=== CURRENT PROJECTS ===
Duke It Out in /vr/
GAME : DN3D | DEADLINE : Jan 1st 2026
Tile/Con pack:
https://files.catbox.moe/qns3f9.zip
Rules:
https://desuarchive.org/vr/post/11835634
2048 Units Of /vr/ 2 : Insert Subtitle Here
Texture packs decided, but assembly pending.
Goal deadline of 2 months.
Where the FUCK is Eleventh?
=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC3:
https://files.catbox.moe/aoucg0.7z
Just about finished. Updates to MAP08.
=== NEWS ===
[7-08] The source code to Hexen Hack Editor has finally been released
https://github.com/snemarch/HexenHackEditor/
[7-08] Colourful Hell updated to 1.04
https://forum.zdoom.org/viewtopic.php?p=1261371
[7-06] Updated Quake Injector V7 RC1, works with new Quaddicted database
https://discuss.quaddicted.com/t/quake-injector-version-7-rc1-works-with-the-new-website/8079
[7-03] DBP74: Phantom Processing is out now!
https://doomer.boards.net/thread/4043
[6-30] '95 Never Dies (finally) released
https://doomworld.com/forum/topic/154000
[6-27] So You Want to Start a Community Project: a guide
https://doomworld.com/forum/topic/153916
[6-25] Skulltiverse II, MBF21 project is open for submissions
https://doomworld.com/forum/topic/153925
[6-22] Dimension Zero by Kurt Kesler and Chris Hansen
https://doomworld.com/forum/topic/152284
[6-19] Quake 2 Remaster N64 Jam II announced (on discord)
https://desuarchive.org/vr/post/11811558
[6-17] Drake O'Brien Ovational Megawad released
https://doomworld.com/forum/topic/153776
[6-17] Combustion by Fiendish
https://doomworld.com/forum/topic/153768
[6-14] Duke Nukem Advance has a PC port in the works
https://moddb.com/mods/duke-nukem-advance-tc
[6-11] Doom 2 Minus Doom released
https://doomworld.com/forum/topic/153656
=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)