DOUG NOGGEM DD: - /vr/ (#11913064)

Anonymous
8/2/2025, 3:58:08 AM No.11913064
1363630706987
1363630706987
md5: cdf14deed5b63649414d5862394e4673๐Ÿ”
DOOM THREAD / RETRO FPS THREAD - Last thread: >>11902420

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Replies: >>11913128 >>11913960 >>11914168 >>11914898 >>11915320 >>11915358 >>11916392
Anonymous
8/2/2025, 3:59:21 AM No.11913065
>doom
more like dumb lmao
Replies: >>11919337
Anonymous
8/2/2025, 4:00:42 AM No.11913070
Untitled
Untitled
md5: 71e94865ec9ce0119b399ec9e457299f๐Ÿ”
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/qns3f9.zip
Rules: https://desuarchive.org/vr/post/11835634

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC3: https://files.catbox.moe/aoucg0.7z

=== NEWS ===
[8-01] Ashes 2063: Death Zone confirmed
https://youtu.be/BpJ7AVXQ9gE

[8-01] DBP75: Patagonian Pilgrimage is out now!
https://doomer.boards.net/thread/4082

[7-27] Doom 2 in Rural Only released
https://doomworld.com/forum/topic/154452

[7-27] PillowBlaster cometh...
https://youtu.be/PNsNWQ1lsis

[7-27] EDGE-Classic v1.50 update
https://github.com/edge-classic/EDGE-classic/releases/latest

[7-21] Fallout: Bakersfield TC, nearing completion
https://youtu.be/6e8WrmOibpM

[7-19] Quake 2 N64 Jam II released
https://moddb.com/mods/n64-jam-ii

[7-17] Cutmanmike releases campfire minimod
https://forum.zdoom.org/viewtopic.php?t=80685

[7-17] Cyber Nights released
https://doomworld.com/forum/topic/150894

[7-16] Sunless Empire released
https://doomworld.com/forum/topic/154269

[7-12] Dead Sea Scrolls released
https://doomer.boards.net/thread/4054

[7-08] Source code to Hexen Hack Editor
https://github.com/snemarch/HexenHackEditor/

[7-08] Colourful Hell updated to v1.04
https://forum.zdoom.org/viewtopic.php?p=1261371

[7-06] Quake Injector v7 RC1 update
https://discuss.quaddicted.com/t/8079

[7-03] DBP74: Phantom Processing is out now!
https://doomer.boards.net/thread/4043

[6-30] '95 Never Dies (finally) released
https://doomworld.com/forum/topic/154000

[6-27] So You Want to Start a Community Project: a guide
https://doomworld.com/forum/topic/153916

[6-25] Skulltiverse II, MBF21 project is open for submissions
https://doomworld.com/forum/topic/153925

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Replies: >>11913960 >>11916475
Anonymous
8/2/2025, 4:01:16 AM No.11913071
woof0091
woof0091
md5: 8391c50f957b23b3083c72035e614557๐Ÿ”
> CLASSIC DOOM CHALLENGE <

Record an UV Max demo of Nova IV MAP16 "Techbase Shenanigans" (-cl 21)

> Wad download
https://www.doomworld.com/forum/topic/152816-rc2-nova-iv-33-map-mbf21-megawad-by-newer-mappers/
> Example demo
Slow playthrough in 11:16 (RC2 wad) https://files.catbox.moe/lxcwbh.lmp

This is a pretty cool techbase with vents that allow you to quickly reach any part of the map. It's also teeming with explosives. You don't have much firepower at the start to deal with the cybie so try to make him useful.

> Previous challenge winner
HFFM MAP16 UV Max in 3:40 >>11903259
Replies: >>11914138 >>11915330
Anonymous
8/2/2025, 4:05:09 AM No.11913078
Screenshot_square_FXKJSIT3
Screenshot_square_FXKJSIT3
md5: 93a55f8b891ca6c3a4e2c0fa18ac175b๐Ÿ”
>It's one of them squares, innit?
Replies: >>11913080 >>11913129 >>11913163 >>11917629
Anonymous
8/2/2025, 4:06:10 AM No.11913080
>>11913078
>GET OFF MY PLANE
Anonymous
8/2/2025, 4:19:22 AM No.11913096
>Ashes 2063

I think it doesn't make sense for the character to run as fast as doom guy. Makes the bike feel a lot less useful. The bike should be doomguy fast, and you should sprint as fast as doomguy walks.
Anonymous
8/2/2025, 4:32:46 AM No.11913128
dancing doggo
dancing doggo
md5: 93677039d0e341ebec13c3707368ee63๐Ÿ”
>>11913064 (OP)
Thread theme: https://youtu.be/L2_V7MNO9l8
Replies: >>11913151 >>11913164 >>11913379 >>11913416
Anonymous
8/2/2025, 4:33:49 AM No.11913129
>>11913078
We don't like your kind here...
Anonymous
8/2/2025, 4:45:33 AM No.11913151
DOOM0001
DOOM0001
md5: 1ea94c535863ed4f944b4cf26ebb3258๐Ÿ”
>>11913128
When I was picking a map of my challenge I considered DBP69 MAP13 which I like because of this track. I didn't know this was from duke, maybe I should play it sometime...
Anonymous
8/2/2025, 4:48:49 AM No.11913161
DOOM24
DOOM24
md5: bb696aced1d522334ed41a925faef2e8๐Ÿ”
When I was picking a map for my challenge. I played through DBP69 map13 which I remember because of this track. Didn't know this was from duke, maybe I should play it sometime...
Anonymous
8/2/2025, 4:50:35 AM No.11913163
>>11913078
>I'll chib ya m8
Anonymous
8/2/2025, 4:51:00 AM No.11913164
DOOM24
DOOM24
md5: 18b5af4b441446def6113b0af8f432f5๐Ÿ”
>>11913128
When I was picking a map for my challenge, I considered DBP69 map13 which I remember because of this track. Didn't know this was from duke, maybe I should play it sometime...
Replies: >>11913314 >>11913384 >>11913497 >>11914025
Anonymous
8/2/2025, 5:20:03 AM No.11913213
I came across another dump of old wads, seems to be mostly for Zandronum but there's a few interesting things in there.

https://files.valhallagameplays.info/wads/
Anonymous
8/2/2025, 5:57:40 AM No.11913273
1747105914278
1747105914278
md5: 1dedf9737873c68f1e6d9e40e851ef15๐Ÿ”
Anonymous
8/2/2025, 6:25:30 AM No.11913314
>>11913164
Duke 3D is an eternal classic. A must play. It sags in the middle, but play it all anyway.
Anonymous
8/2/2025, 7:15:24 AM No.11913379
music to score by
music to score by
md5: 31619e44548e7bb0557e3d9cc48b0cba๐Ÿ”
>>11913128
Alternatively, there's this
Replies: >>11917550
Anonymous
8/2/2025, 7:19:04 AM No.11913384
>>11913164
Doomerboard projects are so pretty, not sure how the gameplay is generally, but I did play auger zenith and that was pretty fun.
Anonymous
8/2/2025, 7:41:57 AM No.11913416
>>11913128

This track is easily one of the best in the game. Heard it in a few Doom maps too.
Replies: >>11913497
Anonymous
8/2/2025, 8:04:01 AM No.11913442
1714893305225108
1714893305225108
md5: fbd05f21cbf058cd455c3bbcfe8538de๐Ÿ”
Going to play Kingpin, which mod is better, Rags 2 Riches or MHโ€™s Kingpin patch?
Replies: >>11913874
Anonymous
8/2/2025, 8:54:49 AM No.11913497
>>11913164
Duke 3D is fantastic, it's one of the few games that I love almost as much as Doom, strongly recommended.

>>11913416
There's so much good music in Douk 3D, Bobby and Lee were doing amazing work there. Also a great counter example to people who say Bobby 'only knows how to rip off metal.'
Anonymous
8/2/2025, 10:11:09 AM No.11913569
1727940399884109
1727940399884109
md5: 40ae1320f8ca9e30b131727a1e2944b6๐Ÿ”
Anonymous
8/2/2025, 1:00:58 PM No.11913792
Zoomer here. Never played Quake, CS, etc Don't know shit about bunny hopping, air strafing, etc What is "the" guide to learn about quake movement fundamentals.
Replies: >>11913795 >>11913802 >>11913804 >>11913808
Anonymous
8/2/2025, 1:01:59 PM No.11913795
>>11913792
>Never played Quake, CS
A guide will make no sense if you haven't played the game at all. Get a good handle on the basics before going for fancy techniques.
Replies: >>11913845 >>11913848
Anonymous
8/2/2025, 1:06:23 PM No.11913802
>>11913792
Quake 3? Ask people on defrag servers they'll be glad to teach you
Anonymous
8/2/2025, 1:08:37 PM No.11913804
>>11913792
>guide to learn about quake movement fundamentals
You press W to move forward. S for backward. Use mouse to move your camera. Press Space to jump.
Now I understand why every single modern game has retarded tutorial that learns you how to breath.
Replies: >>11913848
Anonymous
8/2/2025, 1:12:39 PM No.11913808
>>11913792
Don't worry too much about the fancy pants movement stuff, maybe with the exception of rocket jumping, which is just:
>Get rocket launcher
>Aim at floor
>Jump
>Shoot as you jump
>Rocket jump

Don't do it if you're low on HP though. Go play Quake and blow shit up.
Anonymous
8/2/2025, 1:34:49 PM No.11913845
>>11913795
This. Also you don't need bunnyhopping just to play singleplayer.
Anonymous
8/2/2025, 1:35:59 PM No.11913848
>>11913795
>>11913804
To be fair, I did finish episode 1 of Quake on Nightmare before making this post.
Replies: >>11913850 >>11913869
Anonymous
8/2/2025, 1:37:49 PM No.11913850
>>11913848
Alright, then you should know the basics.
Anonymous
8/2/2025, 1:44:02 PM No.11913859
SCREENSHOT SATURDAY BITCHES
SCREENSHOT SATURDAY BITCHES
md5: 0d00e402a58b742bdbc3a12cd7ad93de๐Ÿ”
I'M POSTING THIS EARLIER THAN NORMAL BUT IT'S STILL SCREENSHOT SATURDAY!! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit! Or maybe in a few hours from now when more people are awake!
Replies: >>11914126
Anonymous
8/2/2025, 1:49:26 PM No.11913869
>>11913848
Nightmare arguably makes the game easier than hard.
Replies: >>11913880
Anonymous
8/2/2025, 1:51:58 PM No.11913874
>>11913442
Someone pls.. I also want to play Kingpin again
Anonymous
8/2/2025, 1:55:23 PM No.11913880
>>11913869
Elaborate?
Replies: >>11913891
Anonymous
8/2/2025, 2:02:44 PM No.11913891
>>11913880
Nightmare in Quake changes monster behavior to make ranged monsters effectively act like turrets on sight, as soon as they see you, they immediately lay down fire and keep doing so until you die or hide.

