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6/13/2025, 9:46:15 PM
>>712560523
Stargate by nature is ill-suited for a combat-gameplay, and it requires a creative approach that very costly in development, reusing very little.
It's an episodic show where most episode approach a new SF concept, in aliens environment or 50% green forest.
Many plots don't require combat and are often just characters social interactions with bizarre civilization or technology they don't understand.
Most adventures require switching between multiple characters to understand what's happening, and the narrative suspense come from character(s) ignoring event that elsewhere. This, would go against player agenda and relative omniscience.
As gameplay goes, such game would require to talk a lot to make the plot move, or play minigame using alien-tech.
As combat goes, go'uld aren't especially original. Neither are Replicators, and making new aliens for a single map is costly.
Besides, we all know Womhole-x-treme is the real shit.
Stargate by nature is ill-suited for a combat-gameplay, and it requires a creative approach that very costly in development, reusing very little.
It's an episodic show where most episode approach a new SF concept, in aliens environment or 50% green forest.
Many plots don't require combat and are often just characters social interactions with bizarre civilization or technology they don't understand.
Most adventures require switching between multiple characters to understand what's happening, and the narrative suspense come from character(s) ignoring event that elsewhere. This, would go against player agenda and relative omniscience.
As gameplay goes, such game would require to talk a lot to make the plot move, or play minigame using alien-tech.
As combat goes, go'uld aren't especially original. Neither are Replicators, and making new aliens for a single map is costly.
Besides, we all know Womhole-x-treme is the real shit.
6/12/2025, 12:16:07 AM
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