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Anonymous /v/712716163#712809743
6/16/2025, 2:20:33 PM
>>712807521
>still functionally still 2d
I think OP was going for 3D not aging that well and readability usually lacking. (pic rel are 20 years apart.

there are still some differences, but this is nitpicking territory.
2d is usually grid based and allows precise placement allowing stuff like house walling in AoE. They can still have some fake elevation, flying units etc. but also have a few anomalies, that is that a diagonally moving units have to move a longer distance to move to a new tile.
Bullet simulation sounds more like a thing of 3D games, but AoE has this too however a 3D game like SupCom allows for terrain blocking projectiles