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Thread 11913064

726 posts 368 images /vr/
Anonymous No.11913064 >>11913128 >>11913960 >>11914168 >>11914898 >>11915320 >>11915358 >>11916392 >>11921980
DOUG NOGGEM DD:
DOOM THREAD / RETRO FPS THREAD - Last thread: >>11902420

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Anonymous No.11913065 >>11919337
>doom
more like dumb lmao
Anonymous No.11913070 >>11913960 >>11916475 >>11924067 >>11926569
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/qns3f9.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC3: https://files.catbox.moe/aoucg0.7z

=== NEWS ===
[8-01] Ashes 2063: Death Zone confirmed
https://youtu.be/BpJ7AVXQ9gE

[8-01] DBP75: Patagonian Pilgrimage is out now!
https://doomer.boards.net/thread/4082

[7-27] Doom 2 in Rural Only released
https://doomworld.com/forum/topic/154452

[7-27] PillowBlaster cometh...
https://youtu.be/PNsNWQ1lsis

[7-27] EDGE-Classic v1.50 update
https://github.com/edge-classic/EDGE-classic/releases/latest

[7-21] Fallout: Bakersfield TC, nearing completion
https://youtu.be/6e8WrmOibpM

[7-19] Quake 2 N64 Jam II released
https://moddb.com/mods/n64-jam-ii

[7-17] Cutmanmike releases campfire minimod
https://forum.zdoom.org/viewtopic.php?t=80685

[7-17] Cyber Nights released
https://doomworld.com/forum/topic/150894

[7-16] Sunless Empire released
https://doomworld.com/forum/topic/154269

[7-12] Dead Sea Scrolls released
https://doomer.boards.net/thread/4054

[7-08] Source code to Hexen Hack Editor
https://github.com/snemarch/HexenHackEditor/

[7-08] Colourful Hell updated to v1.04
https://forum.zdoom.org/viewtopic.php?p=1261371

[7-06] Quake Injector v7 RC1 update
https://discuss.quaddicted.com/t/8079

[7-03] DBP74: Phantom Processing is out now!
https://doomer.boards.net/thread/4043

[6-30] '95 Never Dies (finally) released
https://doomworld.com/forum/topic/154000

[6-27] So You Want to Start a Community Project: a guide
https://doomworld.com/forum/topic/153916

[6-25] Skulltiverse II, MBF21 project is open for submissions
https://doomworld.com/forum/topic/153925

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Anonymous No.11913071 >>11914138 >>11915330 >>11926379
> CLASSIC DOOM CHALLENGE <

Record an UV Max demo of Nova IV MAP16 "Techbase Shenanigans" (-cl 21)

> Wad download
https://www.doomworld.com/forum/topic/152816-rc2-nova-iv-33-map-mbf21-megawad-by-newer-mappers/
> Example demo
Slow playthrough in 11:16 (RC2 wad) https://files.catbox.moe/lxcwbh.lmp

This is a pretty cool techbase with vents that allow you to quickly reach any part of the map. It's also teeming with explosives. You don't have much firepower at the start to deal with the cybie so try to make him useful.

> Previous challenge winner
HFFM MAP16 UV Max in 3:40 >>11903259
Anonymous No.11913078 >>11913080 >>11913129 >>11913163 >>11917629 >>11923679
>It's one of them squares, innit?
Anonymous No.11913080
>>11913078
>GET OFF MY PLANE
Anonymous No.11913096
>Ashes 2063

I think it doesn't make sense for the character to run as fast as doom guy. Makes the bike feel a lot less useful. The bike should be doomguy fast, and you should sprint as fast as doomguy walks.
Anonymous No.11913128 >>11913151 >>11913164 >>11913379 >>11913416 >>11922138
>>11913064 (OP)
Thread theme: https://youtu.be/L2_V7MNO9l8
Anonymous No.11913129
>>11913078
We don't like your kind here...
Anonymous No.11913151
>>11913128
When I was picking a map of my challenge I considered DBP69 MAP13 which I like because of this track. I didn't know this was from duke, maybe I should play it sometime...
Anonymous No.11913161
When I was picking a map for my challenge. I played through DBP69 map13 which I remember because of this track. Didn't know this was from duke, maybe I should play it sometime...
Anonymous No.11913163
>>11913078
>I'll chib ya m8
Anonymous No.11913164 >>11913314 >>11913384 >>11913497 >>11914025 >>11921946
>>11913128
When I was picking a map for my challenge, I considered DBP69 map13 which I remember because of this track. Didn't know this was from duke, maybe I should play it sometime...
Anonymous No.11913213
I came across another dump of old wads, seems to be mostly for Zandronum but there's a few interesting things in there.

https://files.valhallagameplays.info/wads/
Anonymous No.11913273
Anonymous No.11913314
>>11913164
Duke 3D is an eternal classic. A must play. It sags in the middle, but play it all anyway.
Anonymous No.11913379 >>11917550
>>11913128
Alternatively, there's this
Anonymous No.11913384
>>11913164
Doomerboard projects are so pretty, not sure how the gameplay is generally, but I did play auger zenith and that was pretty fun.
Anonymous No.11913416 >>11913497
>>11913128

This track is easily one of the best in the game. Heard it in a few Doom maps too.
Anonymous No.11913442 >>11913874
Going to play Kingpin, which mod is better, Rags 2 Riches or MH’s Kingpin patch?
Anonymous No.11913497
>>11913164
Duke 3D is fantastic, it's one of the few games that I love almost as much as Doom, strongly recommended.

>>11913416
There's so much good music in Douk 3D, Bobby and Lee were doing amazing work there. Also a great counter example to people who say Bobby 'only knows how to rip off metal.'
Anonymous No.11913569
Anonymous No.11913792 >>11913795 >>11913802 >>11913804 >>11913808
Zoomer here. Never played Quake, CS, etc Don't know shit about bunny hopping, air strafing, etc What is "the" guide to learn about quake movement fundamentals.
Anonymous No.11913795 >>11913845 >>11913848
>>11913792
>Never played Quake, CS
A guide will make no sense if you haven't played the game at all. Get a good handle on the basics before going for fancy techniques.
Anonymous No.11913802
>>11913792
Quake 3? Ask people on defrag servers they'll be glad to teach you
Anonymous No.11913804 >>11913848
>>11913792
>guide to learn about quake movement fundamentals
You press W to move forward. S for backward. Use mouse to move your camera. Press Space to jump.
Now I understand why every single modern game has retarded tutorial that learns you how to breath.
Anonymous No.11913808
>>11913792
Don't worry too much about the fancy pants movement stuff, maybe with the exception of rocket jumping, which is just:
>Get rocket launcher
>Aim at floor
>Jump
>Shoot as you jump
>Rocket jump

Don't do it if you're low on HP though. Go play Quake and blow shit up.
Anonymous No.11913845
>>11913795
This. Also you don't need bunnyhopping just to play singleplayer.
Anonymous No.11913848 >>11913850 >>11913869
>>11913795
>>11913804
To be fair, I did finish episode 1 of Quake on Nightmare before making this post.
Anonymous No.11913850
>>11913848
Alright, then you should know the basics.
Anonymous No.11913859 >>11914126
I'M POSTING THIS EARLIER THAN NORMAL BUT IT'S STILL SCREENSHOT SATURDAY!! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit! Or maybe in a few hours from now when more people are awake!
Anonymous No.11913869 >>11913880
>>11913848
Nightmare arguably makes the game easier than hard.
Anonymous No.11913874
>>11913442
Someone pls.. I also want to play Kingpin again
Anonymous No.11913880 >>11913891
>>11913869
Elaborate?
Anonymous No.11913891 >>11914367
>>11913880
Nightmare in Quake changes monster behavior to make ranged monsters effectively act like turrets on sight, as soon as they see you, they immediately lay down fire and keep doing so until you die or hide.

That can make some encounters meaner, but also add an exploitable element of predictability which did not exist before.
Anonymous No.11913948 >>11915207
>>11890746
I'm so glad map19 is over. Good candidate for my most hated doom map. Who knew 4 arachnotrons could give me a hard time
Anonymous No.11913960 >>11913963
>>11913064 (OP)
>>11913070
Reminder that this >>1906493 still applies.
It will likely be a nightmare (fitting) given we don't have everything worked out yet
IDEALLY; somebody will provide Vry Spooky v3 or v4 as that has a bunch of the maps in it that are, logically, not in the earlier releases.
This way we will not be forced to start from scratch and can modify the guidelines from there.
Anonymous No.11913963 >>11913967
>>11913960
Can't find the post you're linking to. Is this about 2048v2?
Anonymous No.11913967 >>11914046
>>11913963
This was about /vr/y spooky which was a project that was abandoned in 2017 due to mapper fatigue and lack of submission some people will try to tell you that a certain xenofaggot was responsible, but that's false, he's not going to stop people from submitting maps unless they're too prideful/egotistical
Anonymous No.11914025 >>11914262
>>11913164
It's funny - I first heard a bunch of Duke tracks in this Zelda Classic game Lost Isle.When I played Duke Nukem finally a few years later I realized a large number of the tracks in Lost Isle were lifted straight from Duke. Good picks too cause I never would have guessed they were from Duke since I had heard the main theme and didn't realize there was that many dark atmospheric pieces in Duke. Really helped set the tone for most of the game.
Anonymous No.11914046 >>11914256
>>11913967
wat
we already have fag mortem
Anonymous No.11914126
>>11913859
Haven't started anything new, still fiddling with the mid texture space shipping
Anonymous No.11914138
>>11913071
a bit faster example demo in 8:17 https://files.catbox.moe/5n4gvk.lmp
Anonymous No.11914168 >>11914258
>>11913064 (OP)
Man, Heretic is nowhere near as good as Doom
Anonymous No.11914256
>>11914046
When people say Fag Mortem, it makes me wish for an Ad Mortem and Huffem crossover.
Anonymous No.11914258
>>11914168
Heretic has way too many enemies but I think I hate Heretic/Hexen's inventory system or mods that try to use something like it. Best I like with it is stuff like Ashes where it's barely in the game at best and mostly just there for medkits or ways to explore poisonous areas. The more items I'm forced to swap between and the more I'm expected to actually use the items in battles the more I dislike the inventory system.
Anonymous No.11914262
>>11914025
DN3D has heaps of good atmospheric tracks, XPlasma is just incredible.
Anonymous No.11914367
>>11913891
I remember playing Quake 1/2 so much back in the day that it was really easy.
Playing them now, I feel like a retard.
Anonymous No.11914423
he's gonna get ya
Anonymous No.11914474
he's gonna get ya
Anonymous No.11914536 >>11914543 >>11926330
Someone with either doomworld or github account, please ask the woof dev to add a "subtle" secret notification option which only plays sound with no accompanying text message, before they roll out 16.0.0
Anonymous No.11914543 >>11914551
>>11914536
you can ask him on chocolate doom discord
Anonymous No.11914551 >>11914613
>>11914543
Or discord then, I'm bad with emails and phone numbers
Anonymous No.11914613 >>11914625
>>11914551
He doesn't want to.

Honestly I don't see much use of it either but if you really want it and can manage to compile yourself i'd change for example
https://github.com/fabiangreffrath/woof/blob/15c5049e362ecdbd16d0d302a572f8b3ce62482b/src/st_widgets.c#L164
to
> else if (player->secretmessage && show_messages)
so secret revealed messages does not appear if you press F8
Anonymous No.11914625
>>11914613
Thanks. I tried the different way but got "too many arguments" error, maybe I'll experiment some more.
Anonymous No.11914694 >>11916768 >>11919031
why does one wall match the scale of the floor but the other doesn't? i can't shrink the scale any further either
Anonymous No.11914750 >>11914779
Do you guys have community projects very often for doom? I'm working on a map right now.
Anonymous No.11914771 >>11914783 >>11914879
Gutted the secret count option and rewrote p_spec.h script, seems to work fine. Common messages are still somewhat useful and not in your face, wouldn't want to miss them. Hopefully I'll also manage to bring back the scrolling health numbers, they're neat.
Anonymous No.11914779
>>11914750
Occasionally.
Anonymous No.11914783 >>11914848
>>11914771
You should push this as a commit option for Nugget Doom.
Anonymous No.11914848 >>11926330
>>11914783
I'm not a programmer, so my solution was more of a hack. Nugget dev would be able to write it fast and elegantly if he responds to the idea.
Anonymous No.11914879 >>11914952 >>11915062
>>11914771
Can you make it so the numpad can be used for idclev?
Anonymous No.11914883 >>11914895
Caleb shitting down both of Cerberus' necks
Anonymous No.11914895 >>11914939
>>11914883
Doomguy boiling in a pot of shit.
Anonymous No.11914898 >>11914906
>>11913064 (OP)
How do you summon unlocked familiars in DRLAX?
Anonymous No.11914906
>>11914898
Inventory item that you get in the run when you unlock them or from the weird green ball device that sometimes shows up that won't do shit until you've killed a significant chunk of the monsters on the map.
Anonymous No.11914939
>>11914895
>shitguy boiling in a pot of doom
Anonymous No.11914952
>>11914879
With strong enough determination, I probably could. But it may take months by gracious estimation before I'd even begin to form the idea on how to proceed. It's a video game from 1993, yet these 200+ files with thousands lines of code feel like black magic to me. I'm blind here.
Anonymous No.11915062 >>11915224
>>11914879
Holding some arbitrary button then pressing numbers could also be cool. Personally, I think it's about time when woof/nugget devs brought the level table from dsda doom.

What's the practical use case for numpads anyway? I bound automap controls to it and even then I think it's a waste. With Heretic and Hexen I prefer using letters for inventory items.
Anonymous No.11915181 >>11915183 >>11915330 >>11915743
Can anyone remember? I'm playing (or testing I guess) Quake on Dosbox and while it's generally fine collisions and physics seem to be somewhat strange. Orger's grenades can get stuck between floors (and the clunk -sound it emits begins to repeat x100 until the grenade explodes). There's also places even on the first map of Episode 1 in which I'm getting stuck. One is the final ramp before the map exit.
I played this game so much when I was a teenager and I really don't ever remember seeing anything like this. Not with the original dos version or not the winquake.
Obviously Quakespasm etc don't exhibit this behavior either.
Any ideas? Dosbox (-staging v0.81.1) accuracy comes to my mind.
Anonymous No.11915183 >>11915242 >>11915259
>>11915181
*ogre
My fingers were cut off in an accident, was cutting metal plates in a factory and now I need finger prosthetics to type
Anonymous No.11915207
>>11913948
I really didn't like most of the fights in that map, though the final fight with the archviles was thankfully easy compared to the bullshit conveyor stuff that preceded it.
Anonymous No.11915224 >>11915231 >>11915250
>>11915062
>Personally, I think it's about time when woof/nugget devs brought the level table from dsda doom.
Cherry did that.
Anonymous No.11915231
>>11915224
Nugget's name could be the sole big reason I don't want to use it, Cherry is both nice and has the best icon out of three. Maybe question of presentation is why the dev decided to branch out into yet another fork instead of contributing to existing.
Anonymous No.11915242
>>11915183
Thanks for the music Tony
Anonymous No.11915250 >>11915307
>>11915224
Nugget's name could be the sole big reason I don't want to use it, Cherry is both nice and has the best icon out of three. Maybe the question of presentation is why Cherry dev decided to branch out into yet another fork instead of contributing to the already existing one.
Anonymous No.11915257 >>11917687 >>11917702 >>11920060
Anonymous No.11915259
>>11915183
That's at least pretty metal. Have you considered playing guitar?
Anonymous No.11915306 >>11915338 >>11915354 >>11915517
it's like Hell Revealed but good
Anonymous No.11915307 >>11915312
>>11915250
Who knows.
Cherry is behind, anyway. It hasn't gotten any sort of work in months.
Anonymous No.11915312
>>11915307
Disregard this, it just got an update today.
Anonymous No.11915320 >>11915324
>>11913064 (OP)
well boys i finally have a skillsaw megawad under my belt(valiant)
was fantastic especially the first half of the final episode(the final countdown in particular
Anonymous No.11915324 >>11916262
>>11915320
>the final countdown in particular
So good he put in two different wads.
Anonymous No.11915330 >>11915645
>>11913071
Max in 4:41
https://files.catbox.moe/wkbjze.lmp

Good map, kinda reminds me of Going Down. If you want a fast time you pretty much have to get the cyberdemon in the crusher near the start, I got lucky in that regard.

