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Thread 12145472

607 posts 246 images /vr/
Anonymous No.12145472 [Report] >>12145520 >>12145767 >>12147264 >>12147881 >>12148105 >>12148221
HEY, HE DIDN'T PAY
DOOM THREAD / RETRO FPS THREAD - Last thread: >>12136176

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
Anonymous No.12145478 [Report] >>12145494 >>12149647 >>12150938 >>12151096 >>12151393 >>12151505 >>12152575
=== CURRENT PROJECTS ===
Duke It Out in /vr/
Game : DN3D | Deadline : Jan 1st 2026
Tile/Con pack: https://files.catbox.moe/thm4q7.zip
Rules: https://desuarchive.org/vr/post/11835634

HOT POTATO, aka Deep /vr/ied Potato
Game : Doom 2, MBF21 | Deadline : HOTPOTATO99.WAD
Rules: https://desuarchive.org/vr/post/12030515
Latest build: https://files.catbox.moe/4ikfn6.zip
https://files.catbox.moe/lw23mn.zip

SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2, MBF21 | Deadline : October 31st
Rules: https://desuarchive.org/vr/post/12092867
Assets: https://files.catbox.moe/tsacv4.zip
Current submissions: https://files.catbox.moe/2br7zi.zip

=== CURRENT RELEASES ===
/Vertex Relocation/
IWAD : Doom 2 | Format : Boom
RC5: https://files.catbox.moe/a4tbzi.zip

=== NEWS ===
[11-02] South Park FPS re-release got a repack with a bunch of fixes.
https://archive.org/details/south-park-pc-repack

[11-01] Call of The Void updated to 2.0
https://www.moddb.com/mods/quake-ii-call-of-the-void/news/call-of-the-void-ver-20-halloween-update1

[10-28] EDGE-Classic v1.51 update
https://github.com/edge-classic/EDGE-classic/releases/latest

[10-28] Duke Nukem Zero Hour early PC port development
https://github.com/sonicdcer/DNZHRecomp/releases/tag/0.02

[10-25] HDoomguy released a Halloween wad called Hallows' Eve 199x.
https://drive.google.com/file/d/10LePm1bC-ixnvo1T-vQPZbUL8waLX4sW/view

[10-24] Interview with Monolith Productions founder and former CEO Jace Hall on Blood and Monolith
https://www.youtube.com/watch?v=oMtRin0mnt4 [Embed]

[10-23] Anon releases a Duke 3D map
https://www.moddb.com/games/duke-nukem-3d/downloads/locked-and-loaded

[10-21] SLADE v3.2.8 released
https://slade.mancubus.net/
https://github.com/sirjuddington/SLADE


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [MM-DD] date bracket)
Anonymous No.12145486 [Report] >>12145492 >>12145520
way too early. Probably only made to use the old outdated doom link.

Once again, new "SO YOU WANT TO PLAY SOME FUCKING DOOM" link:
https://imgur.com/a/wB0psIa
Anonymous No.12145492 [Report]
>>12145486
I like how you only hear "durr they made a thread when the old one is only on page 7 hurrr" complaint if the new thread has the updated link, but NEVER when it has the old link. Funny how that works.
Anonymous No.12145494 [Report] >>12145496 >>12145537 >>12147889
>>12145478
>Duke It Out in /vr/
looks like it's dead for real for real. I got the map in progress but I'm probably the only anon working on something
Anonymous No.12145496 [Report] >>12145537
>>12145494
Don't give up, rather have it take a year than never get released. There's nothing the spammer wants more than to kill projects and updates in this community.
Anonymous No.12145502 [Report] >>12145718
>>12145489
Are there even any at all? Almost everything I've seen come out since then has been MBF21 and Boom, nobody's seemed to be bothered with ID24 in it's not even finalized form.
Anonymous No.12145515 [Report]
Would anyone know of any good .wads that use weapons and/or enemies from Legacy of Rust?
Anonymous No.12145520 [Report]
>>12145472 (OP)
Genuinely curious: is it the same troll who keeps making shitty threads with the outdated infographics link or have people honestly forgot we have an updated link? (posted above already >>12145486 )
Also anybody played hot potato yet? Impressions?
Anonymous No.12145524 [Report] >>12145540 >>12145567
are there 'freedoom' versions of the legacy of rust monsters so i don't need to buy the gay nightdive release to use them?

i guess i could make them myself. maybe use the beta lost souls for the screamer guys?
Anonymous No.12145525 [Report] >>12145872 >>12146639
is 94 protons out yet?
Anonymous No.12145537 [Report]
>>12145494
>>12145496
I think his point was more that it's not a collaborative project with only 1 map.
Regardless, i'm looking forward to your map release, lone-duke anon.
Anonymous No.12145540 [Report] >>12145609
>>12145524
Why wouldn't you just download the official ones for free?
Anonymous No.12145542 [Report] >>12145556 >>12146220 >>12146320 >>12147759 >>12147993 >>12154181
>12145489
No, because these enemies and the weapon are fucking dogshit.

- The flamethrower is a terrible short range plasma rifle
- The BFG replacement only works on completely flat terrain and is not worth using unless there are dozens of enemies bundled up, and even then the BFG does a better job. Both sprites are also HORRIBLE, Xaser and his troon buddies can't even do pixel art right.

