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Anonymous /v/712998747#713043881
6/19/2025, 2:35:18 AM
>>712998849
player freedom is a buzzword. Game design is defined by player restrictions, the more freedom you give the player the more non-design you introduce into the equation. The more non-designed a game is the more it falls apart under scrutiny, and the less of a game it becomes (by definition). Players intuitively understand the boringness and pointlessness that permeates the moment-to-moment gameplay of BOTW and Odyssey but lack the narrative framework to understand why they feel that way, because they have been fed the lie of player freedom.

Restriction Trutherism is becoming more popular though especially since the release of Monster Hunter Wilds as players are coming around to the fact that "friction" is actually a good thing to have in a game.