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6/14/2025, 11:06:53 PM
>>712666860
The early game is too railroaded
It has the best route variety in the genre, contender for the best non-linear+interconnected exploration in games as a whole. But that only starts after you get the mantis claws, during which its very railroaded and sometimes even unrewarding without unintended skips
Id propose the following solution
>Give a different, interesting reward to brooding mawlek, like a charm (the mask shard only becomes relevant a few hours in)
>the charm can be used to do things a little differently in some not-too-obvious way, maybe go to elder baldur early, or get some extra nice stuff
That could quite possibly spice up replays nicely
The early game is too railroaded
It has the best route variety in the genre, contender for the best non-linear+interconnected exploration in games as a whole. But that only starts after you get the mantis claws, during which its very railroaded and sometimes even unrewarding without unintended skips
Id propose the following solution
>Give a different, interesting reward to brooding mawlek, like a charm (the mask shard only becomes relevant a few hours in)
>the charm can be used to do things a little differently in some not-too-obvious way, maybe go to elder baldur early, or get some extra nice stuff
That could quite possibly spice up replays nicely
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