That can make some encounters meaner, but also add an exploitable element of predictability which did not exist before.
Replies: >>11914367
Anonymous
8/2/2025, 2:52:43 PM No.11913948
woof0097
woof0097
md5: d04517dcdbce69796f28b7e37394132d๐Ÿ”
>>11890746
I'm so glad map19 is over. Good candidate for my most hated doom map. Who knew 4 arachnotrons could give me a hard time
Replies: >>11915207
Anonymous
8/2/2025, 2:56:45 PM No.11913960
1511617546166
1511617546166
md5: 9a9e4675544d0df8ae8f250aacd95d90๐Ÿ”
>>11913064 (OP)
>>11913070
Reminder that this >>1906493 still applies.
It will likely be a nightmare (fitting) given we don't have everything worked out yet
IDEALLY; somebody will provide Vry Spooky v3 or v4 as that has a bunch of the maps in it that are, logically, not in the earlier releases.
This way we will not be forced to start from scratch and can modify the guidelines from there.
Replies: >>11913963
Anonymous
8/2/2025, 2:59:10 PM No.11913963
>>11913960
Can't find the post you're linking to. Is this about 2048v2?
Replies: >>11913967
Anonymous
8/2/2025, 3:03:42 PM No.11913967
1512345082749
1512345082749
md5: bcc005af9e72c4ef00eaa0326af7b507๐Ÿ”
>>11913963
This was about /vr/y spooky which was a project that was abandoned in 2017 due to mapper fatigue and lack of submission some people will try to tell you that a certain xenofaggot was responsible, but that's false, he's not going to stop people from submitting maps unless they're too prideful/egotistical
Replies: >>11914046
Anonymous
8/2/2025, 3:43:22 PM No.11914025
>>11913164
It's funny - I first heard a bunch of Duke tracks in this Zelda Classic game Lost Isle.When I played Duke Nukem finally a few years later I realized a large number of the tracks in Lost Isle were lifted straight from Duke. Good picks too cause I never would have guessed they were from Duke since I had heard the main theme and didn't realize there was that many dark atmospheric pieces in Duke. Really helped set the tone for most of the game.
Replies: >>11914262
Anonymous
8/2/2025, 4:03:26 PM No.11914046
>>11913967
wat
we already have fag mortem
Replies: >>11914256
Anonymous
8/2/2025, 4:44:08 PM No.11914126
Starshipping Hub_thumb.jpg
Starshipping Hub_thumb.jpg
md5: 5869a5b81a2a22755d4abf199da04e6a๐Ÿ”
>>11913859
Haven't started anything new, still fiddling with the mid texture space shipping
Anonymous
8/2/2025, 5:00:48 PM No.11914138
>>11913071
a bit faster example demo in 8:17 https://files.catbox.moe/5n4gvk.lmp
Anonymous
8/2/2025, 5:26:47 PM No.11914168
>>11913064 (OP)
Man, Heretic is nowhere near as good as Doom
Replies: >>11914258
Anonymous
8/2/2025, 6:06:32 PM No.11914256
>>11914046
When people say Fag Mortem, it makes me wish for an Ad Mortem and Huffem crossover.
Anonymous
8/2/2025, 6:06:50 PM No.11914258
>>11914168
Heretic has way too many enemies but I think I hate Heretic/Hexen's inventory system or mods that try to use something like it. Best I like with it is stuff like Ashes where it's barely in the game at best and mostly just there for medkits or ways to explore poisonous areas. The more items I'm forced to swap between and the more I'm expected to actually use the items in battles the more I dislike the inventory system.
Anonymous
8/2/2025, 6:07:38 PM No.11914262
>>11914025
DN3D has heaps of good atmospheric tracks, XPlasma is just incredible.
Anonymous
8/2/2025, 6:48:58 PM No.11914367
>>11913891
I remember playing Quake 1/2 so much back in the day that it was really easy.
Playing them now, I feel like a retard.
Anonymous
8/2/2025, 7:04:32 PM No.11914423
89_thumb.jpg
89_thumb.jpg
md5: 2c8e46db17324482237cf7365ed42919๐Ÿ”
he's gonna get ya
Anonymous
8/2/2025, 7:32:22 PM No.11914474
89_thumb.jpg
89_thumb.jpg
md5: 179c4f599251911dc9b284cb962e9e00๐Ÿ”
he's gonna get ya
Anonymous
8/2/2025, 8:14:27 PM No.11914536
1533086967448
1533086967448
md5: bb5366a44dc7c40e958d63547b63b2cb๐Ÿ”
Someone with either doomworld or github account, please ask the woof dev to add a "subtle" secret notification option which only plays sound with no accompanying text message, before they roll out 16.0.0
Replies: >>11914543
Anonymous
8/2/2025, 8:20:24 PM No.11914543
>>11914536
you can ask him on chocolate doom discord
Replies: >>11914551
Anonymous
8/2/2025, 8:22:43 PM No.11914551
>>11914543
Or discord then, I'm bad with emails and phone numbers
Replies: >>11914613
Anonymous
8/2/2025, 8:45:23 PM No.11914613
>>11914551
He doesn't want to.

Honestly I don't see much use of it either but if you really want it and can manage to compile yourself i'd change for example
https://github.com/fabiangreffrath/woof/blob/15c5049e362ecdbd16d0d302a572f8b3ce62482b/src/st_widgets.c#L164
to
> else if (player->secretmessage && show_messages)
so secret revealed messages does not appear if you press F8
Replies: >>11914625
Anonymous
8/2/2025, 8:51:47 PM No.11914625
>>11914613
Thanks. I tried the different way but got "too many arguments" error, maybe I'll experiment some more.
Anonymous
8/2/2025, 9:22:36 PM No.11914694
mapster
mapster
md5: 2e70695f533c695d0ea2e300d4991798๐Ÿ”
why does one wall match the scale of the floor but the other doesn't? i can't shrink the scale any further either
Replies: >>11916768 >>11919031
Anonymous
8/2/2025, 9:36:32 PM No.11914750
Do you guys have community projects very often for doom? I'm working on a map right now.
Replies: >>11914779
Anonymous
8/2/2025, 9:41:34 PM No.11914771
woof
woof
md5: 2271a458868479d5ef372bc04f3cf60a๐Ÿ”
Gutted the secret count option and rewrote p_spec.h script, seems to work fine. Common messages are still somewhat useful and not in your face, wouldn't want to miss them. Hopefully I'll also manage to bring back the scrolling health numbers, they're neat.
Replies: >>11914783 >>11914879
Anonymous
8/2/2025, 9:42:58 PM No.11914779
>>11914750
Occasionally.
Anonymous
8/2/2025, 9:43:59 PM No.11914783
>>11914771
You should push this as a commit option for Nugget Doom.
Replies: >>11914848
Anonymous
8/2/2025, 10:08:49 PM No.11914848
>>11914783
I'm not a programmer, so my solution was more of a hack. Nugget dev would be able to write it fast and elegantly if he responds to the idea.
Anonymous
8/2/2025, 10:20:38 PM No.11914879
>>11914771
Can you make it so the numpad can be used for idclev?
Replies: >>11914952 >>11915062
Anonymous
8/2/2025, 10:22:36 PM No.11914883
Caleb shitting down both of Cerberus' necks
Replies: >>11914895
Anonymous
8/2/2025, 10:30:30 PM No.11914895
doomguy boiling in a pot of shit
doomguy boiling in a pot of shit
md5: fdbc5f7a3b0ba7701deea3f18dcb7721๐Ÿ”
>>11914883
Doomguy boiling in a pot of shit.
Replies: >>11914939
Anonymous
8/2/2025, 10:31:19 PM No.11914898
320px-Doom_RLA_Logo
320px-Doom_RLA_Logo
md5: cc26f7e1f833932a8bddbf1e0f7603df๐Ÿ”
>>11913064 (OP)
How do you summon unlocked familiars in DRLAX?
Replies: >>11914906
Anonymous
8/2/2025, 10:35:36 PM No.11914906
>>11914898
Inventory item that you get in the run when you unlock them or from the weird green ball device that sometimes shows up that won't do shit until you've killed a significant chunk of the monsters on the map.
Anonymous
8/2/2025, 10:46:21 PM No.11914939
>>11914895
>shitguy boiling in a pot of doom
Anonymous
8/2/2025, 10:50:15 PM No.11914952
>>11914879
With strong enough determination, I probably could. But it may take months by gracious estimation before I'd even begin to form the idea on how to proceed. It's a video game from 1993, yet these 200+ files with thousands lines of code feel like black magic to me. I'm blind here.
Anonymous
8/2/2025, 11:45:40 PM No.11915062
>>11914879
Holding some arbitrary button then pressing numbers could also be cool. Personally, I think it's about time when woof/nugget devs brought the level table from dsda doom.

