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6/25/2025, 3:10:42 PM
>>95948682
Big stuff has a problem of not being interactive enough compared to an equal amount of smaller units, where you can slowly remove models or squads
which is why the biggest stuff such as superheavy units and knights should have personalised damage tables where people can target or randomly hit different parts of the model to destroy some armaments or fighting capabilities fo the things
Big stuff has a problem of not being interactive enough compared to an equal amount of smaller units, where you can slowly remove models or squads
which is why the biggest stuff such as superheavy units and knights should have personalised damage tables where people can target or randomly hit different parts of the model to destroy some armaments or fighting capabilities fo the things
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