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Anonymous /vg/531147887#531160909
7/14/2025, 8:57:31 AM
>>531155512
>>531160602

Step 4 - The swing: Now that Glade is out, we're golden. Assuming the worst case scenario of Glade not hitting anything to finish clearing our board, we can drop squirrel for 2pp, and spend 3pp on Lance, Ironcrown buff, QB, Valse or Amelia to clear Glade and leave the board reset
>B-but what if they have a second Glade??
Assuming they get a Godwood proc off and factoring in Glade's 2 draw, they'll have drawn ( Starting 4 + Turn 6 + Effect 3) cards or 13 total, the odds of them drawing two Glades is 4%. We take option that wins 96% of the time.

Step 5 - Mid game: Assuming we had to use an Evo on clearing Glade, We now have 2 sEvos and 1 regular evo on our squirrel chain to deal 4+5+5 (14 damage) and we can use all of our our pp to simply dodge roach setup. There are so many ways the game can go from this point, but your job is to essentially dodge roach lethal, figure out how much damage they can do from hand, and keep your health above it.

Step 6 - End game: You may notice that 14 hp is less than 20 so we won't be able to kill off of squirrels alone, our outs are Amelia/Magus, Centaur, and T9 Albert. I'm too lazy to do the full odds but Centaur and Albert miss alone is sub 30% so you're looking at a >70% winrate play.

At the end of the day, it's no different from poker, your job is to understand the odds and play around them. You will play perfectly and still lose 3/10 games and that's fine. Just make sure you're playing the odds and over a long enough sample size, the law of averages conquers all.