- The flying skull enemy is an uglier, shittier version of the Baby Caco Zdoom monster
- The plasma marine is a zig zagging piece of shit with too much health, too much speed and the dumbest death sound that ever made it into an official game. He's not even fun to fight.
- The Fire demon thing doesn't even look like it belongs in Doom, its stupid fire attack has no splash damage indicator, so it's impossible to tell when it does damage. It also has too much health.
- The red suicide faces are ugly, UGLY and annoying enemies which ruin every map they're put in.
- The Mini Masterminds are the dumbest addition I've ever seen in a wad. Years before that you had community-made Zdoom Arachnotrons with different looks and sounds and weaker machine guns, and those were more balanced to fight. Here they just put a Chain gunner into an Arachnotron and lazily downscaled the Mastermind, didn't even give him a new death animation. What was the fucking point?

There's a reason why nobody uses that ID24 garbage.
Anonymous No.12145548 [Report] >>12145559 >>12145701
(1) Hey /VR/ I got a question that I don't know if anyone has an answer too, but I want to try. I am going to try my best not to be long winded with my question, though I do think I need to be a little thorough about what I have been trying & what I want to do. (This is a link to both my wad that includes my custom SBARINFO hud & a PK3 that has the Custom mugshots & a Zscript that allowes the 10 mugshot health states to be displayed, just in case anyone wants to see.
https://drive.google.com/file/d/1vIguMqO8rzKnimtzdSwKuBJ--XGdhiLJ/view?usp=sharing)
So I have a question in regards to a SBARINFO hud mod I have been using with GZDoom, you know how with the base Doom mugshot, the Doom marine has 5 different sets of health sprite states depending on his health?
(Mugshot is healthy looking from 100% - 80% health, He starts becoming more bloody when health reaches the 79% - 60%, even more bloody at 59% - 40%, 39% - 20%, 19% - 1%) Well I found a set of custom mugshot
sprites that expands the 5 health sprites from 5 to 10.
(Basically making it so there are different mugshot health sprites every tenth of the Doom marines health. 100% - 90%, 89% - 80%, 79% - 70% 69% - 60%, 59% - 50%, etc. Here is the link to the 10 health state mugshot sprites I am reffering too https://www.moddb.com/games/doom/addons/doomguy-hud-face-with-10-damage-levels)
Anonymous No.12145556 [Report]
>>12145542
oh right and that bald, green weaker Cyberdemon that only came in the last map (why the fuck would anyone do that?) was also completely pointless. DBP69 even did it better months before they released the id24 port.
Anonymous No.12145559 [Report] >>12145562
>>12145548
(2) So here is where my problem starts. The custom hud I am using is made with SBARINFO, the only reason that is a problem is because for what ever reason, SBARINFO only allowes for the mugshots to display 9 levels of mugshot health levels, not ten. (https://zdoom.org/wiki/DrawMugShot)
Now the moddb 10 damage level sprites file comes with instructions that tell you how to set up a Zscript file to have the base Doom bottom screen hud bar display all the 10 mugshot health levels, but the only reason I don't use the base Doom hud is because I hate how it cuts off part of the weapon sprites.

Anyways, so I thought maybe I could possibly port my custom SBARINFO hud into a Zscript hud, but the problem with that is Zscript is a lot more different from SBARINFO, so trying to translate my hud to a Zscript would take a very long time to do & I have no idea where I would even start, so I don't think I will be doing it that way.
Anonymous No.12145562 [Report] >>12145565
>>12145559
(3) I have realized there is a good chance I am going to have to abandon my custom SBARINFO for the sake of getting the 10 mugshot health states to display, so I have decided that if I had to abandon my custom SBARINFO hud, I would settle on using GZDoom's AltHud, but there is one main problem with picking that hud, in order to add the Doom marines mugshot to its hud, I would need to edit its Zscript code, but for what ever reason, the guy who created the AltHud coded it completly different from how other Zscript huds are, I have absolutely no idea how to do almost any editing to the AltHud. I have tried adding the "DrawTexture(GetMugShot(10), (143, 168), DI_ITEM_OFFSETS);" from the moddb's files tutorial, but I have not been able to get it to even launch once I add it as I just get a fatal error, so I honestly have not Idea how I could add my code to the AltHud.
Anonymous No.12145565 [Report]
>>12145562
(4) I lastly have to say that I did a post for my question about 5 days ago on both Doomworld & ZDoom forums to see if anyone there might know what I need to do, though I did get one responce on Doomworld in regards to getting an "Xdeath" part of my hud working in Zscript, it was not in regards as to how I may possibly get my 10 mugshot health states working for my SBARINFO hud. I have gotten no responses on my ZDoom forum post yet. For the last 4 days when I was not checking to see if I got any responses, I have been dicking around with online AI's to see if they can help me find out some way to get the 10 mugshot health states working in my SBARINFO hud, but all the code lines they give me never work. I just really want to see that I can get this to work at this point, & if anyone here does have any ideas on how I could do that, please do let me know.
Anonymous No.12145567 [Report] >>12145609
>>12145524
>are there 'freedoom' versions of the legacy of rust monsters so i don't need to buy the gay nightdive release to use them?
You can always get commercial wads from archive.org.

>i guess i could make them myself. maybe use the beta lost souls for the screamer guys?
Not needed. There's also Doom Delta mod (turn off dev's forced classes) if you're intrigued, works fine with LoR.
Anonymous No.12145591 [Report] >>12145851 >>12146081
>> CLASSIC DOOM CHALLENGE <<

Record an UV Max demo of Blues Brothers 2025 MAP02 "Plunge" (-cl 21)
Reply to this post with a demo & your time.

