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6/26/2025, 11:51:24 PM
>>713743220
Every Pikmin game (except 3) has some weird design choices. 4 was perfectly fine.
It didn't get a mediocre success because it had kind'a strange and ambitious (or maybe not?) story, or because it had a dog, or brought back fan favourite Pikmin and monsters.
It got a mediocre success because Pikmin just isn't that appealing an idea to people. I don't know why, probably the RTS nature of it. It took me yonks and yonks to finally give it a chance, and I can't remember what used to hold me back.
Every Pikmin game (except 3) has some weird design choices. 4 was perfectly fine.
It didn't get a mediocre success because it had kind'a strange and ambitious (or maybe not?) story, or because it had a dog, or brought back fan favourite Pikmin and monsters.
It got a mediocre success because Pikmin just isn't that appealing an idea to people. I don't know why, probably the RTS nature of it. It took me yonks and yonks to finally give it a chance, and I can't remember what used to hold me back.
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