cons
>not fully accurate so no demo compability
>heavy as fuck, you will need expensive hardware
>still has bugs with some mbf21 wads
>not fully accurate software mode or low res widescreen
>zscripted stuff has tendency to occasionally break on new updates, so you will need dozens of different gzdooms to play older stuff

Pros
>you can basically do anything you want with when making mods for it (zscript, true 3d), no limits

What people usually use to play stuff from stuff from vanilla to mbf21
>dsda
>woof/nugget/cherry

But no there is nothing wrong with using gzdoom. It has hundreds of cool mods and maps made for it, and you should play them. Using it for non-gzdoom stuff is ultimately a matter of taste.
Anonymous
6/8/2025, 7:11:32 PM No.11789130
>>11789112
Touhou doom is fun.
Anonymous
6/8/2025, 7:15:59 PM No.11789135
I wonder how fucked up is the Earth2's Hyperblaster trap that spawns a dozen Brains behind you if you'd manage to run it in the Q2remaster.
Replies: >>11789142 >>11789161 >>11791048
Anonymous
6/8/2025, 7:19:03 PM No.11789139
>>11789106
What the fuck.

>>11789112
You just blow in from Stupid Town?
Anonymous
6/8/2025, 7:20:08 PM No.11789142
Project Gryphon topofhaven_thumb.jpg
Project Gryphon topofhaven_thumb.jpg
md5: fc91aee48ac9f4ac06a8c3078f252801๐Ÿ”
>>11789135
That was my thought too, and I genuinely donโ€™t think you could survive it. I should test that someday.
Replies: >>11791048
Anonymous
6/8/2025, 7:22:10 PM No.11789148
file
file
md5: dbe330a2ee6d7f441185386509972045๐Ÿ”
>Loading DEH file (WAD)
>E_GetStateNumForDEHNum: invalid deh num 1085

The fuck.
Just deleting the states makes it launch, but I'm too retarded to understand why. The DSDAlikes don't error like it. As far as I can tell it's only adding extra frames to the rev fireball explosion.

Well, guess I can finally play it. Set is Anomaly Deimos.
Replies: >>11789150
Anonymous
6/8/2025, 7:23:29 PM No.11789150
>>11789148
Did you load it in a correct format?
Replies: >>11789214
Anonymous
6/8/2025, 7:28:25 PM No.11789161
>>11789135
Remaster replaces all brains with beta brains, so you are fucked. Just use Yamagi for vanilla Q2 maps and remaster for remaster maps (and KMQ2 for KMQ2 maps)
Anonymous
6/8/2025, 7:31:56 PM No.11789174
>>11789106
>using the touhou doom weapons
honestly, if youre enjoying the challenge, more power to ya
Anonymous
6/8/2025, 7:34:50 PM No.11789181
>>11789112
Outsider, leave.
Replies: >>11790251
Anonymous
6/8/2025, 7:53:40 PM No.11789214
>>11789150
I'm sure.

It seems it's only Eternity Engine's problem.
There's no obvious sprite or pointer issue, though. Everything makes logical sense. Of course, within the archive FBXPG0 is a valid graphic as well.
How strange.
Anonymous
6/8/2025, 8:02:02 PM No.11789219
Shadowcastercover
Shadowcastercover
md5: 36c1aa007cb450e348049399120de15c๐Ÿ”
/vr/ opinions on ShadowCaster? Is it worth trying for somebody who likes Heretic and Hexen?
Anonymous
6/8/2025, 8:32:41 PM No.11789256
Tetanus is so goddamn mean.
Replies: >>11789324
Anonymous
6/8/2025, 8:39:43 PM No.11789269
>>11785484 (OP)
One time I had a dream where ONEMANDOOM reviewed Fore/vr/ Alone.
Anonymous
6/8/2025, 9:03:58 PM No.11789305
>>11789112
What causes posts like this? Let people enjoy things?
Anonymous
6/8/2025, 9:06:20 PM No.11789307
>>11789112
Touhou website.
Anonymous
6/8/2025, 9:18:22 PM No.11789324
>>11789256
Should have gotten your shot.
Anonymous
6/8/2025, 9:41:32 PM No.11789368
>>11786939
Isn't it a lost media?
Replies: >>11789406
Anonymous
6/8/2025, 9:55:02 PM No.11789380
Man dsda doom feels bad to play, the mouse feels floaty and slow, as if vsync is on or something but it isn't. My FPS is in the thousands. Is this just how it is or?
Replies: >>11789382
Anonymous
6/8/2025, 9:56:54 PM No.11789382
>>11789380
Might be because of mouse acceleration in Windows.
Replies: >>11789386
Anonymous
6/8/2025, 9:58:55 PM No.11789386
fighting_anime
fighting_anime
md5: c6c4a92ceb5ac12dae27fa22c39da0aa๐Ÿ”
>>11789382
I'm using debian and it is disabled, and gzdoom feels very crisp and clean to aim in
Replies: >>11789571 >>11789576
Anonymous
6/8/2025, 10:16:47 PM No.11789406
>>11789368
Nope, you can freely download uaclabs.wad here on Doomworld:
https://doomworld.com/10years/bestwads/infamous.php
Anonymous
6/8/2025, 10:22:04 PM No.11789416
>>11789112
fuck off newfag
Anonymous
6/8/2025, 10:40:46 PM No.11789434
It's a shame Blood II is so undercooked, because the concept had a lot of potential.
Anonymous
6/8/2025, 10:44:07 PM No.11789436
>>11789097
>maybe he didn't invent this one in particular but he made some amusing Sunlust pacifist demos.
Routing and figuring out skips is a very collaborative effort anyway, especially in Doom running.
Replies: >>11789870
Anonymous
6/8/2025, 11:00:27 PM No.11789459
>>11789097
Neither assumed or directly implied. It's no monkey typing leisure for sure, but neither as enriching as say chord plucking or other creative endeavor to warrant the robotic repetition until all pieces hit the place. Might as well rely on TAS if the goal is to beat over someone's hard-earned record.
Replies: >>11789591
Anonymous
6/8/2025, 11:59:45 PM No.11789542
Screenshot_Doom_20250608_225701
Screenshot_Doom_20250608_225701
md5: 76d9ad23a047d113b50f561f462c117c๐Ÿ”
>finally get my level to a finished state
>now I just need to finish it before I can send it out for others to try
...
fuck this is difficult
Anonymous
6/9/2025, 12:07:08 AM No.11789563
>>11776228
>>11776246
i have returned with a fix. turns out, it wasnt deathstrider, it wasnt even hellcore or hellbound. it ended up being windows. for some reason, the issue only happens when my sound settings is set to "2 channel, 16bit, 192000hz" changing this setting back to the second to last option ("2 channel, 24bit, 96000hz") completely eliminates the issue. fuck if i know why, fuck if i understand it. but it works
Anonymous
6/9/2025, 12:09:09 AM No.11789571
>>11789386
Sounds like you are just accustomed to GZDoom. DSDA / Woof / PrBoom / Crispy / etc. all have the same mouse feel, the default original doom mouse feel
Replies: >>11789883 >>11790148
Anonymous
6/9/2025, 12:11:34 AM No.11789576
pl21nm_thumb.jpg
pl21nm_thumb.jpg
md5: f39ba6bf5e26c49d7be05a9b4023bbac๐Ÿ”
damn, Nightmare is addictive

>>11789386
I use debian too, but both gzdoom and dsda-doom run smoothly. Woof however does feel sluggish like you described
Replies: >>11789883
Anonymous
6/9/2025, 12:22:33 AM No.11789591
1629064499938
1629064499938
md5: c6ece37ee4200dd59f4ade25a8930595๐Ÿ”
>>11789459
>Neither assumed or directly implied.
You disingenuous worm. You *just said* "dicey RNG scenarios and constant repetition" "strip the fun of skill display."

>Might as well rely on TAS if the goal is to beat over someone's hard-earned record
>rely on TAS to beat record
Retard
Replies: >>11789619
Anonymous
6/9/2025, 12:40:04 AM No.11789619
are-you-winning-son
are-you-winning-son
md5: 9b485cb81475115895aabcbfb2580a2b๐Ÿ”
>>11789591
Alright you fretful pair of stockings, I see this topic is too delicate for you. Hopefully your old dad realises that "speedrunning" is not an actual career path, before it's too late.
Replies: >>11789647 >>11789853
Anonymous
6/9/2025, 12:41:25 AM No.11789621
Sunday night shitshow is up! (there is some wad downloading problems so you maybe need to change baculus wad mirror while downloading)
Replies: >>11789902
Anonymous
6/9/2025, 12:57:33 AM No.11789647
>>11789619
Career paths? In my country? Nah, it's all just shit work with shit pay. Being some streamer speedrunner would make more money probably.

Regards, not that anon
Replies: >>11789662
captcha sucks
6/9/2025, 12:59:04 AM No.11789649
bs9
bs9
md5: d34e22795d93ccfb5f3176801dba8d4a๐Ÿ”
Why are there no videos about this? Does no one care?
Replies: >>11789651 >>11789668 >>11790169
Anonymous
6/9/2025, 1:00:53 AM No.11789651
>>11789649
never even heard of it.
Replies: >>11789682
Anonymous
6/9/2025, 1:01:14 AM No.11789652
>>11784231
>>11784257
I found a "weak" demo by 4shockblast, one I think that can actually be beaten by one of us if we grind enough: Scythe Episode 1 UV-Fast in 13:57
From the text file (circa 2016):
>This run is trash, but I have no motivation to optimize a run like this. Maybe it will spur someone else to beat it, then I might return to it. ;)
Someone not nearly as good as 4shock (but still better than most of us) beat the time with an 11:58, so that means there is certainly a chance of us also beating 4shock's time especially considering how old the demo is
Replies: >>11789873
Anonymous
6/9/2025, 1:07:54 AM No.11789662
>>11789647
Gutters
Anonymous
6/9/2025, 1:09:58 AM No.11789668
>>11789649
This is just as official as actual developer's channel could be, where he uploads helion showcases. Or you could simply cross-compare two ports with fps counter by yourself.
https://www.youtube.com/channel/UCXb9FnAEZyPS2EOsSoauCBg
Replies: >>11789682
Anonymous
6/9/2025, 1:24:43 AM No.11789682
>>11789668
nice, thanks anon

>>11789651
Helion is a sourceport that goes for higher fps through rewriting the rendering.
Like Ironwail for doom instead of quake I guess?

I wanted to get it for big boy doom maps, then remembered I suck at big boy doom maps.
Replies: >>11790169
Anonymous
6/9/2025, 1:42:29 AM No.11789702
1363725361926
1363725361926
md5: 7979527353e47037365ab53bd8ec3a8b๐Ÿ”
Replies: >>11789860 >>11792070
Anonymous
6/9/2025, 2:37:21 AM No.11789795
Desktop Screenshot 2025.06.07 - 02.18.43.25
Desktop Screenshot 2025.06.07 - 02.18.43.25
md5: caeb29b8f042bfb330c5662a3fb7f5c9๐Ÿ”
sovl
Replies: >>11789849
Anonymous
6/9/2025, 3:10:23 AM No.11789838
file
file
md5: 090528742627d39d96efd7e27d61ac3e๐Ÿ”
Replies: >>11789902
Anonymous
6/9/2025, 3:17:11 AM No.11789849
>>11789795
I love ENDOOMs.
Anonymous
6/9/2025, 3:20:56 AM No.11789853
>>11789619
You humour me greatly with your arrogance and contempt, a flood of accusations born from the poison of envy and smite of disrespect.
Replies: >>11789886 >>11789938
Anonymous
6/9/2025, 3:24:07 AM No.11789860
>>11789702
Lewd
Anonymous
6/9/2025, 3:25:58 AM No.11789864
1745639880242
1745639880242
md5: 1665ecb73d987c0f76b6035c4058e347๐Ÿ”
>>11789106
based ophilia enjoyer. btw this is a longshot, but is the dev of the addon here? pls explain to my dumbass how regaining repair capacity works cuz sometimes i feel like the manaspheres do jack
Replies: >>11790131
Anonymous
6/9/2025, 3:31:24 AM No.11789870
>>11789436
True, he could have copied someones' TAS, come to think of it
Anonymous
6/9/2025, 3:35:43 AM No.11789873
>>11789652
4colour.wad, described as "it my first wad!" in the textfile, was made by one Azamael aka Kolybenko Michailo in 2008 and then speedran by 4shockblast in 2014. I just picked a random demo from 4shock's page and landed on the max run for map 02 of this.
>4shock's time - 1:45
>My ep1c new time - 1:31
https://dsdarchive.com/wads/4colour
https://litter.catbox.moe/3u6mk7fne9r5ywyq.lmp