Wad download
https://www.doomworld.com/forum/topic/155711

Example demo in 4:38
https://files.catbox.moe/ndqxrm.lmp

Previous thread winner: Worm\v/ood MAP02 in 1:43! >>12137814

Let's conclude our Halloween challenge month with this short map. I just found out about this wad yesterday, turns out it's pretty fun.
Anonymous No.12145603 [Report] >>12147224 >>12148292
Every 1-2 years i get this urge to download Cube 2:Sauerbraten for a nostalgia trip, but then i just play one of the several extremely-mid singleplayer maps and two or three online matches in that instafrag server that is the only one with actual players.
Anonymous No.12145606 [Report]
Anonymous No.12145609 [Report] >>12145627 >>12145650
>>12145540
>>12145567
i want to USE them in my gzdoom maps, not just dick around summoning them or whatever. the user would also need the commercial wad afaik
Anonymous No.12145627 [Report]
>>12145609
Yeah it's the age old thing of an anon doesn't get why everybody in the world can't or isn't pirating it.

There's equivalent monsters from realm667 stuff but IDK about the guns.
Anonymous No.12145650 [Report]
>>12145609
Either tell people to run the LOR wad with it, or make your own implementations with R667 graphics.
Anonymous No.12145701 [Report] >>12149385
>>12145548
>so trying to translate my hud to a Zscript would take a very long time to do & I have no idea where I would even start, so I don't think I will be doing it that way.
This old thing might help.
https://files.catbox.moe/y994eb.zip
By default it loads the "advanced" version. You can change that in MAPINFO. The code isn't the be-all, end-all solution to ZScript HUDs but it should be a good place to start if you don't know anything as it contains the bare minimum for a functional vanilla+ HUD. Although it doesn't have mugshot drawing, calling
>DrawTexture(GetMugShot(10), (0, 0), DI_SCREEN_CENTER_BOTTOM | DI_ITEM_CENTER_BOTTOM);
anywhere in DrawFullscreenStuff should suffice. After that you can mess with anchors and offsets to move it around, depending on what you want.

> so I honestly have not Idea how I could add my code to the AltHud.
Defining an AltHud is mostly the same as defining a Statusbar. First you need a class that inherits from AltHud, e.g.
>class TenMugshotHud : AltHud {}
then in MAPINFO's Gameinfo block you put
>AltHudClass = "TenMugshotHud"
At that point all your custom drawing should be done in a DrawInGame override. See https://github.com/ZDoom/gzdoom/blob/master/wadsrc/static/zscript/ui/statusbar/alt_hud.zs
Do keep in mind that AltHud uses the Screen struct directly and from what I can see only has methods for what Graf needed rather than being more general purpose. Screen is somewhat difficult to understand so I would avoid that at your skill level unless you don't mind banging your head against the code for a couple of hours in the best case scenario. Better to use standard statusbars until you get a better understanding of how things work.

Good luck, anon. Remember to take frequent breaks if it begins to get frustrating. Frustration clogs the mind.
Anonymous No.12145718 [Report] >>12145804
>>12145502
I don't think so. ID24 was just a failed ego trip by Nightdive
Anonymous No.12145767 [Report] >>12145802 >>12147041
>>12145472 (OP)
>There is a simple way to have real-time shadows in GZDoom with shaders and just two buffer images, but Graf did some botched 2d version that don't takes floors and ceilings into account instead
Is he fucking stupid?
Anonymous No.12145802 [Report] >>12145805
>>12145767
back to the tranny fork xister
Anonymous No.12145804 [Report] >>12146260
>>12145718
How is it an ego trip? I thought they just licensed an in-dev standard and it wasn't their own work, or do you mean in the sense it was done to enable Legacy of Rust
Anonymous No.12145805 [Report] >>12146709
>>12145802
Is that a spork?
Anonymous No.12145839 [Report] >>12145845 >>12146263
>Extra Gibbing
>Bloodier Gibbing
I... what?
Aren't those the same? What's the difference? I put them both on and Ad Mortem skeletons now have a comedy xynophone death if I point blank them with the SSG, but what do these two options do?
Anonymous No.12145845 [Report]
>>12145839
More giblets fly when gibbed
More blood flies when gibbed
The skeletons aren't affected by that though

Turn on the super shotgun gibbing while you're at it if you haven't already
Anonymous No.12145851 [Report] >>12146081 >>12146193 >>12146281 >>12146395
>>12145591
Are we baking too early, or interest in challenges simmered down somehow?

Didn't see this kind of wad presentation lately, looks interesting as one little step below of total conversion...
Anonymous No.12145869 [Report] >>12145874
Mad a quick shitpost to force myself to launch Ultimate Doom Builder and Slade for the first time in 5 months
https://drive.google.com/file/d/1SsJ9GyDgMXHu4NLcIgGvcFD6fNe7r17f/view?usp=sharing
Doom 2, requires a port that can do .ogg playback and UMAPINFO
Anonymous No.12145872 [Report] >>12146271
>>12145525
https://clovr.xyz/wadsup/doku.php?id=94_protons_of_vr
Ya, it's out in the wild.
Anonymous No.12145874 [Report]
>>12145869
Also, for some reason, I could only test this mapwith GZDOOM with the UDB test feature? If I tried nugget or nyan itd error with a win32 message and this didnt happen earlier in the year
Anonymous No.12146081 [Report] >>12146164
>>12145591
Max in 3:52
https://files.catbox.moe/grj9g9.lmp

I don't know if this is a bug, but it seems like several teleporter closets have a 'kill monster' effect added to them. This means that monsters'll sometimes die before they enter the playable space. The cyberdemon died before he teleported in for this run, for instance.