What's the practical use case for numpads anyway? I bound automap controls to it and even then I think it's a waste. With Heretic and Hexen I prefer using letters for inventory items.
Replies: >>11915224
Anonymous
8/3/2025, 12:27:50 AM No.11915181
Can anyone remember? I'm playing (or testing I guess) Quake on Dosbox and while it's generally fine collisions and physics seem to be somewhat strange. Orger's grenades can get stuck between floors (and the clunk -sound it emits begins to repeat x100 until the grenade explodes). There's also places even on the first map of Episode 1 in which I'm getting stuck. One is the final ramp before the map exit.
I played this game so much when I was a teenager and I really don't ever remember seeing anything like this. Not with the original dos version or not the winquake.
Obviously Quakespasm etc don't exhibit this behavior either.
Any ideas? Dosbox (-staging v0.81.1) accuracy comes to my mind.
Replies: >>11915183 >>11915330 >>11915743
Anonymous
8/3/2025, 12:29:30 AM No.11915183
>>11915181
*ogre
My fingers were cut off in an accident, was cutting metal plates in a factory and now I need finger prosthetics to type
Replies: >>11915242 >>11915259
Anonymous
8/3/2025, 12:45:31 AM No.11915207
>>11913948
I really didn't like most of the fights in that map, though the final fight with the archviles was thankfully easy compared to the bullshit conveyor stuff that preceded it.
Anonymous
8/3/2025, 12:55:57 AM No.11915224
>>11915062
>Personally, I think it's about time when woof/nugget devs brought the level table from dsda doom.
Cherry did that.
Replies: >>11915231 >>11915250
Anonymous
8/3/2025, 1:08:49 AM No.11915231
cherry-doom
cherry-doom
md5: 608ed61b761174a6711f855364bc0a2d๐Ÿ”
>>11915224
Nugget's name could be the sole big reason I don't want to use it, Cherry is both nice and has the best icon out of three. Maybe question of presentation is why the dev decided to branch out into yet another fork instead of contributing to existing.
Anonymous
8/3/2025, 1:13:49 AM No.11915242
>>11915183
Thanks for the music Tony
Anonymous
8/3/2025, 1:18:52 AM No.11915250
cherry-doom
cherry-doom
md5: f73cf0d2892650334a1cb8b4a2fd4727๐Ÿ”
>>11915224
Nugget's name could be the sole big reason I don't want to use it, Cherry is both nice and has the best icon out of three. Maybe the question of presentation is why Cherry dev decided to branch out into yet another fork instead of contributing to the already existing one.
Replies: >>11915307
Anonymous
8/3/2025, 1:23:00 AM No.11915257
Word cloud
Word cloud
md5: 80b372b86285f566670700b0ff7ff702๐Ÿ”
Replies: >>11917687 >>11917702 >>11920060
Anonymous
8/3/2025, 1:23:08 AM No.11915259
>>11915183
That's at least pretty metal. Have you considered playing guitar?
Anonymous
8/3/2025, 1:58:51 AM No.11915306
Kama_Sutra_title
Kama_Sutra_title
md5: 12f3bbba96f7c75ef8a82c2b71dfb3d8๐Ÿ”
it's like Hell Revealed but good
Replies: >>11915338 >>11915354 >>11915517
Anonymous
8/3/2025, 1:59:20 AM No.11915307
>>11915250
Who knows.
Cherry is behind, anyway. It hasn't gotten any sort of work in months.
Replies: >>11915312
Anonymous
8/3/2025, 2:01:11 AM No.11915312
>>11915307
Disregard this, it just got an update today.
Anonymous
8/3/2025, 2:06:19 AM No.11915320
>>11913064 (OP)
well boys i finally have a skillsaw megawad under my belt(valiant)
was fantastic especially the first half of the final episode(the final countdown in particular
Replies: >>11915324
Anonymous
8/3/2025, 2:07:51 AM No.11915324
>>11915320
>the final countdown in particular
So good he put in two different wads.
Replies: >>11916262
Anonymous
8/3/2025, 2:12:27 AM No.11915330
magician-magic-cards-6iomubt95a6f511z
magician-magic-cards-6iomubt95a6f511z
md5: 7f8697fc0b29bbd71261f8df686bf247๐Ÿ”
>>11913071
Max in 4:41
https://files.catbox.moe/wkbjze.lmp

Good map, kinda reminds me of Going Down. If you want a fast time you pretty much have to get the cyberdemon in the crusher near the start, I got lucky in that regard.

>>11915181
I know this isn't really what you asked for, but have you tried the chocolate-quake spaceport that was recently released?
Replies: >>11915645
Anonymous
8/3/2025, 2:16:36 AM No.11915338
Screenshot_Doom_20250723_173141
Screenshot_Doom_20250723_173141
md5: 0fed23e8454c43197df1ac6dbb97b35a๐Ÿ”
>>11915306
Also known as Cow Tools
Replies: >>11915461
Anonymous
8/3/2025, 2:25:21 AM No.11915354
>>11915306
BLUE BOARD
Anonymous
8/3/2025, 2:26:17 AM No.11915358
cat821075
cat821075
md5: 0c491fc06dbe3212a2bb609fa55b6496๐Ÿ”
>>11913064 (OP)
i know this is a go make your own fuckin maps kinda scenario. but its crazy how piss poor dukes mod scene is. compared to doom or even blood. blood has more map sets and multi episode packs. than duke does and the ones for blood are easily findable. duke its like nobodies ever heard of any maps or episodes fan made and just send you to duke world with single maps from the 90s .lmao
Replies: >>11915372 >>11915397 >>11915423 >>11915427 >>11919180
Anonymous
8/3/2025, 2:31:47 AM No.11915372
>>11915358
>doom
Simply can't compete with how easy it is to map for. Yeah, people are gonna argue about how it isn't that bad to map for build nowadays and such but...
>blood
If you're gonna map for build, might as well do it for the best of the bunch. Duke isn't all that interesting and unique. Ideas that would fit Duke can just as easily fit Doom and his monster rooster aren't as interesting as Blood's so there's little reason to map for it.
Replies: >>11915391
Anonymous
8/3/2025, 2:39:32 AM No.11915391
>>11915372
i like dukes gameplay alot and his monster roster. its just there should be AT LEAST ONE. i know theres that duke armegeddon mod but that changes the gameplay and theres that one that was "based" on the 2001 duke forever trailer but other than that no expansive map pack or anything. i like all five episodes of duke 3d, duke it out in dc is really good.

