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Anonymous /vg/531991268#532042698
7/20/2025, 11:05:36 PM
>>532041616
>>532041265
yeah yeah I have already built some kind of decoupled, data-oriented audio engine. it uses event channels to trigger sounds defined as ScriptableObject assets, all juggled by a centralized, pooled audio manager.
I just don't like drag and dropping stuff around.