>>12145851
>interest in challenges simmered down somehow?
It's been me and like 1 other anon for a while now.
Anonymous No.12146164 [Report]
>>12146081
oh so that's where archvile went in my demo

it has been us 2 doing each other's challenges for a while
Anonymous No.12146193 [Report]
>>12145851
Bit of both, some other stuff as well, people getting back on the mapping train, community drama becoming an entire three ring circus again, lots to occupy people's minds.
Anonymous No.12146195 [Report]
To answer the question of an anon a thread or two back, there's a huge difference between Ad Mortem on UV and HMP. HMP is pretty gentle for the most part, while I'm not sure if my unskilled ass could beat even the earlier maps on UV without saves.
Honestly, a good use of difficulty settings.
Anonymous No.12146208 [Report] >>12146214 >>12146351 >>12146407 >>12146827
Anonymous No.12146212 [Report]
>>12145095
>You like Borges?
I'd be lying if I gave an opinion, I'm not an avid reader
I don't watch television either, I don't have time for anything really
Anonymous No.12146214 [Report]
>>12146208
>trannies possible apparently
>generally bullshit mention
>rules screen big
>english absolutely actual
>jam together graff
>real games getting mods
Anonymous No.12146220 [Report]
>>12145542
>- The Mini Masterminds are the dumbest addition I've ever seen in a wad. Years before that you had community-made Zdoom Arachnotrons with different looks and sounds and weaker machine guns, and those were more balanced to fight. Here they just put a Chain gunner into an Arachnotron and lazily downscaled the Mastermind, didn't even give him a new death animation. What was the fucking point?
There is a niche for mini-mastermind variant, but actual mini-mastermind is kinda dumb. I guess they needed something royalty-free for their commercial wad, but they could've glued a gun to a baron or something.
Anonymous No.12146260 [Report] >>12146315 >>12146338
>>12145804
Pay your buddy and take credit for establishing a new modding standard. All to keep up this "for modders by modders" image they're trying to build up with some of these recent releases.
And this is stupid because their concern should be to deliver easy-to-access vanilla client. Not trying to build a source port with official endorsement they can't continue developing because Nightdive is also about throwing away remasters faster than Call of Duty.
Anonymous No.12146263 [Report] >>12146374 >>12146462
>>12145839
Extra gibbing makes the SSG, berserk, and chainsaw always gib.
Bloodier gibs throws out a spray of blood when something is gibbed.
Anonymous No.12146271 [Report] >>12146508
>>12145872
That's still the old beta.
Anonymous No.12146281 [Report]
>>12145851
I was too busy mapping for a while. I might try this one.
Anonymous No.12146315 [Report] >>12146329 >>12147943
>>12146260
>Pay your buddy and take credit for establishing a new modding standard.
Call me crazy but I don't see anything wrong with that if the additions are objectively good.
Anonymous No.12146320 [Report] >>12147759
>>12145542
Mini masterminds are enemies from Doom 2's alpha. Their sprites are as they were.
Anonymous No.12146329 [Report] >>12146336
>>12146315
>I don't see anything wrong with that if the additions are objectively good.
But the additions are not objectively good
Anonymous No.12146336 [Report] >>12147279
>>12146329
That would have been good to know in the post I was replying to. The post makes it seem like in principal trying to do a new modding standard is bad.
Anonymous No.12146338 [Report] >>12147943
>>12146260
>take credit for establishing a new modding standard
Did they? It's not even like, ND24, it's ID24. If they wanted to take credit for it then it should've at least been named after Nightdive.
Anonymous No.12146349 [Report] >>12146406 >>12146937 >>12146941
Doom 2 In Rural Only has been comfy-ish so far
Anonymous No.12146351 [Report]
>>12146208
>yeah sure quake
Anonymous No.12146374 [Report] >>12146429 >>12148918
>>12146263
I would love if I could apply that extra gibbing to just the berserk fist, because it feels too extreme for the saw and SSG, but feels PERFECT for the zerk fist.
Socking that Imp in the mouth with the power of a speeding freight train, blood spraying everywhere.
Anonymous No.12146395 [Report] >>12146482
>>12145851
I don't participate in the challenges, but I always enjoy the maps you guys post. Your efforts don't go unappreciated.
Anonymous No.12146406 [Report]
>>12146349
Play it with Redneck Rampage in Doom.
Anonymous No.12146407 [Report]
>>12146208
>oh play nice
>classic honestly went peak
>weird slaughter short fight
>working release fucked gzdoom
>upcoming revolutionary screenshot spiral
>join board drama
>four ggs
Anonymous No.12146429 [Report] >>12146449
>>12146374
It's only if you're close enough with the SSG. A stray pellet isn't going to make a zombieman explode.
Anonymous No.12146449 [Report] >>12146471
>>12146429
I know, but it's still excessive. I want to think that Doomguy on zerk, using that spiked steel knuckle, is delivering more force on one point than a pair of shotgun shells.
Both barrels wouldn't actually explode a person's body, but the solid punch with sci-fi mega steroids should.
Anonymous No.12146462 [Report]
>>12146263
Ah I get it.
The options certainly fix Doom's otherwise meh gibbing.
Anonymous No.12146471 [Report] >>12146990
>>12146449
You could disable the option and make a dehacked patch to make the berserk damage more consistent so it will gib more often.
Anonymous No.12146482 [Report]
>>12146395
True. I don't feel like I'm good enough at the game to submit runs but I have snagged a few wads from the challenge posts and checked them out. Maybe someday.
Anonymous No.12146508 [Report]
>>12146271
What's left unfinished?
Anonymous No.12146518 [Report] >>12146547 >>12146570 >>12146669 >>12146812 >>12146843 >>12146850 >>12146948
its the Sunday night shitshow! this time some Base Ganymede: Complete with Hard-Doom!

