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Anonymous /3/1009875#1009903
3/22/2025, 8:08:22 PM
>>1009898
Hmm, when asking about easy or hard I meant more like, in photorealism, people NEVER draw anything, they simply use photographed textures and even 3d scanned assets, in stylized PBR you have to model and draw everything, and you also have to make sure everything is consistent and coherern, while in photorealism that comes automatically because whatever you photographed and 3d scanned from real world will always automatically be coherent with each other. In stylized PBR as I see it, maybe some classic photo textures can be used, but with heavy processing. For example, I suspect on that OP screenshot stone floor might be a normal stone texture processed to the level that it's mostly flat and monotonous but if you look carefully you see how much there is going on still.