Go crazy edition
>Demo DaysNext: https://itch.io/jam/agdg-demo-day-64
Previous: https://itch.io/jam/agdg-demo-day-63
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA
>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>Helpful linksNew Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/
>How to WebMhttps://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam
>Previous thread>>531899120
Pretty late bakes, lately.
This is your daily reminder that if you're not opposing the proliferation of gambleslop you are enabling or even supporting the world becoming an unlivable shithole full of mentally ill people by the time you are old and at the mercy of other humans
When it comes to the steam next fest, can the demo already be out or is supposed to be exclusive? What works best for it?
>>531991407Old? This will be a reality within the next 10 years if we keep going.
sooo.... what do i do now...?
>>531991407>gambleslopA tale as old as time. It is their weakness of soul that draws them to it, not he gambleslop which causes their soul to weaken
>>531991407start with fighting back the actual slop that we're being fed anon then worry about reaction pepes and video games
>>531991703Do the hard/boring stuff first if you aren't feeling inspired at the moment
Do you have some kind of ritual to get you into gamedev mode?
the resolution is from a pixel shader - but its not done yet
i like how it looks (even if its a mark of slop) but im gonna make it a setting to lower the pixelization
>>531991974I imagine a boot stomping my lazy mind into a bloody pulp and then the productive mind awakens and then gets to work since he's not a faggot
>>531991974usually i open my engine and start devving away
tired
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I just want to make a harem VN with 256 characters, that only shows a limited number of girls on every run like a 2D fighting game, but make each waifu to be a fully fleshed character so there's actually 256 real stories that make a giant ensemble cast.
And mechanically add mostly VN mechanics but also a calendar system like tokidoki memorial and most of the gui and CGI similar to dimensions 69, but also add some of the combat of undertale.
should I use Unslop or Slopity?
>>531992051he's a fun-dude.
>>531992523I want to eat your pancreas
>>531991407>supporting the world becoming an unlivable shithole full of mentally ill people by the time you are old and at the mercy of other humansDon't worry, as an accelerationist I'll support the world turning into a shithole long before I turn old.
>>531992523easy, just ask gpt to write you 256 waifus
Is there a good youtube playlist to teach me how to make vidya music in a DAW/MIDI?
I played like 25 different muds today for research purposes and they were all sniff-their-own-farts tier rp-mandatory slop...
this isn't what I remember...
Anyone got tips for making a moblie game
>>531993098Yeah,
_____________________________________________________don't________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
>>531992523https://en.wikipedia.org/wiki/The_Hundred_Line:_Last_Defense_Academy
This is a visual novel with gameplay and with 100 different routes. Made in 5 years, by an industry veteran with 20 years of games released under his belt, and even some light novels written and anime directed.
And you are telling me you want to write 256 routes for some reason. You think you're better than him?
>>531992998There's a book called gradus at parnassum from Fux, that is better than 99.9999% of the rest of compositional teaching materials.
Another book called figuring out melody also teaches how to compose music.
I learned composition from those two books.
As for other things, you have to learn like what are the sections of a song, like the intro, verse, chorus, bridge, coda.
Also, learn the types of instruments of modern EDM, which are lead, pluck, pad, bass, SFX, ambient, noise, drum kits.
Beyond that, just compose a lot using diferent chords from the circle of fiths.
In the end composition is less about finding a magical theory book that can make you good and is just composing and composing a lot.
>>531992594Slopdot, slop maker even. Or, roll your own kitchen.
>>53199338099.9% of that shit is graphics, not writing.
You're basically saying, wow, you need 5 million 2D HD anime pussy frames to make bible black by an AAA studio, do you think you can make a manga?
A VN like higurashi is a realistic project, since most of the art can be recicled like most VN, using a modular system of layers.
The other thing is writing, but the writing doesn't need to be words, words, words.
A single chapter could easily be like a biblical chapter which many times is just a half page.
>>531992594i just started unslop and it is so massive and slow I already want to change to another.
>>531992051the shader looks like shit
>>531992594>>531993752Slopity is the choice if you want to finish and release.
>>531992051What's the point of doing the lower resolution in a pixel shader? Why not just render to a lower resolution?
>>531993693>99.9% of that shit is graphics, not writing.No, it's still writing. 60 novels worth of writing.
https://www.nintendolife.com/news/2025/05/the-hundred-lines-script-is-long-enough-to-print-60-paperback-novels
If you were familiar with the game series you'd know it's defined entirely by its writing, and the guy in question is a writer first and foremost.
I've been insane for 2 years
I want to use momentum in my 3d platformer but holy shit i canโt get this guy to not skid around like heโs on ice.
I got tired of having to find where svg icons are and how to make an icon for custom types, as I am always making custom types that are variants of base types that automate the stuff that I'd have to do manually and then I just add my custom types and they automatically do whatever setup I'd normally have to do, finding the icon files to quickly modify in inkscape was taking too much of the time when making new ones so I made a tool on my custom tab that scrapes the github HTML and generates rawcontent urls and dispalys them as buttons and i just click the button and it downloads that and saves it to the folder then opens inkscape on that local file, i edit and save, done.
Don't vibe code your Godot game with AI, you will regret it.
AI doesn't know shit about GDscript or how to make vidya.
t. lost the past two days trying to debug shit and ruined my project
Now I have go back to my earlier backup and start over.
>>531994118Let me show you this.
"He woke up that day, unaware it will be his last day before his understanding of writing would change to a sudden end".
You don't need to write words words words for 500 pages.
Microfiction can sometimes write deeper shit than 500 pages of fiction of a noob.
>>531994339https://en.wikipedia.org/wiki/Kinematics
if (velocity > 0)
velocity -= friction
if (key down)
velocity += accel
>>531994405Chat gpt just give godot 3 code for some reason.
>>531994386Wtf you don't need to set custom icons for your custom types, that's kinda a waste of time. I always just left it as the default icon
>>531994567yeah you are right but i'm autistic
>>531993098Google killed mobile games, it's impossible to make it now unless you're a big dog or already popular. Apple store still somewhat works but the barriers are up too.
Nobody cares about mobile games anymore, not even rice nigs (they only play gacha anyway).
>>531994474then obviously apply your velocity to your position
>had sex with a real girl
>lost all desire to make game
kneel
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>>531994613wtf... so you're already moving on from wasteland bites? my knees act on their own, I don't have to do anything.
>>531991268 (OP)Alright wegbros check f95 (aka the zone) we are going to war against jewish payment processors, gaben the faggot who knelt and drump, join the movement if you believe in gamedev rights!
They will REGRET trying to censor us gamedevs.
>>531994801another nodev lost to a succubus...
>>531994801Your subconscious doesn't want to make games. It wants to be a bricklayer, stop denying what you want to be.
>>531994405>ruined my projectJust revert your comic
>>531994613I hope this a better game than your last shitty memeslop fumble
What's the optimal angle for sprites that don't have directionals? I was planning on rendering only one direction and then flipping the sprite depending on which way they're moving. I think how much it needs to face to the side/front might depend on the model. On this slime it's nice that the eye is visible. I'm not sure how much I should rotate the camera up though. First two are 0 degrees and the bottom two are 15 and 30 degrees.
>>531994474Hold on I fucked it up
the total friction subtracted needs to be a product of velocity and a constant
so its more like
if (velocity > 0)
. velocity -= velocity * friction;
>>531994405skill issue
i made 2 godot mobile games with it using cursor + claude 40$ a month for over 10 months
>>531993062I checked out a bunch of MUDs like 5 years ago and the ONLY ones that still exist are the ones that take themselves way too seriously for their 20 active player userbases. I played a ton of them before EverQuest released and there were a million super casual MUDs and they all used that one South Park season 1 map. I think that's lost media at this point.
And yes, I'm old as fuck. Tendies unrelated.
>>531988883I like this description the most, it feels the most authentic, you have to admit it makes a lot of sense and I think it resonates with 4chan pretty well.
>>531987780I was loosely inspired by Chaos Engine stat screen. Loosely as I saw it a long time ago and thought it looked neat but I didn't try to copy it. Now that I see it again though I feel foolish, as it looks much, much better.
>>531988141I think it works as a lousy joke. All sprites were already in the game and there aren't any special animations for pickpocketing or opening chests.
>>531995543Can we see the games?
>>531994613he will make aggie great again. keep shroomin'
>will reach 10k per month this year
>>531992051fun animations, stationary camera stays? Resident Evil type of minecraft?
>>531995858I wish I made that much money per month on Patreon for working on my game.
>>531995695you want to report me lol? its a suika clone (that wat the first one) and a very simple dungeon crawler, surprisingly the second one is doing much better and has good player retention, i might sell it to a slavix publisher that emailed me few weeks ago
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>Dude, the hundrer line is a masterpiece
Fearsome as I be may, as I though, that I could enjoy such careless attempt at prose creation, of the pure mental fornication, that is the aliteration of words, arranged in a setting, that for some reason, unaware am I fond of their literature foul.
Such cretan masterpiece of japanese translation, was nothing but just a mere masturbation asume and appaled am I and thou of mere expectation such as those words meant to me.
Words, words, words, written about the cliche adventure about some future, translation lost the magical touch to preserve in your jupiter expression.
High school dramma written for younger american calfs, do not represent, as much as you care to resent, to whoever and whatsoever in such forever.
To attempt and assume, that I should consume such literary raft, written for a nation of 40% iliteration in the consumption of word smiths relevations, for the total american paper ahiquilitation of their own mental conception, what a shitstorm of such foundations, my dear chud.
>>531995858is the game any good?
>>53199585810k per month and hes not even in the top 100 adult games, bro is making 6 figures with a rpgmaker game and hes not even top 100
>>531996069cris played it and didnt like it so its probably good
>>531992051godot shadows are so fucking disgusting and ugly
>>531995858>full game is out on Steam>still makes 10k per month on patreonhttps://store.steampowered.com/app/1827650/Star_Knightess_Aura/
>>531994729Isnt that just a marketing issue
>>531996050wtf are you on about? are you pretending to be cris?
>>531994118>Kodaka wrote the first route in the game, with Uchikoshi working on the branching system and general ideas of what happens in the branch stories. This was followed by distributing the routes to writers as necessary. By September 2023, the writing team was not complete, leading to others to join the writing team for the branch narratives, including Kyouhei Oyama and Youichirou Koizumi to join to write branch stories.Writing Team. More than one guy, more than one guy on a team. There were multiple people writing that. Don't act like Miyamoto made Mario or Kojima made MGS all by himself,
>>531993098mobile games only makes sense if your game is multi platform. For example an idle game where the player can continue playing on mobile when they're away from their desktop.
>>531996539do you have 50k for marketing?
>>531996495people WANT to pay for porn
>>531996602I don't think there's anyone beside me that can write in that style on this site.
>>531995771I was thinking it's too much. Wouldn't it look weird when the sprite is moving up?
>>531996780Yes, there is an entire writing team, but I was trying to lay it down to him gently as I explained that even solo writing 100 routes would be a massive feat for an industry veteran, let alone 256 for an amateur like he was dreaming.
>>531997375why do you assume I am a complete begginer in writing?
>>531996134What's gonna happen now that steam is banning porn. Do they have a future elsewhere?
>>531997487because u didnt capitolize w
>>531994830i will bring a new era of games onto this planet
>>531995428wasteland bites is and will always be kino
>>531996340theres no shadows in that clip (cause theyre disabled)
>>531997487I said amateur, not beginner.
That's why.
>>531997612https://www.youtube.com/watch?v=F8ySexnqxsg
listen my current power in writing with some bit of rap beats.
10/10 kino.
>>531997657Wasteland Bites is cancer and if you didn't learn anything from it then I have no hope that you will ever do anything right
i made a clock for my game and now im just listening to it tick in game for hours instead of working on my game...
im fucking retarded....
>>531997715amateur has not relation to quality.
I am amateur because I was born in a rural town in the middle of some irrelevant nation, nothing else.