search for "macgu.fun" in doomseeker .
dunno if correct time because daylight saving lmao
Anonymous No.12146547 [Report] >>12146586
>>12146518
5/32
Anonymous No.12146570 [Report] >>12146586
>>12146518
7/32
Anonymous No.12146586 [Report] >>12146749
>>12146547
>>12146570
Are we, dare I say, back?
Anonymous No.12146627 [Report] >>12146630
Host here's that mod I mentioned.
https://mega.nz/file/oJBRBYBL#G7xRYrzPnbB7UbfEKiLzimb0v05slrsUTnRyTz8jtF0
Randomly replaces certain enemies on map start with Doom 2 enemies, but not in a way that breaks things i.e. it won't be an archvile in a low hallway. Made by an anon from years back.
Anonymous No.12146630 [Report]
>>12146627
To clarify, this is for Doom 1 based wads where Doom 2 enemies otherwise are not present.
Anonymous No.12146639 [Report]
>>12145525
has hell frozen over?
Anonymous No.12146669 [Report]
>>12146518
8/32
Anonymous No.12146709 [Report]
>>12145805
It's a cork.
Anonymous No.12146713 [Report] >>12146748
Im a Graff man
Anonymous No.12146748 [Report]
>>12146713
I'm a bathroom man
Anonymous No.12146749 [Report]
>>12146586
oh yeah we are so back
Anonymous No.12146812 [Report]
>>12146518
13/32
Anonymous No.12146827 [Report] >>12147541 >>12147730 >>12147943
>>12146208
>nightdive duke
Anonymous No.12146837 [Report]
Where Sub Mortem?
Anonymous No.12146843 [Report] >>12146882 >>12146948
>>12146518

What an ending
GGs
Anonymous No.12146850 [Report] >>12146948
>>12146518
gg for me. Still going for anyone who wants in.
Anonymous No.12146851 [Report]
Anonymous No.12146882 [Report] >>12146948 >>12146965
>>12146843
ggs
Anonymous No.12146937 [Report] >>12148952
>>12146349
>slopes
Gross!
Anonymous No.12146941 [Report]
>>12146349
WHERE ARE YA MARSHAL
Anonymous No.12146948 [Report]
>>12146518
>>12146843
>>12146850
>>12146882
I guess we won too HARD, anyways GGs
Anonymous No.12146965 [Report]
>>12146882
kek
Anonymous No.12146990 [Report]
>>12146471
That's cheating though.
Anonymous No.12147005 [Report] >>12147010
Was testing some setting since I still think about the Fusion co-op for /doom/. Between an enemy multiplier-per-player setting, and an enemy health multiplier-per-player setting, most would probably prefer the latter. Actually who cares it's all fun and games.
Anonymous No.12147010 [Report] >>12147023
>>12147005
I prefer enemy multipliers. It sucks when a Kleer or Kamikaze doesn't die to a shotgun blast, and the whole point of Sam is having a shitload of enemies to shoot at.
Fusion co-op is pretty bad, though. Especially BFE. There's a lot of desync incidents, on top of the product simply being in perpetual beta.
Anonymous No.12147023 [Report] >>12147045 >>12147068
>>12147010
>It sucks when a Kleer or Kamikaze doesn't die to a shotgun blast, and the whole point of Sam is having a shitload of enemies to shoot at.
Excellent point.
>Fusion co-op is pretty bad, though
I was going to test it the other day but I ran out of time, as the one guy who was trying to get in had actually been downloading for like 20 minutes. I need to trim that fat as well, but I like the idea of just swapping into whatever campaigns on different days. Hmm.

Enemy multiplier mod works for survival which is VERY nice to know. Pic related is 5x.
Anonymous No.12147041 [Report]
>>12145767
Yes. Hence the AI code.
Anonymous No.12147045 [Report] >>12147068
>>12147023
I tried it once with a full server, and the space ship boss fight in BFE started flipping over and softlocked the map.
Anonymous No.12147068 [Report] >>12147076
>>12147023
Actually never mind, I can just do this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3598751317

Gonna do some survival testing soon. I don't expect many to show but that's fine for now.
>>12147045
Sounds funny but in an annoying way. Found pic related, and the setting "cli_iMaxBPS = 65536" which should aid in some ways.
Anonymous No.12147076 [Report] >>12147087
>>12147068
I can reinstall and join.
Anonymous No.12147084 [Report]
I didn't expect plutonia with multiplayer enemies to be hard even with 2 people but it still is. We got stuck on map14 Genesis for 20 minutes
Anonymous No.12147087 [Report] >>12147095 >>12147123 >>12147176
Hostan some Serious Sam Fusion survival, primarily to test.

steam://joinlobby/564310/109775245001642978/76561199071486523

In theory you just copy and paste this into a browser, but I suspect that won't work, alone, so start up Serious Sam Fusion>Select "Moddable" and then copy and paste the link into a browser.

Notes:
Mid-game joining should be functional.