Many speedruns aren't really speedy, they're just normal play that someone also decided to record. I don't think the biggest obstacle for "beating" a random 4shock demo is the time, it's the stomach needed to play the mediocre levels which make up a strange number of his runs.
If ever you worry that the map you're making is shit, take comfort knowing that some speedrunner would probably still enjoy it.
Replies: >>11789896
Anonymous
6/9/2025, 3:39:18 AM No.11789883
5f0cb5817563fed19f3d4fd4a48313943f8c95804a5fea3ba729cf14166a38e1
>>11789571
Could very well be the case, thanks for replying anon
>>11789576
It runs smoothly it's just slightly different mouse feel to gzdoom. I might just be very particular with it though. Are you using dsda from the repos or the appimage from the 'hub btw?
Replies: >>11790476
Anonymous
6/9/2025, 3:39:47 AM No.11789886
1647553766291
1647553766291
md5: ae5702aa94dd9d398909bed9ad24fd22๐Ÿ”
>>11789853
I laugh at this every time.
Anonymous
6/9/2025, 3:44:35 AM No.11789896
>>11789873
Word. I guess I got psyched out by the stuff I saw on his youtube, which is a highlight reel obv. I understand, his new demos have his smooth movement from tens of thousands of hours of playing, but his old demos will mostly be table-filler demos.
>the stomach needed to play the mediocre levels which make up a strange number of his runs
kek he does play stuff that weirded me out by how abysmal it is, like H2H
Replies: >>11789938
Anonymous
6/9/2025, 3:48:34 AM No.11789902
pancakes_2
pancakes_2
md5: 1b304638f7b0e782f523d8c3e7c81180๐Ÿ”
>>11789621
>>11789838
GGs
Anonymous
6/9/2025, 3:48:55 AM No.11789903
thisisbait
thisisbait
md5: f402c75e5d9798c30c19dc92598e8591๐Ÿ”
>>11789112
Anonymous
6/9/2025, 4:00:30 AM No.11789918
Screenshot_Doom_20250608_185308
Screenshot_Doom_20250608_185308
md5: 8d6e03b22704b59831318be12e1e8f8e๐Ÿ”
dsda dig font reformatted and renamed for gzdoom unicode fonts
>https://files.catbox.moe/47wbt6.zip
ajynks_levelInfo_font=digfont

dont spread this around outside /vr/ or dsda trannies will get assmad
Replies: >>11789938
Anonymous
6/9/2025, 4:19:45 AM No.11789938
>>11789853
Ironically both posters fit the bill

>>11789896
>stuff that weirded me out by how abysmal it is, like H2H
It's on top 100 wads of all time, nothing weird about it

>>11789918
This general is a pub house for all communities, consider "dsda trannies" already notified firsthand or as a service from devoted lurkers
Anonymous
6/9/2025, 5:12:23 AM No.11790017
I normally play Doom and old WADs on dosbox, but what's the way to play modern wads as close to DOS doom as possible? I can't seem to get GZdoom to look anywhere close.
Replies: >>11790018 >>11790026 >>11790035
Anonymous
6/9/2025, 5:13:18 AM No.11790018
>>11790017
Chocolate Doom. If you want just a smidge more quality of life and broader compatibility than vanilla, Crispy or Woof.
Anonymous
6/9/2025, 5:21:22 AM No.11790026
>>11790017
the tiers are like
>1. Pure vanilla: Chocolate Doom
>2. Limits removed + higher resolution: Crispy Doom
>3. Boom/MBF/MBF21: DSDA-Doom or Woof!
>4. Boom/MBF/MBF21 + Jumping, Crouching, and other features: Nugget Doom
>5. ZDoom/GZDoom: GZDoom
with occasional exceptions like wads that need Doom Legacy or Eternity Engine
Replies: >>11790054
Anonymous
6/9/2025, 5:25:13 AM No.11790035
>>11790017
If you wanted to make GzDoom look closer to Vanilla there's a mod called Vanilla Essence.
Anonymous
6/9/2025, 5:39:18 AM No.11790054
>>11790026
Out of all these, only GZ and its ilk support pk3 mods, right?
Replies: >>11790062
Anonymous
6/9/2025, 5:44:27 AM No.11790062
>>11790054
yes. the first 4 are basically an extension of vanilla, but GZDoom is its own thing, supports pk3 and is far more powerful and flexible
Anonymous
6/9/2025, 6:26:47 AM No.11790119
diamond dragon
diamond dragon
md5: d5d2c41d0b6c0b2a42d6aebeea925f9e๐Ÿ”
new peak dropped
Replies: >>11790123 >>11790174 >>11790309 >>11790353 >>11790360 >>11790916 >>11790998 >>11791819
Anonymous
6/9/2025, 6:28:29 AM No.11790123
>>11790119
Now play it on the Selaco engine fork.
Anonymous
6/9/2025, 6:40:28 AM No.11790131
ELISHI
ELISHI
md5: 1ea02c2ce746237b4203c70594b292a7๐Ÿ”
>>11789864
Repair capacity, under the effects of magic blueberries, is restored slowly over time.. Like a random pick between 12 and 24 heartbeats kind of time.. And seems plain tedious now that I'm looking at it, I'll give manasphere bonuses a bit of a kick while I'm at it.

>>11787116
>>11787176
>>11787187
Appreciate the feedback anons!
Anonymous
6/9/2025, 7:11:03 AM No.11790148
1716564008919841
1716564008919841
md5: 1e73b23304cf2acfc6aacfd71189453d๐Ÿ”
>>11789571
>DSDA / Woof / PrBoom / Crispy / etc. all have the same mouse feel, the default original doom mouse feel
Man, everyone seems to say something different about this
I've seen Anons say that Crispy's mouse feels like shit but Woof feels great, etc
Anonymous
6/9/2025, 7:28:46 AM No.11790162
>>11789106
what is this
Replies: >>11790164
Anonymous
6/9/2025, 7:30:32 AM No.11790164
>>11790162
Looks like the Deathstrider gameplay mod paired with Touhou Doom
Anonymous
6/9/2025, 7:35:44 AM No.11790169
>>11789682
>>11789649
It still does not have any Sound interpolation options so it's always sounds like muffled ass
and they changed kosher GZDoom menu into fancified prBoom style shit where it takes 3 times as long to reach what you want just to tweak it
Does not support Decorate or Zscript to any useful extent, no mods no matter how old will work.
There are many other issues with it that I'm not bothering to list.
It's like for every step they take forward they take one step back, two steps sideways and do a backflip.
At that point I might as well play DSDADoom instead.
Replies: >>11791657
Anonymous
6/9/2025, 7:39:47 AM No.11790174
>>11790119
>excessive motion blur is baked into sprites
straight into the garbage it goes
Replies: >>11790176 >>11790191
Anonymous
6/9/2025, 7:42:17 AM No.11790176
>>11790174
I want to know who the hell started this trend because it's common amongst "high profile" Doom mods. Where the sprites have a soft, fuzzy look even when sitting idle.
Replies: >>11790182 >>11790191 >>11790870
Anonymous
6/9/2025, 7:47:19 AM No.11790182
fgs
fgs
md5: a204ce015a90cffab14109be05934197๐Ÿ”
>>11790176
I'd wager it's sprites snapshotted from 3D models with antialiasing enabled, but this one looks like it borrows its weapon sprites from a lot of much older sources so IDK.

this is just atrocious
Replies: >>11790183 >>11790191
Anonymous
6/9/2025, 7:48:58 AM No.11790183
>>11790182
I hate it. I mean fuck I've made sprites from screenshotted models but I don't use anti-aliasing and I polish that shit up.
But I know there's a lot of people that think the blurring looks good. Which upsets me.
Replies: >>11790191
Anonymous
6/9/2025, 7:56:15 AM No.11790191
m4a1
m4a1
md5: 9fa80d27586f896a663f42b4d6028644๐Ÿ”
>>11790174
>>11790176
>>11790182
>>11790183
I think it's just what happens when you downsample an image and don't do any additional work to make it look sharper
Pic related. I just grabbed a 1080p image from Google, scaled it down, then scaled it back up
It's basically like 5x SSAA
Replies: >>11790201
Anonymous
6/9/2025, 8:07:19 AM No.11790201
fsdfs
fsdfs
md5: 825bdb49cd3d5ed5c0ceb886ea97da4b๐Ÿ”
>>11790191
The stuff in the mod looks much more deliberate. Some sprites are fine, some sprites are motion blured to shit
compare right Uzi to the left
Replies: >>11790207 >>11790303 >>11790759 >>11790991
Anonymous
6/9/2025, 8:09:26 AM No.11790207
>>11790201
Oh yeah, there's definitely some intentional motion blur added there
Anonymous
6/9/2025, 8:48:44 AM No.11790251
191446
191446
md5: dc22d980e19c75a31ca25b374ff1b539๐Ÿ”
>>11789181
>Outsider
Infidel!
Anonymous
6/9/2025, 9:18:24 AM No.11790301
blowjobwhennen
blowjobwhennen
md5: 6c35ee259bb6c97300847a6123880b08๐Ÿ”
I am consistently amazed at how awful Borrowhelen music is
I'd even go as far as to say the author should have make AI compose music for him as well, as it would have been much better than whatever this atrocity is.
Here it is in all its MIDI "glory" so you could listen for yourself (its less than 100 kilos) https://files.catbox.moe/bjxfrp.zip
Replies: >>11790305 >>11790352
Anonymous
6/9/2025, 9:18:54 AM No.11790303
images
images
md5: fec03e21058f9264613fd2baa234b6ed๐Ÿ”
>>11790201
Is the left uzi being brought up quickly? I don't want to download a 125mb mod for a port I rarely play. It's my bad. But it might be justified in motion.

Well, it probably still looks bad, because I doubt this choice is applied consistently across everything that can move.
Now I want to see how a Doom mod with smear frames would look.
Replies: >>11790326 >>11790334
Anonymous
6/9/2025, 9:19:30 AM No.11790305
>>11790301
it really is the kusoge of GZDoom
Anonymous
6/9/2025, 9:23:04 AM No.11790309
>>11790119
Intellectually, I know that the original red dot on the old G36 just isn't that good (by modern standards anyway), but it just looks so fucking cool.
Anonymous
6/9/2025, 9:36:37 AM No.11790323
>the usage of ai voices in borrowhelen made him so mad he's still seething 3 threads later
Strange. Why not just forget and move on. Maybe he's the dev trying to anti-shill his game?
Replies: >>11790353 >>11790415 >>11790470 >>11790973
Anonymous
6/9/2025, 9:41:18 AM No.11790326
>>11790303
Have you seen Combined_Arms Gaiden? A few classes in BYOC use smear frames too.
Replies: >>11790334
Anonymous
6/9/2025, 9:45:03 AM No.11790334
>>11790326
>>11790303
smear frames are NOT motion blur.
Replies: >>11790339
Anonymous
6/9/2025, 9:46:36 AM No.11790339
>>11790334
I know. That other guy just wants to see if smear frames can work in Doom, and I think they can, and like them more than motion blur.
Replies: >>11790353
Anonymous
6/9/2025, 9:54:13 AM No.11790352
>>11790301
the guy who made it transitioned btw
Replies: >>11790357
Anonymous
6/9/2025, 9:57:19 AM No.11790353
>>11790323
nobody said anything about voices, faggot
have you actually listened to the music? It's so awful I said he SHOULD HAVE use AI instead since it may have produced better results

I'm just trying to complete it against my better judgement and feel continuously amazed at how bad it is. I really do hate myself some times.

>>11790119
Coincidentally I'm also in the early stages of making a catgirl-cyborg mod. Gonna try and use fancy skeletal animated models for it though now that direct bone manipulation became possible in recent versions.

>>11790339
I remember old mod called "psychic" or something with an engraved sawnoff shotgun that had a nice "swish" smear frames when it reloaded. It was done properly there, and looked much cooler than motion blur. It was also later ripped off by ProDoomer.
Replies: >>11790358
Anonymous
6/9/2025, 9:58:20 AM No.11790357
>>11790352
source?
if no source then
fake and gay
Anonymous
6/9/2025, 9:58:42 AM No.11790358
>>11790353
>nobody said anything about voices, faggot
People complaint about it in the previous thread
Replies: >>11790362 >>11790980
Anonymous
6/9/2025, 10:01:10 AM No.11790360
>>11790119
>toyhouse link for the character
Oh no.
Replies: >>11790916
Anonymous
6/9/2025, 10:01:55 AM No.11790362
>>11790358
no one did, except you who kept defending something nobody attacked lmao
are you the dev trying to deflect the criticism onto a strawman perhaps?
Anonymous
6/9/2025, 11:09:42 AM No.11790415
>>11790323
>Maybe he's the dev trying to anti-shill his game?
Definitely comes off as such. Any publicity is good and all that. Just ignore it. There're better things to (shit)post about.
Anonymous
6/9/2025, 12:35:27 PM No.11790470
>>11790323
Much as I like clowning on GZ stupidity, yeah, gotta agree this feels forced.