i didnt like duke , shit even some of the duke zone maps are good as fuck. i just wish there was more
Anonymous
8/3/2025, 2:42:17 AM No.11915397
aa_moonbender
aa_moonbender
md5: 72258718c09e17a0a5b3c730e1d20f4d๐Ÿ”
>>11915358
It's at least got more of an active modding scene than Shadow Warrior or Redneck Rampage, and one of those mods includes the AMC Squad. Still agree completely about Blood getting the most attention over the years.
Anonymous
8/3/2025, 2:59:37 AM No.11915423
>>11915358
>duke its like nobodies ever heard of any maps or episodes fan made and just send you to duke world with single maps from the 90s
git gud
https://www.duke4.net/eduke32-add-on-compilation/
Replies: >>11915435 >>11915470
Anonymous
8/3/2025, 3:02:18 AM No.11915427
>>11915358
Really? After Doom/Doom 2 and Quake 1, Duke Nukem 3D has a quite a big mapping/modding scene. Nowhere near Doom, of course.
Anonymous
8/3/2025, 3:06:44 AM No.11915435
>>11915423
the download links to the Mega NZ sites are no longer up. i did find it on mod db and its an EXE file but i will down load these files individually and put them in red nukem which doesnt call home to any sites which Eduke32 does
Replies: >>11915462
Anonymous
8/3/2025, 3:24:56 AM No.11915461
file
file
md5: 64d445fe0f805ac428f9dfdc8c898414๐Ÿ”
>>11915338
cow pee
Anonymous
8/3/2025, 3:26:54 AM No.11915462
Untitled
Untitled
md5: 83e5a1b2738f8d5c661179be91c2b653๐Ÿ”
>>11915435
nta but this is what it should look like.
Replies: >>11915556
Anonymous
8/3/2025, 3:33:15 AM No.11915470
1999
1999
md5: 93e0f7365f41c42a5de02a5cb3f7f193๐Ÿ”
>>11915423
Some anon told me about that a while ago but I haven't found any levels I like so far. I did find this 90's kino, though
>Hey! Hey! Hey! What's goin' on Rudy?
>Man, Fat Abbot, you need to lose weight!
>I lose weight when I feel like it, bitch! Shut your bitch-ass mouth, ho!
>Bitch, I'll kick yo' ass!
>You think you slick, you punk ass blasphemous dope fiend bitch! I had my jimmy whacked 7 times last week! I'll bust a cap in your mother fuckin' ass!
Anonymous
8/3/2025, 3:48:41 AM No.11915510
pink flamingo
pink flamingo
md5: fd31596c85a979be2efbd50826cd40ff๐Ÿ”
>the flesh of fallen angels
Replies: >>11915553
Anonymous
8/3/2025, 3:52:32 AM No.11915517
>>11915306
What even is the appeal of hell revealed 1 and especially 2
Anonymous
8/3/2025, 4:08:06 AM No.11915553
>>11915510
.mirrorS arE morE fuN thaN televisioN
Anonymous
8/3/2025, 4:08:49 AM No.11915556
>>11915462
does it download from a exe?
Replies: >>11915589 >>11915606
Anonymous
8/3/2025, 4:28:04 AM No.11915589
>>11915556
i don't remember but i think so
Anonymous
8/3/2025, 4:34:12 AM No.11915606
>>11915556
No, it's one of those executable 7zips.
Anonymous
8/3/2025, 4:49:34 AM No.11915645
Untitled
Untitled
md5: 2804ae5d530fbe151c5435e5ea3e9f95๐Ÿ”
>>11915330
>chocolate-quake spaceport
Yeah well, the pixels are all fucked up when compared to native CRT resolutions - most common resolution with Q1 was 640x480 and then 1024x768. Chocolate quake is all blocky and shit, plus the gamma is weird too. CRT plus 1024x768 resolution and there were no jagged lines anywhere.
I had Pentium 166hz and if I remember correctly 1024x768 was still around 20+ or around 25 frames. 640x480 was easily 30 at least. Some guy who had 486 needed to play Quake in 320x200 resolution.
However when it comes down to getting stuck like in Dosbox version, I didn't see anything. It happens around in this place here.
Oh boy I sound like an elitist but I'll take Quakespasm every day over this one.
Replies: >>11915708
Anonymous
8/3/2025, 5:27:25 AM No.11915708
>>11915645
Sure, dev doesn't implement integer scaling for uneven fullscreen resolution, maybe the pixels would be perfect if I had an exact resolution of 1024x768 but I don't think I want to do that on my screen at least. Closest 4:3 for me is 1440x1080.
Anonymous
8/3/2025, 5:46:21 AM No.11915743
>>11915181
>while it's generally fine collisions and physics seem to be somewhat strange. Orger's grenades can get stuck between floors (and the clunk -sound it emits begins to repeat x100 until the grenade explodes)
this happens in quake
>There's also places even on the first map of Episode 1 in which I'm getting stuck. One is the final ramp before the map exit.
post pic
>Any ideas?
you misremembered the video game. i didn't know that doom crushers delete items dropped by monsters, but that is vanilla behavior, like that grenade bug you mentioned
Replies: >>11915745
Anonymous
8/3/2025, 5:47:44 AM No.11915745
>>11915743
https://i.4cdn.org/vr/1754189374962109.png
Anonymous
8/3/2025, 6:14:14 AM No.11915776
I wanna make quake maps.
>Trenchboom
>Jack
>Hammer
Which one?
Replies: >>11915808
Anonymous
8/3/2025, 6:33:29 AM No.11915808
>>11915776
Trenchbroom, while lacking a few features of the other two, is by far the most intuitive and easy to learn for someone new to Quake mapping.
Anonymous
8/3/2025, 7:47:37 AM No.11915936
nuQuake
nuQuake
md5: 60b100bc16b22654fc5f7698a7db8c81๐Ÿ”
>you will stand and fight
>cinematics + qtes
>giant robot battles
>parry
Replies: >>11915967
Anonymous
8/3/2025, 8:08:17 AM No.11915965
>[8-01] DBP75: Patagonian Pilgrimage is out now!
Nice!
>5 maps are by joe-ilya
Not like this bros...
Replies: >>11915990
Anonymous
8/3/2025, 8:09:28 AM No.11915967
>>11915936
Okay but slapping projectiles out of the air is always cool regardless of any game. It just has to be done right.

Most games do not do it right.
Anonymous
8/3/2025, 8:35:07 AM No.11915990
>>11915965
Muahahahaha
Replies: >>11916141
Anonymous
8/3/2025, 8:56:52 AM No.11916023
Why Quake maps look so charming even today meanwhile goldsrc maps looks like trash? Even the original half life looks worse.
Replies: >>11916067
Anonymous
8/3/2025, 9:27:03 AM No.11916067
>>11916023
Quake is abstract and surreal while Half-Life was pushing for more realism with its environments. Many such cases with older games. It's why World of Warcraft's visuals have aged better than other MMOs that were technically superior at the time.
Replies: >>11916362
Anonymous
8/3/2025, 10:14:14 AM No.11916121
__doomguy_cacodemon_and_imp_doom_drawn_by_kurashiki_nanka__e7ea1dad7a7e9f68bddd7d94d964b807
if you DONT like dbp slop you DONT belong here
Replies: >>11916156 >>11916208 >>11916467 >>11916537 >>11917252
Anonymous
8/3/2025, 10:33:34 AM No.11916141
1737180423231
1737180423231
md5: 4f513aa1551e51e93a3dc64aadfc9a67๐Ÿ”
>>11915990
Joe, I urge you to listen to what I'm saying and to read this post in full.
That's not a fucking good reaction from people and you adopting an attitude of spite isn't going to help neither them or yourself.

A better approach is to instead make fewer contributed levels, BUT, then put a lot more time and effort into the ones you do, try to hone the gameplay and looks as much as you can.
Not to say to make them big and long either, it can still be something 2048 sized or something, but try putting as much thought into the fights, exploration, and aesthetics as you can.

You can never please everyone, but if people regularly react with exhausted sighs at you having submitted five levels to a project, maybe there's something you can learn from those reactions.
Sometimes criticism can sting, and sometimes people don't bother with critique and just call work shit in some unspecified manner, but if someone actually specifically articulates why they think something doesn't work, even if it comes with some verbal abuse, consider if their analysis is worth listening to and if their advice is good or if you need to change something.
Replies: >>11916254
Anonymous
8/3/2025, 10:45:00 AM No.11916156
>>11916121
I've never tried any, but I've been here since the board opened.
Replies: >>11916210
Anonymous
8/3/2025, 11:27:19 AM No.11916208
>>11916121
I don't like slaughter maps.
Anonymous
8/3/2025, 11:27:33 AM No.11916210
>>11916156
You should at least consider giving Auger;Zenith a go, it's the best of the bunch by far.
Anonymous
8/3/2025, 11:40:14 AM No.11916229
741874787
741874787
md5: 2db3cfd47c60450b518ceed046d0d2d3๐Ÿ”
My enjoyment of Alien Armageddon went up after I replaced MIDI soundtrack files with OGG ones. I also added some tracks from the PS1 version of Duke 3D to the attrition maps, sounds way better than those custom MIDIs.
Anonymous
8/3/2025, 11:58:35 AM No.11916254
>>11916141
I've got positive feedback in the DBP's development thread, by people who played each of my maps.
I've got positive feedback on screenshots I posted anonymously here.
Once my name is attached, it's suddenly considered bad by /vr/.

I think there's simply a bitterness going on around here about me, because of the map I tried to replace in /vertex relocation/, which is fair, I was being an asshole, and nobody wants to play maps by an asshole.
Replies: >>11916383 >>11916737
Anonymous
8/3/2025, 12:03:01 PM No.11916262
>>11915324
some more things to add
:it's the first wad that made the chain gun useful to me(I always found the rate of fire way too slow for a chain gun)kinda wish all guns/demons got a super variant but I'm nitpicking
:I was surprisingly frustrated with map 31 to the point I quit with the intention of restarting it later
: honestly after rocket zone 2 it lost just a little steam to me(light bridge too far was a cool set piece and red shift was meh) and the final boss executed well was just a little underwhelming(just bfg spammed it)
:intend to do alien Vendetta next(with the midi pack of course)
Replies: >>11916284
Anonymous
8/3/2025, 12:40:35 PM No.11916284
>>11916262
vanilla chaingun is good for up to cacos mostly thanks to hitstun, and is really good for hordes of hitscans when you dont have or want to use a rocket
thats about it
i still find it less underwhelming than vanilla plasma rifle though, if you have bfg you always just keep the cells for that instead
Replies: >>11916316
Anonymous
8/3/2025, 1:04:25 PM No.11916316
>>11916284
You can't always count on the BFG being available, and the Plasma Rifle still hauls a lot of ass considering all the ammo you can carry and the sheer rate of fire.
Anonymous
8/3/2025, 1:34:20 PM No.11916362
>>11916067
>Quake is abstract and surreal while Half-Life was pushing for more realism with its environments.
>It's why World of Warcraft's visuals have aged better than other MMOs that were technically superior at the time.
These two things donโ€™t seem to connect.
Anonymous
8/3/2025, 1:49:00 PM No.11916383
LOL
LOL
md5: aac0c409499cab64018d8e2f47b68306๐Ÿ”
>>11916254
>I think there's simply a bitterness going on around here about me, because of the map I tried to replace in /vertex relocation/
That's a lie and you know it, jew. You've been a lolcow for at least five years
Replies: >>11916584 >>11916776
Anonymous
8/3/2025, 1:52:35 PM No.11916392
>>11913064 (OP)
If that Halloween project will be brought back shouldn't someone bring back the guidelines too?
Also does anyone remember an edit of Peter Steele with his dick out edited to make him look like Caleb holding a dynamite?
Anonymous
8/3/2025, 2:38:30 PM No.11916467
>>11916121
I only played 1 and 2 so far, both are really good.
Anonymous
8/3/2025, 2:47:22 PM No.11916475
nugg0015
nugg0015
md5: 4ef00ab02d376e85957143178eebe370๐Ÿ”
>>11913070
[08/03] I released another MBF21 weapon mod. I think it's my best yet. Have fun, anons.