>>11915181
I know this isn't really what you asked for, but have you tried the chocolate-quake spaceport that was recently released?
Anonymous No.11915338 >>11915461
>>11915306
Also known as Cow Tools
Anonymous No.11915354
>>11915306
BLUE BOARD
Anonymous No.11915358 >>11915372 >>11915397 >>11915423 >>11915427 >>11919180
>>11913064 (OP)
i know this is a go make your own fuckin maps kinda scenario. but its crazy how piss poor dukes mod scene is. compared to doom or even blood. blood has more map sets and multi episode packs. than duke does and the ones for blood are easily findable. duke its like nobodies ever heard of any maps or episodes fan made and just send you to duke world with single maps from the 90s .lmao
Anonymous No.11915372 >>11915391
>>11915358
>doom
Simply can't compete with how easy it is to map for. Yeah, people are gonna argue about how it isn't that bad to map for build nowadays and such but...
>blood
If you're gonna map for build, might as well do it for the best of the bunch. Duke isn't all that interesting and unique. Ideas that would fit Duke can just as easily fit Doom and his monster rooster aren't as interesting as Blood's so there's little reason to map for it.
Anonymous No.11915391
>>11915372
i like dukes gameplay alot and his monster roster. its just there should be AT LEAST ONE. i know theres that duke armegeddon mod but that changes the gameplay and theres that one that was "based" on the 2001 duke forever trailer but other than that no expansive map pack or anything. i like all five episodes of duke 3d, duke it out in dc is really good.

i didnt like duke , shit even some of the duke zone maps are good as fuck. i just wish there was more
Anonymous No.11915397
>>11915358
It's at least got more of an active modding scene than Shadow Warrior or Redneck Rampage, and one of those mods includes the AMC Squad. Still agree completely about Blood getting the most attention over the years.
Anonymous No.11915423 >>11915435 >>11915470
>>11915358
>duke its like nobodies ever heard of any maps or episodes fan made and just send you to duke world with single maps from the 90s
git gud
https://www.duke4.net/eduke32-add-on-compilation/
Anonymous No.11915427
>>11915358
Really? After Doom/Doom 2 and Quake 1, Duke Nukem 3D has a quite a big mapping/modding scene. Nowhere near Doom, of course.
Anonymous No.11915435 >>11915462
>>11915423
the download links to the Mega NZ sites are no longer up. i did find it on mod db and its an EXE file but i will down load these files individually and put them in red nukem which doesnt call home to any sites which Eduke32 does
Anonymous No.11915461
>>11915338
cow pee
Anonymous No.11915462 >>11915556
>>11915435
nta but this is what it should look like.
Anonymous No.11915470
>>11915423
Some anon told me about that a while ago but I haven't found any levels I like so far. I did find this 90's kino, though
>Hey! Hey! Hey! What's goin' on Rudy?
>Man, Fat Abbot, you need to lose weight!
>I lose weight when I feel like it, bitch! Shut your bitch-ass mouth, ho!
>Bitch, I'll kick yo' ass!
>You think you slick, you punk ass blasphemous dope fiend bitch! I had my jimmy whacked 7 times last week! I'll bust a cap in your mother fuckin' ass!
Anonymous No.11915510 >>11915553
>the flesh of fallen angels
Anonymous No.11915517
>>11915306
What even is the appeal of hell revealed 1 and especially 2
Anonymous No.11915553
>>11915510
.mirrorS arE morE fuN thaN televisioN
Anonymous No.11915556 >>11915589 >>11915606
>>11915462
does it download from a exe?
Anonymous No.11915589
>>11915556
i don't remember but i think so
Anonymous No.11915606
>>11915556
No, it's one of those executable 7zips.
Anonymous No.11915645 >>11915708
>>11915330
>chocolate-quake spaceport
Yeah well, the pixels are all fucked up when compared to native CRT resolutions - most common resolution with Q1 was 640x480 and then 1024x768. Chocolate quake is all blocky and shit, plus the gamma is weird too. CRT plus 1024x768 resolution and there were no jagged lines anywhere.
I had Pentium 166hz and if I remember correctly 1024x768 was still around 20+ or around 25 frames. 640x480 was easily 30 at least. Some guy who had 486 needed to play Quake in 320x200 resolution.
However when it comes down to getting stuck like in Dosbox version, I didn't see anything. It happens around in this place here.
Oh boy I sound like an elitist but I'll take Quakespasm every day over this one.
Anonymous No.11915708
>>11915645
Sure, dev doesn't implement integer scaling for uneven fullscreen resolution, maybe the pixels would be perfect if I had an exact resolution of 1024x768 but I don't think I want to do that on my screen at least. Closest 4:3 for me is 1440x1080.
Anonymous No.11915743 >>11915745
>>11915181
>while it's generally fine collisions and physics seem to be somewhat strange. Orger's grenades can get stuck between floors (and the clunk -sound it emits begins to repeat x100 until the grenade explodes)
this happens in quake
>There's also places even on the first map of Episode 1 in which I'm getting stuck. One is the final ramp before the map exit.
post pic
>Any ideas?
you misremembered the video game. i didn't know that doom crushers delete items dropped by monsters, but that is vanilla behavior, like that grenade bug you mentioned
Anonymous No.11915745
>>11915743
https://i.4cdn.org/vr/1754189374962109.png
Anonymous No.11915776 >>11915808
I wanna make quake maps.
>Trenchboom
>Jack
>Hammer
Which one?
Anonymous No.11915808
>>11915776
Trenchbroom, while lacking a few features of the other two, is by far the most intuitive and easy to learn for someone new to Quake mapping.
Anonymous No.11915936 >>11915967 >>11921289
>you will stand and fight
>cinematics + qtes
>giant robot battles
>parry
Anonymous No.11915965 >>11915990
>[8-01] DBP75: Patagonian Pilgrimage is out now!
Nice!
>5 maps are by joe-ilya
Not like this bros...
Anonymous No.11915967
>>11915936
Okay but slapping projectiles out of the air is always cool regardless of any game. It just has to be done right.

Most games do not do it right.
Anonymous No.11915990 >>11916141
>>11915965
Muahahahaha
Anonymous No.11916023 >>11916067
Why Quake maps look so charming even today meanwhile goldsrc maps looks like trash? Even the original half life looks worse.
Anonymous No.11916067 >>11916362
>>11916023
Quake is abstract and surreal while Half-Life was pushing for more realism with its environments. Many such cases with older games. It's why World of Warcraft's visuals have aged better than other MMOs that were technically superior at the time.
Anonymous No.11916121 >>11916156 >>11916208 >>11916467 >>11916537 >>11917252
if you DONT like dbp slop you DONT belong here
Anonymous No.11916141 >>11916254
>>11915990
Joe, I urge you to listen to what I'm saying and to read this post in full.
That's not a fucking good reaction from people and you adopting an attitude of spite isn't going to help neither them or yourself.

A better approach is to instead make fewer contributed levels, BUT, then put a lot more time and effort into the ones you do, try to hone the gameplay and looks as much as you can.
Not to say to make them big and long either, it can still be something 2048 sized or something, but try putting as much thought into the fights, exploration, and aesthetics as you can.

You can never please everyone, but if people regularly react with exhausted sighs at you having submitted five levels to a project, maybe there's something you can learn from those reactions.
Sometimes criticism can sting, and sometimes people don't bother with critique and just call work shit in some unspecified manner, but if someone actually specifically articulates why they think something doesn't work, even if it comes with some verbal abuse, consider if their analysis is worth listening to and if their advice is good or if you need to change something.
Anonymous No.11916156 >>11916210
>>11916121
I've never tried any, but I've been here since the board opened.
Anonymous No.11916208
>>11916121
I don't like slaughter maps.
Anonymous No.11916210
>>11916156
You should at least consider giving Auger;Zenith a go, it's the best of the bunch by far.
Anonymous No.11916229
My enjoyment of Alien Armageddon went up after I replaced MIDI soundtrack files with OGG ones. I also added some tracks from the PS1 version of Duke 3D to the attrition maps, sounds way better than those custom MIDIs.
Anonymous No.11916254 >>11916383 >>11916737
>>11916141
I've got positive feedback in the DBP's development thread, by people who played each of my maps.
I've got positive feedback on screenshots I posted anonymously here.
Once my name is attached, it's suddenly considered bad by /vr/.

I think there's simply a bitterness going on around here about me, because of the map I tried to replace in /vertex relocation/, which is fair, I was being an asshole, and nobody wants to play maps by an asshole.
Anonymous No.11916262 >>11916284
>>11915324
some more things to add
:it's the first wad that made the chain gun useful to me(I always found the rate of fire way too slow for a chain gun)kinda wish all guns/demons got a super variant but I'm nitpicking
:I was surprisingly frustrated with map 31 to the point I quit with the intention of restarting it later
: honestly after rocket zone 2 it lost just a little steam to me(light bridge too far was a cool set piece and red shift was meh) and the final boss executed well was just a little underwhelming(just bfg spammed it)
:intend to do alien Vendetta next(with the midi pack of course)
Anonymous No.11916284 >>11916316
>>11916262
vanilla chaingun is good for up to cacos mostly thanks to hitstun, and is really good for hordes of hitscans when you dont have or want to use a rocket
thats about it
i still find it less underwhelming than vanilla plasma rifle though, if you have bfg you always just keep the cells for that instead
Anonymous No.11916316
>>11916284
You can't always count on the BFG being available, and the Plasma Rifle still hauls a lot of ass considering all the ammo you can carry and the sheer rate of fire.
Anonymous No.11916362
>>11916067
>Quake is abstract and surreal while Half-Life was pushing for more realism with its environments.
>It's why World of Warcraft's visuals have aged better than other MMOs that were technically superior at the time.
These two things don’t seem to connect.
Anonymous No.11916383 >>11916584 >>11916776
>>11916254
>I think there's simply a bitterness going on around here about me, because of the map I tried to replace in /vertex relocation/
That's a lie and you know it, jew. You've been a lolcow for at least five years
Anonymous No.11916392
>>11913064 (OP)
If that Halloween project will be brought back shouldn't someone bring back the guidelines too?
Also does anyone remember an edit of Peter Steele with his dick out edited to make him look like Caleb holding a dynamite?
Anonymous No.11916467
>>11916121
I only played 1 and 2 so far, both are really good.
Anonymous No.11916475 >>11916716
>>11913070
[08/03] I released another MBF21 weapon mod. I think it's my best yet. Have fun, anons.

>https://www.doomworld.com/forum/topic/154541-mbf21-urban-warfare-a-modern-weapon-set/
>https://matt-eldrydge.itch.io/urban-warfare-a-modern-weapon-set

Plays pretty good with Doom in City Only, given the flamethrower just destroys slaughter scenarios. I'll tweak its ammo balance a little more soon, it's definitely a little bit too good.
Anonymous No.11916509 >>11917148 >>11917245
Has anyone made any maps for the 2048 project?
Anonymous No.11916537 >>11916575
>>11916121
What is doomguy doing to that caco?
Anonymous No.11916575 >>11916591
>>11916537
Scratching an itch.
What is it to do? Bump against rocks and trees? It needs a hand.
Anonymous No.11916584 >>11916769
>>11916383
You're the lolcow, anon. Why do you think I make so many maps? It's hilarious to see so many anons seethe in unison, as I make more and more maps per DBP.
Anonymous No.11916591
>>11916575
What a nice guy doomguy is.
Anonymous No.11916643 >>11916670
only tangentially related to quake but i just discovered lovecraft's works are all in the public domain so you can read and listen to the call of cthulu for free
https://en.wikisource.org/wiki/Weird_Tales/Volume_11/Issue_2/The_Call_of_Cthulhu
Anonymous No.11916670 >>11917383
>>11916643
A lot of niggerman's work have been public domain for a long time. You can find pretty much everything of his on the Gutenberg.
>https://www.gutenberg.org/ebooks/search/?query=lovecraft
Anonymous No.11916716
>>11916475
Nice.
Anonymous No.11916737 >>11917389
>>11916254
Which map do you consider your best? For me it's map11 in DBP73

Also is it just me or 4chan is pretty laggy today?
Anonymous No.11916768 >>11917098 >>11917123
>>11914694
When you drag around vertexes the wall repeat can get screwed up, "/" will reset the scale or you can copy and paste the former wall with tab + enter. You can also toggle the floor repeat with "e". How's mapster treating you so far?
Anonymous No.11916769 >>11917389
>>11916584
Bronies don't get to have an opinion and are automatically lolcows. Fuck off to your baby cartoons.
Anonymous No.11916776
>>11916383
I'm not the least bit surprised that it's a repeating pattern of behavior.
Anonymous No.11916812 >>11916936
>webms you can feel
Anonymous No.11916840 >>11916846 >>11916871 >>11916894 >>11916897 >>11917389
Decade has passed since License to Ilya project been done. Maybe we gents should do another quality check for his more recent maps.
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/joetune
Anonymous No.11916846 >>11916874 >>11916894 >>11916897 >>11916908
>>11916840
A joe-themed community project?
Anonymous No.11916871 >>11916879
>>11916840
Take his worst and turn them into something digestible. Clearly his old license has long expired, some people in professional field take reevaluation tests annualy.
Anonymous No.11916874 >>11916894 >>11917137
>>11916846
Take his worst and turn them into something digestible. Clearly his old license has long expired, some people in professional field take reevaluation tests annualy.
Anonymous No.11916879
>>11916871
This reminds me of the godawful maps that Cyberdemon531/Andrea Rovenski recently been shitting out. Their Nova IV map is also complete dogshit too
Anonymous No.11916894
>>11916840
>>11916846
>>11916874
that's stupid. make your own maps. stop giving attn to retards
Anonymous No.11916897
>>11916846
>>11916840
The "your map is shit, mine is better" project where you do replacement maps for his maps in stuff like Auger;Zenith.
Anonymous No.11916908
>>11916846
BRONY /R/EE/V/ALUATION
Anonymous No.11916936 >>11916948
>>11916812
Huh (HUH), I don't think I've actually played a Quake wad for Doom or even seen one with those cocksuckers. Name?
Anonymous No.11916948
>>11916936
Shivering Spasm
Anonymous No.11917090 >>11923590
they'd better show that quake tabletop game on con
Anonymous No.11917098 >>11917554 >>11919031
>>11916768
it's not working. these are perfectly aligned and the other wall isn't and i don't know why.
Anonymous No.11917123 >>11919031
>>11916768
>How's mapster treating you so far?
I immensely dislike the disorganized mess that is the tiles list. It's the greatest obstacle for me. I can learn how to make breakable glass or doors, but having to sift through thousands of tiles looking for carpet saps the joy out of creating. If I could manually organize them into textures/flats/decorative sprites/etc then life would be a lot easier. I'm starting to understand why Carmack said Doom has proven to be the best modding platform
Anonymous No.11917137
>>11916874
>Clearly his old license has long expired, some people in professional field take reevaluation tests annualy.
Anonymous No.11917148 >>11917254 >>11917256 >>11917672
>>11916509
There IS no 2048 project. It hasn't been in the news for weeks. The "lead" stopped communicating several hours after being regretfully informed that managing a project takes more effort than vaguely directing people towards existing textures and telling them to do the rest of the work. No one else accepted the burden, presumably because no one wants to pick up the slack for something so poorly conceived to begin with.

I seriously think anyone who has interest in /vr/ projects for the time being is best just learning mapster32 and making something for the Duke3D project. We're plauged by "ideas guys" who start projects without any realistic ability to finish them, but Duke It Out In /vr/ anon seems relatively mature/commited/sane.
Anonymous No.11917161 >>11919031
I was working on a house exterior before I got distracted by that scaling issue. I'll get back to work and ignore that problem until it goes away
Anonymous No.11917245 >>11917478 >>11917672 >>11918735
>>11916509
The interest was there, but as said, the guy who stepped up to lead quickly vanished without a word.

I really think that interest is still here, a lot of people spoke up and it was an active discussion, but obviously there needs to be someone to take the reigns, and people were just left to hold their blueballs.

I'll be back home in a couple days, maybe I could look at trying to resolve the whole part about combining the texture sets properly so that animated textures and switches don't conflict.

That may take a few days for me to work out, and I'm not promising anything, especially NOT to lead the project as a whole, I don't have that kind of time and energy, but maybe I can help things along the way a bit, at least.
Anonymous No.11917252
>>11916121
dbp slop is uncharitable its more like a scale from slop to kino depending on the project
Anonymous No.11917254
>>11917148
Haha Kinaman! Silokey
Anonymous No.11917256 >>11917425 >>11917478
>>11917148
What the name of this guy? I saw one of his videos but I can't remember the name
Anonymous No.11917383
>>11916670
thought that cannon on his shoulder looked like a xenomorph's head
Anonymous No.11917389 >>11917397 >>11917664
>>11916737
I think my best one is MAP10 in DBP75, it's the kind of map I wish I would've made for DBP37 (The cyberpunk one), plus I made it in only 6 days, as did I with the rest of my DBP75 maps, so it's an extra bit of pride for me on that one.

>>11916769
The brony fandom was created on 4chan, why are you so upset I'm on the very website that created them? You're the one who should fuck off.

>>11916840
I can host it if you'd like. Since my first project I've learned to compile and merge texture sets, so you guys can pick whatever DBP map I've made.
It would have to be a Boom compatible project to support all these different themes with different skies.
Anonymous No.11917397 >>11917471
>>11917389
>The brony fandom was created on 4chan
As a joke, it's also supposed to be isolated to that stupid fucking containment board.
Anonymous No.11917425 >>11918953
>>11917256
I can't recall either, but if you search for "Dendy Chronicles" on youtube, you'll find him.
Genuinely interesting shit, it's fun listening to someone talk about their childhood and how vidya was handled over there.
Anonymous No.11917471
>>11917397
I don't care.
Anonymous No.11917478 >>11917562
>>11917245
>I'm not promising anything, especially NOT to lead the project as a whole
Therein lies the problem. Pic related took me a little over an hour, but I'm not gonna bother releasing them because there's no purpose without a lead. And after looking at these texture packs for a while, I don't think NMNTex or DBP44Tex even look good.