Anyone put this on Catbox yet? Kinda wanna have a laugh at this level of incompetence on my own.
Anonymous
6/9/2025, 12:41:44 PM No.11790476
>>11789883
dsda-doom and woof from the regular repos, gzdoom from the drdteam repo
Anonymous
6/9/2025, 3:18:44 PM No.11790759
>>11790201
Oh neat, it has Far Cry: Blood Dragon arms.
Anonymous
6/9/2025, 4:00:12 PM No.11790870
>>11790176
Pillowblaster uses motion blur a lot, the metallic sheen and over the top muzzle flashes in these screenshots also look a bit like trailblazer/guncaster sprites
Interestingly naku-naru heavily uses motion blur while naku-naru 2 has more pallette style sprites with banding and no motion blur
Anonymous
6/9/2025, 4:17:16 PM No.11790916
>>11790360
>>11790119
A surprisingly reserved design considering how overdone DeviantArt OCs can be.
Anonymous
6/9/2025, 4:41:31 PM No.11790971
1
1
md5: 10d8e10374691882531ef985d7e0d126๐Ÿ”
>>11786680
Megawad progress since 2021. 28 maps done, 2 more.
Anonymous
6/9/2025, 4:43:48 PM No.11790973
>>11790323
Why are you lying?
Anonymous
6/9/2025, 4:54:04 PM No.11790980
outsmart your enemies_thumb.jpg
outsmart your enemies_thumb.jpg
md5: 718f9d3ce0732aa9e7323f72a15655b5๐Ÿ”
>>11790358
No they didn't, most people had already roundly criticized the game from what they had seen, and didn't even know about the AI voices until YOU brought it up.

This didn't really change people's opinions much, you could replace all the AI voices and the game would still not be good, because the AI voices is somewhere around the bottom of the game's problems.
If the AI voices were done better, I could even excuse those if the game was competent, but it just isn't, because just fucking look at this shit.

I'm fully prepared to move on from talking about this game, because I feel that we've exhausted the subject and there's probably no more interesting ways that the game is bad.
Just don't be such a disingenuous pigfucker.
Replies: >>11791261
Anonymous
6/9/2025, 4:58:46 PM No.11790991
>>11790201
I'd have to see this in motion to make an accurate assessment, but I really don't love this kind of blurring in animations.
Replies: >>11790998
Anonymous
6/9/2025, 5:04:03 PM No.11790998
>>11790119
>>11790991
https://www.youtube.com/watch?v=1T-nByB2OVA
Anonymous
6/9/2025, 5:41:41 PM No.11791048
q2e_earth2braintrap_thumb.jpg
q2e_earth2braintrap_thumb.jpg
md5: 18c148c439fd0120f4b2fbc6f60679bf๐Ÿ”
>>11789135
>>11789142
Replies: >>11791113 >>11791489
Anonymous
6/9/2025, 6:07:09 PM No.11791085
scorched earth
scorched earth
md5: c9a4ed846c0c45600f28b29b34290663๐Ÿ”
So Scorched Earth map 03 has a No Country For Old men reference. Found this right as I was thinking of watching that movie again.

The bolt gun is just outside this room too.
Replies: >>11791202
Anonymous
6/9/2025, 6:28:43 PM No.11791113
>>11791048
>I've seen enough hentai to know where this shit is going...
Replies: >>11791489
Anonymous
6/9/2025, 7:12:16 PM No.11791175
That new example wad that just got added to woof is so cool
Replies: >>11791219
Anonymous
6/9/2025, 7:20:36 PM No.11791202
>>11791085
BOLTGUN
Replies: >>11791224
Anonymous
6/9/2025, 7:27:01 PM No.11791219
>>11791175
odd, doesn't seem to want to work with my woof, i have 15.2
Replies: >>11791430
Anonymous
6/9/2025, 7:27:50 PM No.11791224
BOLT GUN
BOLT GUN
md5: b462282862667d6d30217ac76818a004๐Ÿ”
>>11791202
BOLTGUN

>https://www.moddb.com/mods/warhammer-40000-boltgun-weapons-mod-for-doom/downloads/w40k-boltgun-doom-alpha-07
Anonymous
6/9/2025, 7:55:39 PM No.11791261
Capture4
Capture4
md5: 39f30fb0c80c91d113f038c629de9e63๐Ÿ”
>>11790980
Seeing this made me question how the AI is coded, decided to snag a pirated copy and check out the code
This is the entire custom A_Chase function, nothing else special to it
B_CheckInvisible just checks if the target has invisiblity, and if so sets the state to a "Forgot: state
genuinely the most boring and basic stuff, no wonder its so jank and got stuck on a pillar like that
Anonymous
6/9/2025, 8:16:03 PM No.11791295
Does anybody know how the fuck am I supposed to interpret the "info" command?
I tried running it on a bugged actor to debug it, but it outputs the state like this
>State: ActorName.1356
And I have no fucking idea what the number is supposed to mean. ZDoom Wiki is of little help as usual.
I tried running ZChecker but of course that doesn't work on the latest version of VKDoom.
Replies: >>11791324
Anonymous
6/9/2025, 8:33:12 PM No.11791324
>>11791295
Welp, it's not as relevant anymore, I managed to fix the bug I had with a janky workaround, but I'm still appalled by how useless sometimes the console commands and the wiki is to be honest.
Anonymous
6/9/2025, 9:53:16 PM No.11791430
>>11791219
ambient sound support was added few days ago, you need newer build
https://nightly.link/fabiangreffrath/woof/actions/runs/15518777602
Replies: >>11791536
Anonymous
6/9/2025, 10:01:34 PM No.11791436
previewmap02
previewmap02
md5: 3cf7a312dab4506544138e9cf7a177bc๐Ÿ”
So I got my MAP02 to a playable state, this is The Gut:
https://files.catbox.moe/n79ums.wad
It's made for Hideous Destructor. It might work in Doom - I can't guarantee it'll be any good in it though. (I mean same for HD but I made it for that)
Difficulty is - I've not beaten it myself yet, so it may be overtuned. Bring something that kills big things with you - there are drops in the map but you'll probably not want to do a pistol start.
Replies: >>11791437 >>11791683 >>11791779 >>11792174
Anonymous
6/9/2025, 10:02:35 PM No.11791437
>>11791436
(oh yeah I'm stupid so I left it called MAP02, so you'll need to go into the console and changemap map02 to access it)
Anonymous
6/9/2025, 10:46:57 PM No.11791489
file
file
md5: b5abf1177302560962f03e0e665b83ca๐Ÿ”
>>11791048

Its'a a little funny how tweaking the mechanics for certain enemies can make non-threat ammo dump monster fights like that an insane problem to deal with, zerks and brains and heck even flyers became way more potent and irritating. The parasites though? went from high priority threat to kind of easy to deal with especially if you have space and no other enemies to deal with.

>>11791113

Quake II hentai? Pretty sure theres a mod for that, though only the enemies because players don't have low hp variants.
Replies: >>11791604
Anonymous
6/9/2025, 11:23:25 PM No.11791536
>>11791430
ah, thanks
this kind of ambient stuff reminds me of why I love Blood, game is just packed with amazing ambiance
Anonymous
6/9/2025, 11:30:40 PM No.11791542
doom04
doom04
md5: b04cea29ea47faf2f068a7ec6427dd0d๐Ÿ”
Anyone else here played Fractured Worlds? It's kicking my ass but the fights are so creative and well-designed I'm pushing through anyway.
Replies: >>11791624
Anonymous
6/9/2025, 11:38:57 PM No.11791549
hows that phobos mod for doom 3?
Replies: >>11791604
Anonymous
6/10/2025, 12:16:27 AM No.11791604
>>11791489
Yeah, my poor parasitesโ€ฆSomeone up above must have had a huge beef with them. Iโ€™m also on the fence with the flyer changes: Their engagement makes them easier in range for the ssg where previously they were frequently in-between.
Itโ€™s tricky comparing the overall changes when factoring in what the expansions did. If Iโ€™m only comparing the remaster to โ€œvanilla Q2โ€ then the changes feel like an overall improvement. Taking into consideration what Reckoning and Ground Zero did, things get iffier.
>>11791549
I was really burnt out on modded D3 when I first tried it. Those โ€œwalky talkyโ€ flashbacks near the start werenโ€™t doing it for me at the time, Iโ€™ve been meaning to give it another go.
Anonymous
6/10/2025, 12:21:54 AM No.11791618
fdvhsrhsdf
fdvhsrhsdf
md5: f3c4c6b2c4fabad01bc11c6778ea972c๐Ÿ”
Not really sure if this counts as /vr/, but I was curious to hear the opinions on something. Anyone feel like the Doom logos kind of got worse as the series went on? (Nothing will ever beat the hand drawn logo's of the first 2 games.)
I think the Doom 3 logo is fine, it fits the theme of Doom 3, the cancelled Doom 4 logo I think is fine too, it fits the hell theme, but I fucking hate how the Doom logo looks starting with the 2016 Doom, its so fucking boring looking compared to the other ones, its just a flat white texture. I guess the Dark Ages one is alright, at least it is not that flat texture shit.
Replies: >>11791635 >>11791640 >>11791642 >>11791648 >>11792590 >>11792592
Anonymous
6/10/2025, 12:23:54 AM No.11791624
>>11791542
only played it in coop
Anonymous
6/10/2025, 12:27:38 AM No.11791635
>>11791618
They simplified it too much with the new games. Doom 3's logo is great because it's both lovingly detailed yet recognizable as Doom's logo, just a (then) modern take on the classic.
Anonymous
6/10/2025, 12:29:41 AM No.11791640
>>11791618
The latest one is better than the 2016 one, but it's still too understated. There's a lot of ways which you can play on that whole "two-tone" aspect from the original, like you could have the bottom half of the letters stained with blood, as just one idea.
Anonymous
6/10/2025, 12:30:51 AM No.11791642
>>11791618
2016's was due to flat minimalism being all the rage at the time. I'm so tired of consoles having the flattest and dullest menu designs possible.
Replies: >>11791651
Anonymous
6/10/2025, 12:32:08 AM No.11791648
d64logo
d64logo
md5: 78acf47eda563d329a1cf41864beafc3๐Ÿ”
>>11791618
64 is also a good logo: Consistent with both the original and its own tone.
Replies: >>11791664
Anonymous
6/10/2025, 12:33:36 AM No.11791651
>>11791642
I can't believe I lived long enough to see flat minimalism become old news.
Anonymous
6/10/2025, 12:35:04 AM No.11791657
>>11790169
At least it makes Nuts3 run better.

I havenโ€™t followed the development as much as it sounds like you have, have they disagreed on how much ZScript / whatever you were wanting should be implemented?

I had just assumed any ZScript implementation would be impossible with what Helion was trying to achieve.
A Helion HD would be cool
Anonymous
6/10/2025, 12:38:03 AM No.11791664
>>11791648
Oh yeah I forgot to add that one to the pic, I like how it looks like a 3d version of the original Doom logo.
Anonymous
6/10/2025, 12:49:32 AM No.11791683
>>11791436
Should be neat, I'll be able to try it tomorrow.
Replies: >>11791779 >>11793452
Anonymous
6/10/2025, 1:30:05 AM No.11791756
>>11786301
Not very good at Duke, but it's fun. It took several tries to get all kills and secrets because you can't see what you've accomplished until ending the level.
Recording a demo with eduke32 is also kinda annoying because you can't restart without quitting and it automatically tries to play prior recordings which will sometimes crash the game (?) And watching demos is annoying due to the constant POV switching.