>https://www.doomworld.com/forum/topic/154541-mbf21-urban-warfare-a-modern-weapon-set/
>https://matt-eldrydge.itch.io/urban-warfare-a-modern-weapon-set

Plays pretty good with Doom in City Only, given the flamethrower just destroys slaughter scenarios. I'll tweak its ammo balance a little more soon, it's definitely a little bit too good.
Replies: >>11916716
Anonymous
8/3/2025, 3:04:33 PM No.11916509
Has anyone made any maps for the 2048 project?
Replies: >>11917148 >>11917245
Anonymous
8/3/2025, 3:21:41 PM No.11916537
>>11916121
What is doomguy doing to that caco?
Replies: >>11916575
Anonymous
8/3/2025, 3:42:11 PM No.11916575
>>11916537
Scratching an itch.
What is it to do? Bump against rocks and trees? It needs a hand.
Replies: >>11916591
Anonymous
8/3/2025, 3:50:50 PM No.11916584
>>11916383
You're the lolcow, anon. Why do you think I make so many maps? It's hilarious to see so many anons seethe in unison, as I make more and more maps per DBP.
Replies: >>11916769
Anonymous
8/3/2025, 3:54:20 PM No.11916591
>>11916575
What a nice guy doomguy is.
Anonymous
8/3/2025, 4:20:27 PM No.11916643
channels4_banner
channels4_banner
md5: a85cf9bb86210b65363b959b2de7049a๐Ÿ”
only tangentially related to quake but i just discovered lovecraft's works are all in the public domain so you can read and listen to the call of cthulu for free
https://en.wikisource.org/wiki/Weird_Tales/Volume_11/Issue_2/The_Call_of_Cthulhu
Replies: >>11916670
Anonymous
8/3/2025, 4:33:02 PM No.11916670
1753136556268543
1753136556268543
md5: 33daff1f2c8d9a62a7a0ae76a92a8f62๐Ÿ”
>>11916643
A lot of niggerman's work have been public domain for a long time. You can find pretty much everything of his on the Gutenberg.
>https://www.gutenberg.org/ebooks/search/?query=lovecraft
Replies: >>11917383
Anonymous
8/3/2025, 4:54:05 PM No.11916716
>>11916475
Nice.
Anonymous
8/3/2025, 5:15:49 PM No.11916737
>>11916254
Which map do you consider your best? For me it's map11 in DBP73

Also is it just me or 4chan is pretty laggy today?
Replies: >>11917389
Anonymous
8/3/2025, 5:40:29 PM No.11916768
>>11914694
When you drag around vertexes the wall repeat can get screwed up, "/" will reset the scale or you can copy and paste the former wall with tab + enter. You can also toggle the floor repeat with "e". How's mapster treating you so far?
Replies: >>11917098 >>11917123
Anonymous
8/3/2025, 5:40:54 PM No.11916769
>>11916584
Bronies don't get to have an opinion and are automatically lolcows. Fuck off to your baby cartoons.
Replies: >>11917389
Anonymous
8/3/2025, 5:43:18 PM No.11916776
>>11916383
I'm not the least bit surprised that it's a repeating pattern of behavior.
Anonymous
8/3/2025, 5:58:47 PM No.11916812
Replay 2025-08-03 23-43-31_thumb.jpg
Replay 2025-08-03 23-43-31_thumb.jpg
md5: 246edb8dc53d44d826b3acb4f5581f24๐Ÿ”
>webms you can feel
Replies: >>11916936
Anonymous
8/3/2025, 6:16:30 PM No.11916840
credits
credits
md5: 6f6d05c96711169b82021b3335ad439d๐Ÿ”
Decade has passed since License to Ilya project been done. Maybe we gents should do another quality check for his more recent maps.
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/joetune
Replies: >>11916846 >>11916871 >>11916894 >>11916897 >>11917389
Anonymous
8/3/2025, 6:20:31 PM No.11916846
>>11916840
A joe-themed community project?
Replies: >>11916874 >>11916894 >>11916897 >>11916908
Anonymous
8/3/2025, 6:33:58 PM No.11916871
>>11916840
Take his worst and turn them into something digestible. Clearly his old license has long expired, some people in professional field take reevaluation tests annualy.
Replies: >>11916879
Anonymous
8/3/2025, 6:37:15 PM No.11916874
>>11916846
Take his worst and turn them into something digestible. Clearly his old license has long expired, some people in professional field take reevaluation tests annualy.
Replies: >>11916894 >>11917137
Anonymous
8/3/2025, 6:39:25 PM No.11916879
>>11916871
This reminds me of the godawful maps that Cyberdemon531/Andrea Rovenski recently been shitting out. Their Nova IV map is also complete dogshit too
Anonymous
8/3/2025, 6:49:33 PM No.11916894
>>11916840
>>11916846
>>11916874
that's stupid. make your own maps. stop giving attn to retards
Anonymous
8/3/2025, 6:50:17 PM No.11916897
>>11916846
>>11916840
The "your map is shit, mine is better" project where you do replacement maps for his maps in stuff like Auger;Zenith.
Anonymous
8/3/2025, 6:57:13 PM No.11916908
>>11916846
BRONY /R/EE/V/ALUATION
Anonymous
8/3/2025, 7:19:16 PM No.11916936
>>11916812
Huh (HUH), I don't think I've actually played a Quake wad for Doom or even seen one with those cocksuckers. Name?
Replies: >>11916948
Anonymous
8/3/2025, 7:26:39 PM No.11916948
>>11916936
Shivering Spasm
Anonymous
8/3/2025, 8:31:47 PM No.11917090
they'd better show that quake tabletop game on con
Anonymous
8/3/2025, 8:40:48 PM No.11917098
1
1
md5: 25989943c65b512125183d00446a6be5๐Ÿ”
>>11916768
it's not working. these are perfectly aligned and the other wall isn't and i don't know why.
Replies: >>11917554 >>11919031
Anonymous
8/3/2025, 8:49:19 PM No.11917123
2
2
md5: 7d2188311a76342163b12bac900ba9d8๐Ÿ”
>>11916768
>How's mapster treating you so far?
I immensely dislike the disorganized mess that is the tiles list. It's the greatest obstacle for me. I can learn how to make breakable glass or doors, but having to sift through thousands of tiles looking for carpet saps the joy out of creating. If I could manually organize them into textures/flats/decorative sprites/etc then life would be a lot easier. I'm starting to understand why Carmack said Doom has proven to be the best modding platform
Replies: >>11919031
Anonymous
8/3/2025, 8:55:18 PM No.11917137
1475866854388
1475866854388
md5: 827d78f59d25021008bfba6dcede9bb2๐Ÿ”
>>11916874
>Clearly his old license has long expired, some people in professional field take reevaluation tests annualy.
Anonymous
8/3/2025, 8:58:33 PM No.11917148
1611825988166
1611825988166
md5: 745b85d2f2d990a65f4ba407c6675c89๐Ÿ”
>>11916509
There IS no 2048 project. It hasn't been in the news for weeks. The "lead" stopped communicating several hours after being regretfully informed that managing a project takes more effort than vaguely directing people towards existing textures and telling them to do the rest of the work. No one else accepted the burden, presumably because no one wants to pick up the slack for something so poorly conceived to begin with.

I seriously think anyone who has interest in /vr/ projects for the time being is best just learning mapster32 and making something for the Duke3D project. We're plauged by "ideas guys" who start projects without any realistic ability to finish them, but Duke It Out In /vr/ anon seems relatively mature/commited/sane.
Replies: >>11917254 >>11917256 >>11917672
Anonymous
8/3/2025, 9:04:27 PM No.11917161
myhousedotmap
myhousedotmap
md5: 91ca3babaf9214c503d6ca54e96d7951๐Ÿ”
I was working on a house exterior before I got distracted by that scaling issue. I'll get back to work and ignore that problem until it goes away
Replies: >>11919031
Anonymous
8/3/2025, 9:52:03 PM No.11917245
1754100150803189
1754100150803189
md5: 87e9009b48a1dc4cfbbab8b628805e76๐Ÿ”
>>11916509
The interest was there, but as said, the guy who stepped up to lead quickly vanished without a word.

I really think that interest is still here, a lot of people spoke up and it was an active discussion, but obviously there needs to be someone to take the reigns, and people were just left to hold their blueballs.

I'll be back home in a couple days, maybe I could look at trying to resolve the whole part about combining the texture sets properly so that animated textures and switches don't conflict.

That may take a few days for me to work out, and I'm not promising anything, especially NOT to lead the project as a whole, I don't have that kind of time and energy, but maybe I can help things along the way a bit, at least.
Replies: >>11917478 >>11917672 >>11918735
Anonymous
8/3/2025, 10:02:42 PM No.11917252
>>11916121
dbp slop is uncharitable its more like a scale from slop to kino depending on the project
Anonymous
8/3/2025, 10:05:03 PM No.11917254
>>11917148
Haha Kinaman! Silokey
Anonymous
8/3/2025, 10:07:15 PM No.11917256
>>11917148
What the name of this guy? I saw one of his videos but I can't remember the name
Replies: >>11917425 >>11917478
Anonymous
8/3/2025, 11:23:19 PM No.11917383
>>11916670
thought that cannon on his shoulder looked like a xenomorph's head
Anonymous
8/3/2025, 11:26:53 PM No.11917389
>>11916737
I think my best one is MAP10 in DBP75, it's the kind of map I wish I would've made for DBP37 (The cyberpunk one), plus I made it in only 6 days, as did I with the rest of my DBP75 maps, so it's an extra bit of pride for me on that one.

>>11916769
The brony fandom was created on 4chan, why are you so upset I'm on the very website that created them? You're the one who should fuck off.