>>531993098yeah, make it fun
try to make it landscape so it can possibly be on desktop one day
make it free and then squeeze the 0.1% whales for everything they got
of course you'll probably get like 500 downloads in a year if that, but the mobile app stores algorithms are wild and sometimes they'll throw you thousands of downloads a day for no reason. it'll go the other way too. sometimes back and forth.
how do you design an idiot-proof system
>>531997728cris FVARKING WON BIGLY
>>531998036>amateur has not relation to qualitylololol
>>531998190filter all idiots at the start
problem solved
>>531998036Amateur means you are not getting paid to write. This means you have not been tested by deadlines and a need to write consistently to survive.
Note: at no point have I brought "quality of writing" in the discussion, just quantity. There's plenty of extremely skilled amateurs and incompetent professionals, but that was not the point of discussion here, we weren't talking about whether your 256 unique routes were going to be good, rather if they can even exist at all.
>>531997519probably not since the culprits are jews trying to keep their monopoly on porn (all big porn websites are owned by the same company, all the big gay sites are owned by an israeli couple) but maybe there will be a crypto alternative that doesnt rely on central banking
>>531998190every question where you wonder if it's impossible that a person will fail or will be too dumb to understand, assume 50% of the population will be even much dumber than that.
Also, focus on making a good tutorial but make it so everything is explained with the tutorial and an ingame manual.
Don't assume people are dumb, design everything for the dumbest person you can imagine and even then make it 10 times more obvious and dumb.
>>531998367my 256 routes will be nothing but like 5-10 pages of text.
You assume I was talking about making every route a full novel lenght.
>>531998508Ya I wondering if the Jews at pornhub were going to have a video game section or something. One that the credit card companies allow. Or maybe they'll just infiltrate Steam and once they run it they'll allow porn again.
>>531998523It is true that most of players' failures comes from lack of proper understanding of the game
And that is the game's fault for not explaining well
but...
I was thinking more about, what about every player failure that simply results from them just not being smart enough, lol
It's not a game's responsibility to make itself as effortless and accessible as possible to players.
Smart games result in dumb players.
If the player doesn't want to put in even 1% work then he can fuck off
If you want to watch a movie boot up your goyflix
>>531998802I think your first concern is teaching the player properly how to play.
and yes, some humans are dumb, and some humans are so stupid they can't even operate computers.
But at the same time, the gamers that play steam I think are smart enough to figure out things.
If you have a proper training mode where noobs can safetly learn the rules, and make so the basic story is basically a tutorial, you'll do fine.
https://www.youtube.com/watch?v=fbzhHSexzpY
This gdc lecture is great to explain how to design a tutorial for moms.
>>531998936I agree. Zelda has imo become a much worse experience ever since the water temple. People cried so hard about that temple that it resulted in Wind Waker. The most childish and idiotic Zelda game ever. And the legacy carries on. Breath of the Wild, while being an overall masterpiece, the Temples were awful. Completely idiot proof, no thought involved at all. What balances this out, was the 100 small puzzles scattered throughout in the form of shrines.
>>531991813This, you will thank yourself later.
>t. working on a chunk loading system right now
>>531999260The way I look at it, nta btw, is that anyone who would by a game like mine, a Business Sim, they are probably smart enough to read instructions. So I'll make a tutorial that they can access at any time. But much is up to the player to think of strategy. It'll probably be a bunch of INTJ's playing my game. You really just need to know your audience.
>>531998640>my 256 routes will be nothing but like 5-10 pages of text.That's still 2560 pages of text. An average novel has 400 pages. But go on.
>>531998936You're right but players don't think this way and will give it negative reviews because they HATE when a game reminds them of their inadequacy. They even make up problems like performance and bugs because they're jealous of me.
>>531998802I forgot to add.
You should create enough safe rooms where begginers can focus on mastering the basics first.
Your issue is mostly from game designers expecting everyone to be a 20 year old veteran that understand all your favorite games gameplay cliches.
You need to design your story route to provide safe rooms for the player to overcome.
Most of the time, your first enemy should be a complete dummy that can't hurt the player or kill him.
>>531999409look up videos explaining how miyamoto designed mario 1-1 level as a tutorial for the game.
https://www.youtube.com/watch?v=ZH2wGpEZVgE
>>531999470Not everything is a videogame is text.
Besides a lot of those texts can be emulated better with a picture made from a 3D render.
>>531998190Honestly I thought up of something, possibly answering my own question
So there's two forms of problems that a player can face
One that involves their brain not working
Another that involves them not understanding the game well enough
For the second problem, the solution is simply a really good tutorial
For the first, there isn't really a solution, and the first isn't even really a problem
I was actually thinking of the first case when I made this post.
But, it's not really a problem because most people are actually smart enough to solve alot of problems
And even if they aren't, this is what hints exist for. You can give them a hint.
That's all I guess. It was a "not really a problem" problem that I was thinking of.
>>531999276>being an overall masterpieceI wouldn't say that. It's pretty good sandbox and has nice effects but the experience is overall hollow. They only went in 40% on even the toughest side puzzles
>>531999260Thanks, I added my own thoughts here:
>>531999846
>>531998190Quite literally the only thing I've found so far is to dampen the screen, have a flashing arrow, and then don't let them do anything else. Otherwise they zone out and miss whatever they're supposed to do.
I used to design and plan around the concept that players can really only focus on 3 things at a time but I was mislead, they can barely even focus on 1 thing.
>>531992523first make one appealing character design that gets fan art made when you post it places
>>532000041you should look up the videos that analize level 1-1 of mario as a tutorial level.
>>531999916>I wouldn't say that.Well, you're wrong.
>>532000227How do you call something a masterpiece when you yourself claimed that the main temples are terrible? A game should be measured holistically.
Honestly the issue of 256 stories, doesn't lie so much in writing thousand of pages.
I think is an engineering issue with a bit of game design.
Basically it boils down to telling the story with game mechanics rathern than with pages of text.
>>532000364It's essentially top 3 games in terms of world immersion. In terms of meaningful content. Quality of everything is high. It's a masterpiece.
Skyrim has moments of immersion but not really. RDR II has such an intensely awful quest system it's impossible to ignore. Then on top of that the bizarrely annoying crafting system.
At least with Breath of the Wild you have hundreds of puzzles to do. Even if most are easy, some are fun.
Some pixel work for G-MAN before I go to work. Looking at downtown San Francisco for inspiration, I want the buildings to be covered in shadow but have a subtle glow in the right places so the player can recognize them as much.
>>531108561[Development record, Sunday #80]
Integrated audio asset converter into build process
Cleaned up some of exporters debug output
Adjusted build scripts so assets are only converted when there are changes
Redirected MyGUI log to engine log manager
Implement colored log output on Windows platforms
Fixed segfault when redirecting OGRE log in Android platforms
Tested and ensured prototype was working on all platforms
>>532000926Truly awful that this game got cancelled
https://www.youtube.com/watch?v=5uxSr_0K07I
is this AI?
>>532000180>analizeI see you making this mistake alot in your posts, it's "analyze"
Anyway thanks for the helpful links.
>>532001152you tricked me, you knew what the voice would be but didnt tell me, idiot
>>532000743The superficial quality of the sound and visuals is indeed high but the game is a kiddie pool, lets not pretend otherwise
>>532001235the word is analizar in spanish, so is just a typo made from false friends.
Thanks, still.
hfh
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>2.5k wishlists
clown jobby
>>532001147It hasn't even gotten started yet, no way I'm giving up on this. It's a fun opportunity to make some engrossing and atmospheric set pieces for an action shooter. The idea I showed in the last thread is just easier because it's a single-screen arcade concept. This one's going to take more time to really bring out the mood in each stage.
>>532001497actually 3700 but 1000 of those are japanese so same shit i guess
>>532001497I didn't have the heart to tell him that making a game look like an OS doesn't make it a fun game.
>>532000926I'm intrigued, waiting for more
>>532001497why do indie devs keep making original ideas but never wonder if they're making something I will want to buy.
>>532001497>early accessthat's always the deciding factor stupid chuddie (chud trannie)
>>532001869The craftsman should first seek to achieve his own visions before peddling his wares to the masses
>>532001735>>532001869it's a solid idea and the game looks fine. he just didn't get lucky like some other devs.
you know whats a millions dollar singleplayer idea? false flags simulators, can even have shit graphics
>>532001931wrong. see
>>532002146 and hang your head in shame for having yet another dumb take
>>532002146>Stonk simulator add a waifu icon>Wonder why a game without waifu icon sells less
dont launch into early access bros, when valve says "some visibility features" they mean "all visibility features and if you can convince your 15 thousand wishlists to buy an unfinished game for full price we MAY let you go on the new and trending for half an hour"
>>532002291that nigga just put anime tits on the capsule and stocks are literally gambleslop-adjacent. That is in no way a comparable example
>>532002295oh yeah its because of the tranime girl and not because shitcoins are one of the biggest things of the last 5 years cris
dont argue with me or im dropping the reviews for all the agdg flops with "waifus", its not a cheatcode when the chinese are making high quality f2p tranime games that you cannot compete with
btw, isnt it funny that you have to make tranime free to gain mass appeal? i guess even weabos know that it aint worth paying for
>>532002532so why don't you earn enough to buy a house doing all that easy stuff? moral qualms?
>>532002664>He's not a waifufag trying to make waifu gamesDon't bother making waifus if you're not a waifufag.
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save me... northernlion...
I'm having family over, and I can't do one thing until the art is finished for it, so I guess I'm done for the day.
Progress is slow but steady. I suspect I'll spend tomorrow refactoring all the code because some parts are getting messy.
>>532002146Stockmarket simulator is a much better idea than "fiddling with menus: the game". They're not even comparable.
>>532001497I have had multiple games with thousands of wishlists, most won't convert until 75% off. Even then most wishlists are always going to be dead.
>>532003076Because I fundamentally don't give a shit about gambling or stocks or roguelites or meme games, and if you aren't deeply interested in something you can't understand it well enough to do it well.
Actually if you really want to get autistic about it you can force yourself, but game development is such a time-intensive, energy-intensive, attention-intensive undertaking that if you decide to do force yourself to the limit with a game you don't give a shit about you will be torturing yourself in the name of a game you will not be proud of making and which still has a chance at failing at the end of it
>>531997982Relatable as fuck
>>532003251Why not have a list of obstacles you can place instead of drawing polygons by hand every time you want to add something?
>>532003373have you tried making a game people would actually want to play and not a game that farms twitter wishlists from memes?
I WANT TO PLAY SOKOBAN
RELEASE THE GAME JON
>>532003571Maybe later, not a bad idea. I'll keep it relatively simple until I'm happy with the code.
>>532003251Fuuuuuuuuuck too kino to be real
>>532001497>>532002146>no anime tits>no catchy colors>no meme friendly name>hard to google name that conflicts with some marvel capeslopAnd that's the surface level stuff. Believe or not the main problem of that game is that it's not Immersive enough. What are you even supposed to immerse yourself in? A medieval world with heroes doing quests, except you can't even see any part of the world, and there are computers or something?
>>532003839Look up Stunts. It's a 1990 game where you drive on crazy tracks with cars and you could build your own tracks. What you're making looks like it could be a 2D version of it.
>>532003373but enough about Tower of Niggermonvo...
>>532004221forgot the link https://www.youtube.com/watch?v=-hKK4_gvOS0
>>532003839idk anon literally adding each vertex of a polygon by hand doesn't seem simpler than dragging and dropping "boulder_1" into the scene
>>531996908thats what publishers are for
friendly reminder that YOU are not like the other 999,999 devs that release on steam daily, YOU are going to make it
>>531994801You Will Never Be a Wizard
>>532004601thanks anon I appreciate that
>>532004667np happy to feed into your delusions
>>532004834heeeeeey wait a minute.................
wagie
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what if we just got to the end level?
>have bug can't seem to fix for the past three hours
>no errors
fucking godot I hate this "engine"
>>532004601this post was meant for me. No I am not joking nor am I being delusional. I planned this for years, worked every day on my game. I avoided every mistake, did my market research, learned all the skills, optimized my game, and paid attention to all the fumbles of the discord devs' releases. I am a few months away from release. Thank you for acknowledging my hard work and accomplishments. Cheers!
