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7/1/2025, 9:28:21 AM
>>101802989
>color
A darker red would not work with my environment lighting. I'll see if I can add a patina to the gradients, as they are ostensibly gold-colored as is
>shirt
the aloha shits is a work in progress. rn the most common top is a graphite-black rashguard, which is a thematical fit with the torn gi pants, similar to Ken in SF5 and my actual training gear.
>3D
not a Vroid, doesn't share any visible assets with the original vroid, the textures and UVs were re-made with the 3.0
>too much
Large horimono are just like that. It's a niche esthetic, and 90% of the time only the forearms are visible.
The charms are clearly visible during stream, as I'm zoomed in to waist-height.
The omamori, the sutra charm, and the seals are recognizable to people who know what they are.
>better ways to implement a /tact/ style
>ruins the traditional Japanese folklore aspect
plate carriers are the foundational element of tactical training and a point of uniformity in best practices derived from the US military. It's a combination of otherwise standard gear that is shaped by your specific role.
The standard-pattern magazines and mil-spec plate carrier are colored by the lore: each magazine is set up to deal with a dedicated form of evil: sutra-escribed rounds for mara, shinto-sanctified rounds for youkai, and AP black-tip for feds. Level 4 ceramic plates prevent damage from the mundane, charms guard against the occult.
That being said, the plate carrier only appears if the chat redeems the toggle or I'm playing a tactical shooter or otherwise engaging with the theme.
The point of the character is the pursuit martial prowess through the best available means. Kuromaru's origin is in the traditional and arcane, but his character arc is in learning modern tools and training methods to be better at the art of war, together with the audience.
The elements are supposed to clash to an extent. I am by design a character who was been punching trees a day ago and has discovered creatine and modern firearms.
>I don't want to seem like I'm coming off too harsh.
It's fine, I appreciate the time you took to provide granular feedback. It's valuable to get an insight from someone who doesn't share my background to understand which parts of the design seem opaque and may need to be spelled out more/highlighted as part of kayfabe
>color
A darker red would not work with my environment lighting. I'll see if I can add a patina to the gradients, as they are ostensibly gold-colored as is
>shirt
the aloha shits is a work in progress. rn the most common top is a graphite-black rashguard, which is a thematical fit with the torn gi pants, similar to Ken in SF5 and my actual training gear.
>3D
not a Vroid, doesn't share any visible assets with the original vroid, the textures and UVs were re-made with the 3.0
>too much
Large horimono are just like that. It's a niche esthetic, and 90% of the time only the forearms are visible.
The charms are clearly visible during stream, as I'm zoomed in to waist-height.
The omamori, the sutra charm, and the seals are recognizable to people who know what they are.
>better ways to implement a /tact/ style
>ruins the traditional Japanese folklore aspect
plate carriers are the foundational element of tactical training and a point of uniformity in best practices derived from the US military. It's a combination of otherwise standard gear that is shaped by your specific role.
The standard-pattern magazines and mil-spec plate carrier are colored by the lore: each magazine is set up to deal with a dedicated form of evil: sutra-escribed rounds for mara, shinto-sanctified rounds for youkai, and AP black-tip for feds. Level 4 ceramic plates prevent damage from the mundane, charms guard against the occult.
That being said, the plate carrier only appears if the chat redeems the toggle or I'm playing a tactical shooter or otherwise engaging with the theme.
The point of the character is the pursuit martial prowess through the best available means. Kuromaru's origin is in the traditional and arcane, but his character arc is in learning modern tools and training methods to be better at the art of war, together with the audience.
The elements are supposed to clash to an extent. I am by design a character who was been punching trees a day ago and has discovered creatine and modern firearms.
>I don't want to seem like I'm coming off too harsh.
It's fine, I appreciate the time you took to provide granular feedback. It's valuable to get an insight from someone who doesn't share my background to understand which parts of the design seem opaque and may need to be spelled out more/highlighted as part of kayfabe
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