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Anonymous /v/713437232#713471583
6/24/2025, 12:14:32 AM
I'm working on an arcade-style dungeon crawler that has soft and hard time limits (soft: timer that ticks down, spurring you on to make a move or take an action/ticks down the hard timer if let to run to 0. hard: action counter that depletes each step on the map or turn taken in battle).
The combat is deterministic, zero RNG, and revolves around 1v1 combat with a party of 4 that you can cycle between.
The inspiration is Crazy Taxi and the point is to try and find battles and beat them quickly to stockpile additional step counter to enable more exploration and greater scoring.