>>532001869I tell you why. Most of it is unoriginal 2d slop or managment nonsense or whatever other nonsense nobody would even download for free. Make something people ACTUALLY want to play. Give them juice, give them action give them A REASON TO BUY YOUR GAME.
>>531998703>Ya I wondering if the Jews at pornhub were going to have a video game section or something.Wouldn't surprise me. They want their cut. They'll take it by force if they have to.
>>532005267describe it
97% chance it's your fault
>>532001152a lot of that art do be looking like AI slop
My game is currently about 50 minutes of play. I could easily extend that 150 or longer but I am afraid it might start to feel repetitive or the player might quit the game before getting to the end. I intentionally didn't add a save feature. Some players could probably beat the game in ten minutes depending on their reaction time but the average player might take 100 minutes.
Is it always better to just add more content even if you think the player will give up?
>>532001869Guild management sim isn't a bad idea. It's the execution that sucks.
>>532003163Why would he play your game?
is there a better way of doing this without blend trees
>>532005109This is the reason I dev. So I can buy a house in the middle of nowhere and live off the land. This guy has actually made it.
>>532006389Do blends from any state when it makes sense. Subgraphs can also help.
Alternatively roll your own controller that blends between the states and use the animatorController as something to hold the different states. You can cache all the names and use variables instead of strings to call them.
Is itch.io even relevant in 2025? Is Steam the only way to release a game anymore?
>>532007137I can't afford the Steam fee.
>>532003974>>no anime tits>>no catchy colors>>no meme friendly namemarmoshart followed your advice and he flopped and sharted
>>532005109>farmerhehe, sneed
>>532007449>marmoreal>meme friendly name
>>532007339Google trends shows interest in itch is at an all-time high so maybe that's the platform for me. I can't afford any fees or a unity license and I don't expect a significant number of people to buy my game so maybe the free + donation model is a good choice.
>>532006641a guy who lives in the city made this
>>532007137"Relevant"? Idk. I sold like 2 copies of my game at least (plus 5 pity buys) and I hear that certain devs like the EroDungeons or what it was called guy can even make a living off their itch sales.
>>532007806Of course. The guys on top donโt know whatโs going on in the cities, so they couldnโt make that image.
>>532007592yes its a funny name and memorable? literally one of the few flops people keep bringing up
>>532007137Itch can be good for prolonged development. It can slowly grow your audience and it can be a place to receive some feedback. It's never really been a great source of income with a couple exceptions that sold well there
aint no way its already August 2025...
>>532008157I'm a khv at 39 so none of those guy's problems are real
also my game is ahead of schedule. that means I'm an underachiever.
>>532007941People bring up Milhouse too but that doesn't make him a meme.
I asked DeepSeek about horror games earlier and it immediately began talking about itch. Make of that what you will.
>>532003974Very good point honestly. It may be a bit better in a sci-fi / space faring setting (and make the computer look cool greenish not like wood), or even better in a "virtual reality" setting where you send your little AI agents out into the depths of the (dark) web?
Not sure any of these ideas are cutting it. But I feel youโre making a very good point (I tested hfh multiple times)
"font" is going to be my CIA sleeper cell wakeup phrase
>>532008157How do all american houses look the same? I've seen those walls and carpet so many times
Who is building those houses?
>>532008672stop asking questions goy
>>532008607how do you know youre a CIA sleeper agent and not a Iranian sleeper agent huh?
I'm being forced to go on a family vacation
How will I survive one week without working on my game?
>>532008908You must be over 18 to post on this website.
>>532008908hand over the project and I will continue your work
>>532008413im sure you have a nice folder of tranime girls too
>>532008672kikes are hiring contractors to build them out of cardboard about the same rate as houses are lost to hurricanes, nigs and drug lab explosions
>>532007137Steam has BANNED porn games
>>532009119this is hilarious and sad at the same time
>>532009119white americans own and operate those companies
redid my procgen physics animation system for the 6th time its coming along really nicely. can do all kinds of characters now.
>>532009291>redid my procgen physics animation system for the 6th time its coming along really nicely. can do all kinds of characters now.meant for
>>53200815799% of divorcees give up right before they find true love
>>532009119Is that real? That's weird
>>532008908Won't change anything since you never work on your game either way.
>>532009580I work on my game literally every day of the week
>>532008908You need to develop a workflow that allows you to work on your smartphone like I did, that way you can work anywhere.
>>532009509looks good, now make it a her, with a flat chest, twintails, under 1.5m tall, blonde, wearing a cute dress with a short skirt and has cute panties, and gets angry when you touch her
>>532009149So? Just host your weird extreme porn game yourself on dropbox, google drive and mega like a normal person.
repostan my progress with an actual webm
swinging from horizontal poles work!
>>531992594Make your own engine
>>532009878art, story, and ui is 99% of a game
>>532009878are you making a parkour game?
>>532009753Damn dude, also make it like that one girl you liked 10 years ago aswell while you're at it.
>>532010192i am starting with the game part and worrying about that stuff later.
>>532010283its an immersive fps rpg in a mostly overgrown ruined alien civilization, aimed to be kind of a mix between an obstacle course, hide and seek, survival, geocaching
https://x.com/artisimpact/status/1946570727765037200
SEAmonkeys are disingenuous freaks, he's using 3d and photos yet cries about muh AI
>>532009273>hilarious and sad at the same timethat's the tldr description for the states
Holy fucking shit ChatGPT is so fucking useful for pixel art. I'm starting to see why artists are so massively fucking butt hurt about this.
Is there any reason to not use it besides "ethics"? It's just so fucking useful as an amateur that already has a full time job not to have to spend hours creating art that can be made in literal seconds
>>532010725Are you retarded or were you just dropped on the head as a baby?
>>532010725>made with no AI>still looks like shitnobody cares if it's AI or not if your game looks like shit
>>532010787is it capable of actual pixelshit or is it AI "pixelshit" where it's making things out of vaguely pixel-like shapes
also good luck animating them
>>532010787You're robbing yourself of growth
In 10 years, if you made everything yourself you'd be a master
In 10 years, if you delegate everything to AI, then you're still the same unskilled schmuck you always were.
There's nothing special about an AI creation.
But a creation built by your own two hands will always be special, if because nothing else you're growing and learning.
Leaning on AI will rob you of your potential
>>532010787not using AI for art is like not using tablets for art of a computer for calculations
technology is supposed to improve and streamline development
don't listen to starving "artists" they mostly do porn anyways
>>532010725>tfw when "artis impact" abbreviates to AI
>>532011067I mean not really. If I was able to make a game and actually made a profit as an indie, I'd just hire an actual dev for my next game. But if art takes so much time that my game will never be made I'd rather just use the AI
>>532011083I don't really feel that bad considering it's pixel art too
>>532011017It was amazing because I was able to tell it 1) what colors to use 2) what dimens i.e. 32 by 32 and 3) what game to style it after. I literally said make buildings in the old Simcity 2000 artstyle and it fucking nailed it
>>532010869if you use photos and 3d you didn't make it by hand
People who use AI for art don't "get it" and they never will
Nothing they create will contain soul
And nothing you say to them will change their mind
if you can't make AI output soul then it's skill issue, you're a shit prompt engineer blaming his tools
>/agdg/ continue to be starving artists butthurt about technology instead of programmers or devs
And we wonder why this place never makes anything
>>532011585I see soul as an extension of the creator's soul placed into the piece
It takes soul to make soul, and AI is inherently soulless by its nature
>>532011281>I literally said make buildings in the old Simcity 2000 artstyle and it fucking nailed itpost some
>"Sorry Timmy, I know you have a disability that makes art incredibly difficult compared to typing on a keyboard, your hands keep shaking, but the furry artists really need to pretend that AI is this evil tool, not like all the other tools they use, so it's better if you just never design your game"
>>532011705boomer artists say the same about computers btw
Do I need to use DOTS in Unity for a horde game? I spent some time learning it and it is fucking awful to work with. It triples my dev time with how much boiler plate code you gotta write for it.
>>532011838Fucking literally that was what I was going to say. There was a massive bitch fit when tablets first came out and everyone saying how that wasn't "real art" or how it "cheapened" it
>>532011836I bet there exists a fallacy name for this. Just "think about the people that this technology would help"
It was also said for brainchips.
I'm not trying to make any statements, just pointing it out.
If ai looks bad I'm not going to buy your game. Sorry ai fags, I won't support you just because you use ai. If your game looks good i might but i have yet to see one ai game that looks good
Well, I never really said much about it, but my stance on AI is that you need to ask yourself first why you're using it.
Don't jump to "it's bad" , "it's good" ask yourself why it even exists
You gotta think about it
I don't use it because it offers nothing to me
I'm not a good artist but I still would rather draw stuff by myself because it's therapeutic and rewarding
That is all, thanks for reading my blog post
>>532012092I'm wondering if I can get away with some AI generated portraits but I've yet to experiment with it because it's not a priority
>>532012092what about games who sparingly use AI for super tedious stuff but like 95% is handmade?
>>532011965I can't believe something like flappy bird became so popular.
>>532011836>but what about this imagined scenario I just came up with?
>>532011994the purpose of all art is to entertain
if using AI means I can spend more time on game mechanics and programming then I'll use it
i had to listen to faggots taunting me about how ai was going to make coding and software devs incomplete and then in the best twist of irony it make the fucking art fags obsolete
in life you use every tool at your disposal. Anything else is just being a fag
>>532012018 Key fallacies present
1 False Dilemma (False Dichotomy)
The statement sets up an either/or choice:
Either Timmy avoids AI art or he canโt make his game at all.
It ignores any nuance, like:
โ Collaborating with human artists
โ Using partial AI assistance ethically
โ Licensing assets
โ Using AI as a tool while crediting human work
It falsely presents the situation as two rigid options when there are clearly middle grounds.
2 Appeal to Emotion (Pathos manipulation)
The argument emotionally shames Timmy by implying that he would harm the community by daring to use AI โ despite his disability.
It positions him as selfish or morally wrong for prioritizing his personal ability and creative freedom.
This emotional guilt tactic tries to override reasonable discussion about fair accommodations or trade-offs.
3 Ad Populum (Appeal to Popular Opinion)
โThe furry artists really need to pretend AI is evilโฆโ implies:
Because the majority or a vocal group thinks โAI is evil,โ that alone makes it wrong for Timmy to use it โ regardless of his individual situation.
It equates popular sentiment with moral or logical truth.
4 Begging the Question / Loaded Language
The phrasing โpretend AI is evilโ loads the argument with bias.
It assumes the position that the anti-AI stance is fake or insincere, but then still uses it to justify shutting Timmy down โ this muddles the argument and short-circuits real debate about the actual merits or ethical issues.
>>532012415one youtuber from my list rejected me right off the bat just because i use some ai
>>532012602Wanderbots? I think he was the one that occasionally brings it up on his videos
>>532012492create a noose
>>532012476I mean does it not apply? reductio ad absurdum is a great way to start the argument at the base level. AI is already a great tool for people with disabilities. It could allow someone who can't physically do art still create art from what they can imagine in their minds
And if it's fine for them, why isn't it fine for us? Just because some furry faggot will lose his porn income?
>>532012519 How nuance is shut down
Instead of balancing Timmyโs disability and the ethical concerns about AI art, the argument:
Ignores possible compromises (partial use, disclosure, licensing)
Flattens a complex issue into moral posturing
Tries to make Timmy feel morally inferior for wanting to create at all
Comparison: brain chips or assistive tech
You see similar flawed reasoning with emerging assistive tech, like brain-computer interfaces or exoskeletons:
โWe shouldnโt allow brain chips because theyโll โcheapenโ human effort โ so itโs better if disabled people just accept their limitations.โ
This erases nuance around how these tools empower people with disabilities to participate more fully in society.