>>11917256
His youtube channel is called Kinamania. For me it was just a reaction image, but I guess it's pretty /vr/ relevant.
Anonymous No.11917550
>>11913379
absolute disco
Anonymous No.11917554
>>11917098
It's gotta be texture pegging then, hit "o" to toggle that. Yeah, the tiles are a bit of a mess. There's an option in mapster to sort tiles with "t" in the selection menu, tiles.cfg can be edited as well to add more categories and textures. Not a whole lot by default unfortunately but it is a option. Looking forward to seeing what you make, any particular theme in mind?
Anonymous No.11917562
>>11917478
I liked a lot of what people did with NMN in HFFM. There's maybe some roughness to a bit of it, but it overall has a pretty solid aesthetic.
I was however unconvinced of the DBP texture pack.
Anonymous No.11917573 >>11917780 >>11917880 >>11917887 >>11917914
Its Sunday night shitshow time! in haste

search for "macgu.fun" in doomseeker
Anonymous No.11917629
>>11913078
Anonymous No.11917664
>>11917389
>I think my best one is MAP10 in DBP75
good level I like the idea of parkouring accross buildings though i was confused where to go several times
Anonymous No.11917672 >>11917716 >>11917735 >>11917775 >>11917956
>>11917148
>>11917245
Do we even need a lead in the first place? We can just settle for a vanilla limit-removing gameplay and just do some maps around it. Maybe boom-compatable even, if we are feeling brave enough. Then simply pack all the maps we've done in one wad and call it a day.
Anonymous No.11917687 >>11917714
>>11915257
android mapping projects
imagine rockets runs
horse bro
dog port
/vr/ secret internet
gzdoom sucks
Anonymous No.11917702
>>11915257
community done fucked
third past titty
whatever model kid wear
programming happy sounds
ass ashes
Anonymous No.11917714
>>11917687
>/vr/ secret internet
Shhh. Don't tell anyone.
Anonymous No.11917716
>>11917672
>we
>We
>we
>we've

A successful implementation of what you're suggesting isn't "no lead", it's multiple leads, but as long as those remain vague "we"-s instead of concrete "I"-s nothing will get done. Who exactly is going to compile the maps and other resources? Who is going to post it to Doomworld, idgames etc? Who will playtest the maps no one else wants to and ensure cross-port compatibility?

>vanilla limit-removing gameplay
This is a completely meaningless term, which also demonstrates a critical misunderstanding of how the engine works. For most purposes, Boom/cl9 mapping is easier than limit-removing/cl2 mapping, and neither say much about gameplay.
Anonymous No.11917735 >>11917775
>>11917672
>Do we even need a lead in the first place?
There's a reason Project Managers are well-paid.
Anonymous No.11917775 >>11918253
>>11917672
In theory no, in practice you absolutely fucking need somebody doing all the organizational cat herding, collating all of the stuff together into something that fucking works and so on.
>>11917735
Still blows my mind that I get paid for periodically reminding people what their job is.
Anonymous No.11917780 >>11917810 >>11917887
>>11917573
i don't think this mapset was the best choice
Anonymous No.11917810 >>11917812
>>11917780
Anonymous No.11917812 >>11917851
>>11917810
mac had to console kill them all because their floor is lava attack instakilled everyone respawning
Anonymous No.11917851
>>11917812
also we had to voteskip multiple maps because of MP softlocks (doors that lock behind you with no way for other players to get in, so if you die the door is locked for good)
Anonymous No.11917880 >>11917887
>>11917573
the randomizer is a comedian
ggs
Anonymous No.11917887 >>11917914
>>11917573
>>11917880
ah the suffering is over, GGs! and thanks for everybody joining

>>11917780
heh definetly painful combo with the gameplay wad
Anonymous No.11917914
>>11917573
>>11917887
GGs
Anonymous No.11917956
>>11917672
I mean, if you like it to linger without progress, sure.
Anonymous No.11918253
>>11917775
Now consider that that's a paid environment where the threat of being fired for not doing shit is real. A volunteer community project doesn't have that, and an anonymous one doesn't even have reputational damage to consider. A project leader here essentially has no levers other than calling people niggers.
Anonymous No.11918258 >>11918263 >>11918305 >>11918507 >>11918543
These turned out way funnier than I thought they would.
Anonymous No.11918263
>>11918258
10/10 filename
Anonymous No.11918305
>>11918258
Heh nice
Anonymous No.11918483 >>11918572 >>11918748
I don't even like the boomer shooters but your threads always have great OP pics that I stop by and scroll sometimes.
Anonymous No.11918507 >>11918725
>>11918258
Anonymous No.11918543 >>11918565 >>11918725
>>11918258
Does he have any games on that thing?
Anonymous No.11918565
>>11918543
He has Doom, because Doom runs on everything.
Anonymous No.11918572 >>11918610
>>11918483
Give them a try.
Anonymous No.11918610 >>11918645
>>11918572
Already played
>Doom on gba
>Duke Nukem 3d on ps1
>Quake 2 on ps1 and pc
>half life 1/2/Black mesa
>UT, UT3
I appreciate them for what they are but they aren't my preference.
Anonymous No.11918645
>>11918610
GBA is a pretty fucking rough experience, consider Doom 2 on PC, or at the very least one of the modern console ports, you're missing far better controls, graphics (gore), gameplay, etc.
Anonymous No.11918649 >>11919507
Douglas N. Ukem
Anonymous No.11918725 >>11921347 >>11921690 >>11923018
>>11918507
I'm still at my bullshit, Anon. I'd like to see if I can get all of the subweapons in working order before this week is out, though I'll still need to gather sounds.
I'm still not 100% certain what to do for the Bees here, I can't think any Genesis games with Bee sounds, so I may need to get clever and grab like, chainsaw/motor/airplane sounds.
Also the big Bee here teleports to you after a bit if it's not in combat in the hopes of finding more shit to sting.

>>11918543
Yes. Also canonically all of the schematics for these things are stored in Sega Genesis-shaped cartridges. I wanted to make the subweapon pickups cartridges but I realized that would suck a little as all of the silhouettes would be the same.
Anonymous No.11918735
>>11917245
>left to hold their blueballs
>balls
>blue balls
Hmmmmmmmm…
Anon you just gave me an idea for a 2048 map sequel, I’ll be back, just gotta remember this post
Anonymous No.11918748 >>11918796
>>11918483
So what? I've never even played any fps other than goldeneye and black ops but I make several posts in every thread.
Anonymous No.11918752 >>11918761 >>11918848
>we have people who don't play boomer shooters posting on the boomer shooter thread
I don't know how to feel about this.
Anonymous No.11918761
>>11918752
The real kicker is that people tend to generally agree with my opinions too despite me just making shit up.
Anonymous No.11918796 >>11918818
>>11918748
You also oughta try some of these.
Anonymous No.11918818 >>11918830
>>11918796
No thanks, I'm really not interested at all. So you guys bounce around looking for keys and then some weird alien monster pops out and shoots fireballs at you while going "rawrrr" so you bounce around in a circle going pew pew til the "rawrrr" turns into a "blarghhh"

The whole idea is silly.
Anonymous No.11918830 >>11918841
>>11918818
>bounce around looking for keys and then some weird alien monster pops out and shoots fireballs at you while going "rawrrr" so you bounce around in a circle going pew pew til the "rawrrr" turns into a "blarghhh"
Stop, you're making me want to play DOOM and it's still monday morning.
Anonymous No.11918841
>>11918830
Anonymous No.11918848
>>11918752
>people who don't play (game) posting in the (game) thread anyways
Many (billions, infinite) of such cases.
Anonymous No.11918870 >>11919839
Quakecon is starting this week and the multiplayer servers typically see a small temporary population boost during this time frame. Anyone playing Quake or Doom online lately? Either the originals or the Nightdive remasters?
Anonymous No.11918953
>>11917425
Dendy is a bit more than that for me, it's nostalgia since I had one as a child. And it wasn't very common, though one kid had an actual non bootleg sega console
Anonymous No.11919031 >>11919069 >>11919386
>>11914694
>>11917098
>>11917123
>>11917161
Texture is not aligned because build engine is pure numbers game bullshit, making more wall splits or drawing on bigger grid helps fix it, usually always draw by power of 2, this is also will help with aligning floor tiles since those can't be stretched. 128, 256, 512, 1024 etc.

Tile group is just as devs were adding them back then, you can't change it to your needs, you can however make your own tile group sort tables. For floor tiles, walls, doors, decorations etc. If you were to remake that art file to your needs you would have to ship your map with your own artfile, because textures in map format are assigned not by texture itself, but by it's tilenumber. Then there are some hardcoded tilenums that have code to them, that's why when opening Ion Fury in editor and picking textures first few pages of tileset are just empty, because there's still some Duke code in them
Anonymous No.11919069
>>11919031
Pretty much everything numbers should be power of 2 or close to it. That be map units, gpspeed values, other numbers for scripts (how much does a sector rotate for example) because the engine shits itself when numbers are wrong, that be unalignable texture like you have, broken up/down sector that stops halfway through etc. Funny shit, but hey, still much more options than in doom.
Anonymous No.11919086 >>11919105
mapster32 question. Is it possible to lower the volume of sound effects/sprites or reduce their radius effect so that you can't hear them from multiple rooms away? Maybe make it so those sounds stick to their sector?
Anonymous No.11919105 >>11919165
>>11919086
Depends on wich sounds. If it's a door sector it will be loud as fuck and I hate it too. Some sprites, like steam also can't be changed. If it's ambient sound you placed using msfx sprite you can change a radius of it with a hitag, note that it's spherical so goes away if you go too deep/high away from it too. So to summarize, only ambient sound you place yourself can be changed
Anonymous No.11919164
TIL about SECRETS lump that allows you to type "secret" command in gzdoom and it will print out the directions for secrets. How about we implement this in vertex relocation?
I've already written secret directions some time ago https://rentry.co/vertexrelocationsecrets
Anonymous No.11919165 >>11919174
>>11919105
It's the toilet sprite when you break them so I assume there's nothing I can do. I didn't expect the water leaking sound to cover such a large area.
Anonymous No.11919174
>>11919165
Yeah it sucks unfortunately. Even more so when there's some big sector overlap going on. When I was working on weather report half of the sounds in underground club could be hear above it, shit sucked
Anonymous No.11919180 >>11919254
>>11915358
You live under a rock. There is a huge number of Duke mods around, more than Blood, and at least as many as Quake. It has less than Doom, but then again, only Super Mario World can compare.

In addition, there are three Duke mods that blow out of the water anything from Doom wads, Alien Armageddon, AMC Squad and Demon Throne. The amount of detail and the sheer size of those are mind blowing, more massive than most modern games, let alone those from the 90s.
Anonymous No.11919254 >>11919371
>>11919180
>There is a huge number of Duke mods around, more than Blood

On ModDb alone (which isn't the only source I know) there are more than three times the amount of Duke mods to Blood mods. I will take Anon's point it's not as plentiful as the Doom scene, but no game is quite frankly.
Anonymous No.11919309 >>11919326 >>11919435 >>11919778
Anyone here play this? I'm enjoying the levels so far and the aesthetic is cool but I can see it getting tiring after 30 maps.
Anonymous No.11919326 >>11919329
>>11919309
I liked it, but it gets pretty fucking hard by the 3rd episode. Ravendesk's guest map is pretty fantastic if you tried that yet.
Anonymous No.11919329
>>11919326
yeah I took a peek at some of the later levels and saw kill counts in the thousands lol
I love me some slaughter slop though so I am excited for that
Anonymous No.11919337
>>11913065
OP absolutely REKT
Anonymous No.11919371 >>11919871
>>11919254
I just checked. You’re full of shit.
Anonymous No.11919386 >>11919458
>>11919031
>Texture is not aligned because build engine is pure numbers game bullshit, making more wall splits or drawing on bigger grid helps fix it, usually always draw by power of 2, this is also will help with aligning floor tiles since those can't be stretched. 128, 256, 512, 1024 etc.
Jesus, and I thought UDB was jank...
Anonymous No.11919435
>>11919309
I only played it in multiplayer but I'll enjoy a sepia challenge if someone makes one
Anonymous No.11919458 >>11919508
>>11919386
That what you get for having texture stretching. Honestly doesn't matter much if you good at drawing sectors. My biggest issue with build is wall limit, it's so small :(
Anonymous No.11919507 >>11919819
>>11918649
desu
Anonymous No.11919508 >>11919572
>>11919458
>That what you get for having texture stretching
I don't understand what you mean here. Do you mean quite literally stretching a texture? Cause UDB has that too with like... 2 times less the headaches.
Anonymous No.11919572
>>11919508
Well I never tried UDB so can't say if it's good or not
Anonymous No.11919614
Necromantic Thrist got too hard and I dropped from Hurt Me Plenty to Not Too Rough. I'm getting old(er). MAP23 Spectral Shift broke me, that one arena with the chomping instakill stones with the horde of monsters and like 5 Cyberdemons was unbeatable for me. If I was focusing on dodging the instakill stones ate me. When I was dodging too little the monsters got me. I gave up.
Anonymous No.11919778
>>11919309
the mapping seems competent but the palette is super-ultra-mega-gay
Anonymous No.11919819
>>11919507
Desu Nukem
Anonymous No.11919839 >>11919859 >>11919863 >>11919889
>>11918870
I wonder, what's the best way to play custom doom wads with randoms?
I don't usually play multiplayer but if there's a playerbase on the kex port or zandronum or something I'd like to know.
Preferably no gameplay mods unless it's just a vanilla enhancement like smooth doom, although that isn't a dealbreaker for me.
Anonymous No.11919854 >>11920691
>there's a setting in GZdoom to organize saves by date and time saved
I'm such a fucking idiot, looking through them alphabetically for so long... comparing time stamps manually.
Anonymous No.11919859 >>11919954
>>11919839
Well, Doomseeker was how to do it if you wanted to easily scoop up whatever wads servers were running. It complicates the question if you only want vanilla. I think you can run filters for that though.
Anonymous No.11919863 >>11919954
>>11919839
Well, you can make a server in Doomseeker and hope someone joins it.
Anonymous No.11919871 >>11920053
>>11919371

Duke Nukem 3D Mods: 158
https://www.moddb.com/games/duke-nukem-3d/mods

Blood Mods: 40
https://www.moddb.com/games/blood/mods

What am I missing?
Anonymous No.11919889
>>11919839
Anonymous No.11919924 >>11919930 >>11919959 >>11920189 >>11921097 >>11921120 >>11921590
Every duke nukem custom map is shit.
Episode 4 is shit.
TCs are shit.
My own maps made knowing custom maps are shit are shit.
Why?
Anonymous No.11919930
>>11919924
Not enough boobs.
Anonymous No.11919939 >>11919961 >>11920012
Is it just me, or is Chocolate Doom broken right out of the box? Fresh install, crash on boot, every time.
Anonymous No.11919954
>>11919859
>>11919863
Nice thanks, i'll check it out.
Anonymous No.11919959
>>11919924
shit happens
Anonymous No.11919961
>>11919939
Works on my machine. I'm playing it right now.
Anonymous No.11920012 >>11920076
>>11919939
How does it crash? Does it print anything if you launch it from console?
Anonymous No.11920053 >>11920878
>>11919871
Sorry, I misread your post. I thought you were claiming the opposite, that there are more Blood mods than Duke.
Anonymous No.11920060 >>11920169
>>11915257
Not gonna be around for the rest of the week, if someone else wants to make the clouds in the meantime then go for it: https://catalog.neet.tv/harlequin.html
Pic related are my settings, everything else is set to default (feel free to experiment though). Not gonna bother giving a heads up for this sort of thing anymore, I know for a fact that at least one other person has been making the clouds from time to time and I think we can all agree that it's not too important who makes them as long as they know what they're doing. So from now on, just assume that I couldn't make it if the thread makes it to around 100 posts and it still hasn't been posted. I'll let you guys know if I ever feel like quitting altogether but I don't see that happening anytime soon for now.
Anonymous No.11920076 >>11920096
>>11920012
Gives an error mesage that says:
>Error: Bad V_DrawPatch
Google-Fu tells me it's related to mouse sensitivity, but I'm just using the default value of 3, so that shouldn't be it.
Anonymous No.11920096 >>11920106
>>11920076
What IWAD are you using and where did you get it?
Anonymous No.11920106 >>11920109
>>11920096
Doom2. Now that you mention it, Doom 1 is working fine.
Anonymous No.11920109 >>11920112
>>11920106
Try this: https://files.catbox.moe/thc2cw.zip
Anonymous No.11920112
>>11920109
Thanks, anon. I'll give this a shot.
Anonymous No.11920169
>>11920060
Neat. I always wondered how you did these.
Anonymous No.11920189 >>11920197 >>11920204 >>11920212 >>11920216 >>11920237 >>11920273 >>11920467 >>11920559
>>11919924
never played shaky grounds?
Anonymous No.11920197 >>11920273
>>11920189
Anonymous No.11920204 >>11920273
>>11920189
top tier episode
Anonymous No.11920212 >>11920273
>>11920189
reminds me of Ashes sometimes, looks better IMO
Anonymous No.11920216 >>11920273
>>11920189
inspirational shit, got me into build engine mapping
Anonymous No.11920237 >>11920531 >>11921146
>>11920189
>98/151 25min
>71/158 16min
>109/160 22min
I'll probably clear Hellbound with Armadosia in less than this
Anonymous No.11920273 >>11920467
>>11920189
>>11920197
>>11920204
>>11920212
>>11920216
These kind of mappings are goddamn impressive
Anonymous No.11920432 >>11921179
it's like niggas never played the Roch series
Anonymous No.11920467 >>11920516
>>11920189
>>11920273
Looks like I have a next mod to play through lined up. Eviternity 2 is taking me a while in the meantime.
Anonymous No.11920516 >>11920530
>>11920467
Have fun! Don't miss the secret exit on map14.
Anonymous No.11920530
>>11920516
Good to know. I hate missing those.
Anonymous No.11920531 >>11920590
>>11920237
>megawad with megawad
huh?
On the topic of long levels eviternity 1's levels are actually a lot briefer than I remember, map 15 might as well be an Erik Alm speedmap in comparison to the average level in EV2
I hated the episode 2 secret map the first time around playing unmodded, only partly because I didn't know the archviles in the final room are supposed to be killed by the gimmick and I peekabooed them with 50 rockets, and partly because a turret cyberdemon threatening instakills over the course of a 3 hour map is not my cup of tea.
I also forgot how high Solomon's stats are, jumping and running around at doomguy speeds with 400 7.62 in stock, but it's all needed here
Anonymous No.11920559 >>11921146
>>11920189
These screenshots look sick as fuck. How's the difficulty on these?
Anonymous No.11920590
>>11920531
Hah, I just played "Charge" for the first time yesterday. The 2k monster count really concerned me before reaching that room.
I figured that many archies probably weren't meant to be engaged normally.
Anonymous No.11920691 >>11920704
>>11919854
if it makes you feel any better, they added that option literally last update
Anonymous No.11920704
>>11920691
Oh. That does make a difference actually. I think I only upgraded my version like last month anyways.
Anonymous No.11920878 >>11921030
>>11920053

No problem. Glad I'm not going crazy!
Anonymous No.11921030
>>11920878
>Glad I'm not going crazy!