>>11916840
I can host it if you'd like. Since my first project I've learned to compile and merge texture sets, so you guys can pick whatever DBP map I've made.
It would have to be a Boom compatible project to support all these different themes with different skies.
Replies: >>11917397 >>11917664
Anonymous
8/3/2025, 11:28:32 PM No.11917397
>>11917389
>The brony fandom was created on 4chan
As a joke, it's also supposed to be isolated to that stupid fucking containment board.
Replies: >>11917471
Anonymous
8/3/2025, 11:37:44 PM No.11917425
>>11917256
I can't recall either, but if you search for "Dendy Chronicles" on youtube, you'll find him.
Genuinely interesting shit, it's fun listening to someone talk about their childhood and how vidya was handled over there.
Replies: >>11918953
Anonymous
8/4/2025, 12:00:55 AM No.11917471
>>11917397
I don't care.
Anonymous
8/4/2025, 12:05:25 AM No.11917478
vr moment
vr moment
md5: 14e69d84ec2c9019bb3aa124b1fedc7d๐Ÿ”
>>11917245
>I'm not promising anything, especially NOT to lead the project as a whole
Therein lies the problem. Pic related took me a little over an hour, but I'm not gonna bother releasing them because there's no purpose without a lead. And after looking at these texture packs for a while, I don't think NMNTex or DBP44Tex even look good.

>>11917256
His youtube channel is called Kinamania. For me it was just a reaction image, but I guess it's pretty /vr/ relevant.
Replies: >>11917562
Anonymous
8/4/2025, 12:42:39 AM No.11917550
>>11913379
absolute disco
Anonymous
8/4/2025, 12:45:17 AM No.11917554
>>11917098
It's gotta be texture pegging then, hit "o" to toggle that. Yeah, the tiles are a bit of a mess. There's an option in mapster to sort tiles with "t" in the selection menu, tiles.cfg can be edited as well to add more categories and textures. Not a whole lot by default unfortunately but it is a option. Looking forward to seeing what you make, any particular theme in mind?
Anonymous
8/4/2025, 12:48:30 AM No.11917562
>>11917478
I liked a lot of what people did with NMN in HFFM. There's maybe some roughness to a bit of it, but it overall has a pretty solid aesthetic.
I was however unconvinced of the DBP texture pack.
Anonymous
8/4/2025, 12:54:42 AM No.11917573
sns_time_real
sns_time_real
md5: 328d16fcf2c69cf56cb9f101385a1be4๐Ÿ”
Its Sunday night shitshow time! in haste

search for "macgu.fun" in doomseeker
Replies: >>11917780 >>11917880 >>11917887 >>11917914
Anonymous
8/4/2025, 1:23:10 AM No.11917629
Screenshot_Doom_20250804_002141
Screenshot_Doom_20250804_002141
md5: 9746bdda9ff3aef5148e560b31d596f5๐Ÿ”
>>11913078
Anonymous
8/4/2025, 1:38:54 AM No.11917664
DOOM0100
DOOM0100
md5: a045bd3436a20f8c8d28119b9d9058d9๐Ÿ”
>>11917389
>I think my best one is MAP10 in DBP75
good level I like the idea of parkouring accross buildings though i was confused where to go several times
Anonymous
8/4/2025, 1:40:57 AM No.11917672
>>11917148
>>11917245
Do we even need a lead in the first place? We can just settle for a vanilla limit-removing gameplay and just do some maps around it. Maybe boom-compatable even, if we are feeling brave enough. Then simply pack all the maps we've done in one wad and call it a day.
Replies: >>11917716 >>11917735 >>11917775 >>11917956
Anonymous
8/4/2025, 1:49:38 AM No.11917687
>>11915257
android mapping projects
imagine rockets runs
horse bro
dog port
/vr/ secret internet
gzdoom sucks
Replies: >>11917714
Anonymous
8/4/2025, 1:55:31 AM No.11917702
>>11915257
community done fucked
third past titty
whatever model kid wear
programming happy sounds
ass ashes
Anonymous
8/4/2025, 2:06:15 AM No.11917714
>>11917687
>/vr/ secret internet
Shhh. Don't tell anyone.
Anonymous
8/4/2025, 2:06:47 AM No.11917716
>>11917672
>we
>We
>we
>we've

A successful implementation of what you're suggesting isn't "no lead", it's multiple leads, but as long as those remain vague "we"-s instead of concrete "I"-s nothing will get done. Who exactly is going to compile the maps and other resources? Who is going to post it to Doomworld, idgames etc? Who will playtest the maps no one else wants to and ensure cross-port compatibility?

>vanilla limit-removing gameplay
This is a completely meaningless term, which also demonstrates a critical misunderstanding of how the engine works. For most purposes, Boom/cl9 mapping is easier than limit-removing/cl2 mapping, and neither say much about gameplay.
Anonymous
8/4/2025, 2:26:20 AM No.11917735
>>11917672
>Do we even need a lead in the first place?
There's a reason Project Managers are well-paid.
Replies: >>11917775
Anonymous
8/4/2025, 2:47:06 AM No.11917775
>>11917672
In theory no, in practice you absolutely fucking need somebody doing all the organizational cat herding, collating all of the stuff together into something that fucking works and so on.
>>11917735
Still blows my mind that I get paid for periodically reminding people what their job is.
Replies: >>11918253
Anonymous
8/4/2025, 2:50:23 AM No.11917780
Screenshot_Doom_20250803_204041
Screenshot_Doom_20250803_204041
md5: cedcddc7dd36641ca15753b4350bed88๐Ÿ”
>>11917573
i don't think this mapset was the best choice
Replies: >>11917810 >>11917887
Anonymous
8/4/2025, 3:09:14 AM No.11917810
1411680417402
1411680417402
md5: a3453ee29aa929e9189bd4f7b8c96c1a๐Ÿ”
>>11917780
Replies: >>11917812
Anonymous
8/4/2025, 3:10:12 AM No.11917812
>>11917810
mac had to console kill them all because their floor is lava attack instakilled everyone respawning
Replies: >>11917851
Anonymous
8/4/2025, 3:40:57 AM No.11917851
>>11917812
also we had to voteskip multiple maps because of MP softlocks (doors that lock behind you with no way for other players to get in, so if you die the door is locked for good)
Anonymous
8/4/2025, 4:14:02 AM No.11917880
1731048846081802
1731048846081802
md5: 2bc9e340d580c5c054782360560b0e7f๐Ÿ”
>>11917573
the randomizer is a comedian
ggs
Replies: >>11917887
Anonymous
8/4/2025, 4:17:08 AM No.11917887
Last_foolish_sufferers_of_cursed_combo_and_wololo
Last_foolish_sufferers_of_cursed_combo_and_wololo
md5: c2c016f83a6d47653b286fdbb049eb33๐Ÿ”
>>11917573
>>11917880
ah the suffering is over, GGs! and thanks for everybody joining

>>11917780
heh definetly painful combo with the gameplay wad
Replies: >>11917914
Anonymous
8/4/2025, 4:34:56 AM No.11917914
aurasong
aurasong
md5: a66a0978b6f369ba368d3e8c58283b41๐Ÿ”
>>11917573
>>11917887
GGs
Anonymous
8/4/2025, 5:06:43 AM No.11917956
>>11917672
I mean, if you like it to linger without progress, sure.
Anonymous
8/4/2025, 7:17:55 AM No.11918253
>>11917775
Now consider that that's a paid environment where the threat of being fired for not doing shit is real. A volunteer community project doesn't have that, and an anonymous one doesn't even have reputational damage to consider. A project leader here essentially has no levers other than calling people niggers.
Anonymous
8/4/2025, 7:21:31 AM No.11918258
Sideshow Bob grumble_thumb.jpg
Sideshow Bob grumble_thumb.jpg
md5: 29e2130f6a80706e61f217f20ad7631f๐Ÿ”
These turned out way funnier than I thought they would.
Replies: >>11918263 >>11918305 >>11918507 >>11918543
Anonymous
8/4/2025, 7:22:53 AM No.11918263
>>11918258
10/10 filename
Anonymous
8/4/2025, 7:37:48 AM No.11918305
>>11918258
Heh nice
Anonymous
8/4/2025, 9:27:09 AM No.11918483
I don't even like the boomer shooters but your threads always have great OP pics that I stop by and scroll sometimes.
Replies: >>11918572 >>11918748
Anonymous
8/4/2025, 9:46:28 AM No.11918507
CannedMeatIsOnTheMenuBoys
CannedMeatIsOnTheMenuBoys
md5: eaa263bdef0898cf6ac921da04835f63๐Ÿ”
>>11918258
Replies: >>11918725
Anonymous
8/4/2025, 10:14:25 AM No.11918543
>>11918258
Does he have any games on that thing?
Replies: >>11918565 >>11918725
Anonymous
8/4/2025, 10:43:41 AM No.11918565
>>11918543
He has Doom, because Doom runs on everything.
Anonymous
8/4/2025, 10:50:32 AM No.11918572
>>11918483
Give them a try.
Replies: >>11918610
Anonymous
8/4/2025, 11:34:01 AM No.11918610
>>11918572
Already played
>Doom on gba
>Duke Nukem 3d on ps1
>Quake 2 on ps1 and pc
>half life 1/2/Black mesa
>UT, UT3
I appreciate them for what they are but they aren't my preference.
Replies: >>11918645
Anonymous
8/4/2025, 12:16:26 PM No.11918645
>>11918610
GBA is a pretty fucking rough experience, consider Doom 2 on PC, or at the very least one of the modern console ports, you're missing far better controls, graphics (gore), gameplay, etc.
Anonymous
8/4/2025, 12:21:06 PM No.11918649
Douglas N. Ukem
Replies: >>11919507
Anonymous
8/4/2025, 1:44:17 PM No.11918725
Big angry bee_thumb.jpg
Big angry bee_thumb.jpg
md5: 798fd10bd2070ecf92e4ca5386bba5c5๐Ÿ”
>>11918507
I'm still at my bullshit, Anon. I'd like to see if I can get all of the subweapons in working order before this week is out, though I'll still need to gather sounds.
I'm still not 100% certain what to do for the Bees here, I can't think any Genesis games with Bee sounds, so I may need to get clever and grab like, chainsaw/motor/airplane sounds.
Also the big Bee here teleports to you after a bit if it's not in combat in the hopes of finding more shit to sting.