This is the same false dilemma: use nothing at all or be โpure.โ
And the same appeal to emotion: youโll ruin โrealโ humanity if you use tools to help yourself.
Relevant fallacies summarized
Fallacy How it applies
False Dilemma Ignores reasonable middle options
Appeal to Emotion Uses guilt or moral shaming
Ad Populum Uses the majorityโs opinion as a blunt moral cudgel
Begging the Question / Loaded Language Assumes the group is โpretendingโ without proving it, yet uses it as fact
Bottom line
This argument tries to shut down Timmyโs personal context by replacing nuanced ethics with a rigid moral signal โ enforcing social purity at the cost of actual accessibility or empowerment.
Itโs a great example of how good-faith ethical concerns can turn into gatekeeping when they ignore individual trade-offs, real-world contexts, and alternative solutions.
What if the AI art is generated with a LoRA that was made with the artist's blessing? Would people still sperg out about that?
>>532012887Think about all the water that's being wasted! Think about the environment!!!
>>532012729it's the same reason AI could make online language tutors obsolete
Did you use a template to start your game?
>>532012729People with disabilities need to be raped and killed. Most people need to be denied access to tools that make it possible for them to pollute the internet for that matter. Making creating more accessible to retards, mongs, and braindead yuppies hasn't improved the world in any way, and has in fact made it a worse place for everyone to live in. You can die for all I care
>>532012887even better, what if I'm requesting art based on an open licensed game? There are a ton of DOS games that are now in the public domain
>>532013098>"Using AI is unethical because it starves artists"brought to you buy the same fags requesting eugenics lol
>>532011836>Sorry Timmy, I know you have a disability that makes art incredibly difficult compared to typing on a keyboard, your hands keep shaking, but we're going to boil lakes to make an LLM output slop instead of providing you with healthcare
>>532013262who are you quoting? You're inventing words to put into people's mouths
>>532013282Okay I'm going to need someone to explain this one to me. Is the argument against AI some stupid environmental thing from that climate change death cult group?
>>532013331>"People with disabilities need to be raped and killed. "
AI needs to be banned by the EU
>>532013604>spend absolutely inordinate amounts of energy and resources on automated output that still has to be modified by humans anyway>"lol. environmentalism is for fags tho"
>>532012996I usually don't but this time I'm considering it
Understanding the opinions and actions of aggydaggers becomes a lot easier once you start assuming that they are all bitter underachieving unloved losers who have been terminal outsiders all their lives
Why does the inner circle exist? Who do they circlejerk each other so much? Why do they ignore the good games while pedestalizing the mediocre slop of their peers? Easy, the people here have recreated a pseudo-high-school environment where they get to be the popular kids. They get to be the elite clique at the center of everything. In a way, they don't even give a shit about their steam performance, because at the end of it all they still have their status within the agdg ecosystem.
For the longest time I didn't understand why so many people here loved AI or discriminated my game but it all falls into place once you start paying attention. They despise me and my game because they view me as an insider - someone who's a real developer with real skills and real integrity, and because they can never have that they use their institutional power to blacklist me and undermine my game.
They love AI and despise skilled professionals for the same reason. The idea that there are people out there that have learned to drawn, or code, or write at a level that they can never reach is infuriating to them, so they need a way to get back at them and to "even the scales" so to speak. They want revenge, and are always looking for ways to achieve that despite their complete incompetence and lack of drive.
It's the mother of all crab buckets, and you don't get to throw stones when you are just another crab in a glass house. 99% of the developers here are complicity. You're losers taking it out on the world. I just came here to create stuff, and I never even suspected this place could be so corrupt and rotten and cynical and metaphysically evil
ttg
md5: d69259cf92739f59d7198b05239319a6
๐
>>532012704TimeToGrind
I have Wanderbots on my list, havent contacted them yet but it looks like I can cross that channel off right now. cool
>>532014359>that emailGIGACHAD
>>532002664As someone making an anime game using VROIDs, I think about this. I truly believe I can not compete, but I am trying to find my own lane. My studio's inaugural game is a mobile open-world RPG, kind of like Sakura School Simulator. I'm trying to do something I love and get that ad revenue at the same time.
>>532014246HOLY MOTHERFUCKING BASED
>>532014359based youtuber owning on ai devs
>>532014246the biggest lie in /agdg/ history is that the yesdevs and the crabs are somehow separate. they're the same bitches
>>532014359I am using ai as a placeholder for sure, but it sucks cuz I love my current logo, but some of my icons def are getting professionally made
>>532014359This needs to continue. We're literally decades from the planet collapsing but "We need to steal jobs with ai! drain the lakes!" its so stupid
>>532015109I refuse to participate in a system that actively discourages the creative process and good work ethic in favour of attention-seeking fatherless behaviours.
>>532015272Centuries not decades. Climate change is already irreversible so no point in not using ai.
Chinese factories and celebrity jets make more co2 emmissions in a single month than you, yes YOU, could ever make in several dozen lifetimes
>>532015090>I am using ai as a placeholderHave you heard of "paint"?
>>532014932>ai devs16 of my sprites are manually edited AI output. 99% of my game is handmade and because of those 16 sprites i get this treatment. but luckily its just this one guy so far.
>>532014246this nigga cookin
>>532015586Not him but literally me
>frantically removing every placeholder AI texture
I just know I'm gonna miss one...
>>532012415I experimented with that a few years ago. Basically i made the ai portrait myself and to maintain the style of different expressions i edited it myself in Photoshop, just used liquiefy and painted over to get different expressions. +Faceapp for the toothy smile. I think honestly I could use the same process but without an ai generated picture but rather one i paint myself and it would be the same and no one could complain about it
>>532014359>If you're a developer: make sure all emails from "me" are from Wanderbots @ gmail. Any other spellings are not me, and are people trying to request keys from you by using my name. Please don't contact me if your game uses AI assets.It was on his youtube about thing
>>532014246Watch them all deny it. Most faggots here are never going to admit it because they are part of the system and benefit from it all the time
zero self awareness
I have 5 (five) wishlists, I'm not gonna make it
>>532015846That's pretty good
It turns out I never really needed coffee. I haven't had caffeine in any form for about 6 weeks and aside from the headaches the first 3-4 days, it's been smooth and productive.
A 2D painting study.
I do feel like my 2D skills finally have improved a lot more.
>>532016156turns out humans don't need drugs to function
>>532015529>Chinese factories and celebrity jets make more co2 emmissions in a single month than you, yes YOU, could ever make in several dozen lifetimesand AI will help even that playing field
>>532015685>16 of my sprites are manually edited AI output.>99% of my game is handmade But why, why use AI for only 16 sprites? Seems like the kind of thing you avoid completely or go ham on.
You have to understand to people who dont like ai art, you are basically asking them to be okay with drinking a glass of water that is "only" 1% vomit. Its still completely ruined at that point
>>532016227turn off the chromatic aberration gimmick
cbf to look it up i sure hope the google fonts also have a modify clause on them because by default the spacing on that shit is fucked
>>532016227cris you really need to learn anatomy
>>532016341full body portraits of characters. I did 3 myself which took a long ass time and was super tedious so I decided to use AI to get all of those potraits done. I wanted that one tedious shit task to be over quick.
>>532015685>>532016341>draw over the ai gen sprites>they're no longer ai generated>now your game is 100% authentic arteasy fix
just respond to this
>>532014359 guy with something like
>inspired by your email I replaced all the ai generated art in the game with real artand no doubt he'll make a video because he'll be impressed you threw out the ai satan
>>532014359>10-15k views per video from 500k subs>thinks he can stop the AI sloptide
>>532016310only by at most 1%
>>532014246You're right, but let's be the change we want to see in agdg :)
I have been trying to actually make the place better however I can but I don't know what it takes.
I want to give everyone equal treatment but idk. I think one person isn't enough, we all need to change ourselves to better ourselves and our games aswell.
I like that you point out the elephant in the room, but only complaining isn't gonna do anything. Again we gotta be the change we want to see.
>>532016156same
it's one giant meme
whenever I missed my daily coffee for whatever reason I got those unbearable headaches, so I just quit
>>532016669it's virtuesignaling
>>532016684did chatgpt do that math for you
>>532016750Treat games based on their potential and quality, not based on what your relations with the dev are and whether you recognize the game
>>532016753Now when you do need to stay awake for some reason, you can have like a small coffee or an energy drink and you'll stay up all night.
Everything has already been done and tried.
Modernity is exhausting itself.
>>532017074isn't this the obvious thing to do?
>>532015529>Chinese factories and celebrity jets make more co2 emmissions in a single month than you, yes YOU, could ever make in several dozen lifetimesAll the stuff you eat and wear and use also caused CO2 emissions. So you don't fly a private jet but you eat a pound of meat a day. You're no better.
Today I learned that godot doesn't extract textures automatically from a GLTF file and compress them if you don't have your import settings configured. This texture was 12MB while embedded in the GLTF file. Also it doesn't generate mimaps which was causing this nauseating shimmering for things at a distance.
>>532017147Not really. There's so so much left. Soooo much.
>>532017202Nobody here does that instead of me
It's not obvious to anyone, because everyone carries around their huge biases and they do gamedev as a social activity, not as a creative activity or as any kind of attempt to contribute to the medium
>>532017091yes exactly, that was my plan
>>532017147And yet, I have multiple game ideas kicking around in my head that I would love to play, but dont currently exist. Shame I am too lazy and retarded to ever make them properly. I can only hope someone steals my games idea and makes it well after I make a shit version of it
>>532017397>instead of meexcept for me
>>531992998i could teach you that lol
>>532017147t. component of a combinatorial explosion in motion
>>532016753>>532017091Its annoying really. I love the taste of coffee, but its generally just a determent to drink it. Maybe I will become one of those weirdos who drink decaff coffee..
>progress
>1-2 replies
>bait
>45 replies
>>532017693Yeah, you're starting to figure out why our species and society is fucked.
>>532017693blame the inner circle
>>532014246canaanite game development general will never recover from this.
>>532017686>I love the taste of coffeeTry milk with tea. Let me know if it tastes better, I'm sure you'll find that to be the case. Tea is similar to coffee so that's why I'm suggesting it.
>>532017397>Nobody here does that except of mewrong
>>532017693maybe those are uninteresting progress posts? if epic baloney started posting his chocolate tycoon game progress here, I bet he'd be getting dozens of (You)s
>>532017451Gimme one small idea to steal.
>>532016341Any game that uses AI needs to be banned. Pay artists or choose a different field
>have all the tools and pieces I need
>I'm too retarded to put them together to create a game
>been getting filtered by the menus and save management
Maybe I need to get my testosterone levels checked, I've been feeling kinda down and sickly lately.
basic ass progress posts get ignored unless they ask questions with it. now you know, don't forget it.
>>532018396What about ai code but human art
>>532003251Elastomania 2?
>>532018680code is art too
>>532018749Shaders or fractals can be art but I don't consider anything else coding related to be art
>>532018510Sometimes I ask questions and still get ignored
>>532009509>on my way to fuck yo mom
>>532018680it's fine, AI code is scraped from places that gave code freely with the acceptance it would be copy pasted into peoples work. unlike art, copy pasting someones work was always frowned on.
>>532018875that's fine but you're wrong to do so
>>532018510How will i get my dopamine from getting attention
>>532009878you better have that grab automatic, Mario does it, AssCreed does it, Prince of Persia does it
>>532018510No, if your progress is not getting attention then it's indicative of how interested the public will be in the visuals of your game.
Haved learned a bit more about material expressions, decided to take a break from combat animation tuning to re-do some older town building materials. Left is old, middle is new, and right is new with 'age / damage'. I'm a little concerned it will make that quarter of town to brown, but I think it matches better and the paint pops should help.
>>532018880ask questions like "A or B?"
>>532019094I could make it automatic pretty easily, maybe that's better
>>532017147That's not really an issue that original ideas don't exist.
It's an issue of gamers and milenials only growing up consuming slop.
I get quality original ideas because I get my inspiration from things outside games, anime and comics.
