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6/11/2025, 1:38:04 PM
>The player limit for one match is 16 on the Xbox 360 and PlayStation 3, and 24 on the Windows edition
>Robin Walker references 10 player teams several times during early TF2 interviews
Robin: it's really, really, really hard to get 10 people who don't know each other, or 16 [...] to work like a team on the internet - https://www.ign.com/articles/2007/04/10/team-fortress-2-interview-2
Robin: How do you get 10 guys to act as a team - https://www.youtube.com/watch?v=OluETnUYJQA&t=450
>When trying to join a server with more than 24 slots, you will get a warning that TF2 was not balanced or optimized for that many players.
>The opposite warning doesn't exist when you join a server with a player cap lower than 24. Even servers with only 8 slots display no warnings.
>From this we can safely assume TF Team never considered 12v12 the one and only way to play, but just the upper limit of how many players you can have together before things get too crazy balance-wise.
>Robin Walker references 10 player teams several times during early TF2 interviews
Robin: it's really, really, really hard to get 10 people who don't know each other, or 16 [...] to work like a team on the internet - https://www.ign.com/articles/2007/04/10/team-fortress-2-interview-2
Robin: How do you get 10 guys to act as a team - https://www.youtube.com/watch?v=OluETnUYJQA&t=450
>When trying to join a server with more than 24 slots, you will get a warning that TF2 was not balanced or optimized for that many players.
>The opposite warning doesn't exist when you join a server with a player cap lower than 24. Even servers with only 8 slots display no warnings.
>From this we can safely assume TF Team never considered 12v12 the one and only way to play, but just the upper limit of how many players you can have together before things get too crazy balance-wise.
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