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6/14/2025, 8:19:49 AM
>"If there is a next piece, the narrative will be richer," said Kim Hyung, CEO of "Stellar Blade" at the shift-up.
>Commenting on the lack of storytelling, even though Stella Blade was well received for its high action and character design, Kim said, "In a game where the narrative is emphasized, the important thing is cut-shin (directed video). However, in the production, the cost of making cut shoes was too high," he said. "Except for the main plot, I was able to remove a lot of elements that reveal character or enrich the story and barely complete it."
>"In our country, the workforce pool and system for developing games with such a narrative emphasis have not been well established, and we will make up for it in the next piece," he said.
>Kim said, "I aimed for a hundred thousand people, but I didn't know it would come out so well. I wish I could be greedy and go to twenty thousand, but more importantly, I want to continue to be loved."
>"Games are basically an entertainment industry for leisure activities," he said. "If games try to teach something dogmatically or spread certain ideas with a sense of purpose, the world of games is ruined."
>"I'm free to put something in the game, but I don't think I've filled the needs of gamers who want to have fan service, fun, and immersion," he said.
>Additional information about the follow-up was also mentioned. Shift Up Last Month's Corporate Statement (IR) At the event, it was announced that the sequel to 'Stellar Blade' will be presented by 2027.
>Kim said, "Expanding the original story DLCWhen I was preparing for it, the amount was too large to go to the next installment. It’s hard to believe that there’s still a lot of development, but the first one is artificial intelligence.AIIf you take a cliche approach to ), the sequel will tell a more authentic story and may not go as a 'human anthem'."
https://n.news.naver.com/article/001/0015449225?sid=105
>Commenting on the lack of storytelling, even though Stella Blade was well received for its high action and character design, Kim said, "In a game where the narrative is emphasized, the important thing is cut-shin (directed video). However, in the production, the cost of making cut shoes was too high," he said. "Except for the main plot, I was able to remove a lot of elements that reveal character or enrich the story and barely complete it."
>"In our country, the workforce pool and system for developing games with such a narrative emphasis have not been well established, and we will make up for it in the next piece," he said.
>Kim said, "I aimed for a hundred thousand people, but I didn't know it would come out so well. I wish I could be greedy and go to twenty thousand, but more importantly, I want to continue to be loved."
>"Games are basically an entertainment industry for leisure activities," he said. "If games try to teach something dogmatically or spread certain ideas with a sense of purpose, the world of games is ruined."
>"I'm free to put something in the game, but I don't think I've filled the needs of gamers who want to have fan service, fun, and immersion," he said.
>Additional information about the follow-up was also mentioned. Shift Up Last Month's Corporate Statement (IR) At the event, it was announced that the sequel to 'Stellar Blade' will be presented by 2027.
>Kim said, "Expanding the original story DLCWhen I was preparing for it, the amount was too large to go to the next installment. It’s hard to believe that there’s still a lot of development, but the first one is artificial intelligence.AIIf you take a cliche approach to ), the sequel will tell a more authentic story and may not go as a 'human anthem'."
https://n.news.naver.com/article/001/0015449225?sid=105
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