If you're intent to go beyond Doom, I think /vr/ would engage more with a Quake challenge, or possibly Heretic/Hexen.
https://files.catbox.moe/7ges1z.edm
Replies: >>11791768
Anonymous
6/10/2025, 1:37:22 AM No.11791768
>>11791756
>It took several tries to get all kills and secrets because you can't see what you've accomplished until ending the level.
Eduke has an option for level stats in HUD settings, though the total kills does change when monsters teleport in.
Anonymous
6/10/2025, 1:51:05 AM No.11791779
>>11791436
So I've had some early feedback and this might suck a bit. I'm modifying it somewhat to tune down the difficulty and add more item pick ups as well as make some things (hopefully!) a bit clearer.
>>11791683
If you're willing to wait I should be able to drop an improved version tomorrow - I'll leave that one up though in case you want it as is.
Anonymous
6/10/2025, 2:25:43 AM No.11791819
>>11790119
The idle animations really need to be spaced out more, unless the intention is to simulate ADHD beyond TikTok levels.
Anonymous
6/10/2025, 3:06:31 AM No.11791873
>brutally difficult arena fight
>wander around for 30 minutes looking for next switch to hit
>brutally difficult arena fight
>wander around for 30 minutes looking for next switch to hit
>brutally difficult arena fight
>wander around for 30 minutes looking for next switch to hit
2 hours into a map with nearly 7,000 monsters on it and only alittle over 2,000 monsters slain. Why do people design levels like this? These environments look great but there is such a thing as your level being too complex.
Replies: >>11791882
Anonymous
6/10/2025, 3:16:25 AM No.11791882
>>11791873
I always figured it was to force you into doing the fight. I know Sunder does that a lot.
Replies: >>11791908
Anonymous
6/10/2025, 3:40:53 AM No.11791908
>>11791882
Forcing me into fights isn't the problem. I'm here to shoot at monsters, I want to shoot at monsters. What I don't want to do is wander around switch hunting like I'm in fucking Hexen. And you're right btw, I'm playing Sunder, award yourself 20 internet points.
Replies: >>11792007 >>11792038
Anonymous
6/10/2025, 4:54:58 AM No.11792007
1749444605961471
1749444605961471
md5: 5d12b39f62e0e8cbb5118bcb31f7f7e3๐Ÿ”
>>11791908
sounds like you don't like og doom that much then, cuz that's what the gameplay loop is all about.
play the new ones if non-stop action is what you seek
Replies: >>11792023
Anonymous
6/10/2025, 5:00:10 AM No.11792017
1684716883666819
1684716883666819
md5: 58db94a8587f64f0cae11848edb641f9๐Ÿ”
Replies: >>11792060
Anonymous
6/10/2025, 5:03:42 AM No.11792023
>>11792007
I don't think that's honest, original Doom didn't have levels which dragged for hours or thousands of monsters. Even Plutonia only had one secret level which had a few hundred monsters as its special big bad one.

Classic Doom's gameplay can cater to many tastes, as it's pretty versatile. For instance, if you wanted a megawad which is entirely just a buncha puzzles based on Arch-Viles launching you into the air to beat the levels, then someone actually did something like that.
Anonymous
6/10/2025, 5:11:05 AM No.11792038
>>11791908
The crusher shit in map 4 and platforming in map 5 ought to be a hint but sunder is not for 99% of people, probably even more than that, it's the doom equivalent of kaizo mario romhacks
Anonymous
6/10/2025, 5:21:38 AM No.11792056
>>11786987
was it necessary to stir its guts?
Replies: >>11796840
Anonymous
6/10/2025, 5:23:56 AM No.11792060
>>11792017
Woah, you beat my Konota map. Is it playable? Are those battleships I see?
Replies: >>11792069
Anonymous
6/10/2025, 5:24:31 AM No.11792061
>>11787606
>not sure about other games
unreal
Replies: >>11792612
Anonymous
6/10/2025, 5:30:14 AM No.11792069
konata
konata
md5: 749ac7b67d8f42af624299d32a52194c๐Ÿ”
>>11792060
i don't know, I just found that pic in my folder
you did the konata map?
Replies: >>11792081
Anonymous
6/10/2025, 5:30:20 AM No.11792070
>>11789702
but enough about your mom
Anonymous
6/10/2025, 5:33:36 AM No.11792078
I want to play doom but I have a massive back pain
Anonymous
6/10/2025, 5:34:48 AM No.11792081
>>11792069
yeah, that one's mine, I've posted that screencap several times over the years, I honestly forget if I ever actually shared the level itself. It's playable but it's pretty small and short, I mostly just made it for fun.
Anonymous
6/10/2025, 5:49:40 AM No.11792107
dpshadows_start
dpshadows_start
md5: d9e2a98ca22a580487a9cfa755f5be8a๐Ÿ”
How do I make my Quake look exactly like this but with the N64 skyboxes and HUD?
Replies: >>11792119 >>11792148
Anonymous
6/10/2025, 5:56:21 AM No.11792119
>>11792107
You learn how to do Q3 sky shaders and CSQC and do it yourself.
Maybe just try not having terrible taste.
Replies: >>11792125
Anonymous
6/10/2025, 6:02:59 AM No.11792125
>>11792119
>maybe try enjoying the original sky that looks like scrolling blobs of frozen purple cum and the cluttered UI that takes up 1/5 of the screen just to remind you that you have a key
No, no I don't think I will.
Replies: >>11792138 >>11792370
Anonymous
6/10/2025, 6:12:13 AM No.11792138
HUUUUUH
HUUUUUH
md5: 0d86cfa30b8fea061fd798febb4f53d5๐Ÿ”
>>11792125
zoomzoom
Replies: >>11792143
Anonymous
6/10/2025, 6:26:16 AM No.11792143
>>11792138
>you eat tide pods and have an Instagram account if you don't like Quake's shitty skyboxes and cluttered HUD
Come on, man.
Replies: >>11792248
Anonymous
6/10/2025, 6:29:10 AM No.11792148
Desktop Screenshot 2025.06.10 - 00.26.50.61
Desktop Screenshot 2025.06.10 - 00.26.50.61
md5: ddeda3feff6cb14f5adc58501750de29๐Ÿ”
>>11792107
This is what Quake should look like.
Replies: >>11792153 >>11792751
Anonymous
6/10/2025, 6:35:04 AM No.11792153
>>11792148
>curved shotgun barrel
Not with my autism.
Anonymous
6/10/2025, 6:37:09 AM No.11792157
I FUCKING HATE THE ROCKET LAUNCHER ALL IT DOES IS FUCKING KILL ME
Replies: >>11792159 >>11792483
Anonymous
6/10/2025, 6:38:16 AM No.11792159
>>11792157
The only good weapons in Q1 are the regular shotty, grenade launcher and super nailgun. RL is only useful as a glorified step ladder.
Anonymous
6/10/2025, 6:49:32 AM No.11792174
Screenshot_Doom_20250610_003458
Screenshot_Doom_20250610_003458
md5: 64c0bca2270353d41a07038b0e4dd1f8๐Ÿ”
>>11791436
Didn't play it in HD, but I absolutely love maps with vibes like this.
Replies: >>11793452
Anonymous
6/10/2025, 7:03:41 AM No.11792196
The proper DOOM/Quake console port playthrough order:
PSX > DOOM 64 > Quake 64 > Quake 2 PSX > Q3A Dreamcast
Anonymous
6/10/2025, 7:21:20 AM No.11792210
file
file
md5: 79d0a131b6e5f3744d278c0752f5041b๐Ÿ”
>big veiny player arms take up half the size of your weaponmodel texture
Just as God intended.
Replies: >>11792242 >>11792264
Anonymous
6/10/2025, 7:33:58 AM No.11792227
I beat Nuts3 ask me anything
Replies: >>11792232
Anonymous
6/10/2025, 7:38:10 AM No.11792232
>>11792227
are you a pole vaulter?
Anonymous
6/10/2025, 7:49:51 AM No.11792242
>>11792210
Do the arms need to be textured individually? They seem to be mostly mirrors of each other.
Replies: >>11792268
Anonymous
6/10/2025, 7:53:51 AM No.11792248
>>11792143
>tide pods
how do those taste anyway?
Replies: >>11792251 >>11793039
Anonymous
6/10/2025, 7:55:38 AM No.11792251
gif
gif
md5: 43f7dfbdfca1f2670d3f18cb0a9aecde๐Ÿ”
>>11792248
I don't know, ask your dad.
Anonymous
6/10/2025, 7:57:51 AM No.11792256
oh yeah, zoomers have children now...
Anonymous
6/10/2025, 7:59:49 AM No.11792264
15csv3
15csv3
md5: fec6afe48e6e1d51daa63ae1626d196d๐Ÿ”
>>11792210
Replies: >>11792502
Anonymous
6/10/2025, 8:00:30 AM No.11792268
file
file
md5: 70ae3924558684dd5ef1b2fd09de60df๐Ÿ”
>>11792242
No, and I've since deleted half of the arm texture.
Malice was made with Quake Model Editor which is notoriously janky. I suspect they just gave up trying to use the UV editor in it.
I mean, just look at this shit.
Replies: >>11792373
Anonymous
6/10/2025, 10:42:59 AM No.11792370
e1m6_2025-06-10_04-40-33
e1m6_2025-06-10_04-40-33
md5: 5ee676995c68867edbab313c4873ead9๐Ÿ”
>>11792125
>the cluttered UI that takes up 1/5 of the screen just to remind you that you have a key
Modern sourceports have multiple HUD options included
Anonymous
6/10/2025, 10:49:40 AM No.11792373
>>11792268
What are you doing? Cleaning up the models from an almost 30 year old game? Why?
Replies: >>11792390 >>11792478 >>11792542 >>11792895
Anonymous
6/10/2025, 11:02:06 AM No.11792390
>>11792373
Where do you think you are?
Anonymous
6/10/2025, 12:42:29 PM No.11792478
1702450102131139
1702450102131139
md5: d9dc27a5c5d77d31169d1fb9e599795d๐Ÿ”
>>11792373
>wtf what are all these autistics doing in my autism thread?
Anonymous
6/10/2025, 12:52:45 PM No.11792483
>>11792157
How can you hate such a fun weapon?
Anonymous
6/10/2025, 1:23:29 PM No.11792502
baratus_by_mattypoo5000_d4rzasl-fullview
baratus_by_mattypoo5000_d4rzasl-fullview
md5: d5e54c8581ad27e11752c2903c99be41๐Ÿ”
>>11792264
Needs an edit with the Baratus' spiked gloves holding the steering wheel.
Anonymous
6/10/2025, 2:25:44 PM No.11792542
Screenshot 2025-06-10 at 08-22-51 Source port - The Doo[...]
>>11792373
>What are you doing? Cleaning up the models from an almost 30 year old game? Why?
Can you explain why something like this surprises you considering this is the community that has made over 140 Doom source ports?
Replies: >>11792551 >>11792618
Anonymous
6/10/2025, 2:34:54 PM No.11792551
file
file
md5: 4cf1e6601f0a1bfae7ff0eafc090b173๐Ÿ”
>>11792542
>The "minimum spec" is a standard 4.77 MhZ 8088 machine
Dear lord, I might actually set up an 86Box machine just to see the seconds per frame it runs at
Replies: >>11792718
Anonymous
6/10/2025, 3:07:12 PM No.11792590
doomhelmetlogo
doomhelmetlogo
md5: 8e2d89a2c524c04286af5fc979970656๐Ÿ”
>>11791618
the classic logo was already perfect
you could do so much with the basic "duality" aspect
>yellow bricks are hell, blue pipes are uac
imagine versions where different textures or themes make up the halves of the latters
Anonymous
6/10/2025, 3:11:46 PM No.11792592
>>11791618
I like Doom 3's logo the best. The contrast of cold steel with the glowing fire (of Hell) below looks cool.
Anonymous
6/10/2025, 3:27:52 PM No.11792610
>draw some lines to create a sector
>it doesn't work
>draw those lines again
>it doesn't work
>draw those lines again
>it still doesn't work
>move one vertex by one subpixel
>it works
Man, I just LOVE Ultimate Doom Builder. It's such great and polished software.
Replies: >>11792615 >>11792718
Anonymous
6/10/2025, 3:28:07 PM No.11792612
Unreal Nexus
Unreal Nexus
md5: 56f58f4f3b398a14e33f33312dc73b20๐Ÿ”
>>11792061
I'd be down though that might just be a total of 1-3 people who are interested in playing it.
Anonymous
6/10/2025, 3:30:23 PM No.11792615
>>11792610
Never had this problem
Anonymous
6/10/2025, 3:32:30 PM No.11792618
>>11792542
I don't think that's a fair comparison. Sure 140 sourceports maybe is overkill, but a lot of them are actually specialized cases for specific tasks, like how certain ports focus on 100% accuracy, some focus on providing the vanilla experience but with QoL features, and some like GZDoom aim to completely change and enhance everything.
And some of those ports are also just forks of existing ports to, again, specialize in a particular thing, like QZDoom being a fork of GZDoom where all the super experimental stuff goes, and LZDoom where the creator attempted to actually optimize GZDoom so it wouldn't run like shit.

TL;DR A lot of these ports have a good reason to exist basically.
Replies: >>11792645
Anonymous
6/10/2025, 3:55:33 PM No.11792645
>>11792618
Wasn't LZDoom less about general optimization and more just better compat with particularly weak and aging hardware which GzDoom was moving away from supporting?
Replies: >>11792649 >>11792654
Anonymous
6/10/2025, 3:58:35 PM No.11792649
>>11792645
Yes, but it honestly kinda feels like its dev is slowly but surely making LZ just a better-performing alternative to GZ sometimes.