>>11918543
Yes. Also canonically all of the schematics for these things are stored in Sega Genesis-shaped cartridges. I wanted to make the subweapon pickups cartridges but I realized that would suck a little as all of the silhouettes would be the same.
Anonymous
8/4/2025, 2:02:59 PM No.11918735
IMG_7565
IMG_7565
md5: 582cd4b59f53731135e2463fc9b5f4de๐Ÿ”
>>11917245
>left to hold their blueballs
>balls
>blue balls
Hmmmmmmmmโ€ฆ
Anon you just gave me an idea for a 2048 map sequel, Iโ€™ll be back, just gotta remember this post
Anonymous
8/4/2025, 2:14:17 PM No.11918748
>>11918483
So what? I've never even played any fps other than goldeneye and black ops but I make several posts in every thread.
Replies: >>11918796
Anonymous
8/4/2025, 2:16:12 PM No.11918752
1732640567363282
1732640567363282
md5: 9b8a7012d642f1c4114d0fe4285cf06c๐Ÿ”
>we have people who don't play boomer shooters posting on the boomer shooter thread
I don't know how to feel about this.
Replies: >>11918761 >>11918848
Anonymous
8/4/2025, 2:20:09 PM No.11918761
>>11918752
The real kicker is that people tend to generally agree with my opinions too despite me just making shit up.
Anonymous
8/4/2025, 2:45:36 PM No.11918796
>>11918748
You also oughta try some of these.
Replies: >>11918818
Anonymous
8/4/2025, 3:07:04 PM No.11918818
>>11918796
No thanks, I'm really not interested at all. So you guys bounce around looking for keys and then some weird alien monster pops out and shoots fireballs at you while going "rawrrr" so you bounce around in a circle going pew pew til the "rawrrr" turns into a "blarghhh"

The whole idea is silly.
Replies: >>11918830
Anonymous
8/4/2025, 3:13:58 PM No.11918830
>>11918818
>bounce around looking for keys and then some weird alien monster pops out and shoots fireballs at you while going "rawrrr" so you bounce around in a circle going pew pew til the "rawrrr" turns into a "blarghhh"
Stop, you're making me want to play DOOM and it's still monday morning.
Replies: >>11918841
Anonymous
8/4/2025, 3:21:04 PM No.11918841
captain doom in a boss fight
captain doom in a boss fight
md5: 4ec794521772aee8c1a060898fc44b04๐Ÿ”
>>11918830
Anonymous
8/4/2025, 3:28:38 PM No.11918848
1544273905496
1544273905496
md5: fc755f548fa424b033995ad8e04ab98b๐Ÿ”
>>11918752
>people who don't play (game) posting in the (game) thread anyways
Many (billions, infinite) of such cases.
Anonymous
8/4/2025, 3:44:47 PM No.11918870
Quakecon is starting this week and the multiplayer servers typically see a small temporary population boost during this time frame. Anyone playing Quake or Doom online lately? Either the originals or the Nightdive remasters?
Replies: >>11919839
Anonymous
8/4/2025, 4:41:09 PM No.11918953
>>11917425
Dendy is a bit more than that for me, it's nostalgia since I had one as a child. And it wasn't very common, though one kid had an actual non bootleg sega console
Anonymous
8/4/2025, 5:29:03 PM No.11919031
>>11914694
>>11917098
>>11917123
>>11917161
Texture is not aligned because build engine is pure numbers game bullshit, making more wall splits or drawing on bigger grid helps fix it, usually always draw by power of 2, this is also will help with aligning floor tiles since those can't be stretched. 128, 256, 512, 1024 etc.

Tile group is just as devs were adding them back then, you can't change it to your needs, you can however make your own tile group sort tables. For floor tiles, walls, doors, decorations etc. If you were to remake that art file to your needs you would have to ship your map with your own artfile, because textures in map format are assigned not by texture itself, but by it's tilenumber. Then there are some hardcoded tilenums that have code to them, that's why when opening Ion Fury in editor and picking textures first few pages of tileset are just empty, because there's still some Duke code in them
Replies: >>11919069 >>11919386
Anonymous
8/4/2025, 5:44:16 PM No.11919069
capt0305
capt0305
md5: f678732a37391cdc5dc266f7e979f1fd๐Ÿ”
>>11919031
Pretty much everything numbers should be power of 2 or close to it. That be map units, gpspeed values, other numbers for scripts (how much does a sector rotate for example) because the engine shits itself when numbers are wrong, that be unalignable texture like you have, broken up/down sector that stops halfway through etc. Funny shit, but hey, still much more options than in doom.
Anonymous
8/4/2025, 5:50:46 PM No.11919086
mapster32 question. Is it possible to lower the volume of sound effects/sprites or reduce their radius effect so that you can't hear them from multiple rooms away? Maybe make it so those sounds stick to their sector?
Replies: >>11919105
Anonymous
8/4/2025, 5:54:30 PM No.11919105
>>11919086
Depends on wich sounds. If it's a door sector it will be loud as fuck and I hate it too. Some sprites, like steam also can't be changed. If it's ambient sound you placed using msfx sprite you can change a radius of it with a hitag, note that it's spherical so goes away if you go too deep/high away from it too. So to summarize, only ambient sound you place yourself can be changed
Replies: >>11919165
Anonymous
8/4/2025, 6:15:09 PM No.11919164
TIL about SECRETS lump that allows you to type "secret" command in gzdoom and it will print out the directions for secrets. How about we implement this in vertex relocation?
I've already written secret directions some time ago https://rentry.co/vertexrelocationsecrets
Anonymous
8/4/2025, 6:15:39 PM No.11919165
>>11919105
It's the toilet sprite when you break them so I assume there's nothing I can do. I didn't expect the water leaking sound to cover such a large area.
Replies: >>11919174
Anonymous
8/4/2025, 6:21:09 PM No.11919174
>>11919165
Yeah it sucks unfortunately. Even more so when there's some big sector overlap going on. When I was working on weather report half of the sounds in underground club could be hear above it, shit sucked
Anonymous
8/4/2025, 6:23:04 PM No.11919180
>>11915358
You live under a rock. There is a huge number of Duke mods around, more than Blood, and at least as many as Quake. It has less than Doom, but then again, only Super Mario World can compare.

In addition, there are three Duke mods that blow out of the water anything from Doom wads, Alien Armageddon, AMC Squad and Demon Throne. The amount of detail and the sheer size of those are mind blowing, more massive than most modern games, let alone those from the 90s.
Replies: >>11919254
Anonymous
8/4/2025, 7:06:02 PM No.11919254
>>11919180
>There is a huge number of Duke mods around, more than Blood

On ModDb alone (which isn't the only source I know) there are more than three times the amount of Duke mods to Blood mods. I will take Anon's point it's not as plentiful as the Doom scene, but no game is quite frankly.
Replies: >>11919371
Anonymous
8/4/2025, 7:45:20 PM No.11919309
Sepia_title
Sepia_title
md5: bc5ce5cb1bf4cded32153fa49024a691๐Ÿ”
Anyone here play this? I'm enjoying the levels so far and the aesthetic is cool but I can see it getting tiring after 30 maps.
Replies: >>11919326 >>11919435 >>11919778
Anonymous
8/4/2025, 7:51:57 PM No.11919326
>>11919309
I liked it, but it gets pretty fucking hard by the 3rd episode. Ravendesk's guest map is pretty fantastic if you tried that yet.
Replies: >>11919329
Anonymous
8/4/2025, 7:53:35 PM No.11919329
>>11919326
yeah I took a peek at some of the later levels and saw kill counts in the thousands lol
I love me some slaughter slop though so I am excited for that
Anonymous
8/4/2025, 7:55:41 PM No.11919337
>>11913065
OP absolutely REKT
Anonymous
8/4/2025, 8:11:16 PM No.11919371
>>11919254
I just checked. Youโ€™re full of shit.
Replies: >>11919871
Anonymous
8/4/2025, 8:17:02 PM No.11919386
>>11919031
>Texture is not aligned because build engine is pure numbers game bullshit, making more wall splits or drawing on bigger grid helps fix it, usually always draw by power of 2, this is also will help with aligning floor tiles since those can't be stretched. 128, 256, 512, 1024 etc.
Jesus, and I thought UDB was jank...
Replies: >>11919458
Anonymous
8/4/2025, 8:41:59 PM No.11919435
>>11919309
I only played it in multiplayer but I'll enjoy a sepia challenge if someone makes one
Anonymous
8/4/2025, 8:55:02 PM No.11919458
>>11919386
That what you get for having texture stretching. Honestly doesn't matter much if you good at drawing sectors. My biggest issue with build is wall limit, it's so small :(
Replies: >>11919508
Anonymous
8/4/2025, 9:12:29 PM No.11919507
>>11918649
desu
Replies: >>11919819
Anonymous
8/4/2025, 9:13:23 PM No.11919508
>>11919458
>That what you get for having texture stretching
I don't understand what you mean here. Do you mean quite literally stretching a texture? Cause UDB has that too with like... 2 times less the headaches.
Replies: >>11919572
Anonymous
8/4/2025, 9:46:48 PM No.11919572
>>11919508
Well I never tried UDB so can't say if it's good or not
Anonymous
8/4/2025, 10:06:41 PM No.11919614
Necromantic Thrist got too hard and I dropped from Hurt Me Plenty to Not Too Rough. I'm getting old(er). MAP23 Spectral Shift broke me, that one arena with the chomping instakill stones with the horde of monsters and like 5 Cyberdemons was unbeatable for me. If I was focusing on dodging the instakill stones ate me. When I was dodging too little the monsters got me. I gave up.
Anonymous
8/4/2025, 11:43:25 PM No.11919778
>>11919309
the mapping seems competent but the palette is super-ultra-mega-gay
Anonymous
8/5/2025, 12:05:41 AM No.11919819
>>11919507
Desu Nukem
Anonymous
8/5/2025, 12:19:53 AM No.11919839
gain elemental
gain elemental
md5: a0ac37951b7ab02ef6b62911efa6b955๐Ÿ”
>>11918870
I wonder, what's the best way to play custom doom wads with randoms?
I don't usually play multiplayer but if there's a playerbase on the kex port or zandronum or something I'd like to know.
Preferably no gameplay mods unless it's just a vanilla enhancement like smooth doom, although that isn't a dealbreaker for me.
Replies: >>11919859 >>11919863 >>11919889
Anonymous
8/5/2025, 12:32:18 AM No.11919854
1751089432078546
1751089432078546
md5: 9f0c506b9148d423044d062b7335d37f๐Ÿ”
>there's a setting in GZdoom to organize saves by date and time saved
I'm such a fucking idiot, looking through them alphabetically for so long... comparing time stamps manually.
Replies: >>11920691
Anonymous
8/5/2025, 12:35:55 AM No.11919859
>>11919839
Well, Doomseeker was how to do it if you wanted to easily scoop up whatever wads servers were running. It complicates the question if you only want vanilla. I think you can run filters for that though.
Replies: >>11919954
Anonymous
8/5/2025, 12:39:50 AM No.11919863
>>11919839
Well, you can make a server in Doomseeker and hope someone joins it.
Replies: >>11919954
Anonymous
8/5/2025, 12:46:13 AM No.11919871
>>11919371