Using "Arcade Co-Op Survival" mod, which gives players lives based on the host's whimsy. Right now it's set to 3.

An enemy per-player multiplier is enabled, but not on outright, as survival is a different beast than regular co-op.

Beyond losing and cycling to a new map, will have to use the initiate a vote function to change maps because there's no console command to see all available maps because Croteam apparently didn't play any Half-Life game.

Starting with "Bend on the Sand," pic related.
>>12147076
Say, that's appreciated anon.
Anonymous No.12147095 [Report] >>12147101
>>12147087
Just hang tight for a little bit more.
I don't know if this is including the workshop files, too.
Anonymous No.12147101 [Report] >>12147108
>>12147095
I'm chilling. You're the one helping me out. If you hit subscribe to all in this link
https://steamcommunity.com/sharedfiles/filedetails/?id=3598751317
it'll nab everything I've got. You can also just join the game I THINK, that's what a previous anon did (before I closed out and didn't know he was connecting). Either way there's no getting around needing to dl the workshop packages I have enabled.
Anonymous No.12147108 [Report] >>12147109
>>12147101
>23gb of mods
Yeah, this is going to take a while.
Anonymous No.12147109 [Report]
>>12147108
Shit. I'll trim after this session.
Anonymous No.12147123 [Report] >>12147130
>>12147087
>name

Were you that one RoR2 host?
Anonymous No.12147130 [Report]
>>12147123
Yes. I intend to return. Many games have my heart.
Anonymous No.12147145 [Report] >>12147152
>15 minutes
>not even halfway done
Just make a new session now and trim the fat. This is ridiculous.
Anonymous No.12147152 [Report]
>>12147145
Word. Minute please.
Anonymous No.12147176 [Report] >>12147207
>>12147087
All custom campaigns removed, only resources and survival packages remain. Should be nice and smooth.
https://steamcommunity.com/sharedfiles/filedetails/?id=3598782028

steam://joinlobby/564310/109775245004046198/76561199071486523

Start up Serious Sam Fusion>Select "Moddable" and then copy and paste the above link into a browser.
Anonymous No.12147183 [Report]
>>12141123
At my expense, I intend to feed this guy good ol' faggot dish every single daily meal when his dysfunctional self ever ends up at special care near me, and he's gonna be happy
Anonymous No.12147207 [Report] >>12147212
>>12147176
I subscribed to only those mods and it's asking me to download more when I attempt to join. Do you still have the others active?
Anonymous No.12147212 [Report] >>12147215
>>12147207
FUUUUUUCK. The only ones active are the ones in that link so that's annoying and odd. Was it asking you to download things like "Fusion port of custom campaign" or something? I say was because I had to close to double check my workshop packages list in-game.
Anonymous No.12147215 [Report] >>12147220
>>12147212
I just hit no when I saw the message. I thought at first it would be an issue with enumerating the mod list, but the text didn't even appear on the main menu.
Anonymous No.12147220 [Report] >>12147231 >>12147235
>>12147215
Exited, validated my game's files, launched again. If you're willing to keep trying, if it asks again to download, say yes and see what happens. Didn't add, didn't subtract anything since that latest link.
steam://joinlobby/564310/109775245006042689/76561199071486523

If you're tapping out, no worries. This got more annoying than I'd anticipated. I hadn't known the initial collection was 23gb.
Anonymous No.12147224 [Report] >>12147228
>>12145603
such is the unfortunate fate of freeware FPS's in an era with Roblox and Fortnite
Anonymous No.12147228 [Report]
>>12147224
also forgot about Counter Strike and TF2 being free to play as well
Anonymous No.12147231 [Report] >>12147242
>>12147220
I'm hitting yes, and it just keeps stopping the download at the better gnarrs and restarting the whole game.
Anonymous No.12147235 [Report] >>12147242
>>12147220
I'm tapping out. I can only hear the croteam intro so many times in one night.
Anonymous No.12147242 [Report] >>12147291
>>12147235
>>12147231
In case these are two different people, Better Gnaar has been removed. If not, I'll leave the game up for a while yet, as I'm now committed to seeing if someone can join.
https://steamcommunity.com/sharedfiles/filedetails/?id=3598793695
steam://joinlobby/564310/109775245006623900/76561199071486523
Anonymous No.12147264 [Report]
>>12145472 (OP)
I like to think that Tchernobog was in "disguise" here, like he uses that form in Death Wish
Anonymous No.12147265 [Report] >>12147714
btw fun fact Chernobog in Russian means Black God
Anonymous No.12147279 [Report] >>12147946
>>12146336
ID24 isn't a community standard, most source port devs have had no input. It was introduced by nightdive to add a few features they wanted for their commercial release. Nightdive's own release wasn't ID24 compatible when they released, not sure if they've fixed that compatibility.
The ID24 spec itself is still not even finalised.

Basically, it's a pointless "standardising" of some doom engine extensions used for a commercial product.
Anonymous No.12147291 [Report]
>>12147242
Closed for now. Apologies for the clusterfuck.
Anonymous No.12147483 [Report] >>12147517
I released a huge update for my bloom add-on

https://www.moddb.com/mods/hallowsevil-an-unofficial-bloom-add-on
Anonymous No.12147517 [Report]
>>12147483
Oh cool. I don't follow much of the scene, so I didn't know that BlooM was big enough to get some add-ons that build onto it. Nice work putting something out, anon.
Anonymous No.12147538 [Report] >>12152181
>>12136908
My submission for Sub Mortem.
https://files.catbox.moe/gka9ed.wad
Map: Bereaved Battlement, by aan.
Music: Pool of Reflection, by Aureate.