He's been updating it pretty often as of late, I think it now supports ZScript up to GZ 4.10 or 4.11, one of the two.
Replies: >>11792658
Anonymous
6/10/2025, 4:01:06 PM No.11792654
>>11792645
It was, but at the time of it's release (2020-2021), it also was a significant improvement in performance with GZDoom. LZDoom ran better on my GTX 1070 than GZDoom did back then.
It is however mostly obsolete now, not necessarily because VKDoom is that much of an improvement (they fucked it up completely in one update and never fixed the issue) but because the ZScript support in it is too out of date.
Plus it doesn't support lightmaps or IQM meshes if you need those.
Anonymous
6/10/2025, 4:02:07 PM No.11792658
>>11792649
>He's been updating it pretty often as of late, I think it now supports ZScript up to GZ 4.10 or 4.11, one of the two.
It's still in development? I was convinced it was abandoned, IIRC the Github repo didn't have recent commits.
Replies: >>11792702 >>11793147
Anonymous
6/10/2025, 4:26:12 PM No.11792702
lzupdate
lzupdate
md5: 5b7c562c285d9e20e45a726e05de6b5e๐Ÿ”
>>11792658
Sure is. It's not been pushed to Git for whatever reason, DrFrag just uploads them directly to the DRD repo.

>https://www.doomworld.com/forum/topic/102592-lzdoom-4114-released
Replies: >>11792707
Anonymous
6/10/2025, 4:29:09 PM No.11792707
>>11792702
Has anyone asked him about the lightmaps and IQM models? Is he gonna implement those?
Replies: >>11792712
Anonymous
6/10/2025, 4:31:29 PM No.11792712
>>11792707
Not that I can tell. I think he's focused on getting the ZScript versionto be 1:1 with GZ first, but this is just conjecture on my part. It'd be best to ask him directly.
Anonymous
6/10/2025, 4:35:09 PM No.11792718
>>11792551
>running doom in an 8088
that's dedication to the 'tism. maybe FastDoom would be a good starting point for it
>>11792610
did you report the issue, including how to reproduce it?
Anonymous
6/10/2025, 5:09:23 PM No.11792751
>>11792148
kino. is that the new Chocolate Quake port?
Anonymous
6/10/2025, 7:06:17 PM No.11792895
file
file
md5: 2fda3a883b53f59e5fbc69dd45d0686e๐Ÿ”
>>11792373
>What are you doing?
Making a player-usable version of this enemy's flamethrower.
Replies: >>11794359
Anonymous
6/10/2025, 7:59:57 PM No.11792993
>>11786293
Delicious Purgatory
Replies: >>11793027 >>11793034
Anonymous
6/10/2025, 8:01:56 PM No.11792994
Finished pirate doom 2. What a shitty sequel, it's like very decision was done with the sole purpose of making the most annoying wad ever. The sounds, the weapons, the maps, the clashing graphics, and everything together made for a miserable experience.
Replies: >>11793017 >>11793028
Anonymous
6/10/2025, 8:12:08 PM No.11793012
IMG_20250610_201122_e
IMG_20250610_201122_e
md5: cceda1ffd481ea0da6b367fa61951eaa๐Ÿ”
Hot off the presses, courtesy of /co/.
Anonymous
6/10/2025, 8:15:20 PM No.11793017
>>11792994
Sorry but no, PD1 is gzslop while PD2 is a proper fucking megawad with competent level design, and also has actual thought put into its encounters as opposed to the dogshit combat of PD1.
Anonymous
6/10/2025, 8:19:26 PM No.11793021
I like both Pirate Dooms. However the cutlass in PD2 is fucking stellar. Love how it looks and feels, good shit.
Replies: >>11793029
Anonymous
6/10/2025, 8:25:46 PM No.11793027
file
file
md5: a30b08ae70d070e0ffd09534fff2fd1a๐Ÿ”
>>11785559
>>11786293
>>11792993

Well that was actually kinda easy once I decide to stop messing around.

>>11786481

Yeah, Cyberdemon was the most threatening thing. Just a matter of getting to where you need to without catching a rocket.
Replies: >>11794238
Anonymous
6/10/2025, 8:25:47 PM No.11793028
Screenshot_20250610_142532
Screenshot_20250610_142532
md5: dd0a381fc06183f8c97ff311fc31a9c5๐Ÿ”
>>11792994
maybe you should've bought it instead
Anonymous
6/10/2025, 8:28:16 PM No.11793029
>>11793021
The cutlass and blunderbuss are the only good weapons of pd2. They unfortunately don't outweigh the worst bfg replacement I ever saw, the grog bomb, and the cannon
Anonymous
6/10/2025, 8:28:33 PM No.11793030
I have never played Doom
Replies: >>11793034
Anonymous
6/10/2025, 8:28:41 PM No.11793031
how do you get good at encounter design? which wads to study?
Replies: >>11793037 >>11793143 >>11793152 >>11793192 >>11793259
Anonymous
6/10/2025, 8:29:13 PM No.11793034
>>11792993
She's great.
>>11793030
Played any other FPS?
Replies: >>11793059
Anonymous
6/10/2025, 8:32:53 PM No.11793037
>>11793031
plutonia, sod, swtw
Anonymous
6/10/2025, 8:33:43 PM No.11793039
>>11792248
Like fireblu mixed with nukage
Anonymous
6/10/2025, 8:38:54 PM No.11793046
wip map
wip map
md5: 81259343d2988ec5876b2ef4a4a668b0๐Ÿ”
>>11786680
Anonymous
6/10/2025, 8:43:44 PM No.11793056
doom06
doom06
md5: 36e2b5a05fd483794158f5ae244cc40b๐Ÿ”
Puzzles? In MY Doom??
this level kinda rules
Anonymous
6/10/2025, 8:44:35 PM No.11793059
>>11793034
Yeah.
Anonymous
6/10/2025, 8:53:04 PM No.11793067
>>11786034
someone post it
Anonymous
6/10/2025, 9:12:45 PM No.11793093
spawn of the antichrist
spawn of the antichrist
md5: ce0d4a2cfce05254a9aca945afaa64c5๐Ÿ”
I don't know why I accepted working with vanilla Dehacked to make some enhanced gun animations, but I did.

What a fucking pain in the ass. Fucking goddamn it, fuck this shit. Next time someone asks me to give their project some neat guns using DEHextra at the very fucking least is non-negotiable.

I'll show it when the project is public though, it's a very hate-love relationship with Whacked4 since the project needs to be limit-removing for some fucking reason.
Replies: >>11793265
Anonymous
6/10/2025, 9:36:32 PM No.11793143
>>11793031
Draw your map, pin it to the wall, put on a blindfold, throw darts at it and put monsters there.
Anonymous
6/10/2025, 9:37:36 PM No.11793147
>>11792658
>I was convinced it was abandoned
It was supposed to be when GLES was merged into base GZD.
Anonymous
6/10/2025, 9:41:42 PM No.11793152
>>11793031
You should study hydrodynamics instead.
Anonymous
6/10/2025, 9:59:06 PM No.11793192
>>11793031
Finish yout map and then ask for your sister to do placement
Anonymous
6/10/2025, 10:12:48 PM No.11793218
>Ejected empty shells fly further than ejected unfired shells in HD
That's an insane level of detail I'm just now noticing
Replies: >>11793273
Anonymous
6/10/2025, 10:27:54 PM No.11793241
pl27nm_thumb.jpg
pl27nm_thumb.jpg
md5: c97abfc039f213dfc437ca7f866230ca๐Ÿ”
I'm surprised how many plutonia maps are perfectly doable on nightmare.
This one might actually be easier than UV-max since you can BFG for days and don't need to get all the kills anyway.
If you're wondering, at some point I'm waiting for 15 seconds for a bridge to raise, cause if you get there too early you freaking die
Anonymous
6/10/2025, 10:38:36 PM No.11793259
>>11793031
Play and study the iwads, and analyze what you like about your favorite levels, also do this for your favorite wads.
Anonymous
6/10/2025, 10:45:33 PM No.11793265
>>11793093
Good luck with that shit, you're gonna need it. Ask them if they're using the Wolfenstein SS or if you can hack him up into frames for animating weapons. Optionally the Spider Mastermind since it fucking sucks and it's rarely used.
Replies: >>11793309
Anonymous
6/10/2025, 10:51:01 PM No.11793273
>>11793218
Kind of reminds me of when I was first playing through STALKER and couldnโ€™t tell why two of the same gun had different weights. I then realized that one had more bullets in its mag than the other.
Anonymous
6/10/2025, 10:53:48 PM No.11793280
how do I engage ridley in pvt stone?
Replies: >>11793287
Anonymous
6/10/2025, 10:57:28 PM No.11793284
Dance with me baby,
Dance with me baby let's get lost right here
Replies: >>11793443 >>11793878
Anonymous
6/10/2025, 10:58:57 PM No.11793287
>>11793280
give engageridleymotherfucker
Replies: >>11793290
Anonymous
6/10/2025, 11:00:21 PM No.11793290
>>11793287
thank you!
Replies: >>11794190
Anonymous
6/10/2025, 11:08:23 PM No.11793309
>>11793265
Luckily I'm the one working ahead of everyone so I can do whatever I want, which I will because holy shit I hate it big time here.
Replies: >>11793314
Anonymous
6/10/2025, 11:09:56 PM No.11793314
>>11793309
Then tell them that unconditionally you're hacking up the Wolfenstein SS for his animation frames, and if they have a problem with that they can move the project to DehExtra.
Anonymous
6/11/2025, 12:25:07 AM No.11793443
>>11793284
https://youtu.be/L9HQ6lHOyfE
Anonymous
6/11/2025, 12:28:35 AM No.11793452
Screenshot 2025-06-10 231501
Screenshot 2025-06-10 231501
md5: b7e7e0b55481c75d900f33a378f53046๐Ÿ”
>>11791683
>>11792174
In case you wanted to try this now - I've got an updated version of this map now.
https://files.catbox.moe/eokpjx.wad
After some testing feedback this version has
>more items
>fewer enemies (it was hell of overtuned)
>some extra shortcuts/passages
>another secret
>enemies in the theater shouldn't get AS stuck (they will still get stuck)
please to enjoy, as always this was made for Hideous Destructor so results may vary for vanilla players.
Replies: >>11793742 >>11794681
Anonymous
6/11/2025, 1:30:59 AM No.11793551
ian-nielsen-doodles-l1
ian-nielsen-doodles-l1
md5: 6de2cf65ab104c78b61837f09ea8b40a๐Ÿ”
>>11785484 (OP)
Any recommendations for slower-paced, atmospheric horror Doom TCs? I'm thinking something where you don't fight a lot of enemies at once, but the individual enemies you do fight pose a threat, and you have to effectively manage the health, ammo, and other pickups you find.
Anonymous
6/11/2025, 3:00:52 AM No.11793691
Screenshot_Doom_20250610_171020
Screenshot_Doom_20250610_171020
md5: 245f12d0957d98631f2cbf62a1e9fa1b๐Ÿ”
Playing Vertex Relocation now, enjoying it so far, some neat little map geometry
This fuckin face had me laughin for a good few minutes
Anonymous
6/11/2025, 3:11:51 AM No.11793708
F919PTBXwAAr-3Y
F919PTBXwAAr-3Y
md5: f24cff59865411e55f4163d102530b3f๐Ÿ”
Replies: >>11793734 >>11794306
Anonymous
6/11/2025, 3:22:17 AM No.11793734
>>11793708
crab
Replies: >>11794306
Anonymous
6/11/2025, 3:23:32 AM No.11793737
goodnight doom
goodnight doom
md5: 66f3b6a91bf3009937140dbbb8bff7a6๐Ÿ”
Goodnight /doom/
Anonymous
6/11/2025, 3:29:21 AM No.11793742
Screenshot_Doom_20250610_212353
Screenshot_Doom_20250610_212353
md5: d85e486164934e490ad7146c2df8ff28๐Ÿ”
>>11793452
This part was super dickish. I really enjoyed the map, took me a goddamn hour to beat
Replies: >>11794257 >>11794506
Anonymous
6/11/2025, 3:40:25 AM No.11793754
map
map
md5: e2caaaad4a1318d9f8c38d111dafbab4๐Ÿ”
babby first map :)
Replies: >>11793767
Anonymous
6/11/2025, 3:42:10 AM No.11793757
1749372162407878
1749372162407878
md5: 7f12e82cd8bc9dc5ab52f7a9ffd40131๐Ÿ”
Replies: >>11793759 >>11793764 >>11793818
Anonymous
6/11/2025, 3:43:42 AM No.11793759
>>11793757
Don't threaten me with a good time
Replies: >>11793769
Anonymous
6/11/2025, 3:47:36 AM No.11793764
>>11793757
>I lied I donโ€™t have the dark ages
So I had to have shit taste to get the good taste material? Why is it always so complicated?
Replies: >>11793769
Anonymous
6/11/2025, 3:49:26 AM No.11793767
>>11793754
Good start, my first ever level was barely more advanced than that. Kinda wish I'd hsve kept it just as a memento and a frame of reference for where I ended up after all these years.
>map was a simple upside down T shape
>you had to go in each of the "arms" of the map to get the keys to unlock the exit
>there were some zombies here and there
>when you unlocked the exit there was a revenant in there as the "boss"
>i made a bunch of spaced 32x32 pillar shapes in the walls in a lot of places because I thought it looked cool
>but you'd get stuck on them moving
>also the doors were thicc 32x128 doors
>and everything had the same floor and ceiling height
>and the same 128 lighting
>also textures weren't aligned anywhere
Anonymous
6/11/2025, 3:50:33 AM No.11793769
>>11793759
>>11793764
that includes the Master Levels
Replies: >>11793781 >>11793783 >>11793790 >>11793793
Anonymous
6/11/2025, 3:57:39 AM No.11793781
>>11793769
So? It also includes the worst of TNT, there's still more good content than bad.
Anonymous
6/11/2025, 4:00:19 AM No.11793783
>>11793769
I love Master Levels, especially Black Tower
Anonymous
6/11/2025, 4:03:25 AM No.11793790
>>11793769
And the 3000 additional maps?
Replies: >>11793810
Anonymous
6/11/2025, 4:04:34 AM No.11793793
>>11793769
>I get to play the kino that is Express Elevator to Hell
count me in
Anonymous
6/11/2025, 4:15:50 AM No.11793810
>>11793790
https://youtu.be/6t5abD7ZWSw
I play the shit out of these. I only wish I had bros to deathmatch with in the levels made for it.
Anonymous
6/11/2025, 4:20:57 AM No.11793818
>>11793757
Can all those newer console port campaigns be played on sourceports?
Replies: >>11793827 >>11793828
Anonymous
6/11/2025, 4:24:58 AM No.11793827
>>11793818
Yes, outside of Legacy of Rust even on the most basic ones.
Replies: >>11793957 >>11794887
Anonymous
6/11/2025, 4:25:15 AM No.11793828
>>11793818
Legacy of Rust is the only one that brings new weapons and monsters, and it plays fine on gzdoom.
Replies: >>11793957 >>11794887
Anonymous
6/11/2025, 4:52:26 AM No.11793878
1720307340756248
1720307340756248
md5: 0b6518cec088c97c6f1add4f177cc8a9๐Ÿ”
>>11793284
SHAKE IT BABY
Replies: >>11794259
Anonymous
6/11/2025, 5:41:15 AM No.11793957
Gzdoom-4-14-2-windows Screenshot 2025.06.10 - 23.33.48.13
>>11793828
>>11793827
Good shit. Just snagged all the wads from the steam compilation.
The remixed music for the base games sounded pretty cool though, I wonder if that can be snagged too and used on GZDoom.
Replies: >>11794887
Anonymous
6/11/2025, 6:02:03 AM No.11793987
Desktop Screenshot 2025.06.10 - 23.58.51.45
Desktop Screenshot 2025.06.10 - 23.58.51.45
md5: b2e602adbe990c65dcc1e8f6a9c5ca90๐Ÿ”
My attempt to run SIGIL on DOSBox
Replies: >>11793994 >>11794043
Anonymous
6/11/2025, 6:04:10 AM No.11793994
Desktop Screenshot 2025.06.11 - 00.00.16.85
Desktop Screenshot 2025.06.11 - 00.00.16.85
md5: 5c5822ef72ea31ccc9fd4604cc691c1d๐Ÿ”
>>11793987
...It crashes very fast.