Meh, personally I feel that sanity is overrated. It's a one trick pony. Ooh, rational thought, big whoop. But when you're good and crazy, the sky's the limit!
Anonymous No.11921097 >>11921157 >>11921790
>>11919924
I haven't played much Duke custom maps so disregard my opinion all you want.
I believe that's because Duke maps are not utilizing the abstractness enough. For some reason everyone decided that just because Build is more advanced than Doom engine and can pull out whatever crazy ""realistic"" landscapes, they don't need to rely on abstract kind of Doom mapping that much anymore.
When in reality this abstract design is what helps to make interesting "flow" of the map, because when you're not concerned with making your map to look more realistic, all you're left to be concerned with is to make it more fun gameplay-wise, whether it's combat or puzzles/exploration. Sure you still need it to look good, but the priorities are kinda different imo. of course as we can see with modern gigantism purple-orange-acidgreen maps that are just one huge slaughter that's not always the case
I'm not saying they're mutually exclusive, just that in chase for the realism and persuasiveness people might forget about the arcade gameplay.
Anonymous No.11921120
>>11919924
>me using DN3DooM to sidestep the issue entirely
Anonymous No.11921146
>>11920237
I like taking my maps slow, plus I was looking for secrets and spots to screenshot there. No need to compare it to slaughershit, Duke has strict map limits and gameplay is fundamentally different. >>11920559
fist map is the toughest because you haven't assembled your arsenala yet, just starting out. Also a bit low on medkits too, but duke can drink piss out of toilets so health is never a problem if you can wait few minutes slurping toilet water
Anonymous No.11921157
>>11921097
>Duke maps are not utilizing the abstractness enough
got you covered, E9L99 was this years big one
https://youtu.be/CMt6Sj7iRvk?si=h_QkGyFlIcwSFzS6
Anonymous No.11921179
>>11920432
based Roch appreciator
Anonymous No.11921289
>>11915936
>youtube video essays
It's a complete analytical wasteland, especially for popular consumer products like video games. And as for that video specifically, never mind the hair-brained ideas in Doom TDA, but nu-Doom even from the beginning was waist high in modern game trends that I have no affection for.
Anonymous No.11921347 >>11921359 >>11922360
>>11918725
Even using cartridges from other manufacturers ?
Anonymous No.11921359
>>11921347
Etheric Artistry making them reverse-engineered knockoff cartridges.
Anonymous No.11921524 >>11921572
Any full-3D mods/TCs/games for GZDoom and it's derivatives aside from Total Chaos?
Anonymous No.11921572 >>11921573
>>11921524
Have you tried Doom?
Anonymous No.11921573 >>11921613
>>11921572
Nigga you for real? You know what I mean.
Anonymous No.11921590
>>11919924
What are you? Some bottom-feeding, scum-sucking algae eater?
Anonymous No.11921613 >>11921616
>>11921573
Doom in GZDoom is full 3D. You can jump and it has vertical aiming. This is also true for Doom II: The Sequel to Doom.
Anonymous No.11921616 >>11921625
>>11921613
Fuck you man. I meant mods and games that rely on 3D models for assets, not sprites. I'm done talking to you if you wanna be this obtuse.
Anonymous No.11921625 >>11921683 >>11921794 >>11921823 >>11921926 >>11922828
>>11921616
3D models for assets, not sprites
You mean like Doom?
Anonymous No.11921646
https://youtu.be/f5k1aDaj0qs

Oh..Oh holy shit. Something has awakened inside me.
Anonymous No.11921683 >>11921929
>>11921625
There is no need to be rude, I was just about to share with you my favorite fully 3D GZDoom game. Pic related.
Anonymous No.11921690 >>11922365
>>11918725
What about the bees from the first level of X-Men for Genesis? The sounds they made weren't exactly bee-like, but they were memorable and not grating on the ears.
Anonymous No.11921790
>>11921097
Standard practice is to grey box (make a map with no details or textures) and focus on gameplay elements. Then detail that map with a visual theme in mind.
Going from doom mapping where you can probably get away with abstract maps and then name them "bloodcore processing" or something, to something like Duke where you shoot for a realistic location, is probably a big leap for most mappers.
I wonder what the level design process was for Duke 3d. I'd look it up, but I'm phone posting.
Anonymous No.11921794
>>11921625
That looks like total gar-bitch.
Anonymous No.11921819 >>11921831
Pro-tip. Nobody can say your map is underdetailed if they can't actually see your map.
Anonymous No.11921823
>>11921625
I like the way this sucks.
Anonymous No.11921831 >>11921836
>>11921819
is that a moai on the left
Anonymous No.11921836
>>11921831
Yes, charred moai jumpscare.
Anonymous No.11921912 >>11921923 >>11921951
>Yearly Half-life replay
>get to Power Up, fix and switch on the generator
>Okay, now time to blow up the Gargantua
>Run to the main room and... pic related.
>wat
>Reload, do the chapter over again
>Still happens. Faggot is trapped inside because it was open at the start when he chased me around, but switching on the power locks the gate you need to progress
Huh. I've never encountered this bug before. I'm assuming they did a new update and it fucked a few things up? It's easily solved with noclip, but I hate using cheats since it breaks immersion.
Anonymous No.11921923
>>11921912
I've never seen it either, but that doesn't mean it wasn't there before. They did an update... Last year? Recently anyway. Try on Xash maybe. I'm not sure which is more accurate to the original between that and steam
Anonymous No.11921926
>>11921625
Voxel doom is such a great idea. It's more a novelty than something I'd want to play with for an extended period but I don't think you could get much more sprite accurate in 3d.
Anonymous No.11921929
>>11921683
Rebirth of Cronos
Anonymous No.11921946 >>11921962 >>11922027
>>11913164
I hereby revoke your challenge-posting privileges until you have completed Duke3D
Anonymous No.11921951 >>11921965
>>11921912
I found that the elevator at the start of Blast Pit and the one with the tripwires and hgrunts coming down would kill me unless I stood dead center of the elevator or mashed jump. Never seen that before and first time replaying since the anniversary update.
Anonymous No.11921962 >>11922079 >>11922298 >>11922330 >>11922456 >>11924071 >>11924081
>>11921946
What do duke3d fans think of alien world order?
Anonymous No.11921965
>>11921951
Maybe it's because I came straight out of bothering to play Black Mesa all the way through for the first time, but the HECU marines seem... less aggressive somehow. Like I've been able to get the jump on a few who were ignoring the fighting just across the room from them. I think the update fucked a few things.
Anonymous No.11921980
>>11913064 (OP)
https://www.airbnb.com/rooms/1291938

Isto é entre tu e eu, nem te atreves a dizer ao jica

Mas sabias que a Helena no ano passado teve um aborto que custou 3000€?

E mais uma pergunta
Quem é que violou a Helena quando era pequena?
O Norberto, um professor de matemática ou de natação?
Foste tú? Até acredito
(Muito obrigado, pedofilo filho da puta chamada Alzira)
A pior parte é que ela deve ter gostado e isso explica tudo

Tenta não violar o bebê neto da tua gold digger, mr Ian Watkins

E também não vou tomar conta de quinta nenhuma
Quando morreres, essa quinta vai para os ciganos
Já estamos a lidar com as maldições da puta da Tia Mila
Já é triste e engraçado ao mesmo tempo ver o parvo do Tio Zé a apodrecer com as merdas dos avós
Queimam essa merda toda
"Legado de senpaiília" é um cancro

Não admira que o Jica vai ao Porto, atirar os pensos da sua mangina para outra parede

George "I built my career saying the most basic opinions and made the world more retarded" Carlin
Grande mistério que algumas pessoas são "vítimas" de violação

Quando o cocó atrai moscas, temos que lidar com as Vios e Reneés, só para alguém queixar que fez demasiados contactos
"sobre socialização" existe

Sou um gamedev com centenas de ideias, o glitterboy João Lúcio não compara

Quando a Helena se matar, lembra de onde vai ser enterrada para poderes viola-la mais uma vez

A senpaiília é a prisão original
Correntes desde o dia 1
És nascido com um perfil predefinido e informação que não escolheste
Já és obrigado a saber nomes de pessoas e levar merdas até quando és pequeno
Mas um dia, tem que haver um recomeço
Já demasiadas pessoas subiram as escadas, mando as escadas a baixo
Anonymous No.11922015
I wish nothing but pain and misfortune upon niggerfaggots that make maps with insta-death fall platforming
Anonymous No.11922027 >>11922050 >>11922134 >>11922138
>>11921946
Damn I guess i'm doing it then
Is rednukem good port since I already have it as part of nblood?
Anonymous No.11922039 >>11922065 >>11922321
What's a good doom wad for someone that used to identify as communist but now only supports anarco-capitalist ideas?
Anonymous No.11922043
Anyone else like the PS1 soundtrack for Dook? That version had a horrible framerate and the new episode is mediocre at best, but I always preferred that soundtrack over the PC.
Anonymous No.11922050 >>11922062
>>11922027
Ok got it from https://archive.org/details/dn3d_reg
I'll guess I'll play on dos for a bit before setting up a port
Is this difficulty good choice?
Anonymous No.11922062 >>11922067 >>11922656
>>11922050
Come Get Some is pretty much the UV equivalent. Damn I'm Good makes enemies respawn unless you gib them, which can be a pain in the ass.
Anonymous No.11922065
>>11922039
Brutal Doom is made for 14 year olds.
Anonymous No.11922067 >>11922094 >>11922134 >>11922138
>>11922062
Ok cool. Is freelook basically required like in Blood? If not can I just run it with NOVERT.COM?
Anonymous No.11922079
>>11921962
It's good, might be my favorite now that I can play it in any port. The only credit I'll give Randy for the past two decades is using his Randybucks to get Blum and Levelord to work on it.
>DHAMM
Anonymous No.11922094 >>11922256
>>11922067
Duke and SW are built around autoaim, there are even some exploits you can do in Duke 3d if you turn it off in a more modern port (shrinking battlelord sentries)
I would recommend either novert and keyboard look, or BMOUSE, the mouselook in the original build engine on DOS is atrocious because it doesn't properly poll both axes at the same time.
https://archive.org/details/BMOUSE
Anonymous No.11922134
>>11922027
RedNukem is fine for the original campaign, but it might break custom maps.

>>11922067
>Is freelook basically required like in Blood?
The original game comes with vertical aiming off, so no. I used to use the PgUp/PgDn keys when I first played. And Blood also does not require vertical aim, I dunno where you got this idea from.

The original music recorded on an actual Roland SC-55 is a must-have mod:
https://sc55.duke4.net/games.php#duke3d
Create a new folder in your RedNukem / eduke32 directory. Rename that folder to "autoload." Place the zip file in that folder.
Anonymous No.11922138 >>11922656
>>11922027
RedNukem is fine for the original campaign, but it might break custom maps.

>>11922067
>Is freelook basically required like in Blood?
The original game comes with vertical aiming off, so no. I used to use the PgUp/PgDn keys when I first played. And Blood also does not require vertical aim, I dunno where you got this idea from.

The original music recorded on an actual Roland SC-55 is a must-have mod:
https://sc55.duke4.net/games.php#duke3d
It will make your music sound like this >>11913128
Create a new folder in your RedNukem / eduke32 directory. Rename that folder to "autoload." Place the zip file in that folder.
Anonymous No.11922256
>>11922094
>shrinking battlelord sentries
Not impossible in vanilla.
Anonymous No.11922298
>>11921962
Telling you it sucks is underselling how bad world order is.
It is not worth the comparability issues that come with it.
t. duke3d fan
Anonymous No.11922309 >>11922326
Mapping protip #2:
If they aren't impressed by how dark your level is, you can always dazzle them with the skull sky.
Anonymous No.11922321
>>11922039
You like to think in dream logic, so I guess try out A.L.T.
Maybe also with Brutal Doom, as said.
Anonymous No.11922326 >>11922337
>>11922309
What wad?
Anonymous No.11922330
>>11921962
Mostly good, ranging from decent to fantastic, Golden Carnage is unironically just a damn find level.
Anonymous No.11922337
>>11922326
Will be a map in Skulltiverse II (Currently community project in development)
Anonymous No.11922349
>https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
why is the RR folder a GOG installer with nonexistent music
Anonymous No.11922360
>>11921347
I thought about that but they're all ultimately different flavors of rectangle at a quick glance.
Anonymous No.11922365
>>11921690
I'll look into it. I was hoping someone else out there would know about some bees in a Genesis game.
Anonymous No.11922372 >>11922390 >>11922429 >>11922489
Anonymous No.11922390
>>11922372
>chilling with the boys and then the weird green dude shows up and kills everyone
Anonymous No.11922423
Zandronum got a small update yesterday, fixing some small things including player skin sounds sometimes not playing properly. Nice.
Anonymous No.11922429
>>11922372
The strafe to the window for style points must've really put the fear into that lone zombieman
Anonymous No.11922456 >>11924873
>>11921962
the 5th episode? Mirage Barrage and Golden Carnage are in the top of Duke maps of all time. For me though its the new music, Lee Jackson doesn't miss, its all great. Flamethrower gun is op as fuck and firefly troopers are terrible addition, underbaked enemy. Either it kills you instantly or dies from a pipebomb like its nothing. The worst part is baby fart of a final boss, so bad it retroactively stains the episode, making you know that it will always end with a whimper
Anonymous No.11922489 >>11922579 >>11922596
>>11922372
Is there a port with demo playback that lets you free-camera ghost along with the playback?
Anonymous No.11922579 >>11922640
>>11922489
PrBoom+ has it, and its forks.
Anonymous No.11922596 >>11922641 >>11923584 >>11923995 >>11924387 >>11924438
>>11922489
https://youtu.be/ip8ZVri9XVQ
Anonymous No.11922640
>>11922579
>PrBoom+
https://www.youtube.com/watch?v=031vKBPk5eA
Anonymous No.11922641
>>11922596
kino
Anonymous No.11922656 >>11923103 >>11923327 >>11923334
>>11922138
Hehe nice secret
>>11922062
come gets some turned out pretty difficult, I went with let's rock
Anonymous No.11922828
>>11921625
DOOM the way it was meant to be.
Anonymous No.11923018
>>11918725
The Haunting Starring Polterguy. One of the hauntings is a flower vase that emits wasps/bees, and they make a convincing Genesis buzzing sound that is easy on the ears.
Anonymous No.11923103 >>11923170 >>11923919 >>11925526
>>11922656
Enjoying it so far. Shrinking plasma thingy is cool gimmick, although it took me time to figure out that it doesn't kill me first time I encountered it. Using survelliance cameras to show what switches do is cool too. And it's been playable so far without freelook. Don't really understand the kill counter in eduke32 like why is it showing 73/73 in the screenshot while there are still monsters left?
Anonymous No.11923170
>>11923103
Kill counts in the original were unreliable because enemies won't show up in the total before they spawn. Bugs and mapping errors will mess up the numbers more. Depending on how eduke keeps count it might have errors of its own.
Anonymous No.11923327 >>11923349
>>11922656
>Hehe nice secret
Anonymous No.11923334 >>11923359
>>11922656
Did they actually trace the doomguy sprite for that sprite?
Anonymous No.11923349 >>11923360
>>11923327
I honestly thought it was JoJo
Anonymous No.11923359
>>11923334
Doesn't look like it.
Anonymous No.11923360
>>11923349
Caleb even says "Oooh, shake it baby!"
Anonymous No.11923568 >>11923590 >>11923649 >>11923703 >>11923742 >>11923820 >>11923906 >>11923921 >>11923954 >>11923961 >>11923978 >>11923998 >>11924517 >>11924753 >>11924758 >>11925007 >>11925017 >>11925792 >>11925961
Quakecon tomorrow.

