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7/7/2025, 12:53:43 AM
>>714717690
>the parkour and lack of roleplaying in dialogue is what killed the first studio
Where did you get that from? The HSL version was killed by complete upper mismanagement.
Lack of dialogue options is not a complaint I ever heard (and the demo at the very least showed dialogues that seemed on par with the original UI wise) and parkour I never saw mentionned in any way in that period.
>the parkour and lack of roleplaying in dialogue is what killed the first studio
Where did you get that from? The HSL version was killed by complete upper mismanagement.
Lack of dialogue options is not a complaint I ever heard (and the demo at the very least showed dialogues that seemed on par with the original UI wise) and parkour I never saw mentionned in any way in that period.
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