>>11790980
Seeing this made me question how the AI is coded, decided to snag a pirated copy and check out the code
This is the entire custom A_Chase function, nothing else special to it
B_CheckInvisible just checks if the target has invisiblity, and if so sets the state to a "Forgot: state
genuinely the most boring and basic stuff, no wonder its so jank and got stuck on a pillar like that