Search Results
8/11/2025, 10:37:40 AM
BRIAN_F WARMUP DRILLS
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Set recording slot to activate "On Input"
>Make a recording of a neutral jump heavy punch
>Make a recording of a forward jump crossup button
>Set a few slots to "Do nothing"
>Set a slot each to the above recordings
>Grab opponent in the corner, and as the grab completes, "Save State"
>Practice your throw loop and reset state if they get grabbed
>React to vertical jump with an anti air (DP if you have one)
>React to crossup jump with anti air (Jump back air to air if no DP)
Try it with just the neutral jump + "Do nothing" at first and slowly introduce the crossup jump if you're finding it hard, then introduce the crosscut AA when you're getting it 10/10 times
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Set recording slot to activate "On Input"
>Make a recording of a neutral jump heavy punch
>Make a recording of a forward jump crossup button
>Set a few slots to "Do nothing"
>Set a slot each to the above recordings
>Grab opponent in the corner, and as the grab completes, "Save State"
>Practice your throw loop and reset state if they get grabbed
>React to vertical jump with an anti air (DP if you have one)
>React to crossup jump with anti air (Jump back air to air if no DP)
Try it with just the neutral jump + "Do nothing" at first and slowly introduce the crossup jump if you're finding it hard, then introduce the crosscut AA when you're getting it 10/10 times
8/10/2025, 8:29:59 PM
>>534682084
>>534692208
I saw Brian doing this a ton before ranked or while he's in queue, he always practices reaction anti airs and crossups
Also it's just a really strong way to make your corner game more oppressive beyond the standard throw loop
Set recording slot to activate "On Input"
>Make a recording of a neutral jump heavy punch
>Make a recording of a forward jump crossup button
>Set a few slots to "Do nothing"
>Set a slot each to the above recordings
>Grab opponent in the corner, and as the grab completes, "Save State"
>Practice your throw loop and reset state if they get grabbed
>React to vertical jump with an anti air (DP if you have one)
>React to crossup jump with anti air (Jump back air to air if no DP)
Idk do it to warm up or while waiting for matches or something, it's fun
>>534692208
I saw Brian doing this a ton before ranked or while he's in queue, he always practices reaction anti airs and crossups
Also it's just a really strong way to make your corner game more oppressive beyond the standard throw loop
Set recording slot to activate "On Input"
>Make a recording of a neutral jump heavy punch
>Make a recording of a forward jump crossup button
>Set a few slots to "Do nothing"
>Set a slot each to the above recordings
>Grab opponent in the corner, and as the grab completes, "Save State"
>Practice your throw loop and reset state if they get grabbed
>React to vertical jump with an anti air (DP if you have one)
>React to crossup jump with anti air (Jump back air to air if no DP)
Idk do it to warm up or while waiting for matches or something, it's fun
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