By example I want to make a water jousting fighting game set in venice between 17 century pirates and neo granadians, meanwhile vanuatu water musicians make the OST.
You could literally pick any empire that isn't explored from history, like the hitites, the zulus, the manchurians, the maoris, the bizantines, the ottomans, the olmecs, the moches.
And have literally an entire newer IP with dozens of games about such empire, and it will be 100% original.
But that requires research and reading books.
Which 99% of milenials wont do.
>>532019147Here it is in situ.
>>532018735Elma is my inspiration, yes.
>>532019102all my progress will have mr beast face in the corner from now
>>532019319>You could literally pick any empire that isn't explored from history, like the hitites, the zulus, the manchurians, the maoris, the bizantines, the ottomans, the olmecs, the moches.STOP giving people ideas about borrowing from cool past cultures. That's what I'M doing.
Also don't forget Angkor/Khmer/Cambodia, Assyrian/Babylonian, and Persian. Bronze age is GOAT.
>>532012492wrong
you should create a door frame and then attach the door to it, and add an option to detach it with strong explosion or force
AAAAAAAAAAAAAAAAAAA
FULL POWERRRRRRRRRRRRRRRRRRRRRRRRR
>>532001497>>532008457OK hear me out โ actual Raid Leader Simulator.
People love spreadsheet simulators after all. You gotta look into how "Race to World First" (RWF) events are run in WoW. Itโs all spreadsheets. A guild has a bunch of players on the roster, and the raid leader tries to figure out the best strategy for gearing them all up quickly to eventually defeat the new endboss before everybody else. Guilds even take on debt (in in-game gold) to pay helpers to raid with them, so they can spread their main players over more different raids to get more gear for them. (You canโt really trade gear.) Itโs a very intricate topic with many interesting aspects. You could even have a "rogue lite" mode where the stream of raid tiers never ends, and you lose the run as soon as you fail to complete one tier before the next comes out.
This is such an awesome idea. Iโm gonna make this if yโall ainโt gonna steal it.
>>532018216>small ideaSorry but all my ideas are overscoped hell. I never learn
>>532019427right looks a lot better
>>532019427Pretty sick look overall. Left side also has its charm. Right side, the webs(?) are blending in now, one doesnโt really look at them anymore.
>>532012492>handle doesn't turn when you open it0/10
>>532019427looks great
add edge highlights with lighter-toned wear and tear
>>532015090I look forward to the day you AI devs get banned
>>532019427What the fuck is going on with your texture streching?
file
md5: 4063cb59d64bd870c996cce8677997e4
๐
>>532019319>>532019805As a gookboo it would be cool to make a game about some Korean martial arts shit but I don't really know what kind of game that would be
>>532020084Thank you!
>>532020278I agree, I will probably add verdigris to them because they're supposed to copper/brass/bronze
>>532020390That shouldn't be too hard with a 3-blend instead of a basic bitch lerp. Don't want to make the materials TOO complex.
>>532020602That's pretty much all my shitty UV wrapping. These were some of the very first models I cooked. Also wanted a tiny bit of jank to be a bit more evocative of early 3D, a la Wizard 8 and shit.
Working on research for the colonization ship.
>>532019805I have been personally really inspired by semetic stuff, like Israel and ancient egypt, and Indian stuff. I feel like Ultima 4 almost scratched the itch of the first one, but I don't know of other games like it.
>>532020660https://www.youtube.com/watch?v=TKEbws4QhEk
Make a game about a qt taekwondo rushdown fighter girl and make her also a KPOP idol time travelling to save her grandma from Japanese soldiers in ww2.
>>532015272AI barely uses any power. Donโt be stupid and just repeat what youโve heard. If anything wastes power itโs video games. This power usage argument is just priming us to accept power-usage based restriction of computers like the laws in China on maximum video game hours.
It's time to give up, this is your sign
>>532021426AI art uses a ton of water
>>532020660I've really only ever seen generic 'kung-fu' movies when it comes to Korean stuff.
I suppose the format of the game would come down to what kind of stories it gets framed as.
We all know J-action and JRPG tropes. China has the wuxia and cultivation epics. What does Korea do? I would imagine the zeitgeist only really knows about K-Pop and stuff.
Personally, a Dynasty Warriors type game with in-depth character building based of Korean character tropes with a dash of Korean folklore and palace drama would make me happy. Nioh 5: Korean now?
>>532021426AI has already cause irreparable harm to the environment not to mention the social economic conditions it made worse. Any day now the carbon cycle can tip over the edge and our species go extinct but you selfish chuds just need to refuse to hire artists
>>532006032I refactored my project's folder structure and despite fixing all the errors some of the menus no longer work correctly. Signals are attached, onready vars have the correct path etc so I don't know what to do besides reverting the whole thing.
>>532021790Usually that's just busted pointers/redirectors. There should be an option under right click to fix those.
>>532017397>Treat games based on their potential and quality, not based on what your relations with the dev are and whether you recognize the game>Nobody here does that instead of meArenโt you this bitter faggot?
>>531985710>>531986135
>>532017147Cute Helldivers?
Dark Souls with Farm Animals?
Army of Darkness style historical Isekai shooter?
Isekai inspired games in general?
Game adaptations of famous public domain works?
Small games based on interesting historical events?
Celebrity parody games?
Maybe itโs your fault you canโt come up with any new ideas. Hire an idea guy.
>>532017693Wish someone had code issues to help with. Post bugs now.
>>532018396Same for games with shaders. If youโre too cheap to take a photo of sand or fire, and you recreate it with a computer instead, youโre NGMI. Video games should only be made with things composed by real humans for money in the real world. Anything else is unethical.
>>532021717I reply to bait.
Somehow its not a problem when everyone sits on their devices all day and consooms, but it becomes a problem when you try to do something useful. There is a 1% chance you are serious and not trolling/a shill, if you are serious kill yourself immediately.
>>532021572In the modern day Korea has all the hunter-nim manwa stuff like Solo Leveling in case you're not aware: modern day world getting invaded by monsters, portals to other worlds(dungeons) showing up and humans getting super powers but from a historical drama perspective there's a lot of fantasy sword fighting like dudes flying through the skies and clashing with their swords though I'm not sure how much that differs from Chinese stuff as I'm not familiar with their stuff
Dynasty Warriors could work but at the same time it sets a high bar to compete with actual Dynasty Warriors, same thing with Nioh
Some sort of royal inspector detective game could be cool and would give a lot of opportunity to fill the game world with Korean culture and drama tropes
>>532021528No it doesnโt. Water canโt even be consumed do some research on The Water Cycle. All the water used for cooling computers goes back into the system eventually. Itโs not like a fossil fuel.
>>532021717AI barely does anything to the environment. If you actually feel this way you should stop using a car and stop playing video games. Games waste tons of electricity for no good reason. Using AI effectively actually helps the environment because you can do tasks while expending fewer calories.
The real reason you shouldnโt use AI is because it produces low quality work that customers donโt like.
>>532022461i see you didn't see the above meltdown about AI further up
I get AI making some people unemployed as artists but this idea that someone who doesn't intend to hire anyone using AI instead of spending long hours learning to do art when the tool can help them is just retarded
>but ai will look like slop and be badcorrect
it's a tool that they can use well or not well
>>532022095>Cute Helldivers?don't steal my idea
>>532022436>Wish someone had code issues to help with. Post bugs now.My coordinates wrap around at 65k even though I use 32-bit variables.
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Should all areas be scaled up in first-person games? This room is 4x3 meters, which is also size of average US bedroom, with queen size bed and yet it feels incredibly cramped. Or is my camera just fucked up?
>>532022876>The real reason you shouldnโt use AI is because it produces low quality work that customers donโt like.If that's true their game won't sell. Then that's their own fault
>Nun Attack_BurstDebugInformation_DoNotShip
One job
>Profile Features Limited
>This game is not currently eligible to appear in certain showcases on your Steam Profile, and does not contribute to global Achievement or game collector counts.
when does they update that...? my game has sold over 1100 units...
>>532023514>sold 1100 unitsdamn you rich af
>>532023514shieeeet heroes guild made it after all
how did old games achieve such sovlfvl lighting without AI and RT?
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>go to flea market
>spot german medicine handbook
>105 years old
>free for commercial use
>10$ for ~200 100% realistic and scientifically accurate assets
Why isn't this a common practice
looking for a cute artist gf that will support me while i write code 24/7
>>532023843baked lightmaps.
older games just hand painted the lights on the textures.
In your picture seems just a shader overlay using vertex colors.
>>532023514Look, gabe needs steaks, so he needs hundos. Normally we'd actually try and clean the store of asset flip slop, but... GABE. NEEDS. STEAKS.
So instead we're just going to intentionally tank anyone who hasn't spent tens of thousands on marketing and publisher fees. Understand? Now give me my fucking 30% okay?
>>532023386gonna need some more info
>>532022986type coercion is happening somewhere in your code
use 64-bit variables as intermediaries whenever you can
t. knower
I fucking hate heatwaves.
Computer is dying. How am I meant to make progress like this.
>>532023843reminds me of american mcgee's alice
sovl beyond measure
>>532022986>>532024343well not type coercion per se but casting of some kind must be happening somewhere in the chain
you know what i mean
>https://store.steampowered.com/app/1960950/Monsterlands/
>tfw the name monsterlands is taken up by some 20 review sloppa
the guy game but with appeal
Damn.. animating quadrapeds is something else entirely
humans may actually be easy in comparison
I'm not doing this for the money. I'm doing this because this is the game I genuinely want to play myself, and also because I am desperately hoping that I'll get a girlfriend who's my type.
>>532025548The original is already illegal
>>532023856Shouldn't it be in a museum? 10$ is very cheap for a 105 years old book.
>>532025892who even visits museums anymore lmao
I feel like there's something deeply wrong with us humans
We prefer popular things that already have what they want over things that lack
So our mentality inevitably makes the rich get richer
While the poor remains poor
The richer you are, the richer you'll get
wtf?
>>532025548the anon who posted this probably has a dolichocephalic face
>>532026027we're a social species, we crave shared experiences
the fact that doing this concentrates wealth in the hands of few is a feature of capitalism, not humanity
>>532025892Back then they already had printing at industrial scale. It's some med student's handbook, would tell you his name but it's german cursive. It's weird knowing this guy was a student back in 1920's and experienced everything that came after.
The book is in pretty rough shape and few parts have already been digitalized
Here, open it
https://archive.org/details/b28118352_0001/page/4/mode/2up
Have you noticed autists are often obsessed with the concept of uniqueness? Just pick an existing idea that is proven to be fun and use that
>>532026027>We prefer popular things that already have what they want over things that lackFear of unknown versus the repetition of something that already gave us pleasure in the past. It's different with children and younger people btw, they seek new experiences and would be more willing to try something new.
>>532025853making a game ruins it for you so what's the point making something just to play it
>>531992051you seriously need to implement some better shaders. the filter is cute but all it does here is slap some paint on the most buns lighting the world has probably ever seen. good luck with the game, it looks pretty good otherwise
>>532026736No one else will do it. I also enjoy the process of making it, at least so far
I think agdg needs to be aware of this meme.
>>532027007>brickslayergame idea: there's the name you come up with the rest
>>531993380>see someone mentioning the recent kodaka/uchikoshi production>it's because some idiot thinks he can make a 256-character harem vn
>>532027007Nooo I was gonna name my game "X Slayer"
>>532027102>vslike where you play an enraged mexican bricklayer who goes around the ghetto throwing bricks and bricklaying instruments at the horde of angry niggas
>>532019945you need to be STOPPED! I'm calling Tim Cook right now!
>>532025892it's in Europe. every other house is more than 100 years old.
Ok change of plans now after abadonning gamedev twice and now coming back to it. Gonna start properly learning Blender first and start with asset creation, before working in the game engine. Wish me luck bros.
>>532028285you can't put a house in a museum
>>532028361>Wish me luck bros.you don't need luck if your dad was one of the literally millions of engineers who worked at Boeing
>>5320231074x3 meters is pretty damn small. most people's bedrooms are just so tiny. you should not have a queen bed in that room
>>532028285Not in Germany...............