Duke Nukem 3D Mods: 158
https://www.moddb.com/games/duke-nukem-3d/mods

Blood Mods: 40
https://www.moddb.com/games/blood/mods

What am I missing?
Replies: >>11920053
Anonymous
8/5/2025, 12:51:12 AM No.11919889
dontspeak2us
dontspeak2us
md5: 1766287591b1760d9fc338acf8e567f1๐Ÿ”
>>11919839
Anonymous
8/5/2025, 1:06:37 AM No.11919924
Every duke nukem custom map is shit.
Episode 4 is shit.
TCs are shit.
My own maps made knowing custom maps are shit are shit.
Why?
Replies: >>11919930 >>11919959 >>11920189
Anonymous
8/5/2025, 1:12:39 AM No.11919930
1735532480502711
1735532480502711
md5: 2f85496a17a149d7bef0c53d65f48444๐Ÿ”
>>11919924
Not enough boobs.
Anonymous
8/5/2025, 1:16:47 AM No.11919939
Is it just me, or is Chocolate Doom broken right out of the box? Fresh install, crash on boot, every time.
Replies: >>11919961 >>11920012
Anonymous
8/5/2025, 1:25:21 AM No.11919954
>>11919859
>>11919863
Nice thanks, i'll check it out.
Anonymous
8/5/2025, 1:27:49 AM No.11919959
>>11919924
shit happens
Anonymous
8/5/2025, 1:30:16 AM No.11919961
>>11919939
Works on my machine. I'm playing it right now.
Anonymous
8/5/2025, 2:01:33 AM No.11920012
>>11919939
How does it crash? Does it print anything if you launch it from console?
Replies: >>11920076
Anonymous
8/5/2025, 2:24:12 AM No.11920053
>>11919871
Sorry, I misread your post. I thought you were claiming the opposite, that there are more Blood mods than Duke.
Replies: >>11920878
Anonymous
8/5/2025, 2:26:18 AM No.11920060
settings
settings
md5: f5739d38e5eb594ee7be31ddd4b68434๐Ÿ”
>>11915257
Not gonna be around for the rest of the week, if someone else wants to make the clouds in the meantime then go for it: https://catalog.neet.tv/harlequin.html
Pic related are my settings, everything else is set to default (feel free to experiment though). Not gonna bother giving a heads up for this sort of thing anymore, I know for a fact that at least one other person has been making the clouds from time to time and I think we can all agree that it's not too important who makes them as long as they know what they're doing. So from now on, just assume that I couldn't make it if the thread makes it to around 100 posts and it still hasn't been posted. I'll let you guys know if I ever feel like quitting altogether but I don't see that happening anytime soon for now.
Replies: >>11920169
Anonymous
8/5/2025, 2:41:56 AM No.11920076
>>11920012
Gives an error mesage that says:
>Error: Bad V_DrawPatch
Google-Fu tells me it's related to mouse sensitivity, but I'm just using the default value of 3, so that shouldn't be it.
Replies: >>11920096
Anonymous
8/5/2025, 2:55:37 AM No.11920096
>>11920076
What IWAD are you using and where did you get it?
Replies: >>11920106
Anonymous
8/5/2025, 3:01:14 AM No.11920106
>>11920096
Doom2. Now that you mention it, Doom 1 is working fine.
Replies: >>11920109
Anonymous
8/5/2025, 3:04:40 AM No.11920109
>>11920106
Try this: https://files.catbox.moe/thc2cw.zip
Replies: >>11920112
Anonymous
8/5/2025, 3:06:46 AM No.11920112
>>11920109
Thanks, anon. I'll give this a shot.
Anonymous
8/5/2025, 3:44:20 AM No.11920169
>>11920060
Neat. I always wondered how you did these.
Anonymous
8/5/2025, 3:50:08 AM No.11920189
duke0111
duke0111
md5: 578c7e485ddaeb4a634b53259fc677e0๐Ÿ”
>>11919924
never played shaky grounds?
Replies: >>11920197 >>11920204 >>11920212 >>11920216 >>11920237 >>11920273 >>11920467 >>11920559
Anonymous
8/5/2025, 3:54:36 AM No.11920197
duke0094
duke0094
md5: 29c972c8a39a121651ef283877d8d0b4๐Ÿ”
>>11920189
Replies: >>11920273
Anonymous
8/5/2025, 3:56:13 AM No.11920204
duke0119
duke0119
md5: 5042ee4c8db9c996d1055b71f8a9a0fe๐Ÿ”
>>11920189
top tier episode
Replies: >>11920273
Anonymous
8/5/2025, 3:57:40 AM No.11920212
duke0164
duke0164
md5: 850d46c457a1185f31176c49118523be๐Ÿ”
>>11920189
reminds me of Ashes sometimes, looks better IMO
Replies: >>11920273
Anonymous
8/5/2025, 3:59:19 AM No.11920216
duke0192
duke0192
md5: 79f2152017b3a2d94e506e43d2fec32f๐Ÿ”
>>11920189
inspirational shit, got me into build engine mapping
Replies: >>11920273
Anonymous
8/5/2025, 4:05:32 AM No.11920237
wtf
wtf
md5: dcabf73089918a15b7fdd3079ccbb907๐Ÿ”
>>11920189
>98/151 25min
>71/158 16min
>109/160 22min
I'll probably clear Hellbound with Armadosia in less than this
Replies: >>11920531
Anonymous
8/5/2025, 4:21:52 AM No.11920273
1739057604365169
1739057604365169
md5: 8f6fd04536eb65f8997b087c25db1727๐Ÿ”
>>11920189
>>11920197
>>11920204
>>11920212
>>11920216
These kind of mappings are goddamn impressive
Replies: >>11920467
Anonymous
8/5/2025, 5:38:23 AM No.11920432
1751876360429246
1751876360429246
md5: f617a2f7a79d61c38741c244cd4e620b๐Ÿ”
it's like niggas never played the Roch series
Anonymous
8/5/2025, 6:06:17 AM No.11920467
>>11920189
>>11920273
Looks like I have a next mod to play through lined up. Eviternity 2 is taking me a while in the meantime.
Replies: >>11920516
Anonymous
8/5/2025, 6:38:23 AM No.11920516
>>11920467
Have fun! Don't miss the secret exit on map14.
Replies: >>11920530
Anonymous
8/5/2025, 6:44:05 AM No.11920530
>>11920516
Good to know. I hate missing those.
Anonymous
8/5/2025, 6:44:11 AM No.11920531
Screenshot 2025-08-03 173723
Screenshot 2025-08-03 173723
md5: afa52b3007a8033f5be96bc26f09ae90๐Ÿ”
>>11920237
>megawad with megawad
huh?
On the topic of long levels eviternity 1's levels are actually a lot briefer than I remember, map 15 might as well be an Erik Alm speedmap in comparison to the average level in EV2
I hated the episode 2 secret map the first time around playing unmodded, only partly because I didn't know the archviles in the final room are supposed to be killed by the gimmick and I peekabooed them with 50 rockets, and partly because a turret cyberdemon threatening instakills over the course of a 3 hour map is not my cup of tea.
I also forgot how high Solomon's stats are, jumping and running around at doomguy speeds with 400 7.62 in stock, but it's all needed here
Replies: >>11920590
Anonymous
8/5/2025, 6:58:03 AM No.11920559
>>11920189
These screenshots look sick as fuck. How's the difficulty on these?
Anonymous
8/5/2025, 7:15:32 AM No.11920590
>>11920531
Hah, I just played "Charge" for the first time yesterday. The 2k monster count really concerned me before reaching that room.
I figured that many archies probably weren't meant to be engaged normally.
Anonymous
8/5/2025, 8:17:49 AM No.11920691
>>11919854
if it makes you feel any better, they added that option literally last update
Replies: >>11920704
Anonymous
8/5/2025, 8:22:59 AM No.11920704
>>11920691
Oh. That does make a difference actually. I think I only upgraded my version like last month anyways.
Anonymous
8/5/2025, 10:36:49 AM No.11920878
>>11920053

No problem. Glad I'm not going crazy!