This is only moderately heavily play-tested. Really hoping that it's fun and that nothing here is broken and that it isn't exceptionally unbalanced. I also completely forgot about the custom Ad Mortem monsters until today. Whoops!
Anonymous No.12147541 [Report]
>>12146827
>30th Anniversary Edition
Damn, I'm old.
Anonymous No.12147595 [Report] >>12147704 >>12147713
Does anyone have a recommendation on a midi tracker for composing Doom music in 2025. Preferably one that is cross-plat, free, and open-source?
Anonymous No.12147704 [Report]
>>12147595
Rosegarden works for me on Linux for simple editing operations. I never composed midis tho
Anonymous No.12147713 [Report]
>>12147595
I was gonna bring up Sekaiju since it seems very popular, but now that I look at it, I don't think it actually meets the 'cross-plat' condition.
You might try the software Ribbiks used/uses, Aria Maestosa
Anonymous No.12147714 [Report]
>>12147265
Chernobog is a deity in Slavic paganism
Anonymous No.12147730 [Report]
>>12146827
I do want this. It's not like previous remasters are any good either besides the 5th episode. If they packaged Duke remaster with 6th episode and all playable betas including lameduke in the vault I'd throw my money to them.
Anonymous No.12147759 [Report] >>12147765 >>12147962
>>12145542
Agree on most, except the flying skull enemy which is cool
Most of the assets they used are either shitty original art of art that was unused for a reason and should have remained unused
>>12146320
wow, so pure laziness instead of a mix of laziness and lack of talent?

Don't get me wrong, I like LOR as a mapset, the cool setpieces (first map dimensional tunnel really made an impression), but trying to shoehorn these enemies and reserve some pointers for them in the astroturfed id24 dehacked is just shitty and it's good that it flopped
Anonymous No.12147763 [Report] >>12147974
>3AM on a Monday
>there's no a RC1 of Sub Mortem sitting in my lap right this second
It's over......
Project Lead died over the weekend................................
Anonymous No.12147765 [Report] >>12147797 >>12147949 >>12147993
>>12147759
>astroturfed
Astroturfing requires it to pretend to be grassroots, ID24 is not pretending, it is upfront about being a commercial product.
Anonymous No.12147797 [Report]
>>12147765
Guess you right anon
What I meant is they really wanted the community to join in and complete those standards together with remaster devs - which I think is inherently inferior to simply using the existing well accepted sourceports and solutions like mbf21, boom or zdoom family
I think the thought that nightdive/bethesda can pick up a game that’s over 30 years old with rich history of modding going strong into today times, cobble up some update of questionable quality with absolutely no involvement of original devs and lazily added unused assets and contributions from some community devs to try to give it some legitimacy and try to paint it as an official sequel/continuation is just preposterous
That all being said I think the port they made is pretty okay as far as corporate remasters go, they made an effort to be able to use custom content with it, even on nintendo switch. If you’re playing on PC there is absolutely no reason to buy it instead of just downloading the iwads and launching it in a port of your choice, no penny of it goes to original devs anyways
If you ever had a copy of doom in the old days I don’t think downloading it now raises any ethical concerns imho
Anonymous No.12147881 [Report]
>>12145472 (OP)
what's with the enforcer? does he have a probe in his brain, or is he hanging on to his sanity?
i imagine it to be the latter, and he's merely attempting to defend himself.
Anonymous No.12147889 [Report] >>12148086
>>12145494
I've been working on mine like 2 sectods at a time. Not nearly enough to post screenshots every Saturday, but I'm at it
Anonymous No.12147898 [Report]
TIL in woof and dsda you can type iddst t t t to iterate over secrets. No need to type iddst iddst iddst
Anonymous No.12147943 [Report] >>12147961
>>12146315
>if the additions are objectively good
lol
>>12146338
>If they wanted to take credit for it then it should've at least been named after Nightdive.
It can still work if they just say "id forced us to name it ID24". Easy thing to remember for fanboys.
>>12146827
Fuck no.
Anonymous No.12147946 [Report] >>12148025
>>12147279
>Basically, it's a pointless "standardising" of some doom engine extensions used for a commercial product.
That's certainly how it ended up, but like I said to the other guy, it sounds like you're getting mad at the very idea of someone trying to make a new, more advanced standard of Doom mapping than vanilla. Which would be stupid to get mad about.
Anonymous No.12147949 [Report]
>>12147765
What I would said Nightdive are astroturfing the fuck out of is game preservation, cause they're making out they really give a shit about that while their actions go against preserving stuff.
Anonymous No.12147953 [Report] >>12147970
HEY NIGHTDIVE! PRESERVE THIS!
Anonymous No.12147960 [Report]
DERE YOU GO HANS BRIX! HOW YOU RIKE THAT YOU FUCKING COCKSUCKER? DO YOU HAVE ANY IDEA HOW FUCKING BUSY I AM HANS BRIX? WELL FUCK YOU. YOU WANT TO LIGHTNING ME? LIGHTNING THAT YOU BUTTFUCKING PIECE OF SHIT
Anonymous No.12147961 [Report] >>12148409
>>12147943
>Easy thing to remember for fanboys.
They don't even need to say it, excuses get pre-prepared to blame anywhere else, Atari was the one at fault for Fresh Supply even before they were Shitedive's parent company, and now the blame has jumped to WB in anticipation of the rebranded FS not delivering on it's promises.
Anonymous No.12147962 [Report] >>12147993
>>12147759
I like LoR too, but never liked the forcing of id24, but since id24 is abandoned and mbf2y replaces it, I'm not mad.
Anonymous No.12147970 [Report]
>>12147953
The true wind tunnels...
Anonymous No.12147974 [Report]
>>12147763
What is Sub Mortem anyway? Just a mini project/expansion to Ad Mortem?
Anonymous No.12147993 [Report] >>12148008 >>12148021 >>12148053 >>12148093 >>12148409 >>12149898
>>12145542
>>12147765
>>12147962
>https://www.doomworld.com/forum/topic/147833-id24-and-legacy-of-rust-the-future-of-doom-mapping/?page=2
holy shit I'm really glad it didn't take off, this Edward guy is a giant disingenuous faggot
Anonymous No.12148008 [Report]
>>12147993
>this Edward guy is a giant disingenuous faggot
He sure fuckin is.
Anonymous No.12148021 [Report] >>12148027 >>12148176 >>12148227
>>12147993
Maybe that one anon was right with the nuts-sounding theory of Nightdive having put significant amounts of money into Doomworld, cause people not even half as belligerent as him get banned daily on there while he's untouched.
Anonymous No.12148025 [Report] >>12148264
>>12147946
I doubt he is. At least, I'm not, and I donct see any reason anyone would be.