I want to have sex with demondice karen
>>532028716well complain to the US Air Force
I want to have sex with mi prima
>>532029235If you had the money, had the connections, you could make her voice a character in your no-name indie game.
>>532029765It'll never happen so there's no point in being a pathetic simp. I just always had a massive crush on her
>>532029851Ruins of Elliwar??
>>532028361>gonna start learning blender before working on the gameyou're about to enter the pits of hell
what is a nodev, and do they really just come to this thread? why?
>>532028361try to finish some really small game with ready-made assets first to see if you can do it
if you can't gamedev ain't for you
https://www.youtube.com/watch?v=GbeEs6hKvIM
is there a chill discord or other chat (personally don't like discord desu) to join with chill devs?
Dreaded turning 30 for so long, now I'm here and there's only hope that I'll have a little time in the evenings to drink green tea and work on games. There won't be much more to my life now, than there was in my 20s. It's a life of an artist for me. Happy hobbydevving everyone
>>532031821Every dumb kid who grew up playing video games has some desire within themselves to make their own video games, but actual gamedev is one of the most difficult things you can possibly do in life.
>>532014246i'm gonna be honest i've active for a very short time here. can someone explain to me what the 'inner circle' is?? i keep hearing about it but i seriously don't understand how such a thing could exist
that being said i agree that ai suckoffs are a drain on the world. "have you asked grok/gpt to do it for you?" is the immediate response to any query, as if i don't have any desire to learn skills like a normal person. aigen assets and code seem to run their lives as they spew out relentless, uninspired, artless shit. it's just a giant storm of shit blocking out the sun, forever.
>>532032005everything that's not the aggy discord is gonna be full of redditoid normies
day night cycles good or bad for immersive rpg
>>532032005The IC discord
>>532032189it's shitposting
lurk moar until you recognize all the shitposters and then you can stop replying to them
>>532030641Unfortunately
>>532031578Don't worry, it's happening, just slowly
>>532032376good if it's more than just the sky turning dark. i really love this in some games and there are a lot of cool things you can implement for a night cycle, like extra difficulty, unique enemies, etc.
>>532032005every gamedev* server is like 5% people who know what theyre doing, 94% people who can't google basic shit, and 1% schizophrenics (responsible for 80% of the posts)
*starting to feel like every community on the internet is this nowadays for fucks sake
>>532032376I find it more interesting when the world is so far removed from ours that a traditional day/night cycle just doesn't exist. Like a tidally locked planet where the sun is only on half of it.
>>532022436>Post bugsmy bugs crash my game, other bugs are fairly easy to debug and are non-issues
>>532032826https://youtu.be/gpryFZtdM0A
You described humankind in general
>>532033940To me it always felt like the ones that immediately crash are the easiest to fix.
>>532032826gatekeeping is the only thing that keeps communities good and if it's being properly gatekept then you probably don't know about it
GMI
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Art I commissioned for the game is done at the moment, so I made an edit for this place.
I have to do the final implementations before I can do the "freeware" plan, where I plan on making a bunch of DVDs to put into certain places for physical freeware with the demo. A bunch of things to do beforehand, but it is progressing well.
I have so many assets at this point that it takes more time to comb through to find decent models/textures then it would to create them from scratch
What a time to be a dev
>>532032189The inner circle is a group of developers from the threads and the discord who have formed something like a union as a way to control the hierarchy of the community. They are the most oversocialized and active posters who view gamedev as a social activity where a game only has value insofar as a dev is likeable and participates in local culture, and a game's overall quality is completely ignored.
They are a cancer because they turned this place into a self-cannibalizing self-fellating feminized popularity contest instead of a place where people post the games they are working on. Posters are encouraged to act like clowns, while posters who make consistent and visible progress are ignored because they don't act friendly enough or some other made up bullshit
>>532034629more assets than you know what to do with...i aspire to that
my game is inspired by deltarune and pizza tower
>>532031929>2023 M$ acquires King>2024 they already have AI Director>it's a jeet wom*nyou can't make this shit up
>>532034624>he's an animeposterngmi
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>>532035062I think it's cute.
>>532034704No way that fucking pic is real lol
>>532034704this is some schizo shit
>>532034704>my fellow yesdevs to defeat the crabs we must crab anyone who refuses to join our transcord and stays in the threads or else we will not survive!bigfag is almost a nodev with how little he actually works on his game (never getting released)
ntr
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I'm going to make a game where you can build bonds with NPCs and go do quests with them, but they live their own lives as well. And once the player picks one of the girls to regularly go on quests on, they will start to say risquรฉ things to the player until they start dating properly, only once all that is happening, I will add a cannon event where the player, while exploring the main city, open a door to a pub to see the players GF cheat on them with an ugly NPC.
>>532035586Are you in the discord too?
>>532035663Then fucking do it
>>532035663No you aren't.
>>532035364nobody in a game dev thread could possibly have the imagination or ability to use photoshop.jpeg
>>532035364>>532035452>>532036686you can go to the discord and search for those posts right now
Anyone know any good jams coming up? I've been feeling creatively dry since shelving my most recent project.
>>532037052Brackeys Game Jam
GMTK Game Jam
https://www.youtube.com/watch?v=2BsC1ywTHKU
how do they do it? both have multiple games making multiple millions of dollars
>>532034704Then join discord and be nice to the people there. I'm tired of you people. Literally make frens and they'll help you. It's not hard. (except asarge, he seems like a scheming snake)
2D multiplayer platformer
made with unity Photon
>>532035663Sounds great anon!
Now make pong as your first step.
>>532038854I did.
I said i will lurk, and then i say i will post progress occasionally.
And then they say that any games i posted there, the marketing will solely be owned by v3. I say "wtf", and then got kicked from the server.
Here in /agdg/ threads, most are assholes, but those who post progress are genuinely motivates me to dev
>>532038854I'm here to make a game, not to suck the dicks of people in a vain attempt to make them like me. My game speaks for itself, and if that's not enough then I know that the person doesn't care about games to begin with
>>532023107All should be scaled up m8. Its not about realism, but comfortability for the eyes and movement, while masking it to look like "familiar with reality"
>>532033676good idea, i will take this
>>532038768making horror slop for 12 year old tiktok kids, morally and objectively evil by the way
I looked this shit up, this is actually more complicated than the systems in most AAA games like skyrim.
Quite impressive, but the thing is that without a good theme behind it no one would have played all this effort. Drug dealing and fucking with society just happens to be extremely popular with the youth.
I hate games with themes like this, but this is what sells.
>>532038768>Tyroller>EisenbeiszWe can't make it non-germanicsisters...
>>532039569explain that like it's a rational argument
compared to standard video games?
or are games in general evil?
>>532038975Pong, but you date the other paddle.
>>532039685It decays society and it's more insidious than usual because it specifically targets young and impressionable people attracted to memes and short form content
>>532039618Literally how? Explain to me what make the game so complicated?
If I'd make something like thins you'd crucify me for shitty modelling.
>>532040009we call that sovl actually
>>532037052MechJam VI is this Thursday
>>532032189It's one of our general culture memes.
Basically the place got really rampant with uncontrolled shitposting in the last few years. Nothing of value was being discussed, more and more doomsaying about AI, and not talking about anything productive. So some people decided to just make a discord and post there.
When demo days roll around, we got like 70+ submissions and a single weekend, no way to play them all, and frankly, not thanks for doing so either. What can a guy do? He tries the demo of the guy whom he talked with and shared progress with for the last two months, because he is interested in how it goes. Some of the more talented ones even make fanart for kicks.
We humor the idea it because we got this schizo guy, who writes ludokino prose about it like they were the Indie Illuminati, deciding who succeeds and who doesn't. Talking about how having acquaintances is being a "Nepobaby" and not having someone reply to your progress to kill yourself, is somehow hugboxing.
>>532040083No, the soul is in textures.
>>532040196>typing all that shit up instead of just admitting to the very obvious truth that already destroyed the general
>>532040009I mean it could be better but you're talking about a game made 20 years ago
>>532040196They don't decide who succeeds you flaming faggot. It's literally the exact opposite. They hugbox each others' games while refusing to acknoledge the hard work of the best games in the community. Their games are the ones who flop and bomb all the time. Just fucking look at the games in the inner circle for fuck's sake
>Marmoreal>Afterlife gladiator>One Armed Bandit>Cult of Damascus>Goblin resort>(a)wokenand then look at some of the other thread darlings
>blorb>gobario>AlchemicalIt's all so fucking fake and you act like it's all fine because you have no backbone and no integrity. Was it worth it you flaming homofaggot? Was it worth selling out just to feel like you're part of something for once? Loser
>>532019427You should punch up the greens in the new version. Simply because it will look nice. I'm not saying remove the new details. And I'm not saying change what isn't green into green. I'm just saying that you have remaining portions in the new version that are green. And for those portions, increasing the intensity of the green will create a nice blend of color.
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>>532040767Cracks me up every time.
>>532039894>Explain to me what make the game so complicated?Entire town system, NPCs follow their own schedule and move around, you interact with them in any number of ways while they are going about, their schedule is tied into the quest system. It's literally GTA + skyrim + crafting survival on a limited scale. And then you have co-op play on top. You have to be really good at programming to make something this complicated work properly.
Why do people see it as unmasculine to make games with pretty girls in it? I thought liking girls was manly?
aggy how am I supposed to do sounds in my game? do I really have to assign a sound file to a sound event one by one? I'd rather eat glass man I'm too ADHD for this.
>>532040196>>532040767And of course, how could we forget the king of scams and disappointment TOWER OF KALEMONGO who literally just stole money from his publisher to make Diablo (ONE) but worse and try to sell that as a full game in 2025
17K wishlists, a thousand followers, a publisher, multiple project collaborators, the full support of the entire discord, and he still sharted and flopped. Where are your gods now?
>>532039809Because there's totally some high tier content that should be fed to them instead right?
Any idea on how to obtain a floor like this in unity? https://www.youtube.com/watch?v=8MvdLW6btFM
I was thinking of creating a mirror using a second camera and make it follow the player below to create the reflection, but it sounds retarded
>>532041121You could probably build an audio controller device/script to do some of the work for you but yeah sounds are a lot of effort
>>532041178were you born after 2000 retard?
>Anon did not pay his Inner Circle tribute, and now his game cannot even reach a 100 reviews
>>532041121Just make a sound manager
https://youtu.be/DU7cgVsU2rM?si=q7Ey1XTXmKxZFma-
>>532041312So you're one of those old good, new bad kind of people.
>>532023107>Should all areas be scaled up in first-person gamesGenerally, yes. It's very rare for games to use 1:1 scale on indoor environments because the game's FOV is going to be so limited compared to reality, and movement so much faster compared to reality, that it's going to feel "wrong" even though it's right. VR is one of the few places where accurately scaled things can actually make a lot of sense, since VR mimics your real life perspective far closer than normal game can.
TL;DR unless it's important that your game feels claustrophobic and tight, you probably shouldn't be modeling indoor spaces at a 1:1 scale.
>>532040893Damn, the game actually executed on my idea. I knew it would be a success. I just had to do it first.
>>532027102Brick Slayer
You fuck bricks.
>>532041135>scams publisher>makes the game he wants to make>multiple thousand followerslong live the king
>>532041963only jeets celebrate successful scam artists
>>532038854>and they'll help youOk then, post proof from the cord where you actually learnt something about gamedev.
>and be nice to the people thereI prefer an autistic and savage critique of my game now than crashing with the reality later because "that's not nice".
I'm not a faggot who can't handle that I'm doing mistakes.
>>532034704>and a game's overall quality is completely ignored.The "feedback" that they do in DD is complete trash, is so obvious that they comment just to say something. There are others who actually take their time to write REALLY good feedback, and you as a watcher can even learn something.