At least it loaded, No Rest doesn't even start.

Do people still make vanilla-compatible wads?
Replies: >>11794007 >>11794013
Anonymous
6/11/2025, 6:15:45 AM No.11794007
>>11793994
You need a limit removing sourceport. Try Marines Best Friend if you're gonna do it in DOS
Replies: >>11794054
Anonymous
6/11/2025, 6:17:39 AM No.11794013
>>11793994
yes, there's still a decent amount of vanilla wads coming out. Earthless, Osterity, and Into Sandy's Cities are some recent ones.

No Rest is actually limit-removing, it used a modified Doom when it came out. I didn't realize Sigil was though.

if you actually want to play a bunch of wads in DOS for no reason, check out the Tartar source port, it can play a decent amount of Boom-compatible stuff - as long as it doesn't use DEHEXTRA or MBF21
Replies: >>11794054
Anonymous
6/11/2025, 6:39:25 AM No.11794043
>>11793987
it's LR wad or are you using some source port to run it?
Replies: >>11794054
Anonymous
6/11/2025, 6:47:52 AM No.11794054
Desktop Screenshot 2025.06.10 - 23.58.08.77
Desktop Screenshot 2025.06.10 - 23.58.08.77
md5: 94147dd967f8530d5128ab2b78be8473๐Ÿ”
>>11794013
>>11794007
I'm gonna check these anyways. I'm mostly driven by curiosity, no intention to made DOS doom do things it wasn't meant to do, though I do like to play that version for things that really were meant for it.

>>11794043
Yeah, John said it in the readme that it needed a LR sourceport but I still wanted to check how far it would go. Seeing the titlescreen was cool enough
Replies: >>11794072 >>11794284
Anonymous
6/11/2025, 7:06:18 AM No.11794072
>>11794054
Sigil runs great on dos based sourceports. I only wish there was one that supported the buckethead ost version. Even one that supported CD audio would make me burn the ost to a disc to work correctly, but the earliest it seems mp3 can go is win98.
Anonymous
6/11/2025, 8:22:36 AM No.11794190
>>11793290
>it no longer makes her nude
but why
Anonymous
6/11/2025, 9:12:44 AM No.11794238
1729999180015713
1729999180015713
md5: 13af95caa86a6264a5eb34ad7ccaa80c๐Ÿ”
>>11793027
Replies: >>11794259
Anonymous
6/11/2025, 9:43:23 AM No.11794257
>>11793742
Glad you liked it. Did you figure out how to get the BFG in the end?
Anonymous
6/11/2025, 9:46:00 AM No.11794259
purgtaunt
purgtaunt
md5: f572ea716830f40bfd8216caed743d2b๐Ÿ”
>>11793878
>>11794238
Replies: >>11794276 >>11794297
Anonymous
6/11/2025, 10:07:31 AM No.11794276
>>11794259
Wait a minute, Quake 2 might be awesome actually
Anonymous
6/11/2025, 10:17:40 AM No.11794284
>>11794054
Anon what are you using to emulate the crt scanlines & blur?
Replies: >>11794313
Anonymous
6/11/2025, 10:28:48 AM No.11794297
>>11794259
l-lewd
Anonymous
6/11/2025, 10:35:15 AM No.11794306
>>11793708
>>11793734
that's clearly a shrimp
Anonymous
6/11/2025, 10:40:20 AM No.11794313
>>11794284
Stock D3D shader that comes with DOSbox-X called "CRT.D3D.br.fx"

Or if you wanted a more general response, DOSBox-X supports shaders, so does DOSBox-Staging.
Anonymous
6/11/2025, 12:09:48 PM No.11794357
what's your opinion on doom's mods that change some monsters sounds to make each of them unique?
on one hand, they could be considered a cheat/having an easier time...
i was playing around with monster sounds EX but i don't like that it also changes some graphics and all the former humans have different sounds.
is there something that changes mainly the camel sounds?
Replies: >>11794425 >>11794441 >>11794465 >>11794893
Anonymous
6/11/2025, 12:11:11 PM No.11794359
Morning_Star
Morning_Star
md5: 21807a8d5966066c231d15539f6100f2๐Ÿ”
>>11792895
Cool beans, now also fix the DoE's Morningstar slot#1 melee weapon replacement while you're at it . .
Anonymous
6/11/2025, 12:53:04 PM No.11794394
temp7
temp7
md5: f3b1d9ce54ae051476fb2a6f9611b0fc๐Ÿ”
sup?
Anonymous
6/11/2025, 1:26:34 PM No.11794425
>>11794357
If you're on a ZDoom family port, give Doom RL Arsenal a shot. It significantly expands on variety while sticking to a mostly vanilla art style. Zombies get like 4 variants and chaingunners get 2 on the regular spawn tier, with the other tiers having harder monsters that show up fairly regularly. It also adds a lot of bosses and makes masterminds very dangerous.

I love it, personally, just get ready for the possibility of getting an agony elemental (which spams lost souls and also pain elementals) in a cybie/mastermind spawn.
Replies: >>11794437
Anonymous
6/11/2025, 1:33:45 PM No.11794437
>>11794425
Brother, no hard feelings but i don't understand the point of this post. unless you're the author of said mod. thanks for sharing anyway
Anonymous
6/11/2025, 1:37:52 PM No.11794441
>>11794357
I like it. I don't consider it a cheat personally, and having more distinct audio tells is good.
As for something replacing the camel sounds, I think DRLA's monsters actually replace them for the imps for something else, though I could be misremembering.
Anonymous
6/11/2025, 2:05:06 PM No.11794465
>>11794357
There should be a version that doesn't touch graphics. Look for BV - Monster Sounds EX (MBF21).wad.

I like it in theory, but you have to handle Doom's soundscape cautiously. MSEX made a few weak-ass sounds for the revenant and cyberdemon that ruined the whole thing for me.
The first time I got backshot by a cyb and realized I literally couldn't make out his rockets coming or going over what was happening around me, I chucked it.
Replies: >>11794469 >>11794946
Anonymous
6/11/2025, 2:07:35 PM No.11794469
>>11794465
I'll send that feedback to the dev. He's usually pretty good about getting shit right.
Replies: >>11794492
Anonymous
6/11/2025, 2:13:28 PM No.11794479
Doom_Delta_Title
Doom_Delta_Title
md5: 3e929cbe56d3b632732d1b0920f58cf6๐Ÿ”
Which wads are the best fit for Doom Delta?
Replies: >>11794660 >>11794830
Anonymous
6/11/2025, 2:27:11 PM No.11794492
1719726627693144
1719726627693144
md5: bc480758e82865b0413142d213e796f2๐Ÿ”
>>11794469
Oh.

Well, then, I enjoyed it apart from these two issues. And there was a small bug where the arch-vile's attack still boomed when it whiffs on the MBF21 version.
Anonymous
6/11/2025, 2:49:46 PM No.11794506
>>11793742
Also, if you don't mind me asking, how did you find the different parts of the map and their 'gimmicks'? Did they make sense? I didn't set out with the goal of making what amounts to a crystal maze knock off but now I realize that's what it is.
Anonymous
6/11/2025, 2:54:07 PM No.11794507
dtwid e2m1
dtwid e2m1
md5: 83b9e8eb7cdcef556a415c844cf466a5๐Ÿ”
Have I dreamed that up or there were multiple variations of this same map? One in Lost Episodes, maybe yet another one in NEIS? Just how many of them are there?
Anonymous
6/11/2025, 3:10:49 PM No.11794523
Screenshot 2025-06-11 150951
Screenshot 2025-06-11 150951
md5: 7323481527f9b9b106814f5dcda1f74a๐Ÿ”
there is anyone that can help me figure out the DECORATE code for the rocket fired by the rocket launcher replacement in my mod?
I spent hours over hours trying to figure it out and I cant make any progress
I looked at how other weapons mods do rocket replacements by opening them in SLADE and all of them have different code
the zdoom modding wiki has not been of much help either
please this is the last thing I need to fix before my mod is complete
Replies: >>11794536
Anonymous
6/11/2025, 3:21:55 PM No.11794536
>>11794523
What's the problem? What does it (not) do?
Replies: >>11794545
Anonymous
6/11/2025, 3:30:09 PM No.11794545
>>11794536
why is there a Damage defined above and another damage amount after A_Explode?
Replies: >>11794549 >>11794553
Anonymous
6/11/2025, 3:33:02 PM No.11794549
>>11794545
One for impact damage, one for explosion itself. That's how vanilla rockets work.
Replies: >>11794557
Anonymous
6/11/2025, 3:35:18 PM No.11794553
>>11794545
The Damage property is for the impact, A_Explode is the splash. If you don't put parentheses around the damage property, that amount will get multiplied by 1-8 (so your rocket here will actually do 100-800 impact damage plus 300 splash in a 150 unit radius). Boss monsters will take the full impact damage but ignore the splash.
Replies: >>11794565
Anonymous
6/11/2025, 3:37:45 PM No.11794557
>>11794549
and how much is the damage of the explosion of doom vanilla rockets? I cant find that value anywhere
Replies: >>11794575
Anonymous
6/11/2025, 3:41:12 PM No.11794565
>>11794553
>If you don't put parentheses around the damage property, that amount will get multiplied by 1-8
what the fuck how was I supposed to know this?
it fucking doesnt say this anywhere on the zdoom modding wiki
Anonymous
6/11/2025, 3:44:06 PM No.11794575
>>11794557
https://zdoom.org/wiki/A_Explode
>The default value of the ExplosionDamage property is 128.
>The default value of the ExplosionRadius property is -1, which means it uses the same value as ExplosionDamage.
Anonymous
6/11/2025, 5:11:15 PM No.11794660
>>11794479
This was a charming Mod. You could try something like Oops All Tech Bases
Anonymous
6/11/2025, 5:22:12 PM No.11794681
ds_thegutmirrored
ds_thegutmirrored
md5: 5c25fdb10a2b4b37edfe88c9c1c4329e๐Ÿ”
>>11793452
>please to enjoy, as always this was made for Hideous Destructor so results may vary for vanilla players.
I'm am least using the HD monsters mod through this so I can get dicked on properly.
Replies: >>11794692 >>11794814
Anonymous
6/11/2025, 5:29:15 PM No.11794692
>>11794681
I solved that puzzle by shooting it with a shotgun and a pellet ricocheted
It didn't even register that I was shooting a mirror and I couldn't recreate it, kek
Anonymous
6/11/2025, 6:00:02 PM No.11794726
>>11785485
DOOM 2 MINUS DOOM released
https://www.doomworld.com/forum/topic/153656-doom-2-minus-doom-idgames-release/

