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Anonymous /vg/527459656#527570540
6/16/2025, 12:48:02 AM
And finally, the movement system. You’ve got air dashing, double jumps, super jumps, universal jumps, some characters run, some don’t, some roll, some don’t. Half the cast moves like anime ninjas, the other half moves like they’re on rollerblades made of sadness.

Want to block a grounded normal in the air? TOO BAD. Unless you Supreme Guard, then you can do it, but only if you had three meters, an astrology chart, and hit j.4D with the right moon phase.

Final Verdict?

This game isn’t a fighter.

It’s not even a game.

It’s a f*ing arcane ritual** disguised as a control scheme, where every decision is punished unless you spent six hours watching tech videos, took a masterclass in theoretical combo physics, and can do inputs that look like password cheats for DOOM.

It’s like Guilty Gear got drunk, slept with Melty Blood, and raised the baby on a diet of Mega Man X8 boss rushes and a copy of the Dark Souls strategy guide written in Wingdings.

This game can take its D-button, its Repetition Curse, and its twenty-seven defensive options, roll them into a ball, and shove ‘em up the Mystic Boon.

F* this system. I'm going back to Street Fighter II. At least when I get punched in that game, I understand why.**

blades and beasts? more like bullshit and barf


FUCK THIS "GAME"
(I use the term very loosely)