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8/5/2025, 10:59:25 PM
>>96258896
I freely admit that I'm not the best at remembering all the rules to things by any means but I always figured priority made a fair amount of sense for simplification. You want to do X so you cast it, see if it resolves, if it does, you move on to Y and repeat the process/ it doesn't resolve due to player interaction and you see if you want to deal with that issue. So if you're casting a board wipe that you want to be asymmetrical, you put on protection first, then nuke the place, you can't nuke the place then put protection on, that doesn't make sense, and everybody gets a chance to deal with one problem at a time if they want to interact with every individual part of the turn. It all seems pretty straightforward. Just don't ask me how the fuck holding the initiative or any of that past the bread and butter shit works, I'll cry
I freely admit that I'm not the best at remembering all the rules to things by any means but I always figured priority made a fair amount of sense for simplification. You want to do X so you cast it, see if it resolves, if it does, you move on to Y and repeat the process/ it doesn't resolve due to player interaction and you see if you want to deal with that issue. So if you're casting a board wipe that you want to be asymmetrical, you put on protection first, then nuke the place, you can't nuke the place then put protection on, that doesn't make sense, and everybody gets a chance to deal with one problem at a time if they want to interact with every individual part of the turn. It all seems pretty straightforward. Just don't ask me how the fuck holding the initiative or any of that past the bread and butter shit works, I'll cry
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