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8/4/2025, 5:44:16 PM
>>11919031
Pretty much everything numbers should be power of 2 or close to it. That be map units, gpspeed values, other numbers for scripts (how much does a sector rotate for example) because the engine shits itself when numbers are wrong, that be unalignable texture like you have, broken up/down sector that stops halfway through etc. Funny shit, but hey, still much more options than in doom.
Pretty much everything numbers should be power of 2 or close to it. That be map units, gpspeed values, other numbers for scripts (how much does a sector rotate for example) because the engine shits itself when numbers are wrong, that be unalignable texture like you have, broken up/down sector that stops halfway through etc. Funny shit, but hey, still much more options than in doom.
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