>>532039158>I say "wtf", and then got kicked from the server.That's what close minded losers do:
>if you don't think like me you're wrongAnd since they "own" the discord, you can't do anything. That's why they cope so much about here like this faggot
>>532038854>I'm tired of you peopleIf you're so tired then leave and never come back faggot.
>>532042239What are they? Fallout: New Vegas? Baldur's Gate 3? Perhaps even Half Life?
>>532038854I agree with
>>532042384the whole appeal of /agdg/ to begin with is that you get brutal unfiltered feedback that you can't get anywhere else. The discord is too reddit to be useful to me
>>532041223bros help i need to finish my game before january or else i'll have to unironically go gamble my life away on crypto
I literally cannot find any good shader man
>>532041616>>532041265yeah yeah I have already built some kind of decoupled, data-oriented audio engine. it uses event channels to trigger sounds defined as ScriptableObject assets, all juggled by a centralized, pooled audio manager.
I just don't like drag and dropping stuff around.
>>532042503I think Half Life is a good place to start
Today I work on UV unwrapping and textures.
>>532042503Start with Myst, zoom zoom
This jobby is a hard work, you sloch and do the shit for hours, and all this FOR FREE you don't get paid zilch upfront
Only and IF, your project succeeds you might get paid UNDISCLOSED amount of money
glad I'm doing this out of passion for video games
>>532042932Post your passionate project?
>>532043065I posted it before
>>532042550>I have to agree, the appeal of a communal well that you can get, brutal, unfiltered water from it. Bottled water is too reddit for me.Look back at the last 3 threads, and see what good this brutal "unfiltered feedback" is. Progress posts are ignored, or are utterly worthless.
>>532043181That's how brutal it is. You have to catch our attention. It's a doggy dog world out here.
>>532043181you get unfiltered feedback on dd moron
holy shit Unity's HDRP is heavy on my old ass computer. What are even the benefits of using HDRP?
>>532041223Add a reflection probe into your level and bake.
Then make your floor material smooth. I'm doing this in URP, so the results aren't great, you can probably do more with HDRP
>>532043181when the discord gives you feedback they are always being fags about it, no matter if it's positive or negative
>>532043464Fucking love you anon, full homo
>>532043442You get to look like the hyper realistic projects Unity is always trying to sell.
>>532043442>What are even the benefits of using HDRP?The aren't any in practice. HDRP is a meme and a noob trap.
>>532044016I've noticed that, lighting looks a bit better but is it really worth the editor performance?
>>532043442More "accurate" lighting. Just remember that just because something is more "realistic", doesn't always make it better.
You can see in this example that there are time when URP actual kind of looks nicer.
https://youtu.be/uLQjjMccbOA?si=5oZvxWTxXOULvL1P
>>532041659>made anon seethe for over a yearHe won
>>532044414No. URP has gotten a lot better looking over time and HDRP has been mostly abandoned by Unity, used by teams that have all been fired in recent years (e.g. the WETA Digital) If they follow through with their future plans (though there's a high chance they've fired everybody who cared about said future plans), HDRP is going to be officially deprecated and merged into a URP based renderer.
>>532044432Damn that video is comfy
Is there a genre of leisure simulators I can look up, where you can just explore nice looking places? I haven't graphics-fagged in a while
>>532044414>>532044701If you really care THAT much about really fancy and physically correct lighting, use Unreal instead. Unreal is designed from the ground up for that kind of thing, whereas Unity's attempt to compete with Unreal with HDRP has been a disaster.
>>532044701That's it I'm swtiching to URP
>>532044665>heh, I've been shitting in your front yard for a year and you're still mad? Rent free much?
>>532044432I dunno. The skylight is very clearly leaking through on the URP and so I'm inclined to go with the HDRP here.
>>532044985>>heh, I've been shitting in your front yard for a year and you're still mad? Rent free much?
>>532045079Currymongrel status?
>>532045079you have no argument
>>532045221released a game and living rent free
>>532044815Think the company that posted that video has a bunch of VR demos.
There was a big push for using VR with HDRP and environments made in Unity for architectural projects a few years back.
As another anon said, I'm pretty sure that's all moved over to Unreal now.
>>532045221Current status: making you seethe
>>532038854>I'm tired of you people
>>532045507bough an apartment with his publisher's money. He still hasn't broken even with the profits. He still owes money.
>>532045834His publisher paid him like 20k, game earned $118.9k gross according to gamalytic. Who does he owe money to, the Ukrainian government?
>>532045834Living the dream
bros how do you get an idea? i feel like an NPC who can't think of new things
>>532045834i only care that hes a yesdev and positive influence on the community
>>532046031>cites gamalytic as gospelwe have no direct info on the sales or how much his publisher paid him. The game was 6 years in development, he's still working on it (probably forced by the publisher) and he probably receieved a much bigger upfront payment considering he had the money and freedom to work for 6 years. You lost, just admit it
>>532046115>play games>talk with agdg>dream
If the inner circle isn't real why is every single person on the discord too afraid to directly question the narrative of tower of kalemonvo's sales and earnings and publisher deal? Show me one person who ever pointed out how sussy the whole thing is
>>532046296You can see the amount of owners of the game on any tracker site, they all say between 9.5k and 10.5k purchases. He himself said he only got like $20.000 to work on it since he lives in a shithole and that was enough to last him years.
I don't know why you're seething about a dev who released their game 4 months ago.
>>532040767>AlchemicalI'm pretty sure that game doesn't exist anymore.
>>532046115Happens now and then.
Best way I find to come up with stuff though... Is basically just to steal shit. Go look at concept art or game trailers people have made, especially if the game either never got made or you've never played it. Don't look up what it's supposed to be about, just start writing down what you think it's about based on the small amount of information you have.
Often, you'll come up with something completely different to what the game actually is.
>>532046637because they're racist
>>532014246>The inner circle are mediocre crabs aware of their mediocrity and are driven from jealousy rather than self improvement.I already saw it in action. The best part is that the only thing that you have to do is to work in your game while they are seething watching lmao.
>>532042550that's what I expect from the aggy frens and that's what I offer as well
>>532043181If you're talking for azuredev asking for feedback forget it, it's a waste of time.
>>532040196>Nothing of value was being discussed>and not talking about anything productiveit's funny because I've been asking for proof that the cord is doing better and guess what, no responses.
>no way to play them allNo shit Sherlock. Just play those that you like, or those where you could help, maybe? There are 70+ submissions, but also we have like 90+ who joined. I've seen devs that don't upload anything giving WAY BETTER feedback than the inner circus that must comment whatever trash they can think of in every game that they see.
>>532046115Make a vampire immersive sim
>>532040009This is a Heavy Metal game so it's ok.
>>532014246that doesn't explain why you hate AI
wtf did AI do to you? you sound like a dumb liberal
new game dev here, would people actually play my trash if I publish it? I look on itch and I feel like everything's been done before but with much better art and animations etc.
>>532046895"We fire the whole bullet. That's 65% more bullet per bullet"
sinisistar but wholesome friendslop and no rape or gore and inspired by the king in yellow and gets kino video essays by super eye patch wolf
>>532046637even 10k sales in 4 months for a game that was developed for 6 years, had a publisher, launched with 17k wishlists and was in new and trending for almost a week is abysmally bad
>>532046637how does the site track owner?
>>532047563That's why we have Hugbox Days every two months, where instead of trying to get real people to play your game you share it with your fellow gamedevs who have way lower standards
>>532048043I don't get the hype behind king in yellow.
>>532047563They might, they might not.
You're unlikely to get any attention on your first game, or your second game, or your third...
You just gotta keep going, keep improving until eventually, something lands with people. Try making small games for Jams when you're starting out. People will generally play games made for jams, and you'll get some feedback on what you need to work on for next time.
>>532048614loser ngmi advice
>>532015846I'm going to draw portraits by hand on paper and scan them because I don't know how to properly leverage modern technology.
indie games are a lottery
>>532047563I've played a lot of resident evil games and that doesn't stop me from playing new resident evil games
You don't need something all that unique to capture peoples attention
The appetite for games is nearly endless
what
I want publisher money
how much do you need to have to show? a vertical slice? sign me up
>>532046895I don't know what was polished and what is happening on the screen but I'm sure you'll find your niche audience
>>532048764This guy fucking gets it.
I can't stand talking with low IQ people. Holy fuck you retards are actually braindead. God forgive me for saying this but it's possible fygoon has one of the highest IQs around this place
added CanvasModulate and PointLight2D and it's improved the shitty pixel art look immensely
anything else I can do? (godot)
>>532049008I wonder what kinds of high IQ truths you've been talking about and how many people from agdg acted like monkeys not understanding what you had to say.
Share good blender animation resources pls.
>>532049008he has -50 emotional IQ hence why he's so easy to rile up
how do i get good at character design?
>>532049227Tower of Kalemonvo is bad
>>532049097Cute game, is it a farming sim
>>532048894https://youtu.be/E5ji4fqelt0
>>532049097can you limit the grading of the light? It's kinda clashing how low pixel and limited color palette are just to be joined with smooth 32-bit shadows from shader. Limit the shader color depth, dither it and add warm colors closer to the light and colder color further away.
>>532049227I've been telling idiots like this one here
>>532048706 that there's a reason for everything and that if you don't see the patterns and the rules then you should either try to learn or your place isn't here.
Or at the very least shut the fuck up and spare the rest of us from your stupid ritualpost
>>532049008You have to make a good point, dumb ass. You can't just state things without connecting them.
How do low IQ people even end up in game development in the first place?
https://www.youtube.com/watch?v=ld88jGLimEs
I don't care if she's AI she is perfect to me...
>>532049384yeah with free assets just to get to grips with game development, I've got the hang of programming now but the art is really limiting me because I can't do art for shit
>>532049746same way high IQ people end up being bartenders
the world isn't merit-based
>>532049854I kind of feel for this guy. Having everyone and their mum shitting on you endlessly for weeks has got to hurt.
>>532049940He ruined all youtube searches for godot for months so he deserves it.
>>532049746Low entry barrier. You just need to know programming and you can make a game on paper.
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>>532043442Their version of DLSS, idk why no one is talking about it but I found it looks and performs better even if I render at 30% all without installing nvidia spyware into my game.
Apparently they fired the guy who made it though @NOTimothyLottes
>>532049854always judge a book by its cover
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If you're trying to analyze your chances of success rationally, you're already ngmi.
>Common sense will not accomplish great things. Simply become insane and desperate.
>>532050053He uses Godot?
>>532050171>looks like an obnoxious faggot>ends up being an obnoxious faggotyou might be onto something
>>532050180where did that strategy take take your entire life Pablo?
Anyone knows hot to attach a weapon to a hand in gamemaker? Got the spinning arm working, but is there any way to attach the gun sprite/object to the hand of the arm and follow the rotation, or do I have to put the origin of the weapon at the same point as the shoulder? This really seens like a shitty way of doing things, so I hope thereยดs a better solution
>>532032623>>532029851I warned you that your hedonistic lifestyle will catch up to you one day.
>>532050053Sounds like you just don't know how to search properly. Maybe you should fix your skill issue.
>>532050180>actually thinking about what you do is bad because it just is okay?!?
>>532050053how did he do that
give me a new reason to hate him
Going to work on my game. Wish me luck and pray to deliver me from sloth.
I want (you) to succeed anon!
Made a dancing girl
Not like you pedo fags, but a wholesome dancing girl
Well, rather than doing anything actually productive this weekend, I've been fucking around with the rendering and lighting.
Still looks shitty cause it's basically a blockout with some textures slapped on. But I think I could work with this, if I added some clutter it might actually look okay.
Most PSX models I see online though are kind of shit, so I think I'll make my own.
Now, gonna actually go and work on some gameplay for this.
>>532050601Based and Jesuspilled.
>>532050610im trying
and failing
Loading level data into my game (engine) using trenchbroom/obj files. Plus a simple point light example from my deferred renderer. No shadow maps yet
Some newfags and discord fanatics maybe don't understand why we hate the kalemnigger
It's not because his game is that horrible. It's amateurish, but decent enough. I has some potential for niche appeal even though it's unoptimized
The real reason is because the faggot thinks he's better than other people and acts like he knows everything. he has no humility and no decision making skills. I don't think he even likes games, he's just some aging diablo cultist all the way from the 90s. A cult of personality starting around that joke of a human is just the cherry on top.