Place bets on what Nightdives latest release is.

For me, it's Heretic + Hexen with the same framework as last year's Doom 1+2 release.
Anonymous No.11923584
>>11922596
4:25 lmao
Anonymous No.11923590 >>11923598 >>11924032 >>11924106
>>11923568
Can't wait for another wave of history revisionism "acshually Heretic and Hexen were always good and beloved". It's not like any of them will get to Sump anyway.
Also >>11917090
Anonymous No.11923598 >>11924054
>>11923590
Heretic was always beloved by those who actually played it.

Hexen I'm not so sure.
Anonymous No.11923649
>>11923568
Still crossing my fingers for Quake 3.
Anonymous No.11923679
>>11913078
I thought it was Commander Keen for a second
Anonymous No.11923698 >>11924446 >>11926561
anyone else really hate this sprite of the revenant firing from behind? something about it reminds me of some shitass fourth grader named landon or some retarded shit like that.
Anonymous No.11923703 >>11923709
>>11923568
Quake with Unreal 5 graphics like the Oblivion remaster
Anonymous No.11923709
>>11923703
Thanks, I hate it. They couldn't even do Quake with fucking Quake graphics and had to patch it multiple times.
Anonymous No.11923742
>>11923568
Wolfenstein 3D + Spear of Destiny
Anonymous No.11923820 >>11923910
>>11923568
It's Heretic and Hexen. They always go on sale every QuakeCon, but not this year. Same thing happened with Quake 1 and 2 before the remasters were announced.
Anonymous No.11923906
>>11923568
Doom + Doom II 2
Anonymous No.11923910 >>11925792
>>11923820
Getting both games in a combined package like this is nice since I don't think there's a solid sourceport to play these games in besides GZDoom.
Anonymous No.11923919
>>11923103
Build engine is like this. Never trust the monster counts in these games.
Anonymous No.11923921
>>11923568
I'd like to see Nightdive revive NOLF or AVP2, but the bigger issue with these are rights hell, I think.
Anonymous No.11923954 >>11923965
>>11923568
Assuming they're doing one id remaster a year for every Quakecon, what else is left?
>Heretic + Hexen
>Wolfenstein 3D
>Commander Keen
>Quake 3
Anonymous No.11923961 >>11924056
>>11923568
How about a curve Ball and they do Bethesda's early Terminator FPS games?

That would be sick
Anonymous No.11923965 >>11923987 >>11924027 >>11924165
>>11923954
Wolf 3D would be so fucking lame dude. What a waste of time and resources. What you can play it in 120fps and 90fov? Who gives a fuck. Fuck no.
Anonymous No.11923978 >>11924029
>>11923568
Expecting Nightdive to abandon the new Doom port like it currently is.
Anonymous No.11923987 >>11924000
>>11923965
I'd love for a package which features the 2nd Encounter and 3rd Encounter sets, along with the map screen, and the new weapons and items.
Mac/SNES style graphics optional, but a fully completed kind.

Of course, if it's Nightdive, then they're gonna halfass it.
Anonymous No.11923995
>>11922596
Cool.
Anonymous No.11923998
>>11923568
Quake III with all the various content from its different versions
Anonymous No.11924000 >>11924041
>>11923987
I think it's a shame id24 is seemingly never going anywhere. Are all the features it has being rolled into MBF2y?
Anonymous No.11924016
Played a WAD called Zzul Bases recently, it's three short, relatively normal techbase levels followed by a secret map which is the most insane platforming map I've ever played in Doom. It was absurdly frustating even with constant saving but also weirdly rewarding, worth checking out if you hate yourself.
Anonymous No.11924027
>>11923965
Agreed. Unlike Doom, Wolf3D is a game that belongs on a shelf for its importance, but not to be played.
Anonymous No.11924029 >>11924061
>>11923978
What's wrong with kex Doom? (besides being obnoxiously longer to boot up)
Anonymous No.11924032
>>11923590
Heretic was always beloved, wasn't it? It was just a lot more niche than Doom.
Anonymous No.11924041
>>11924000
Seemingly. Nightdive are usually not interested in finishing the work they started, and the actual port and engine devs in the overall Doom community were not exactly ecstatic at the sudden unannouced drop, or its implementation (like the fucking negative DeHacked range).

A lot of people liked certain features though, so many of them have been copied from ID24, in lieu of implementing a literally unfinishee spec.
Anonymous No.11924054 >>11924078
>>11923598
I love Hexen. If anything it's Heretic that makes it hard for me to love it. It's cool and all but the enemies are so tanky and the weapons aren't as satisfying as doom's arsenal because they are magical instead of firearms and go pew pew zap zap instead of boom boom.
I still haven't played the expansion.
Anonymous No.11924056
>>11923961
I don't think many people care about Future Shock. Hell even bethesda themselves might not care or even remember about it.
Anonymous No.11924061 >>11924074
>>11924029
Crashes, new spec which they dropped out of nowhere and just expected everyone to accept, even though it's unfinished and they didn't consult any devs. Unlikely to finish as well, because if Nightdive doesn't finish something on release, they usually then never will.
Anonymous No.11924067 >>11924083 >>11926330
>>11913070
https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-4.4.0
Nugget Doom 4.4.0 Released
Anonymous No.11924071
>>11921962
Mirage Barrage is great, but plagued with coding issues. Inactive enemies behind pillars can be killed with a small explosion, due to coding error. Newbeasts on slopes can't use their shrinker properly.

Golden Carnage is awesome.

Tour de Nukem starts as a random usermap, but I love the sewer/subway/battlelord area.

The rest are okay.
Anonymous No.11924074
>>11924061
Well, they should definitely address crashing. I did have a problem with that back when SIGIL 2 had to be downloaded through their browser before it was implemented in the menu. So I definitely believe you.
Anonymous No.11924078
>>11924054
Im the same as you. Hexen is masterpiece and Heretic is mediocre, way worse than DOOM. On the other hand Hexen2 is absolutely awful failure of a game and Heretic2 is pretty good game on its own.
Anonymous No.11924081
>>11921962
I went in wanting to hate it, because I just loathe Randy Pitchford and I don't want to chalk up a win for him. But the episode itself is actually pretty decent. The new shrinky flamethrower alien is actually a threat, and I respect that. The flamethrower itself is just OK. Kind of neat because I like DoT but it never felt amazing to use.
Anonymous No.11924083
>>11924067
>Improved randomization for Bloodier Gibbing
I love how he doesn't mess around.
Anonymous No.11924086 >>11924094 >>11924104
I wonder how many people finished hexen without guides when it came out The first hub is easily the worst one and the KORAX book "puzzle" later in the game must've been borderline impossible to even notice with 320x200.
I think the same hub which has the book "puzzle" also has a softlock if you kill some of the enemies at the same time, so you can brick your entire playthrough. I think hexen is easily the best looking sprite-era game and the characters each feel great, but the "puzzles" are shit to put it mildly. The expansion pack dialed it back on them and is way less frustrating.
Anonymous No.11924094
>>11924086
>The expansion pack dialed it back on them and is way less frustrating
But it cranked up the enemy respawns, which to me is worse.
And I personally didn't finish the first hub without help. Couldn't figure out the switches on the top floor of Guardian of Steel would move walls on the basement.
Anonymous No.11924104 >>11924128
>>11924086
I finished Hexen without guides and I can confirm at one point in the first hub there was a single door still locked in the main area and I kept roaming around for an hour looking for a fucking switch. I don't even remember what it was in the end but I did get it.
Honestly, I almost respect making the very first hub the most confusing one by far. It's the devs saying "this is what you're in for fucker, buckle up."
Anonymous No.11924106 >>11924118
>>11923590
Heretic is just a great fantasy-themed Doom clone. It's always had a good reputation.

Hexen is a bit more divisive particularly because of its convoluted level design, exploration, and puzzles but it would have been a genre defining classic if it were more dungeon crawly like Diablo. It has a similar atmosphere.
Anonymous No.11924118 >>11924151 >>11924303
>>11924106
>Heretic is just a great fantasy-themed Doom clone
This is too reductionist. Is blood just a horror-themed Doom? Is Shadow Warrior just a ninja-themed Doom? Is duke just a Schwarzenegger-themed doom? Sure, they are all of that but they aren't "just" that. The feeling when playing them is different enough for them to be their own thing.
Anonymous No.11924127
fucking hell
Anonymous No.11924128 >>11924150 >>11924464
>>11924104
All of the best 90s retro fps games were front loaded with good reason. If you have a poor experience starting out, you're unlikely to expect anything good later. For example, doom 1/2, duke3d and blood are relatively front loaded. Hexen kind of sucks in the first hub and gets way better later, the last hub is braindead straightforward[/spoiler ] and I highly doubt most people bother with it past the shittest.
Anonymous No.11924140 >>11924145
Seems like the main complaint about Hexen is that vanilla maps are too confusing.
Why nobody has ever done a megawad for Hexen which is still Hexen in essence but without things some people hate about Hexen?
Anonymous No.11924145
>>11924140
>but without things some people hate about Hexen
Because that's just Heretic.
Anonymous No.11924150
>>11924128
>front loaded with good reason.

Because that was the shareware bit they sold the rest of the game on.
Anonymous No.11924151 >>11924156 >>11924157 >>11924159
>>11924118
Heretic runs on the Doom engine and uses a lot of the same weapons and enemy behavior so it's not unfair to call it a Doom clone, but it brought a lot more to the table than I think people give it credit for and it certainly evolved the genre more than Doom II did.
Anonymous No.11924156 >>11924194
>>11924151
>but it brought a lot more to the table
Like? It brought inventory which I still believe is total trash, and replacing it with regular pickups would be much better (same for Quake 2).
Anonymous No.11924157
>>11924151
I'm not saying it isn't a clone, but it isn't *just* a clone. Like you said it brought some innovations to the engine.
Anonymous No.11924159
>>11924151
>so it's not unfair to call it a Doom clone

It's Doom wearing a fake mustache and saying "Dhoom? Who ees thees Dhoom?"
Anonymous No.11924165 >>11924183
>>11923965
Wolf 3D deserves better than the DOSBox port on Steam in 2025, but Brutal Wolfenstein 7.0 already does a Wolf 3D + Spear remake way better than anything Nightdive could do. All Wolf 3D needs is a basic ECWolf-style remaster which could be done in a few days.
Anonymous No.11924183 >>11924193
>>11924165
ECWolf by itself solves the two biggest problems I have with vanilla Wolf3D by adding an automap and independent strafe left/right keys. Unfortunately, its behavior isn't 100% accurate to the original engine, last I checked. It's been a few years and for all I know they could've fixed that by now.
Anonymous No.11924193
>>11924183
>Unfortunately, its behavior isn't 100% accurate to the original engine, last I checked.
I've played a lot of Wolf 3D back in the day, and a lot of ECWolf Wolf 3D, and I don't notice anything other than
>ECWolf lets you hear when the blue SS are firing their machine guns around a corner for a few seconds, vanilla doesn't
>ECWolf has a consistent speed for the flamethrower balls by the Fake Hitler enemies, vanilla's is tied to the framerate or something
Even if there's something else, it's all very minor stuff, I couldn't care less.
Anonymous No.11924194
>>11924156

I enjoyed Heretic and Hexen, but it's hard to see the innovation when Ultima Underworld was already a thing. If anything they took that model and dumbed it (doombed it, heh) down.
Anonymous No.11924203 >>11924207
Nick Newhard did a Q&A recently and said he wants to make a Wild West-themed Blood prequel about Caleb's gunslinger days, with Tchernobog and the Cabal involved https://twitch.tv/videos/2527376003
Anonymous No.11924205
Hey everyone, my name is John Nightdive, founder of Nightdive Studios and I heard you guys had some questions about our involvement with this year's QuiakeCon.
Anonymous No.11924207
>>11924203
And I want to die in a passionate orgy with a dozen supermodels, doesn't mean it's gonna go that way.
Anonymous No.11924303 >>11924312
>>11924118
Heretic feels like a TC for Doom
Anonymous No.11924312
>>11924303
I've played vanilla Doom WADs that feel more different to Doom than Heretic lol
Anonymous No.11924387
>>11922596
It's like Aragorn's ghost army.
Anonymous No.11924390 >>11924404 >>11924413 >>11924426
>grrr...
What is Doom Launcher of Quake launchers? I want something similar but it needs to be pretty much on the par. Otherwise I just keep using .bat files for Quake.
Anonymous No.11924404 >>11924410
>>11924390
Quake Injector I guess is the most complex one.
Other there's Simple Quake Launcher...
I can't even think of anything else.
Anonymous No.11924410
>>11924404
I'll check out QI...
I'm organizing all of my addon stuff for Quake. It's great way of procrastination.
Already did this with Doom few months back but DoomLauncher is really handy for this.
Anonymous No.11924413 >>11924447
>>11924390
Quake ports discovered the internal mod menu like HL and id Tech 4, so launchers are kind of superfluous.
Anonymous No.11924426
>>11924390
Like with kills/secrets stats, played time, screenshots and saves synchronization? Nothing afaik.
Anonymous No.11924438
>>11922596
Anonymous No.11924446
>>11923698
Anonymous No.11924447 >>11924480 >>11924485
>>11924413
That's pansy ass bloat... I want to stay on track - not wade through multiple menus just to find out what I was supposed to be currently playing.
Anonymous No.11924464 >>11924484 >>11924641 >>11924872
>>11924128
>duke3d is front-loaded
I don't get why people like the episode 1 levels more than 2-4. It only has six levels, and two of them are The Abyss and Death Row
Anonymous No.11924480
>>11924447

Lovely memories - it's one of the high color preview shots I suppose...
Anonymous No.11924484 >>11924494
>>11924464
Episode 1 is great aside from the abyss. Episode 2 is just mediocre to bad throughout. I overall think that 3 is the best, 4 has high highs and and some bad lows. The shooting gallery in babeland is irredeemable.
Anonymous No.11924485 >>11924636
>>11924447
>bloat
>wade through menus
You are an especially dumb nigger.
Anonymous No.11924494 >>11924601 >>11924637
>>11924484
E2 is best
Anonymous No.11924517
>>11923568
Hopefully they will do another ID vault release for Doom. (Maybe I am a retard but I get the feeling there may of been more unused content they did not release. Still wish faggot Romero would of just posted all the fucking shit at once back in 2014.
Anonymous No.11924586 >>11924630
What's the original ID crew doing nowadays? Sandy's making tabletop games. Carmack is doing AI stuff I think? Romero got fired recently, maybe he's sending his curriculum to all gas stations in his area now. What about Adrian, Tom and Kevin? Is Bobby Prince still making music? Shawn worked on Daikatana and then fell off the Earth? What's Jay up to these days? Did Tim die of anal bleeding already?
Anonymous No.11924601
>>11924494
My Duke3D ranking is E1=E2>E3. I have a weird bias with the fourth episode and have trouble placing it, might have to replay it again.
Anonymous No.11924625 >>11924642 >>11924643
I was not expecting Turbo Tunnel in Doom. I would pull my hair out if I had to do this entire stage without saving.
Anonymous No.11924630
>>11924586
I don't think Bobby does composing anymore, from what I can tell, he the only thing he does publicly anymore is spew progressive boomer shit on social media. Adrian I think is fully retired from the game industry now, Kevin seems to be retired mostly, guy doesn't have any social media accounts or anything. His wikipedia page says he worked as a lead producer for Doom 2016 & did "additional development support" on Eternal, who know what those both could mean. Tom Hall is kind of in the same boat as Bobby, he seems to mainly just do social media posting now. (that's where I got this based face of him from)
Anonymous No.11924636 >>11924639
>>11924485
>le nigger
You are missing the point here entirely. You are the one with sub 80 iq.
Anonymous No.11924637 >>11924765
>>11924494
E2 has some underrated layouts, but I think everyone hates how tanky drones are. Octabrains have a cheat where they die to exactly 1 devastator round, but the suicide bomber drones DON'T? And have additional projectile dodging code on top of meaty HP? Not to mention shrink ray doesn't work on them. Somebody was trying to piss off players with these fuckers.
I know about the door trick, but I'm not even sure that was intentional design and not just engine exploits.
Anonymous No.11924639
>>11924636
Enjoy prison, stalker.
Anonymous No.11924641 >>11924765
>>11924464
The Abyss is one of the best finisher maps ever in any FPS though. Fantastic build up modern boomshoot sloppa could only dream of. Ep1 deserves it's legendary status though, there's no filler like in ep3, no drones and battlelord spam from ep2. I'm not a big fan of ep4 because all maps are much more thematic in there, for better or worse. Ep2 is my favourite though but I understand why people don't like it
Anonymous No.11924642 >>11924643 >>11924650
>>11924625
It's genius and retarded at the same time, definitely one of the highlights of that wad for me. I'm glad I didn't miss it.
Anonymous No.11924643 >>11924650
>>11924625
>>11924642
Also I switched ports midway through, and as far as I can tell, playing the map on gzdoom makes it a lot harder than dsda doom, cause of some weird movement differences.
Anonymous No.11924650
>>11924642
It's so mean in design but I do have to give them credit. It's really cool and super clever.

