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Anonymous /v/715654004#715704806
7/17/2025, 2:01:50 PM
>>715700734
Personally, I'd like to see a semi-procedural generated survival game that leans heavily into exploration with some RPG aspects (inventory/ressource, character management as well as skill progression). Gathering resources from nearby floors or parcels should be integrated into the main game loop, which allows your camp, which later develops into a small settlement, to survive maybe for another year. There would be periodic raids from hostile creatures or factions. Also the environment itself would be an enemy which you constantly have to fight.