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5/19/2025, 3:50:01 AM
>>3737751
I haven't tried it myself yet but there's a mod that turns the useless pool of forgetfulness in some late game dungeon into a way to reset your capped main skills, allowing you to keep leveling up and effectively fixing whatever bricked build you might end up with. And it does it without altering the leveling mechanics or the base game difficulty, but just in time for the expansions if you need it. This should let you forget all the autistic shit like max health (for which you need to pick and power level endurance), max level (for which you need to pick skills your race sucks at), +5 attribute level ups (for which you have to plan ahead) and so on since you can just keep reseting and leveling up. It's also entirely up to you if by the late game you want to engage with it (or just forget about it lol) instead of changing mechanics from the start.
That said there's still one autistic counterintuitive annoyance left which is specialization affecting skill up rates by making them 20% faster to level up. It's a minor issue that affects only hybrid classes and it's mostly solved by picking the specialization with the most skills you are planning to use including miscellaneous.
But basically just don't pick combat unless you are planning to use all weapon and armor types, otherwise it's a waste of the bonus.
I haven't tried it myself yet but there's a mod that turns the useless pool of forgetfulness in some late game dungeon into a way to reset your capped main skills, allowing you to keep leveling up and effectively fixing whatever bricked build you might end up with. And it does it without altering the leveling mechanics or the base game difficulty, but just in time for the expansions if you need it. This should let you forget all the autistic shit like max health (for which you need to pick and power level endurance), max level (for which you need to pick skills your race sucks at), +5 attribute level ups (for which you have to plan ahead) and so on since you can just keep reseting and leveling up. It's also entirely up to you if by the late game you want to engage with it (or just forget about it lol) instead of changing mechanics from the start.
That said there's still one autistic counterintuitive annoyance left which is specialization affecting skill up rates by making them 20% faster to level up. It's a minor issue that affects only hybrid classes and it's mostly solved by picking the specialization with the most skills you are planning to use including miscellaneous.
But basically just don't pick combat unless you are planning to use all weapon and armor types, otherwise it's a waste of the bonus.
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