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7/9/2025, 10:17:08 PM
>>714992038
>Seems so divisive, but it's just a great eerie adventure
Over the years, I've accepted that that's just not what 90% of people playing Souls games are interested in. The design philosophy that was present in Demon's Souls made you feel like an explorer in a foreign world that is logically put together. Bosses in those games weren't meant to be some sort of huge epic capstone to the level, but rather something that'd logically complement it within the world that more often than not acted like a puzzle fight over a test of skill. The emphasis was never on going up against your average shonen antagonist, but on exploring Boletaria and getting immersed in this kingdom and its history. DS1 and DS2 followed suit mostly, with DS2 adding traces of King's Field due to sharing some devs. Basically, the emphasis was on the world and your journey through it first and foremost, with bosses acting as checkpoints more than anything else. But for years people kept hyping up the bosses themselves and creaming their pants over Ornstein and Smough. With Bloodborne/DS3, From made the shift and nowadays their games trade the focused exploration of the past for EPIC HARDCORE BOSSES WITH TWO PHASE CUTSCENES AND LATIN CHORUS WITH DELAYED ATTACKS AND HUGE SPECTACLE ARENAS. We went from Black Swordman to Millennium Falcon. From is no longer making games for the original audience of these games.
>Seems so divisive, but it's just a great eerie adventure
Over the years, I've accepted that that's just not what 90% of people playing Souls games are interested in. The design philosophy that was present in Demon's Souls made you feel like an explorer in a foreign world that is logically put together. Bosses in those games weren't meant to be some sort of huge epic capstone to the level, but rather something that'd logically complement it within the world that more often than not acted like a puzzle fight over a test of skill. The emphasis was never on going up against your average shonen antagonist, but on exploring Boletaria and getting immersed in this kingdom and its history. DS1 and DS2 followed suit mostly, with DS2 adding traces of King's Field due to sharing some devs. Basically, the emphasis was on the world and your journey through it first and foremost, with bosses acting as checkpoints more than anything else. But for years people kept hyping up the bosses themselves and creaming their pants over Ornstein and Smough. With Bloodborne/DS3, From made the shift and nowadays their games trade the focused exploration of the past for EPIC HARDCORE BOSSES WITH TWO PHASE CUTSCENES AND LATIN CHORUS WITH DELAYED ATTACKS AND HUGE SPECTACLE ARENAS. We went from Black Swordman to Millennium Falcon. From is no longer making games for the original audience of these games.
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