/agdg/ became cancer the second that devs started acting high and mighty just because they formed smaller friend groups with other devs. That's completely real, and it's what the inner circle is. Those people turned /agdg/ into their social club where they let their social interactions become more important than the making of games, and that's why that affects everyone else. If you don't understand any of that then you're either dumb as a rock or willfully blind
>>532051019What's your global lighting model like? Are you using any kind of ambient occlusion, or is this just straight directional lighting with shadow maps? I think it looks pretty good for what it is personally. Do you have collision detection? If so, what are you using for it. Bullet/physx/react, or did you write your own?
>>532034624Very cute art, what's the game?
>>532051586Thank you for being born :3
>>532051586I can't wait until my game is successful enough to attract this level of hater.
>>532051637Nigga that's Unity
>>532049517I was using a plain white texture, changed it to gradient now it looks more like a lamp light
if I want to add 'cold' colour on the edges, would my light then need to cover the whole room? or simply make the CanvasModulate cold so only the light is warm
no clue how to do dithering
>>532051586How many reviews do I need for you to hate my game this much?
>>532051586Come talk to me on the discord in person you scared lil bitch
>>532051586What's your game
are we still pretending ToK is good?
>>532051019manlet simulator
>>532050601nigga, if you have to pray to your imaginary friend in order to be disciplined and not be lazy, then I'm afraid your exhibiting very strong ngmi vibes
>>532051637It's Unity and I'm using https://github.com/Math-Man/URP-PSX-FORKED?tab=readme-ov-file
>>532051586Sewer of Currymongrel
>>532050224PirateSoftware uses GameMaker, so I have no idea what anon is talking about.
>>532052015it's not about reviews
it's about being the top of DD
>>532051586thank you for your fight against the IC, really
>>532051019I don't like how repetitive these wall textures are
other than that I think it looks neat
>>5320520155 reviews is enough, you just need to be an insufferable faggot acting like a quirk chungus on the discord and acting like the only games that exist are the 4 trendy agdg discord games for the month
How to do good 2d lighting
>>532053348>I don't like what this dev posts in discord so I'll complain in the threadMaybe you should go back to the discord then
>>532053528the discord fags completely took over our demo day. They refuse to play the games of anyone except the devs that post there. I'll stop posting once someone creates a new dev community or a new demo day. I came here for 4chan. I'm not gonna sit by while a bunch of discord troons co-opt the community I've spend years in
>>532053638nice morrowclone
>>532053732Be the change you want to see moron
>>532053732Why haven't the transcord devs schismed themselves out of our place yet?
>>532049560Post your 2 Flopped flash looking ass games you bitter loser.
Thinks hes a nooooticer kek you dont know shit.
>>532051586>hate the kalemnigger>the faggot thinks he's better than other people and acts like he knows everythingI'll put it simple
You hate him because you're unconsciously like him, but that's unacceptable for you. Look for shadow work.
Now look what you've done
>>532052148 he knows that he owns someone here.
>>532053934I'm not going to do it because you're just waiting to gang up on me and I can't be sure that anyone would support me. I will offer my full support to whoever takes the initiative to fix this dying shithole
>>532049008Hint, loser: Nobody is talking to you except for telling you that nobody is talking to you.
Remember, this is the price that comes with not marketing your game.
Insane how all it'd take for me to become succesful is one realllllly wealthy sugardaddy buying 8 million copies of my game because he thinks I'm gay, and I'll pretend for a bit until I get my chance to escape, but I get second thoughts and stay.
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>>532053892very nice, it's almost there. I'd recommend increasing the contrast (just play around with the values until it looks comfy) and have clearer steps between brighter/darker areas. Your gradient is too smooth, I think by modifying it by hand and doing bigger and darker circles with clear tone differences (between 8 to 16 per step) you should be in perfect spot.
>>532054414wow this person really values their work I will definitely give them money
>>532054414jobbydev is a series of different more brutal humiliation rituals, then you flop
The discord secretly wants me to fail but they never say it to my face. I'm tired of this mistreatment. I need to succeed just to spite them They look at my game and laugh, but I'm better than all of them
Lemmings, but you have a factory of anime girls doing stupid shit and you have to ensure everything is OSHA safe or it gets shut down.
-pm
>>532054689>>532053892something like this. I think you could make the center with warmer colours and those further away with shades of blue, also dithering it at the edges should add nice retro feel.
The Kalemnigger never offered me any sympathy, understanding, or charity, so I'm not giving any in return. It's a doggy dog world, bitch.
>>532050224>>532050594He was showing up in godot search results because he made a video on the tranny community manager debacle.
>>532054414where -90% discount?
I wanted to make a VR dogfighting game but I feel like I canโt because project wingman exists and is successful
>>532055485Kino, what's the gameplay?
Which /agdg/ game could be described as "hot chick heaven"?
It will be a third-person-shooter / mystery game
Perhaps simulation elements if I get that far
>>532055549
>>532055658all games like that are unplayable shit
fuck off
>>532055068better yet, vtubers
>noo, akane-chan was seen with a boy and they held hands!>oh nooo, rui-chan said the n-word on the vision!>ohhh nnnoooo, rebecca-chan turned off her avatar on accident, turns out she's just an uggo fatty!>aaaaah, madoka-chan called her viewers simps and beta orbiters umprompted, her followers donations dropped 70% as a result!
>>532032005Itโs this thread right here
>>532055892This guy gets it.
>>532055485I think it needs work, a lot of it
>>532055737How did you make the world so good?
>>532056080I saw it at work and captured it in my minds eye
>>532054414I can get 87 positive reviews with no marketing? Big if true.
You? Thinks of a side project and then dumps his main project.
Me? Thinks of a side project, and develops it inside of my head when working on my main project, so it'll be practically done (ideas are the longest part) when that's done.
>>532056080I'm a delivery driver in the midwestern countryside
There's a very cute lady who lives at the house on the other side of the road. She wasn't wearing a bra. Her house's address doesn't work with GPS, she ordered very tall expensive shoes
>>532055485that turning around is driving me crazy just by seeing it
>>532056272That's actually pretty smart
>>532056620I know I tried to make it better but it didn't work
>>532054689really appreciate the help, it's coming together
>>532055996Yeah I don't have much time at home. I'm in a lot of debt and I'd like to become an engineer.
>>532055658my game but I'm not going to post it here because i don't want to get doxed and raped again
>>532056272Iโve already developed, tested, marketed, and released 5 games in my head, all to critical acclaim. Iโm working on mentally developing my 6th. Currently for a q1 2026 release date.
>>532057047Do it, no balls
do we really need another /agdg/ splinter group?
The inner circle are literally persecuting me for a single joke I made over a year ago
>>532057943I don't know what that is but probably not
>>532057943>>532058025What are you talking about?
>>532058025I'll never forget that joke
>>532057943there isn't a single one right now
>>532058025Should've thought twice about that joke
>>532058209>he's not a part of godot game development general - /ggdg/
>>532058419I'm literally switching to godot right now if they are anti-discord anti-drama anti-eceleb
>>532058382nice baldur's gate clone
>>532058209>he doesnt know about the lolidev circle
>>532058025sounds like you are a schizo
>>532058880I don't know you and I don't care to know you
Clair Obscur: Expedition 33 is going to win indie game of the year and there is nothing you can do about it.
>>532055485is that tank controls for a humanoid player? in our year 2025?
>>532050482is this ai generated
no one remembers me or my game at all here
>i am forgotten
>>531991407any other devs got a divine calling to put out a good message in their game?
still figuring it out but i sense this is his plan for me
>>532059871come back marmofake dev
>>532058880will i get invited into this if i post my lolige here? it's action-oriented and doesn't have H but the protagonist is a loli
>>532059286Yes tank controls are fun to me
>>532059871You are supposed to keep devving anon
>>532059926First time I tried thinking of a message and intangible concepts for my game I failed to actually come up with a game for it. This time Iยดm doing a game and have no clue what the hell kind of story or themes Iยดm going to use
>>532059162night reign will win my game of the year award and there's nothing you can do about it
co-op dungeon raiding tabletop game, where everything in the game has low level scripting like scratch and the DM can edit it in real time
- pm
actually wanted to do this but couldnt think of a clean way to edit textures and sprites cleanly across all players, also teaching people to use the scripting system would be a mondo pain in the penis
>>532060018>the protagonist is a loliSure.
This place went to shit when Tomo left. RIP.
>>532060243one possible way to do this is to pull from scribblenauts i think
>>532060243I had this idea too and it's possible, but it was too much work and you would have to include a way for people to learn it by using it. You can edit things easily in Godot.
>>532051019main problem imo is that you can see the tiling on the walls too obviously.
>>532060895It's kinda nice in a kitschy retro kinda way
If the gameplay is motivated is the important part
Is the avatar properly inserted in the world as a bridge between player and machine?
>>532058025I don't get this inner circle shit u people are literal anons grow up and fuck them
>>532060159She should keep quiet about that then? FACT
>>532061424>literal anonsMaybe if you're a nodev who doesn't ever submit his game to DD and claims he has a game every day in these threads despite never showing it because he thinks it's too genius.
>>532060354true. I also left, but no one ever gave a damn about my posts, so.... Before that, way before Tomo, we had a great thing going here. I'm talking 2014-2016 ish... Fucking Monolith (Now Star of Providence) was around... Hopoo too, even. Those were good times, before the Rotate / Mothdan wars.... So many devs, so many pots, so many games.... we Had the Monalisa painter game, we had that metroidvania with the red haired guy.... so many memories, and I never released a game. Sad.
>>5320617892018-2022 is peak AGDG to be honest desu.
>>532061424>grow up and fuck themthis train of thought is incompatible with the inner circle loli devs
>>532061625>submit his game to DDHoly shit there's a lot of games on there
Alright guys I will work hard to have something to contribute to the next demo day.
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>Today I WONT dev anything!
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I've got it guys, this is the ticket. This idea will make it. Small scope, topical gameplay, niche waiting to be filled, can be expanded indefinitely but the core loop can be made very quickly and released on early acess.
Check this out:
>Umamusume
>But it's about developing your character to dungeon delve instead
>he'll be unearthing relics on megaman legends / laputa like dungeons
> dungeon gameplay is an autoplaying roguelike with final fantasy tactics like
mechanics
>the rest are training events on a limited schedule with accompanying story beats(the story beats can come later)
>if your character dies, he's gone for good.
>no gacha obviously, that's a death sentence for an indie.
cris steals YET ANOTHER gimmick from me
>>532051448I love Trenchbroom. A brush-based editor and some textures are all you need to create architectural marvels.
>>532062401>no gacha obviously, that's a death sentence for an indie.Someone indulge me why is this a death sentence for us
>>532062401How about you learn to make a game fun
>>532062858Gacha is all about pumping out tons of high-quality content (and by high quality I mean cool/cute designs that make people want to buy them) in quick succession. You need a team for that.
>>532046895reminds me of photoshop flowey, looks insane, link the demo when it's out
>>532062935It's gonna be plenty fun, trust me. All the fun of horse racing but instead you're going "Please trigger counter-attack, PLEASE TRIGGER COUNTERATTACK, WE'RE ON THE LAST FLOOR, I SOLD MY HOUSE FOR THIS RUN :("
16x16 pixel art is like, let me try a pixel here
no it looks bad, how about this, oh it looks good now
just trial and error
>>532063620Yeah but then you try to set it in motion and realize you need a plan
>>532046895Id like to invest in this.
Do you have a soundtrack yet.
>>532057047Iktf. All I can do is vaguepost about personal milestones. Can't reveal too much info. At least I can show my mom.
>>532060018>it's action-oriented and doesn't have H but the protagonist is a lolipost her?
>>532063756true, but aseprite has been very useful in this regard, I can setup frame by frame and play them