>>11924643
Interesting. You can make it a LITTLE easier even in gzDoom by walking backwards to slow your speed by maybe 25-50% which definitely helps at parts. You just can't do it too much or the explosive wave will catch up to you which I found out the hard way.
Anonymous No.11924685 >>11925332 >>11925340 >>11925450
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!
WE ARE STILL ON NEPTUNE 2.4.3!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/JrsETLaJ#Ny7E1Uu7ftp-2Yojpdj04Rc5xucKgV1V6H2DPboPzLA
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.4.3
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
Anonymous No.11924753
>>11923568
Modern re-release of PSX Doom and Final Doom with 8k widescreen, 60fps, and ray-tracing.
Anonymous No.11924758 >>11924806
>>11923568
>Place bets on what Nightdives latest release is.
It's not happening but I'd like to see something for Doom 3. In typing this I probably triggered some monkey paw somewhere and now it's more likely going to be something for Quake 4.
Anonymous No.11924765 >>11924827 >>11924873 >>11925937
>>11924637
>>11924641
My bias towards E2 is that it blew me away as a kid so in my mind its still the coolest and most creative. My bias against The Abyss is that I got repeatedly lost in it as a kid, particularly the San Andreas fault trigger and the shrink ray puzzle.
Anonymous No.11924795 >>11924801 >>11924856 >>11924945 >>11924989 >>11925254
Today is Sunlust's 10th birthday.
Anonymous No.11924801
>>11924795
Someone get this underage b& out of here!
Anonymous No.11924806 >>11924828
>>11924758
>BFG Edition fuckery undone
>shotgun made good
>monsters more aggressive
Could be great, but probably not going to happen.
I'd settle for proper Trenchbroom support for a potential uptick in custom maps.
Anonymous No.11924827
>>11924765
I liked E2 because I'm a big sci-fi nerd, so an episode in space ships was interesting to me. The rocket that patrols around the border of the stage, taking potshots at you with RPG rounds... the secret in the Enterprise's bridge And the REALLY Ready Room was a cherry on top. Even with all that good will, explosive drones really make me look back on the levels with disdain. I don't even dislike challenge, but drones don't feel like a good kind of challenge. Just annoyingly tanky ammo thieves.
Anonymous No.11924828
>>11924806
>I'd settle for proper Trenchbroom support for a potential uptick in custom maps.
That's all I'd want plus another Nerve Software-tier mini expansion, I already have the means to edit weapons and monsters.
Anonymous No.11924856
>>11924795
I remember when I played Sunlust. It was one of the greatest and also one of the most miserable experiences of my life.
Anonymous No.11924872
>>11924464
Abyss and Death Row are good maps, what do you mean?
Anonymous No.11924873
>>11924765
Mine was playing the shareware episode a ton, so when I finally get to playing the retail version I was pretty blown away by E2M1 and that tune. The drones, the battelords, the enforcers, I enjoyed dealing with the difficulty spike.
My bias against episode 3 is that it felt like a less memorable episode 1, even if it was nice going back to the city with the full enemy cast; any time I think I'm recalling an episode 3 level I go "oh wait that's from episode 4 actually". The way >>11922456 describes the end of episode 5 also captures PERFECTLY how I felt about the end of episode 3, such an absolute wet fart of an endboss and a huge "that was it?" feeling.
Anonymous No.11924934 >>11924963 >>11924979 >>11925203 >>11925937
The hate towards the drones is overblown, IMO.
Anonymous No.11924945
>>11924795
Damn I remember being happy back then lol
Anonymous No.11924963
>>11924934
You can use doors to nullify that overblowing.
Anonymous No.11924979 >>11925203
>>11924934
Like SW's bees, Blood's rats and eels, I find them all tolerable with vanilla autoaim. A drone exploding also feels way worse than it actually is.
Anonymous No.11924989
>>11924795
Anonymous No.11925007 >>11925030
>>11923568
Romero's D2 wad gets a commercial release.
Anonymous No.11925017 >>11925019
>>11923568
Tekwar
Anonymous No.11925019
>>11925017
Could be cool honestly. The first book is pretty solid.
Anonymous No.11925030 >>11925079
>>11925007
Romero's too busy working at a gas station now. He doesn't have time to play deathma- I mean, make maps for D2 anymore.
Anonymous No.11925079
>>11925030
He bought a gas station from Juarez and lives there with his seven cousins.
Anonymous No.11925168
Hey,I have a question in general here.
Do I release the mod now to doomworld
https://www.dropbox.com/scl/fi/8p71jzeu9uuk9a0xjem91/Absurdism-0.9.0..zip?rlkey=pxlgargnf0k2j6gp6h3pyv3bq&st=ynaqnwv8&dl=0
I say this since I honestly have my doubts if anyone there is going to accept something this absurd as this
Anonymous No.11925179 >>11925184 >>11925268 >>11925924
Are you niggers awake yet?
Anonymous No.11925184
>>11925179
>>>/v/
Anonymous No.11925203
>>11924934
>>11924979
Yeah, pretty much sums it up. They could have less HP for sure but it is what it is. Sometimes I just rush into them and tank damage, it's not that bad
Anonymous No.11925227 >>11925235 >>11925290
>haven't played Q3 in a decade
>get Quake Live on a whim
>mistake
>get kicked from server
>try to join some other server
>please register some faggot website .net
>no thanks
>every server is duel or something else, no normal ffa or tdm to be found
Now I realized that normal corporation mandated serverless matchmaking has its own benefits too...
Anonymous No.11925235 >>11925286
>>11925227
i quit QL but i heard qlstats closed, you probably need to register at "some faggot .net website" to get a ranking for the glicko system now that they can't use your steam id because of the GDPR

there were plenty of NA servers for CA last i looked (all other modes except FFA are dead though)
Anonymous No.11925254 >>11925427 >>11925440 >>11925451 >>11926069
>>11924795
>The Summer of Sunlust
Doesn't seem like there's ever been a better time to play Sunlust. If you never played it, or have trouble sticking to a megawad until completion, maybe we can play one map per day.
WEDNESDAY AUGUST 6 - MAP01
It's map01 so it's easy enough. I recorded a demo, but it's not for you, it's only for me.
Anonymous No.11925268
>>11925179
>ZOOM platform
can't make this shit up
Anonymous No.11925286
>>11925235
I think you are living in a very different world than me then...
Anonymous No.11925290 >>11925305 >>11925615
>>11925227
QL is cucked beyond belief. That shit doesn't even have gibs without mods. I unironically reapect a guy playing Quake Arena Arcade by himself more than anybody who plays that trash. I'd tell you to just go play the original game but it's completely dead ever since CROM FFA shut down. The best you'll get are hundreds of empty bot servers or some garbage like Retro FFA or Lightning with retarded settings and niceguy redditor CROM immigrants who play for 20 minutes every few days. What a fucking shame, Q3 used to be god tier.
Anonymous No.11925305
>>11925290
Yeah this is what it looked like. Of course it's probably good thing to wait for the weekend.
I don't want to regret wasting $3...yet.
Anonymous No.11925332
>>11924685
GGs
Anonymous No.11925340
>>11924685
GGs
Anonymous No.11925389
Q3A has something what QL doesn't have. Even against bots it works as a distraction. Pretty cool game.
Anonymous No.11925397 >>11925407
/vr/ Quake 3 night when?
Or any Quake, really.
Anonymous No.11925407 >>11925439 >>11925492 >>11925527 >>11925857 >>11925917 >>11925929
>>11925397
I would love to curbstomp you fags on q3dm7 but unfortunately 99% of """people""" in this gen just want to play shitty DOOM wads, jerk off Arcane Dimensions and talk about Joh Romero's egg-cracking agenda so it will never happen.
Anonymous No.11925425
Anonymous No.11925427 >>11925440
>>11925254
https://files.catbox.moe/v5ekc0.lmp
I forgot how beautiful map01 was. I still remember when it was beyond my skill level to beat it on uv a year ago.
Anonymous No.11925439 >>11925443
>>11925407
You want to touch a man? That might be kind of gay desu
Anonymous No.11925440 >>11926069
>>11925427
Anyway I see myself getting tired of the daily sunlust challenge >>11925254. I definitely won't be able to produce one demo in a day past like map08. If you want I can setup an odamex server instead so we can blast through all maps during weekend.
Anonymous No.11925443 >>11925446
>>11925439
I'd like to touch your player model with my 42% rail, that's for true.
Anonymous No.11925446 >>11925454
>>11925443
I'm pretty bad at q3 but if you send me a server address I can play for a bit
Anonymous No.11925450
>>11924685
ggs!
Anonymous No.11925451
>>11925254
https://files.catbox.moe/v0etws.lmp
Didn't play it today, won't really be able to keep up just posting the appropriate demo per day either, but I wanted to share it.
It's my first recorded UV Max from years ago. Right out of the gates after I did a basic run of Sunlust too, and I only recorded it because of the simplicity of doing so. And in the long run I'm glad I did so because the miseries I endured with some of the latter maps is somehow a fond memory I like looking back on. Even if these demos are only really special to me, I'm happy that I have them.
Anonymous No.11925454 >>11926042
>>11925446
I'm way too drunk to play right now but if we agreed on a designated time/date to play I would be 100% down. I would love to play Q3 with you fags, it might be the only chance of a few uhreena matches in this godforsaken timeline. I'd even happily give you/anybody else a good config so you don't have to suffer through 90 FOV and shit settings.
Anonymous No.11925473
Stop eating like a n00b.
t. Fatal1ty Wendel
Anonymous No.11925485 >>11925501 >>11925502
I've always assumed that lunge hits did the most damage during my vanilla doom playthrough. It just so happened that the more kinetic my punches were, the easier I could mow down the hordes of pinkies and chunkier were the flesh pieces of blown imps. Guess I consistently struck lucky rolls, regardless of made-up conditions.
Anonymous No.11925492 >>11925508
>>11925407
Sorry buddy we don't do competitive multiplayer slop here
Anonymous No.11925501 >>11925531
>>11925485
that is how it works in HDest, sorta
your momentum affects the strength of your punches, so lunging at a dude and throwing a mean left hook at him hits a lot harder than just walking up to him and punching him
Anonymous No.11925502 >>11925531
>>11925485
>itt: a Marathon nerd plays Doom
Anonymous No.11925508
>>11925492
>we suck at video games here
I know.
Anonymous No.11925526 >>11925764
>>11923103
This lunar level gives me BTSX vibes
Anonymous No.11925527 >>11925816
>>11925407
>q3dm7
Imagine your game being so hollow that people refer to maps by filename rather than actual name.
>This post sponsored by the Liandri Corporation.
Anonymous No.11925531 >>11925736
>>11925502
Never played Marathon

>>11925501
Will I be able to enact my long old fantasy of landing klling blows to barons from across the room? For some reason it didn't work even when I aimed between the eyes.
Anonymous No.11925615
>>11925290
There's always Open Arena
https://openarena.live/
Also I always thought it would be fun to get a game of Elite Force Holomatch going sometime.
https://holomat.ch/
Anonymous No.11925670 >>11925816
>https://github.com/Jason2Brownlee/QuakeBotArchive
Remember playing with Reaper bots back in the day when they first came out but didn't know there was this many. Supposedly Frikbot++ or Frikbot4 2022 whatever are the 'best' now.
Quake multiplayer is so hilariously comical I don't know if this is even worth trying outside historical reasons.
Anonymous No.11925736
>>11925531
I doubt it but you will be able to counterpunch a minipinky so hard it dies instantly
Anonymous No.11925764 >>11925775 >>11925794
>>11925526
How do I deal with these fuckers properly? Each time I encounter them I'm left with no hp
Anonymous No.11925775
>>11925764
You can actually outrun hitscanners' aim in duke 3d, you would have taken less damage if you ran from one side of the doorway to the other instead of stopping halfway and reversing back into the same cover. Steroids also help.
Anonymous No.11925792 >>11925803 >>11925832 >>11925854
>>11923568
I sincerely hope they just leave Heretic and Hexen alone, these games have persisted fine without constant rereleases like Doom for the people who actually care about them.

>same framework as last year's Doom 1+2 release
The "framework" for the rerelease is fundamentally based on mbf21, which doesn't exist (in a general, demo compatible format) for the Raven games (dsda-doom supports Heretic/Hexen, but forces a dos complevel). That's not to say they couldn't do it, but it would require a lot more work for a less popular franchise. If they did release some kinda new editing standard (Rav-25?, maybe) there's a good chance the community would just mostly ignore it like they did with id-24. Reminder that Ultimate Doom Builder still doesn't' support the mapping features introduced by id24, and the standard itself is somehow still in development despite now being 2025.

The rest of the "framework" I guess is the online loader, but that would hardly work for the Raven games, since there are few pwads (especially Hexen) and they frequently require GZ.

>>11923910
>I don't think there's a solid sourceport to play these games in besides GZDoom
Idk what you mean by "solid" but crispy heretic/hexen have existed for years.
Anonymous No.11925794
>>11925764
There will be gaps where they stop shooting to move or grenade.
If you are too close they'll shoot forever.
Anonymous No.11925803
>>11925792
Nothing about mbf21 prevents it from being applied to other dos games. I think generalized actions/sector types are probably not going to conflict with Heretic/Hexen either.

Just need their native codepointers ported, since not everything can be replicated through generalized mbf21 code.
Anonymous No.11925816 >>11925893 >>11925897
>>11925527
us quakers have too many good maps
>>11925670
it's not a very smart bot even against 13 year old me with a ball mouse

i very recently bought quad touch and was shocked to see less people on qw than doom, haven't set up ioquake3 yet

on that subject, are there any good bots to play against for quakes? i know the cpma bots are pretty smart but i was wondering if anything that can time items and bhop/strafe jump ever got made for qw

to anyone who said quake multiplayer is garbage:

you are the reason cod is popular, git gud
Anonymous No.11925825 >>11925829
Anonymous No.11925829
>>11925825
bfg *breaks scouter*

not even sure goku could fight that thing
Anonymous No.11925832
>>11925792
>I sincerely hope they just leave Heretic and Hexen alone, these games have persisted fine without constant rereleases like Doom for the people who actually care about them.
They will shit the remaster slop into your mouth and you will like it, chud.
Anonymous No.11925854
>>11925792
The framework to me is just console versions, easy game/expansion/wad switching menu, online cross play with consoles (and pc too sure ok who cares), built in mod downloader with community mod access.

That's it. And it's great. For consoles. For PC you don't need any of this. You can't hate that it'll be fucking sick to be able to jump into an online game of Heretic in minutes instead of having to debate which of the 15 different multiplayer launchers to use on pc.
Anonymous No.11925857 >>11925873
>>11925407
>Bragging about being a sweaty tryhard
Anonymous No.11925873 >>11925890 >>11926094
>>11925857
never change, /v/

you were ham handed autismos who couldn't handle anything more complex than a turn based dating sim in the '00s and you still can't

that's why halo has always been persona non grata around here (anon got butthurt he dropped an 0-30 bomb on chad's xbawks) and starcraft general became a kpop general that's banned from /vg/

like bro how is that even an insult "haha you're good at something what a loser haha"
Anonymous No.11925890
>>11925873
Where's DylanTNGA when you need him?
Anonymous No.11925893 >>11925903
>>11925816
Oh lol i thought the name referred to fingernails
Anonymous No.11925897 >>11925906
>>11925816
>us quakers have too many good maps
Evidently not if none of them manage to stamp their name in your mind.
Anonymous No.11925903
>>11925893
hope this helps

https://youtube.com/playlist?list=OLAK5uy_mtGKX5UsqLx6KtLIwkBoRmi2FiToguw4s

trying to decide today if i feel like watching movies, pick up doom where i left off, or get ioquake3 with cpma configured and bash my head against 7 xaero bots, though that guy who posted a page with a bunch of qw bots is tempting if the bots from the '00s can move and time items correctly

any good sites for quake maps or should i just connect to an empty server and keep callvoting? i'm feeling pretty low energy (i live in the general area of the US wildfires so the sky has been black for like 6 days) so i'm not too sure about fps today
Anonymous No.11925906
>>11925897
>campgrounds
>aerowalk
>blood run
>overkill

sometimes we don't even call them by their full filename we just call them t7 or dm6 instead of disembowled coagulatatory aneurysm or whatever the fuck that map is called
Anonymous No.11925917
>>11925407
I just got here, but you sound like you have AIDS.
Anonymous No.11925924
>>11925179
I'm aware of the problem, but it's not exactly like me or /doom/ have the means to do anything about payment processors wielding too much power.
People have been harassing them some, which is nice, they deserve it, but this is the kind of problem which requires substantial legislative and political action to resolve.
Anonymous No.11925929 >>11925935
>>11925407
Feel free to post your Proxyon UV Max demo. Scrub.
Anonymous No.11925935 >>11925938 >>11925939 >>11925952
>>11925929
there's a difference between manipulating an enemy AI that runs on a full retard algorithm and trying to duel a human opponent with equal weapons and movement to you. i respect both, but you're comparable pineapples to oak trees WOW my plant is better than yours
Anonymous No.11925937
>>11924934
It really is, literally just shoot them.