lots of "meta" wads this year: vertex relocation, amalgoom, now this
Replies: >>11794729
Anonymous
6/11/2025, 6:05:01 PM No.11794729
1411680417402
1411680417402
md5: dab22b29e36adc8ef4c01f3b3e7abf26๐Ÿ”
>>11794726
>Only Doom 2 monsters allowed!
>Nothing but Hell Knights, Chaingunners, Revenants, Mancubi, Pain Elementals and Archviles
Replies: >>11794763 >>11794831 >>11795257 >>11795274
Anonymous
6/11/2025, 6:38:39 PM No.11794763
>>11794729
Jesus Christ...
Anonymous
6/11/2025, 6:46:07 PM No.11794776
>Doom II canonically has 3 episode names in old versions of SETUP.EXE - "The Space Station", "The City", and "Hell"
why did they remove this? the game would play better with episode selection
Replies: >>11794794 >>11794836
Anonymous
6/11/2025, 6:53:49 PM No.11794794
>>11794776
Maybe because the episodes would have been lopsided?
Anonymous
6/11/2025, 7:12:12 PM No.11794812
10195556-depth-dwellers-dos-front-cover
10195556-depth-dwellers-dos-front-cover
md5: b9af527ca0f41f195524150e1c7403b9๐Ÿ”
An ironicly good remake of Depth Dwellers mod for Doom2 WHEN???
It somehow worked for Exploding Lips
Anonymous
6/11/2025, 7:14:39 PM No.11794814
>>11794681
Phew, that's still visible in the mirror - I lowered the counter and mirror so that enemies could shoot at the player but I realise I didn't check to see if it still worked.
Anonymous
6/11/2025, 7:31:55 PM No.11794830
>>11794479
How about playing Doom Delta on Delta Touch while on a Delta Airlines flight to Delta Island?
Anonymous
6/11/2025, 7:34:07 PM No.11794831
>>11794729
That's honestly not that new, some people already design some levels by that ethos.
The bigger question is if you're only allowed the SSG and the Megasphere?
Replies: >>11795314
Anonymous
6/11/2025, 7:40:25 PM No.11794836
>>11794776
Those were probably placeholder names left over from an earlier stage in development when they were still considering using episodes.
Doom 2 would probably have flowed better with episodes though, and giving it maps would have been better too.
Anonymous
6/11/2025, 8:35:35 PM No.11794887
>>11793827
>>11793828
>>11793957
legacy of rust doesn't work on my end and i used the wads in gzdoom, how yall get it to work?
Replies: >>11795770
Anonymous
6/11/2025, 8:38:42 PM No.11794893
>>11794357
I like them. Especially the Yholl one for HDest.
Anonymous
6/11/2025, 8:39:31 PM No.11794895
pinkfiretest1
pinkfiretest1
md5: bde24f7635699826775792b65755a5a6๐Ÿ”
Replies: >>11794897 >>11794912 >>11794913
Anonymous
6/11/2025, 8:40:23 PM No.11794897
>>11794895
ew
gross
Anonymous
6/11/2025, 8:48:48 PM No.11794912
>>11794895
this reminds me
why does Doom have falling blood and nukage sprites, but not water or sludge
that's kind of annoying
Replies: >>11794916
Anonymous
6/11/2025, 8:49:02 PM No.11794913
>>11794895
Grosser. Meat maps don't undulate enough.
Replies: >>11795052
Anonymous
6/11/2025, 8:49:43 PM No.11794916
>>11794912
Id didn't use one so they didn't include it. They made one.
Replies: >>11795029
Anonymous
6/11/2025, 9:09:45 PM No.11794946
>>11794465
i'll check it, thanks anon. ideally, would it be hard to change a few things if i don't like a sound or i want to revert to the original? i used SLADE before but i'm still an idiot when it comes to this stuff
Replies: >>11796312
Anonymous
6/11/2025, 10:08:00 PM No.11795029
>>11794916
There are unused frames for a waterfall in the Doom 2 beta content. Not sure how well they would actually have worked.
Fun fact, their animation sequence is still actually defined in Doom 2, so if you add four textures with the right name, they will actually animate. Similarly for the brown poo fall, I think.
Replies: >>11795032
Anonymous
6/11/2025, 10:10:02 PM No.11795032
>>11795029
I don't think there's anything defined for the brown slime, though I think there might be ranges freed up from ultimate doom.
Anonymous
6/11/2025, 10:23:40 PM No.11795052
pinkfiretest2
pinkfiretest2
md5: a76d66c703bab6c7b454afe6361ff92e๐Ÿ”
>>11794913
Replies: >>11796265
Anonymous
6/12/2025, 12:02:39 AM No.11795198
so you want to play some fucking srb2k v3
so you want to play some fucking srb2k v3
md5: 1406da7a239d6763ca676829a961153f๐Ÿ”
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!
WE ARE STILL ON NEPTUNE 2.4.3!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/JrsETLaJ#Ny7E1Uu7ftp-2Yojpdj04Rc5xucKgV1V6H2DPboPzLA
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.4.3
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
Replies: >>11795661 >>11795669 >>11795682
Anonymous
6/12/2025, 12:26:58 AM No.11795232
19981125-uIO49YXV
19981125-uIO49YXV
md5: acfc5abbac11e6f930ad99befc562e59๐Ÿ”
>>11785484 (OP)

>/Vertex Relocation/ rc2
>some bugs left.
Okay, it's been 1 month since the last release candidate that was described as "probably final"
https://warosu.org/vr/thread/11729451#p11731353

I don't know if you noticed, but the map 18 author (me) tried to comment on the scrolling wall fix in that thread, but forgot to quote the right post like a genius. Everyone else also seems okay with the latest changes. What else do we need to do to get this out the door?
Anonymous
6/12/2025, 12:39:42 AM No.11795243
is there a quick way to change the main menu and episode selection and skill selection fonts through MENUDEF?
the article on the zdoom wiki is a fucking mess all I want to fucking do is change the goddamn font of everything written in Doom standard font all at once for fuck sakes fuck this is giving me a headache
Anonymous
6/12/2025, 12:46:55 AM No.11795257
1743397499530261
1743397499530261
md5: f6335a6f5f8bb562dd53a453b5f20828๐Ÿ”
>>11794729
Wait a damn minute, doesn't that mean the only gun would be the super shotty?
Replies: >>11795314
Anonymous
6/12/2025, 12:53:48 AM No.11795274
>>11794729
>only doom 2 monsters allowed
>pain elemental
So he is effectively just a balloon.
Replies: >>11795281 >>11795290 >>11795291
Anonymous
6/12/2025, 12:58:03 AM No.11795281
1743172925274203
1743172925274203
md5: 38c5767b50fe5e99437bb35355ca7825๐Ÿ”
>>11795274
I hadn't thought of that.
Anonymous
6/12/2025, 1:01:07 AM No.11795290
>>11795274
>only Doom 2 enemies allowed! (Except for enemies spawned by Pain Elementals and Icon of Sin spawners.)
Replies: >>11795314
Anonymous
6/12/2025, 1:01:14 AM No.11795291
1531793424473
1531793424473
md5: 71b719638334f7931fcbc769ba9618b1๐Ÿ”
>>11795274
Would they be hydrogen filled as a compensation or would that go against the spirit?
Replies: >>11795305 >>11795317
Anonymous
6/12/2025, 1:08:29 AM No.11795305
>>11795291
Helldrogen*
Anonymous
6/12/2025, 1:11:58 AM No.11795314
>>11795290
>>11794831
>>11795257
A bit disapointing, they removed the normal shotgun but kept the rest instead of making SSG only. Honestly i think it will play like a weird Plutonia.
Replies: >>11795324
Anonymous
6/12/2025, 1:17:10 AM No.11795317
Pain
Pain
md5: c285760574e0340ca295b8517e39b388๐Ÿ”
>>11795291
>explode painfully
That kind of makes them like Doom 64's version
Anonymous
6/12/2025, 1:20:51 AM No.11795324
1733940807223915
1733940807223915
md5: c424cfede7f9b6cbf2351cde86b10e61๐Ÿ”
>>11795314
Only having SSG to use would be kind of not that revolutionary.
>We'll only give you one gun! But it's also the best gun, and you probably already use it on every Doom 2 enemy in every other wad anyways
Replies: >>11795338 >>11795359
Anonymous
6/12/2025, 1:33:05 AM No.11795338
youknowwhathesays
youknowwhathesays
md5: 22579a2df0ee3ca3553123008597002b๐Ÿ”
>>11795324
>>We'll only give you one gun!
>>But it's also the best gun
Maybe 'most fun' gun.
Replies: >>11795342
Anonymous
6/12/2025, 1:35:37 AM No.11795342
1727195433665591
1727195433665591
md5: ceb226a82890403b2a0a6fd183d73b0a๐Ÿ”
>>11795338
It's the gun with the least downsides, at the very least.
>no dangerous splash damage
>ammo is either the most common or tied with most common
>biggest instant burst damage barring of course BFG
>more damage efficient per shot than its daddy
Replies: >>11795349 >>11795425
Anonymous
6/12/2025, 1:40:24 AM No.11795349
>>11795342
>It's the gun with the least downsides, at the very least.
It's limited by its range and firerate. It kills considerably slower than the rockets, plasma rifle, and BFG. It's not exceedingly poor or great. They put it in a good spot.
Replies: >>11795356
Anonymous
6/12/2025, 1:44:40 AM No.11795356
>>11795349
Having to be close to something isn't that big of a downside. Most enemies you can sidestep their projectiles pretty safely. But killing almost everything in 3 shots, at the cost of merely 6 shells? WITH the ability to duck back into cover during that admittedly long reload? No, I still maintain it's the best at what it does when factoring ammo cost and efficiency.
Replies: >>11795385 >>11796256
Anonymous
6/12/2025, 1:46:16 AM No.11795359
>>11795324
>Only having SSG to use would be kind of not that revolutionary.
It's already the normal mode of play for a lot of fuckwits.
Replies: >>11795368
Anonymous
6/12/2025, 1:48:54 AM No.11795368
>>11795359
You say that like it's not perfectly valid, or that there's another weapon you can safely use for that much damage output. Cells and rockets are treated like a rare treat with most wads (at least, ones that I personally play), and chaingun just isn't good enough DPS to deal with most things above imp.
Replies: >>11796260
Anonymous
6/12/2025, 2:00:51 AM No.11795385
1729251866527159_thumb.jpg
1729251866527159_thumb.jpg
md5: cec26307cb23c7ee52ab680192031dca๐Ÿ”
>>11795356
>But killing almost everything in 3 shots, at the cost of merely 6 shells?
Still nearly twice as slow at dishing out damage compared to the plasma rifle and rocket launcher, both of which have a better range, and the rocket launcher has an edge against crowds with that splash. Theyโ€™re also both often better at locking down enemies from attacking you.
If the SSG's DPS wasn't in the middle of the charts I'd be worried, and even the pump and chaingun maintain some niche with their range. Having the most available ammo makes sense when itโ€™s right in between everything.
Replies: >>11795396
Anonymous
6/12/2025, 2:07:15 AM No.11795396
>>11795385
I'm not arguing that it makes every other gun irrelevant. Of course rockets and plasma are still good. But how many times have you gibbed yourself because of rocket auto aim pulling your shot a little too left or right? Or like a pinkie appearing from just around the corner and catching the rocket for you in your face? Rockets require considerably more caution. SSG you can pull the trigger without a care.
Replies: >>11795401
Anonymous
6/12/2025, 2:09:41 AM No.11795401
>>11795396
>But how many times have you gibbed yourself because of rocket auto aim pulling your shot a little too left or right?
Not anywhere near as much as I used to.
Replies: >>11795403
Anonymous
6/12/2025, 2:10:35 AM No.11795403
>>11795401
Fair. It's still pretty maddening when your rocket clips the floor in front of you when you thought you had a good angle on something down low.
Anonymous
6/12/2025, 2:30:18 AM No.11795425
>>11795342
Always thought it was interesting so many deathmatch maps give all players SSG at spawn. I thought it was just a gimmick for one level... And then the next level did it... And then the next one... And then the next one on a whole different WAD.

