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7/1/2025, 7:36:02 PM
>>95992695
I'm anti resting in general.
A dungeon crawl should be about managing your resources over multiple encounters and fighting intelligently. Sure it's always an option to go rest and recoup outside the dungeon but that should risk the denizens teaming up, resetting traps, fortifying etc or NPC adventurers beating you to the treasure.
I'm anti resting in general.
A dungeon crawl should be about managing your resources over multiple encounters and fighting intelligently. Sure it's always an option to go rest and recoup outside the dungeon but that should risk the denizens teaming up, resetting traps, fortifying etc or NPC adventurers beating you to the treasure.
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