>>12145701
(1) Hey anon for my late reply, just wanted to say thank you very much for your advice. I took a look at the Endiehud zip you gave me, I appreciate you giving me a sort of starting canvas on learning Zcript hud coding, along with your code to add the mugshot to the Endiehud Zscript file, I appreciate it very much. I added the line to the Endiehud Zscript & sure enough it works. Other than that, I have not currently started on trying anything with it yet as I have still been doing some testing on my base hud with the 10 damage level sprites to try to get them working.
I did make some leeway, at least in some way. I found out that if you name the file sprites with some numbers, they will appear differently. Too make a long story short, SBARINFO does not display any damged mugshot sprites until you are at 89 health & SBARINFO does not allow any additional sprites once you are left under 10 health. I tried searching to see if there was any way I could somehow change this to start displaying the last set of damaged mugshot sprites at the last 9 digits, but I think the 10 health thing is hardcoded into SBARINFO, which sucks because that means I would have to figure out how to akwardly fit my 8 frames between both of those.
Between typing that last sentence I just spent about 2 hours trying to tinker with the sprite names, & I do not think you can actually edit them the way I thought. Shit is very confusing.
I took a look at the the Alt_Hud.zs link in the GZdoom github, & in all honesty I don't think I understand it very well, I feel like I'm trying to decipher the Chinese language or something. I also appreciate you giving me the info on how to make a MAPINFO pointer, I have also been doing some reading up on how a Zscript hud works, I had read about how they need MAPINFO files, I was a little confused by how they worked but your info helps clear that up some for me.