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Anonymous /vt/102225208#102258139
7/14/2025, 12:06:29 PM
>>102257760
>Focusing on gacha as something evil proves your ignorance
Alright let's discuss this mano to mano like adults.

A game's monetization will always influence the design of the game. A game that sells for a flat dollar value is incentivized to be as good of a game experience as possible so more people buy the game. A live service game is incentivized to keep players for as long as possible, hence the reason why MMOs have adopted the dailies model so that players log on every day and keep interest in them. A gacha game is incentivized to make players spend as much as possible on microtransactions, and the design of the game will always reflect that as well.

I'm going to put Nikke on blast for a second because the 160 wall is a perfect example of this. In Nikke, you can't progress until you get 5 SSR characters to MLB, which is 4 copies of each. Why does this wall exist? Does it serve an actual gameplay purpose or make the game more interesting? It does neither; the system exists just to create frustration that might tempt a newer player to spend money. You can even see this with the free SSRs that are supposed to help you with this - they give you one on half anni and one on anni, and that's it. They could have given you Rei in addition to Kilo on the half anni and it wouldn't change the meta of the game (since Rei sucks anyway), but they did not do this; because it is not in their financial interest to make players progress past this wall any faster.

You see this littered about in many, many gacha games out there. Stamina systems, dailies, drip-feed on resources; those are not made to promote long-term strategy or whatever. They exist to build frustration in players and push them closer toward the cash shop. Gacha games in the past have even done much worse than this; it took a lot of high quality market leaders to ensure the horrendous stuff like time-limited slots get stamped out of the gacha mainstream altogether.

The point is incentives. If people are incentivized to be corrupt and prey on people, they will do exactly that. Gacha games are incentivized to push microtransactions and prey on addictive behaviors, so that's exactly what they will do. Every single time; even the supposed "f2p friendly" leaders of the space does it in spades. They just manage to hide it much better behind a veil of PR or quality or, most commonly, by bribing people with free stuff.

tl;dr gacha is predatory and the only thing they can do to make it possibly worse is add a monthly subscription to even access their games like old WoW