>>11924765
I always thought E2 was spooky and cool.
Anonymous No.11925938
>>11925935
Anonymous No.11925939 >>11925947
>>11925935
>and trying to duel a human opponent with equal weapons and movement to you
no shotguns
no quad damage
rockets only
ziggurat vertigo
Anonymous No.11925947
>>11925939
uhh yeah people only play with quad in ffa nice meme though and the final destination of qw is called povo hat (named after the dueler who made it) but unfortunately youtube as a search engine is so ass now i can't find any demos to show you
Anonymous No.11925952 >>11925973
>>11925935
>i respect both
I'm unironically glad to hear that, some people with a chip on their shoulder about the lack of online multiplayer actually will not.
Anyway, I'm sorry I can't satisfy your multiplayer bloodthirst, I was just never very good at the online multiplayer (for these games, anyway), so I wouldn't be a very worthy opponent.

It would be cool to have more multiplayer stuff around here, but I think people find themselves only having enough time for the stuff we currently do.
You could try to do your own here, maybe a few people would be interested, but since you sound like you're very well versed in Quake deathmatching, you're gonna reach the inevitable dilemma of you either roflstomping all these noobs, which gets old quick for both you and them, or you trying to hold back, which probably isn't gonna be fun for you.
Anonymous No.11925961 >>11925968 >>11926026
>>11923568
Yup, it's most likely Heretic + Hexen.
https://www.gog.com/forum/general/temporal_unavailability_of_3_titles_on_the_store
Anonymous No.11925968 >>11925970
>>11925961
I can't wait for a new wave of bitching about the puzzles on the seven portals.
Anonymous No.11925970 >>11925979 >>11925981
>>11925968
Maybe they'll add quest log.
Anonymous No.11925973
>>11925952
i'm just a b-tier dueler and was like 1500 elo in CA before i got too sick and quit for good

that to 50 to -2 blowout i do to you? i get it done to me right back by an A rank player and that happens to an S rank player who plays rapha, it's the nature of a competitive sport to be like that

unfortunately e-sports is just a flash in the pan i'm accepting the entire FPS scene is DEAD and all that's left is fightan twice a year and dead mobatrash

if you talked to me into they heydays of CPL and Dreamhack i thought i would be hanging out a sports bar watching the sunday afternoon bracket but it never mainfested, twitch took over and pushed everything to individual personality faggot streamers
Anonymous No.11925979
>>11925970
They'll add a giant crazy taxi arrow to point you to the levers
Anonymous No.11925981
>>11925970
They'd have to have something like that zscript-based "tell you where to go next" glowing arrow mod somebody did, since most of them lack the ability to do basic shit like look at automap names and put two and two together.
Anonymous No.11926026 >>11926047 >>11926121 >>11926196 >>11926213
>>11925961
Anonymous No.11926042 >>11926056
>>11925454
How about tomorrow at 18 UTC? I can setup a server
Anonymous No.11926047 >>11926514
>>11926026
another desecration of a classic coming up
Anonymous No.11926056 >>11926062 >>11926587
>>11926042
that's a euro time zone so i guess you're not setting up a US server

if this got done in NA i would recommend we play FFA and/or CA you do NOT want to play TDM or Duels with an experienced player

15v15 ra3map1 is probably a good handholding point if we can get enough players otherwise campgrounds will do (i don't think you want to play us in overkill)

we could also just gatecrash some poor guy's server instead of set up our own

i would like to play but my current keyboard is not gamer grade and the keys will probably jam if i try to flick a circle jump given how doom has been going
Anonymous No.11926062 >>11926068 >>11926071
>>11926056
yeah i'm in easter yurop, so no chance?
Anonymous No.11926068
>>11926062
>easter yurop
Watch out for the eggs, comrade.
Anonymous No.11926069 >>11926072 >>11926075 >>11926089 >>11926276
>>11925440
No need to daily demo record! No need to play on UV! Play on I'm Too Young To Die if you want! Play with saves! Play continuously (no pistol starts)! Who cares! Let's play Sunlust.

>>11925254
>Summer of Sunlust
THURSDAY AUGUST 7 - MAP02: Down Through
I just realized I should have prepared for this yesterday. I'll post a screenshot as proof of completion later, I just wanted to post this early in the morning.
Anonymous No.11926071 >>11926587
>>11926062
nope but sometimes i'm jealous i don't live in slavicville where people still play quake duels, unless you know some dusty irc server for pickups there's only pub CA in NA now

chicago would be a neutral ping ground for everyone if anyone could set up a server there, also consider removing the server links from the OP because when i checked those both pages have been cOmInG soON for months now
Anonymous No.11926072
>>11926069
forgot pic

and for the record, since these are not challenges, they will run concurrently with the thread challenges
Anonymous No.11926075
>>11926069
not him but i've actually considered that just to enjoy the aesthetics and midis, or play it like i did with elder scrolls and just quicksave every 5 seconds. the maps i beat on sunlust i was saving every time i got out of combat with over 100 HP+Armor

i've also considered playing through sunlust with idkfa and just being like FUCK ALL OF YOU RIGHT NOW with the bfg and stuff like i used to do on my 386 when i was a small boi
Anonymous No.11926089 >>11926107
>>11926069
first failed attempt then successful attempt https://files.catbox.moe/2upfod.lmp
played with VoxelDoom for fun :)
Anonymous No.11926094 >>11926114
>>11925873
You killed the arena genre by being pro tryhards and drove everyone away from the genre.
Anonymous No.11926107
>>11926089
>VoxelDoom
Kek
Anonymous No.11926114
>>11926094
no, CS and COD killed the arena fps genre because casuals want """"realism""""""

you can say halo killed arena fps if you want but halo is just an arena fps in slow motion, the fundamentals are exactly the same

i thought fortnite was gonna do something to reboot comp FPS but instead it just became some stupid costume shop for 6 year olds
Anonymous No.11926121 >>11926128
>>11926026
Should this be in the news post?
Anonymous No.11926128 >>11926135
>>11926121
Probably not since it's going to be announced within a couple hours.
Anonymous No.11926135
>>11926128
True.
Anonymous No.11926196 >>11926537 >>11926547
>>11926026
Where's Heretic II, god fucking dammit.
Anonymous No.11926213
>>11926026
I didn't even know heretic and hexen were for sale. Which port did they ship with? Or just dosbox?
Anonymous No.11926216 >>11926329
I heard that ACS decompilers were a thing, does anyone know where to find one? I'm curious to see how my code will decompile.
Anonymous No.11926276 >>11926281
>>11926069
Anonymous No.11926281
>>11926276
These early maps are competent maps, but forgettable compared to the later stuff. I don't even know what this theme is supposed to be. Techbase or castle?
Anonymous No.11926329 >>11926407
>>11926216
DESCRIPT by R.A.Coward is everything you need for vanilla Hexen ACS:
https://doomwiki.org/wiki/Descript
For (G)ZDoom use listACS:
https://github.com/alexey-lysiuk/ListACS
Anonymous No.11926330 >>11926397
>>11914536
>>11914848
Hey, your requested feature is here >>11924067
Anonymous No.11926331 >>11926386
Just got trough WolfRPG. Last played it around 2010 on a Sony Ericsson, so the whole clunky ass turret segment, as well as the level in the middle of it were new to me, but overall the IOS version seems identical to the j2me version. I like some of the humor, and the graphics are pure soul, but the game is rather easy.
What surprised me the most is that you can keep playing after the credits roll, and even travel back all the way to the start of the game.
Good way to catch missed secrets without having to replay every fight again.
Anyone have any good way to play the Doom RPGs on PC?
Anonymous No.11926332 >>11926347
I like Duke Nukem
Anonymous No.11926343 >>11926348 >>11927080
I hope the PS1 cutscenes are in the Hexen remaster.
Anonymous No.11926347 >>11926350 >>11926352
>>11926332
Yeah, fun mods too
Anonymous No.11926348 >>11926356
>>11926343
I'd like new campaigns for both.
Anonymous No.11926350 >>11926354
>>11926347
Looks cool. What mod is that?
Anonymous No.11926352 >>11926354
>>11926347
The William Gee megapack https://www.moddb.com/mods/wg-mega-pack/downloads/wgdm shitload of good maps, also comes with the option to play them all with Alien Armageddon.
Anonymous No.11926353 >>11926362 >>11926367 >>11926374
I didn't think Heretic even had enough levels in 1995 to get the DZone treatment.
Anonymous No.11926354
>>11926350
>>11926352
Whoops
Anonymous No.11926356 >>11926370
>>11926348
If Quake 1, 2, and Doom are to go by, we'll probably get a new campaign by MachineGames.
Anonymous No.11926362 >>11926364 >>11926367
>>11926353
>A great majority of the compiled levels were originally for Doom and Doom 2, now converted levels for Heretic with just minor changes, such as textures and monsters being replaced for their Heretic equivalents.
Lazy stuff, even less value than D-Zone. Would've been funny in retrospect if they called it H-Zone

https://doomwiki.org/wiki/Magic_%26_Mayhem_for_Heretic
Anonymous No.11926364
>>11926362
Nevermind, that was a thing too apparently pic rel.
Anonymous No.11926367
>>11926353
>>11926362
H!Zone does exist though, and it had original episodes for Heretic (like Duke!Zone 2 and Q!Zone).
Anonymous No.11926370
>>11926356
Probably by Nightdive and not that much MachineGames. LoR only had one map by MachineGames employee. Kaiser and Xaser have both Heretic/Hexen mapping experience, so I'd expect most of the new maps to be theirs. Hell, maybe Shadows Of Cronos gets officialized.
Anonymous No.11926374
>>11926353
They did it for a lot of games.
Anonymous No.11926379 >>11926391 >>11926403
>>11913071
UV-Max in 4:05 https://files.catbox.moe/zh3xhw.lmp
Anonymous No.11926386
>>11926331
>Anyone have any good way to play the Doom RPGs on PC?
I think someone made ports of them, look for it on doomworld.
Also go check out Orcs & Elves 1 and 2, 1st game has best version on DS and 2nd was on BREW (some weird mobile platform I never heard about), emulators should be good for both. I need to go finish them, have some saves still.
Anonymous No.11926391
>>11926379
Anonymous No.11926397 >>11926434
>>11926330
That was super responsive, caught on very last commit too. Also
>NUM_SECRETMESSAGE-1
I couldn't have known of this little workaround, this is useful.
Anonymous No.11926403 >>11926436
>>11926379
Just in time for the thread to die, good run. Proved me wrong, you can get a good time without crushing the cyberdemon
Anonymous No.11926407
>>11926329
>listacs requires python
Man, fugg
Anonymous No.11926419 >>11926425 >>11926426 >>11926445
I love Doom.
Anonymous No.11926425
>>11926419
honestly this thread probably deserves a /vd/ more than shit like origami or pokemon or mecha anime it could fill a catalog
Anonymous No.11926426 >>11926443
>>11926419
I think Halo is a pretty cool guy
Anonymous No.11926434 >>11926450
>>11926397
How does it work? Do I need to turn off messages with F8? Or are there now three toggles for the secret alert (no alert/text + sound alert/sound only)?
Anonymous No.11926436
>>11926403
i got some really fun non-uv-max ideas coming up
Anonymous No.11926443
>>11926426
I prefer Metroid. He doesn't afraid of anything, but I don't understand why he can't crawl.
Anonymous No.11926445
>>11926419
.. though I must admit I cheated on Doom the past few days with Duke3d, but it left me refreshed and raring to play Doom again.
Anonymous No.11926450 >>11926458
>>11926434
Options -> Status bar/HUD -> Messages -> Announce Revealed Secrets -> Sound Only
Anonymous No.11926458
>>11926450
Pretty based, ngl. This will become the standard I think
Anonymous No.11926490 >>11926518
I love Hexen!
Anonymous No.11926514
>>11926047
>desecration
They don't remove the original versions, they just bundle it together in a menu before boot.
Anonymous No.11926518
>>11926490
Honestly, same.
I find dark fantasy is often either too dark or too fantastic.
Hexen hits that sweet spot in a way none of its pretenders have come close.
Anonymous No.11926537 >>11926547 >>11926548
>>11926196
This. Heretic 2 always gets left out. It's a good fuckin game, even if it isn't FPS.
Anonymous No.11926547 >>11926551
>>11926196
>>11926537
It's been in license issue hell for decades, even with Microsoft now holding most of the cards for it.
Anonymous No.11926548
>>11926537
>It's a good fuckin game, even if it isn't FPS.
It's my favorite kind of TPS where things wouldn't change much at all with a first person perspective.
Anonymous No.11926551
>>11926547
Who is contending with it though now that Activision is owned by Microsoft?
Anonymous No.11926561
>>11923698
That and the way his neck looks fleshy rather than bony
Anonymous No.11926569 >>11926583 >>11926584 >>11926590 >>11926596 >>11926609 >>11926610 >>11926641 >>11926957
>>11913070
[8-07] Heretic + Hexen remaster released
https://store.steampowered.com/app/3286930/Heretic__Hexen/
Anonymous No.11926583 >>11926586 >>11926601 >>11926610
>>11926569
>$15
Nah
Anonymous No.11926584
>>11926569
new nu-yiD sloppo just dropped
Anonymous No.11926586 >>11926591
>>11926583
>already got both years ago for about $1 so free upgrade
$15 does seem steep though, and I never got a free upgrade for Blood.
Anonymous No.11926587 >>11926656
>>11926056
>>11926071
You are clearly very dumb, this oozes from your posts. You have that uneducated American redneck mentality going on. Glad you are not a regular poster here.
Anonymous No.11926590
>>11926569
Nice, got it for free since I own the original dos games on gog.
Anonymous No.11926591 >>11926601
>>11926586
Doom 1+2 was only 10, and that had way more in it than these two.
Anonymous No.11926596 >>11926606 >>11926612 >>11926628 >>11926729
>>11926569
It's nice to get a free update I will never play, but holy shit I'm so tired of this fag.
Anonymous No.11926601 >>11926607
>>11926583
>>11926591
>More content than two brand new episodes by ID software & ND

Doubt.
Anonymous No.11926605
ummm
Anonymous No.11926606
>>11926596
>featuring Dante from the Devil May Cry series
Anonymous No.11926607 >>11926613
>>11926601
Doom got 1 new episode, but that episode had new weapons and enemies. It also included way more expansions than this release does.
Anonymous No.11926609
>>11926569
I just booted it up and it crashed saying "error_device_lost" so pretty good sign.
Anonymous No.11926610
>>11926569
I got for it free.
>>11926583
It was clear from Quake 1's release that later titles were going to get remastered. It's why people should've got these games when they were literally $1-2. Next year we'll no doubt get a Return to Castle Wolfenstein remaster.
Anonymous No.11926612
>>11926596
>Remember this classic game you love?
>Now it sounds the same as every indie nostalgia-bait griftware shooter from the last 10 years!
The circle-jerk around this dude must be immense.
Anonymous No.11926613
>>11926607
Umm so does this release? Did you even watch the trailer. Literally new weapons and enemies.

And the games includes the only official expansions the games got.
Anonymous No.11926615 >>11926630 >>11926946
*dies*
Anonymous No.11926628 >>11927024
>>11926596
They could have at least gotten this guy instead.

https://johnsweekley.bandcamp.com/album/heretic-symphony-of-the-serpent-riders
Anonymous No.11926630 >>11926642
>>11926615
hexen 2 kind of sucks though
Anonymous No.11926637 >>11926643 >>11926648 >>11926651 >>11926652 >>11926663 >>11926720 >>11926731 >>11927118
Interesting.
Anonymous No.11926641 >>11926649
>>11926569
So Parias bears a shield now? Blasphemy.
Anonymous No.11926642
>>11926630
True. And all it would take to unfuck it would be to (back)port it to a proper Quake engine so it looks and functions like Quake, instead of that abomination they came up with. Holy shit I can play any ancient game but Hexen 2 is a special kind of buttugly.
Anonymous No.11926643
>>11926637
>less obscure progression
Did they make Hexen be linear maps instead of hubs or something?
Anonymous No.11926648
>>11926637
>less obscure progression
Anonymous No.11926649 >>11926813
>>11926641
Basically lifted the thing every mod does with him.
Anonymous No.11926651 >>11926660
>>11926637
lmao there are maybe 2-4 maps in heretic that require any sort of exploration or anything remotely resembling switch hunting
the hexen maps must be butchered to hell and back
Anonymous No.11926652 >>11926657
>>11926637
Unfucked Hexen maps does sound more appealing.
Anonymous No.11926656
>>11926587
you only quoted like two of my posts and i have a degree but thanks. you sound like 16 year old zoomer that is completely reliant on autocorrect to type who comes to this site to use the N word and look for games to pirate for your winxp machine
Anonymous No.11926657
>>11926652
You can't unfuck the Sump. It would take combined efforts of prime Romero+Hall+McGee and it would still suck revenant balls.
Anonymous No.11926660
>>11926651
Probably the graveyard one alone did it for them, they can't trust the Civvie fans to manage on that one.
Anonymous No.11926663 >>11926668 >>11926673 >>11926731
>>11926637
>no more neverending switch hunts
Thank Christ.
Anonymous No.11926668 >>11926672
>>11926663
You didn't beat the game.
Anonymous No.11926672 >>11926673
>>11926668
You have solved 1/16th of the puzzle
Anonymous No.11926673 >>11926675 >>11927061
>>11926663
>>11926672
what's the fucking point of Hexen without this. I get not liking it but why the fuck else would you play Hexen if not for the switch hunting? the combat? please.
Anonymous No.11926675 >>11926691
>>11926673
Fantasy Dooooooom!