And it kicks ass. That game of chicken between two players trying to get as close as possible before firing off the first shot and leaving yourself vulnerable is always fun. And the rocket plasma and BFG still serve longer range purposes. Way better than pistol start on deathmatch.
Replies: >>11795572
Anonymous
6/12/2025, 2:52:07 AM No.11795451
1742273415139048
1742273415139048
md5: a96484fd63e16295128527d3ef21f46e๐Ÿ”
The full SSG sprite looks pretty cool
Replies: >>11795508
Anonymous
6/12/2025, 2:53:08 AM No.11795452
1744060410876686
1744060410876686
md5: be4e166c9cb4289a9438490860a6f57f๐Ÿ”
The chaingun not so much.
Replies: >>11795587 >>11795670
Anonymous
6/12/2025, 2:59:37 AM No.11795459
Opera Snapshot_2025-06-11_205854_www.google.com
Opera Snapshot_2025-06-11_205854_www.google.com
md5: 11c4b23195882f2a33c7008d0f5c85c1๐Ÿ”
any wads that feature crash and phobos from quake arena?
Replies: >>11795497 >>11795931
Anonymous
6/12/2025, 3:24:27 AM No.11795485
kick code
kick code
md5: 62950863699922ffdc7efa24c4bc722e๐Ÿ”
can someone tell me exactly what I am doing wrong here?
I stole this code from another mod, yet there it works
All I replaced were the sound effects put them properly into SOUNDINFO and used generic BulletPuff as puff type which is the same I used in the punches replacement instead of the custom Puff Actor the original mod was using
I dont think that is the problem
it has to be somewhere else
I lost hours upon hours to try and fix this please help me
yes the DECORATE file is enabled in DECORATE
Anonymous
6/12/2025, 3:28:00 AM No.11795497
>>11795459
Wonder if anyone ever did anything with those Tesefy Crash arms.
Anonymous
6/12/2025, 3:37:38 AM No.11795508
>>11795451
You're missing the magic pixel that will bless your gameplay though
Replies: >>11795521
Anonymous
6/12/2025, 3:48:32 AM No.11795521
1745408533214966
1745408533214966
md5: 0e5a7d211a5ff9f99fac35374c5d23ac๐Ÿ”
>>11795508
It's still there, the sprite is just looooonger, it's from the id vault extras
Anonymous
6/12/2025, 4:18:16 AM No.11795572
>>11795425
SSGs available to all is neat on big maps where you can fight at distances makes using the regular shotty gets actually way better damage out over time.
Anonymous
6/12/2025, 4:24:33 AM No.11795587
>>11795452
It just registers to me as double chaingun kek
Anonymous
6/12/2025, 4:55:51 AM No.11795661
1749017874926150
1749017874926150
md5: 00495b8f155e0683933d103c3bded242๐Ÿ”
>>11795198
ggs
Anonymous
6/12/2025, 4:59:17 AM No.11795669
grow_thumb.jpg
grow_thumb.jpg
md5: 1604e8d7bfd64b83b1b1278be5208140๐Ÿ”
>>11795198
ggs
Anonymous
6/12/2025, 4:59:28 AM No.11795670
>>11795452
The visible seam and screws from the original toy forbid me from seeing the chaingun's fire cycle as rotating. I just see it flip-flopping back and forth, and now so will you.
Replies: >>11795739
Anonymous
6/12/2025, 5:05:54 AM No.11795681
>Bobby Prince said: "The Archvile is an evil healer. Anyone getting in his way is blasted with fire and disintegrated. This includes other demons. But, after he has wrought his destruction, he then goes around and reanimates all of the demons. Because of this interesting dual personality, I decided to give him a very evil laugh as an active sound. For his death sound, I recorded a young girl saying 'why,' pitch shifted it down and mixed it with other sounds. The Archvile just doesn't understand why anyone would want to kill him as he sees himself as only doing good for his fellow demon."
kino
Replies: >>11795687
Anonymous
6/12/2025, 5:06:52 AM No.11795682
>>11795198
GGs
Anonymous
6/12/2025, 5:10:32 AM No.11795687
>>11795681
If he only attacked you after attacking him, that might be interesting.
Anonymous
6/12/2025, 5:46:10 AM No.11795739
1728376588990683
1728376588990683
md5: af2eeb67fda3c4538645fc1b5a45136b๐Ÿ”
>>11795670
Luckily they're not visible in the original, so that's another reason not to use the full chaingun sprite, you are now breating manually.
Anonymous
6/12/2025, 6:04:19 AM No.11795770
>>11794887
Make sure you have these wads:

id24res.wad
extras.wad
id1.wad
id1-res.wad
id1-weap.wad

If your install of Doom1+2 contains "id1-mus.wad" and "id1-tex.wad" then throw them in too.
Anonymous
6/12/2025, 6:18:36 AM No.11795791
Just beat Doom 1, 2, and TNT evilution
Which WADS should I play next?
Replies: >>11795796
Anonymous
6/12/2025, 6:24:48 AM No.11795796
>>11795791
Plutonia, obviously.
Anonymous
6/12/2025, 8:12:05 AM No.11795931
1689644660261690
1689644660261690
md5: 89bf2f1eb264c706df1f6435a602f4a9๐Ÿ”
>>11795459
Anonymous
6/12/2025, 10:13:19 AM No.11796015
file
file
md5: cad51bec057cc8f7e3d620d1e9fe492e๐Ÿ”
Anonymous
6/12/2025, 11:34:01 AM No.11796076
since when did GZDoom add two new weapons by default?
you cant pick them up but if you use the console command 'give weapons' it gives you two weapons that use gasoline as ammo: the Incinerator (in the same slot as the plasma rifle) and the Calamity Blade (in the same slot as the BFG)
if you use the command 'give ammo' it also maxes your ammo for those
it gives them to you even if your IWAD loaded is the old v1.666 of Doom 2
Replies: >>11796103
Anonymous
6/12/2025, 12:20:08 PM No.11796103
>>11796076
Interesting, it doesn't look like they've baked in any of the monsters. Must be part of the ID24 support.
Replies: >>11796181
Anonymous
6/12/2025, 12:59:43 PM No.11796136
Hello, niggers. How do I check if the script activator entity was damaged specifically by the player in ACS? Is that even possible?
I don't know zscript that much btw, so I would prefer an ACS solution since that's what I know well enough and am comfortable with.
Anonymous
6/12/2025, 1:50:45 PM No.11796181
new weapons code
new weapons code
md5: 8c4c797f78c1b3ec11715343efa32f7b๐Ÿ”
>>11796103
I found the code for the new weapons and their ammo inside gzdoom.pk3 but I cant find the sprites anywhere
Anonymous
6/12/2025, 2:19:18 PM No.11796219
>Get the yearly need for retro shooters
>Have finally replaced my toaster, can now run Ironwail for Quake and have no problems with even the most bloated of GZDoom updates
>Decide to get into Unreal Tournament '99 instead
No idea what pushed me to do that, but it's a good time all the same. Orbital Capture The Flag with 32 bots on Adept difficulty was a fun party last night. Tamerlane can eat my ass for camping with the sniper rifle, every time I spawned in the middle ground my head was immediately popped off.
Replies: >>11796242 >>11796339
Anonymous
6/12/2025, 2:27:56 PM No.11796232
hibike_lunacy
hibike_lunacy
md5: afdbeda32aa9a8935d4b2b64db324b42๐Ÿ”
>>11786034
Investing someclose to a decade watching series and being let down by a staple "girl gets boy" ending is a bit weird ngl
Outside of that, I don't see why you wouldn't believe personal claims posted on the internet. Has to be true.
Anonymous
6/12/2025, 2:36:37 PM No.11796242
>>11796219
i should look into that, but my current mouse is a piece of shit
Anonymous
6/12/2025, 2:53:42 PM No.11796256
>>11795356
>But killing almost everything in 3 shots, at the cost of merely 6 shells?
Not going to work out that way, especially when the enemy usage is completely lopsided and missing the Doom 1 monsters. You also can't count on always getting contact shots at all times, you're gonna end up in fights where you need to shoot at longer distances, and having ONLY the SSG for that is going to be cumbersome and inefficient.
Anonymous
6/12/2025, 2:59:32 PM No.11796260
>>11795368
It's a dependable and safe all rounder, which at the very least has a good chance of hit stun if I get oogabooga'd while wandering very uncertain territory, which is why I often wander around exploring with it out.
It's like a double barreled safety blankey in that sense, I guess.

However, like a safety blanket, it also will not always be adequate for handling all your problems.
Replies: >>11796269
Anonymous
6/12/2025, 3:03:24 PM No.11796262
I noticed just now there are 2 .pk3 files that come stock with GZDoom: lights and brightmaps
do they autoload with the executable or you have to load them manually? I use ZDL 3.2.2.2
can they create problems with custom maps and gameplay/monsters mods with custom lights effects and shit?
in this case should I not load them at all?
or load them first or last?
thanks
Replies: >>11796282
Anonymous
6/12/2025, 3:06:28 PM No.11796265
>>11795052
Better, looks more like fire that way. That firewall texture was always pretty rough and shoddy though.
Anonymous
6/12/2025, 3:08:24 PM No.11796267
1438040145821
1438040145821
md5: 373eb4565ca2ae310602efb8950ad1ed๐Ÿ”
so when are you nerds gonna make a new thread
Replies: >>11796334
Anonymous
6/12/2025, 3:09:17 PM No.11796269
>>11796260
>which is why I often wander around exploring with it out.
I do this with the chaingun.
>wander around
>hitscanners appear
>theyโ€™re not lined up
I can shoot the chaingun for a bit and switch to the super much more easily than shooting the super, waiting on the reload, and then switching.
Anonymous
6/12/2025, 3:13:15 PM No.11796274
Just switch weapons lmao, it takes less than a second
Anonymous
6/12/2025, 3:17:51 PM No.11796282
>>11796262
The options for brightmaps and lights on GZDoom startup are for those. They don't create problems, they're loaded first and anything that affects the same lights and brightmaps will be used instead since they're loaded afterwards.
Replies: >>11796292
Anonymous
6/12/2025, 3:23:45 PM No.11796292
>>11796282
I dont launch GZDoom on its own I use ZDL
I tried launching GZDoom executable but it got me right into Doom 2 no options window showed up
Replies: >>11796298 >>11796304
Anonymous
6/12/2025, 3:27:35 PM No.11796298
>>11796292
My Documents/GZDoom/%username%.ini
or
%root folder%/%username%_portable.ini

autoloadbrightmaps=true
autoloadlights=true
autoloadwidescreen=true
Anonymous
6/12/2025, 3:31:19 PM No.11796304
>>11796292
Sounds like your ini got saved with the "don't ask me again" checkbox ticked when you played 2.
Replies: >>11796310
Anonymous
6/12/2025, 3:34:40 PM No.11796310
>>11796304
Yeah, it's a "show iwad dialog" somewhere in the game menu
Anonymous
6/12/2025, 3:35:38 PM No.11796312
>>11794946
Not very if you know what you're replacing. I presume you roughly get how it works.
Replace the old sound with a new one that has the same name and location. Either directly inside the mod, or by making a new archive that replicates the file path it uses and is loaded after the mod.
Anonymous
6/12/2025, 3:43:51 PM No.11796321
The best "secret revealed" jingle
https://voca.ro/1iJdGvfx4U6q
Replies: >>11796325
Anonymous
6/12/2025, 3:48:11 PM No.11796325
>>11796321
>deleted
It better have been the HFFM one.
Anonymous
6/12/2025, 3:57:34 PM No.11796334
>>11796267
I'm on it
Anonymous
6/12/2025, 4:03:42 PM No.11796339
1749115114762811
1749115114762811
md5: 7598d309fe9f5710b84e62cce994d6f1๐Ÿ”
>>11796219
I'm deep into Return to Na Pali Ultimate right now, they recovered and plugged in cut levels from the vanilla campaign. Afterwards I'm going to look into some more custom campaigns before I dig into The One.
Anonymous
6/12/2025, 4:07:11 PM No.11796343
Screenshot_Doom_20250612_155813
Screenshot_Doom_20250612_155813
md5: 5150ad91aba6ba983deb7507febbbe1e๐Ÿ”
we goin in bois
Anonymous
6/12/2025, 4:15:42 PM No.11796357
NEW THREAD
>>11796348
>>11796348
>>11796348
Anonymous
6/12/2025, 9:23:58 PM No.11796840
>>11792056
Yes because you need direct pressure on the source of the hemorrhage while fiddle fucking around with your wound packing material.
Anonymous
6/13/2025, 5:35:18 AM No.11797636
I love Doom.