It's dumb, but then so is the target audience for this port.
Anonymous No.11926691 >>11926694
>>11926675
>Fantasy Dooooooom!
That's Heretic's thing.
Anonymous No.11926694
>>11926691
Yeah but they had to bundle some shit in with it, and they would have had to put way more work into Heretic 2.
Anonymous No.11926714
someone post the wads and the vault stuff already
Anonymous No.11926717 >>11926723 >>11926749
are there new deathmatch maps in this?
Anonymous No.11926720
>>11926637
>enhanced levels
You didn't beat the game
Anonymous No.11926723 >>11926734 >>11926735
>>11926717
>deathmatch for hexen/heretic
really nigga?
Anonymous No.11926729
>>11926596
Hopefully it's more like his work for Wrath than his work for basically everything else.
Anonymous No.11926731 >>11926741 >>11926742 >>11926745
>>11926637
>>11926663
>>no more neverending switch hunts
Those modifiers and "enhancements" appear to only exist for Heretic. I can only find this for Hexen.
Anonymous No.11926734
>>11926723
I just hopped on a deathmatch server it's pretty fun casual fragging. Doom's multiplayer was better though.
Anonymous No.11926735
>>11926723
Not that anon but Heretic DM stuff is pretty funny, especially when you get the superchicken stuff going.
Anonymous No.11926736 >>11926752
duke bros how are we copping
Anonymous No.11926741 >>11926757
>>11926731
Anonymous No.11926742
>>11926731
>automap markers for objectives
Fuck, it may as well be a big green arrow.
Anonymous No.11926745 >>11926758
>>11926731
It's not in the options, it's when you start a new game
Anonymous No.11926749
>>11926717
How many did the two games + expansions originally have? Then reverse engineer your answer from this.
Anonymous No.11926752
>>11926736
praying randy blesses us with another remaster that's lacks some stuff
Anonymous No.11926753 >>11926760 >>11926762
Anonymous No.11926757 >>11926775
>>11926741
Here's the descriptions for the other enchancements:
>Enemies: Improved enemy behavior. Makes Centaurs less tedious and tweaks a few other minor things.
>Items: Improves Fighter's Flechette, Fighter/Mage Mystic Ambit Incant, and Dark Servant.
>Weapons: Cleric Mace & Shield, and rebalanced Mage weapons.
Anonymous No.11926758
>>11926745
Ah missed it
Anonymous No.11926760 >>11926768 >>11926769
>>11926753
>FOREVER PHYSICAL
This is why I'm glad I know about shit like torrenting and emulation because that's real preservation when you can share around files for everyone.
For fuck's sake, these are games with their source codes available for years.
Anonymous No.11926762 >>11926770
>>11926753
>limitedrungames
this scam company deserves suicide bombers
Anonymous No.11926768
>>11926760
Pc users used to be chads and had cool big boxes and owned their shit physically. Now you're a digital soi boi. I'll own a physical copy on my Nintendo Switch thank you very much, pc cuck.
Anonymous No.11926769
>>11926760
It's no surprise that they're in bed with a lot of the faux preservation companies.
Anonymous No.11926770 >>11926780 >>11926781 >>11926784 >>11927140
>>11926762
>>limitedrungames
spoonfeed me on them, I always read that they are trash but never see why
Anonymous No.11926775
>>11926757
>rebalanced Mage weapons.
Are Frost Shards usable now?
And did they nerf Cleric's Wraithverge?
Anonymous No.11926780 >>11926786 >>11926807
>>11926770
Here's your spoon.
https://www.youtube.com/watch?v=MvkZkgmpg2w
Anonymous No.11926781 >>11926786
>>11926770
https://www.trustpilot.com/review/limitedrungames.com
Anonymous No.11926784
>>11926770
They're just lazy and incompetent. Theyll do anything to cheap out. They used some cheap cartridges for a SNES release that actually broke SNES systems lol

Also they don't print shit for literally 9+ months. ANYONE buying these heretic physical copies won't receive their copy until June 2026
Anonymous No.11926786
>>11926780
>>11926781
appreciated
Anonymous No.11926792 >>11926898
>interactable in the hub that lets you change characters during the playthrough
That's something.
Anonymous No.11926798 >>11926803
We death matching lads?
Anonymous No.11926803 >>11926808
>>11926798
if you give money to nightdive you should jump off a bridge
Anonymous No.11926807 >>11926815 >>11926818
>>11926780
>1:30 runtime
Can I just take the preamble as a tl;dr?
Anonymous No.11926808 >>11926910
>>11926803
Free on goypass stay mad, fag.

Shadow of Cronos is a featured mod. Bbbbbbased?
Anonymous No.11926813
>>11926649
Ugly. They could have at least tried with that sprite.

Anyway can't wait to not play these and keep using Chocolate Hexen like a real person.
Anonymous No.11926815
>>11926807
Go ask Grok to summarize it for you or some shit.
Anonymous No.11926818
>>11926807
Your time is fundamentally worthless and you were provided two sources which even at a x2 playtime and a scrolldown would provide enough information.
Anonymous No.11926843 >>11926870 >>11926880
Filtered Edition kek
Anonymous No.11926867 >>11926953
>want to try Heretic deathmatch on the new release
>no server under 100 ping
>join game
>immediately hear a child screaming in Spanish
>an older southern gentleman is telling him to shut up before he deports his whole family
>Xbox icon on both of them
>guy spamming something in Cyrillic in text chat
>intangible ghosts of players at every spawnpoint
>one guy running around halfway in the floor
>random 90000 decibel explosion noise every few seconds
>rubberbanding worse than GZDoom
Yep, it's another Nightdive masterpiece.
Anonymous No.11926870 >>11926935
>>11926843
You gotta hand it to them, they know exactly what audience they're selling to, it's the ones that need handholding through these games.
Anonymous No.11926880 >>11927589
>>11926843
stay mad
Anonymous No.11926898 >>11926908 >>11926910
>>11926792
That was a thing in the original Hexen. It was the "shadowmaster" cheat.
Anonymous No.11926908
>>11926898
*shadowcaster, excuse me.
Anonymous No.11926910
>>11926808
>Free on goypass
That's the weirdest flex I've seen on here in awhile, especially considering original license holders received a free upgrade.
>>11926898
*shadowcaster?
Anonymous No.11926926 >>11926948
>vertex relocation has still not been updated with my changes for MAP08 and the PDF
sad!
maybe I should just do it myself. I think I have enough of a hang on Slade to do it
Anonymous No.11926927 >>11926930 >>11926938
https://youtu.be/pANcjjPnzgw?t=5m30s
Oh, so the Enchancments are from the Wayfarer's Tome?
Anonymous No.11926930 >>11926938
>>11926927
>Oh, so the Enchancments are from the Wayfarer's Tome?
Is that what they say? A lot of Kex Quake 2 ideas were from the 25th Anniversary mod.
Anonymous No.11926935 >>11926954
>>11926870
Like when they added a compass to Quake 2 so dummies could find their way around it. Hilarious.
Anonymous No.11926938
>>11926927
>>11926930
It's pretty much what they done since the beginning, source community stuff, fiddle with it a bit, shove it into their engine and upsell it to people who ought to know better but take it because it's slightly more convenient.
Anonymous No.11926946
>>11926615
Next Year alongside heretic 2, hope Iron Mountain kept those safe seeing that the Raven Vault is good
Anonymous No.11926948 >>11926976 >>11926995
>>11926926
Lead has said that it was in preparation for the final doomworld/idgames release. Can't remember when, but I think it's been a while ago.
Anonymous No.11926953 >>11926973
>>11926867
The guy that does the networking fucking SUCKS and he's a hyper autistic asshole too
Anonymous No.11926954 >>11926965 >>11927006
>>11926935
They added pathfinding to Quake 2 specifically for The Reckoning and Ground Zero, both of which had levels that weren't as refined as Quake 2's base game in terms of moving the player forward.
Anonymous No.11926957 >>11927020
>>11926569
So, what did they add?
Anonymous No.11926965 >>11926990 >>11927013
>>11926954
So they made it easier for dummies who can't spend 5 minutes finding their way through the map.
Anonymous No.11926973 >>11926982
>>11926953
Is that the one that goes fucking apeshit at people for reporting stuff like how the & symbol turns into the Nightmare text?
Anonymous No.11926976 >>11926994 >>11926995
>>11926948
Found the post
https://desuarchive.org/vr/post/11901996
>I'm sorry for procrastinating on vertex relocation, I will try to post it on Doomworld tomorrow. And to idgames soon after.
>Mon 28 Jul 2025
There's a possibility that it was some other guy lying for the lulz
And the actual lead is on a long vacation trip across continents
Anonymous No.11926982 >>11926985
>>11926973
Yeah he's a retarded perma-virgin who can't take any criticism and takes complaints about his hackwork like you pissed on his rug.
Anonymous No.11926985 >>11926992
>>11926982
Xaser?
Anonymous No.11926990
>>11926965
Flipping a switch just to figure out you have to backtrack two levels back,- where all the monsters were killed - because it opened up a gate across a bridge in a side path is bad game design. It's why you never saw shit like that in ID or 3DR games, it was always in expansions made by amateur studios that hadn't refined their skills yet.
Anonymous No.11926992 >>11927267
>>11926985
Pretty sure anon means Edward whatever his name is, since Xaser is just a bit weird.
Anonymous No.11926994
>>11926976
No, sorry, it was me. I keep getting sidetracked, because dooming part of my mind is elsewhere, but I'll around it.

The heat wave is down too.
Anonymous No.11926995
>>11926948
>>11926976
I guess we'll see
Anonymous No.11927006
>>11926954
The main campaign has the same issue just to a less severe degree. It's not hard to find your way around but the exploration and backtracking after you've disposed of all the enemies can get tedious and hurt the game's pacing.
Anonymous No.11927013
>>11926965
It's helpful for Ground Zero and can be helpful for that one part in the Reckoning when you need to recover the radio, but it's largely unneeded for the main campaign and very unnecessary for the new maps.
Anonymous No.11927017 >>11927023 >>11927056 >>11927061 >>11927069
>on by default "enhanced" enemy behaviour removes ranged attacks for the mook enemy types like the devil imps. The fucking imps don't shoot fireballs WHY?
>On by default map behaviour shows the ENTIRE MAP including secret areas

Soooooo many people are going to be playing this game the wrong way.
Anonymous No.11927020 >>11927021
>>11926957
Two new episodes, online cross play with terrible netcode, reworked weapons, mod browser.
Anonymous No.11927021 >>11927042 >>11927049 >>11927060
>>11927020
>new episodes
>reworked weapons
Are they good? How long till I can play them on another port?
Anonymous No.11927023
>>11927017
Holy shit can't get anything right award
Anonymous No.11927024 >>11927036 >>11927041
>>11926628
Thank you for making me aware of this
Anonymous No.11927027 >>11927046
for anyone curious, all of the new stuff is inside the IWADs themselves
Anonymous No.11927036 >>11927040
>>11927024
Primeval is a well profilic doom wad composer, I believe he did music for the Ashes too
Anonymous No.11927040
>>11927036
This is correct, he's working on the new one too.
Anonymous No.11927041
>>11927024
Primeval is a well prolific doom wad composer, I believe he did music for the Ashes too
Anonymous No.11927042 >>11927053
>>11927021
Not a big enough fan to notice what's different other than the lighting gauntlets push your enemies forward while you Zzap! them...
Anonymous No.11927046
>>11927027
Disgusting.
Anonymous No.11927049 >>11927053
>>11927021
The weapon reworks are basically nicked from Wayfarer.
Anonymous No.11927053 >>11927060
>>11927049
>>11927042
Are the frost shards good now?
Anonymous No.11927056
>>11927017
This is vandalism.
Anonymous No.11927060 >>11927102
>>11927021
>How long till I can play them on another port?
That's what I'm looking forward to the most, I love Hexen with HND.
>>11927053
What was bad about them before? There's a much faster refire rate for what it's worth.
Anonymous No.11927061 >>11927071 >>11927134
>>11926673
I do actually see your point. I don't particularly like Hexen, but its design, even if I think it's misguided, is what it is, and I think that you couldn't really do too radical changes to the game's levels or designs and have it be at all faithful.

I think that fans of the game, who have played it many times, forget that much of this shit is just REALLY non-obvious, and they aren't like some kind of point and click logic puzzle, or a riddle, sometimes you just pull a lever and you get a short piece of text telling you virtually nothing at all.
"One third of the puzzle has been solved." doesn't exactly convey anything to someone who didn't even realize that they were interacting with what was supposed to be a puzzle to begin with.

"Something has changed in X location." is better, because it adds some context, but often this means going to that map and then scouring through it (like you may already have done), to see if anything is different.
Making new graphics to make a lot of the switches look more unique I think would be a small change for the better, and then maybe writing somewhat more descriptive text blurbs for this stuff.
Like if each "puzzle" with multiple switches like this had its own unique text, that'd do a lot, and it wouldn't need to be a novel or anything.

>>11927017
Wait, what the FUCK? Again, I don't even like the game much, but that's stupid as fuck.
If there was ONE change I'd make to Hexen's enemy roster at all, it wouldn't be to gimp the Imps, for God's sake, it would be to let you use weapon attacks to stagger the Centaurs to break them out of their shield block (like maybe you can slam them two or three times in quick succession with Timon's Hammer or something).

Revealing the map like that is also just a fucking cheat. How the fuck do they respect the game less than I do?
Anonymous No.11927067 >>11927079 >>11927108
I'll bake a new thread.
Anonymous No.11927068
>remixed maps
The same people who have spent 20+ years sperging out at people for editing IWADs are now allowed to do it because "muh jerb".

What a fucking laugh.
Anonymous No.11927069 >>11927167
>>11927017
if you're talking about heretic, there's two types of imps and only one ever throws fireballs, retard
Anonymous No.11927071
>>11927061
>"One third of the puzzle has been solved." doesn't exactly convey anything to someone who didn't even realize that they were interacting with what was supposed to be a puzzle to begin with.
The puzzle part isn't actually the worst thing there, it's the Seven Portals bit, most of the audience that it got from Doom and Heretic have no fucking clue where that is, or what it is.

They failed to realize that a lot of these people don't look at the automap and see the name at the bottom, or that they'd go there and hear the sounds of a door opening when they got there.
Anonymous No.11927079 >>11927085 >>11927086 >>11927108
NEW THREAD
>>11927074
>>11927074
>>11927074

>>11927067
Got ahead of you
Anonymous No.11927080 >>11927081
Was my post vindicated? >>11926343
Anonymous No.11927081
>>11927080
Yeah, they're in there.
Anonymous No.11927085
>>11927079
>baking before page 10
>not heretic/hexen themed
Anonymous No.11927086
>>11927079
You rushed so hard you didn't do the news.
Anonymous No.11927102
>>11927060
Lots of complex mechanics make them very unreliable. Best use for them is as a melee weapon, at that distance the shards don't spawn and you get 90-105 damage. If you do use for further away then it spawns one shard, that then spawns 4 more, each of which then spawn more 4 and then I think the last ones spawn 8 more. The problem here is that the damage ranges are wild. If all the shard spawns and all of them hit the target you could do anything from 17 to 136. Pic related is from the wiki explaining the shard spawning mechanics.
The fire rate is dependent on if you hold the mouse button or not. Holding it has faster fire rate.
Anonymous No.11927108 >>11927109
>>11927067
keep baking anon, i'm not posting here >>11927079
Anonymous No.11927109
OR THIS ONE:

>>11927083
>>11927083
>>11927083

>>11927108
Hello.
Anonymous No.11927118
>>11926637
They should remaster games that actually need it like Blood 2.
Anonymous No.11927134
>>11927061
It shows the entire map for Heretic.

For Hexen it doesn't, it shows the red X in the Hexen logo appears on the map for where you need to go LOL

Literally X marks the spot to a switch. Then the X moves to a portal, then to the next needed thing.
Anonymous No.11927140
>>11926770
Pretending to be in for "game preservation" by selling shitty overpriced "game editions" with pointless merch, under the illusion of "GUYS I GET TO OWN THE GAME PHYSICALLY".
They take the idea of "owning my game physically" and turn it into brand worship consoomer funko pop shit.
Out of place for classic games whose fanbases were once primarly defined by mods and free support for years.
Anonymous No.11927147 >>11927249
How come your mom lets your have three Doom threads?
Anonymous No.11927167
>>11927069
You're right I was actually wrong. Fireball throwing variants show up later and they're still in here. I fucked up. Nightdive please forgive me.
Anonymous No.11927249
>>11927147
This is a Duke thread though.
Anonymous No.11927267 >>11927276
>>11926992
Yeah, Edward does their network code. He worked on the networking for gzdoom too.
Anonymous No.11927276
>>11927267
That'd explain why they've been so up themselves about packet-server shit lately.
Anonymous No.11927589
>>11926880
You're the one that wrote that review, right?