The general sentiment seems to be that people like some of the features they added, but would rather see those grafted onto or imitated by the future MBF2y standard. I think pretty much everyone was annoyed by them not even finishing their standard, which is the kind of thing which temper's peoples enthusiasm to implement and use it.
Anonymous No.12148027 [Report] >>12148029
>>12148021
That's just normal for Doomworld, certain cliques get favorable treatment and the staff get completely free reign to ban people for perceived slights. Whether or not Nightdive had put money into Doomworld (and perhaps they actually have), they would still be a favored clique.
Anonymous No.12148029 [Report]
>>12148027
>they would still be a favored clique.
True there's always the aspirational wanking of "they turned this hobby into a profitable thing where dipshits beg for them to have a monopoly, I wish I could get in on that."
Anonymous No.12148053 [Report]
>>12147993
Damn, this edit concept is popular.
Anonymous No.12148086 [Report]
>>12147889
so there's still hope
I'm not doing much progress either
Anonymous No.12148093 [Report]
>>12147993
>Edward
Was there a single instance when he publicly admitted that he was wrong?
Anonymous No.12148105 [Report] >>12148113 >>12148132 >>12148720 >>12150883
>>12145472 (OP)
>SUB MORTEM : A Dead Simple Halloween Project
Just for the mood of the season, a simple and straightforward mapping project.

>Current submissions:
https://files.catbox.moe/5u8dn8.zip

>iWAD: Doom 2
>Map Format: MBF21

There's currently 11(!) levels submitted!
Once I complete my own level, that should make 12, which is about twice what I expected.

Pardon for the late post, I think I'm catching a flu and I slept like shit, but I should finish my own level really soon. Am I the only one left with a level in the works, or are there any other stragglers?
Unless there's someone else left, I'm inclined to say we've got all submissions.

I have NOT gotten the time test the following levels yet:
>Concussion
>Factory Reset
>Oh, Please Carrion
>King Boner's Manor Of Goblin-y Spooks
>October
>Bereaved Battlement

In the interest of expedience, are any of you guys willing to test each other's maps while I finish my own?
Anonymous No.12148113 [Report] >>12148180 >>12148207 >>12148273
>>12148105
Sure, I'll play through them
Anonymous No.12148132 [Report] >>12148207
>>12148105
>I haven't completed Ad Mortem yet
>Halloween is over anyway
>I am still very excited for this
It's just a neat aesthetic and the super shotgun is especially great.
Anonymous No.12148167 [Report] >>12150269
>missed out on playing serious sam with /vr/
Anonymous No.12148172 [Report]
>Newest version of GZDoom broke jukebox mods
Anonymous No.12148176 [Report] >>12148186 >>12148218
>>12148021
its more just that doomworld itself has a serious cult-of-personality problem where folks with clout can get away with really shitty behavior that other folks would get banned for. you dont have to be in nightdive to benefit from this and most of the folks who do are not
Anonymous No.12148180 [Report] >>12148207 >>12148529 >>12148529
>>12148113
>King Boner's Manor Of Goblin-y Spooks

He posted a newer version then >>12140046
Also I added music track he wanted and removed delay before looping https://files.catbox.moe/cak7nl.wad

Here's a demo https://files.catbox.moe/n6iurh.lmp (someone didn't teleport in!)

Also unpegged doortraks everywhere are intended, right?
Anonymous No.12148186 [Report]
>>12148176
I hate that crap. I left an unrelated discord thanks to that bullshit. It's always one charismatic narcissist and his friends ruling the place and fucking everyone else over. It's why I prefer 4chan since that sort of thing can't really happen (outside of the modding team maybe but I don't know about that stuff)
Anonymous No.12148207 [Report]
>>12148113
Excellent!

>>12148180
Alright. I would say that door tracks should be pegged, unless the author insists otherwise.

>>12148132
Halloween isn't over for me, I've got movies left to watch.
Anonymous No.12148218 [Report]
>>12148176
I'm not going to argue that Doomworld doesn't have the problem (it absolutely does), but this is every online community over 100 people, Doom included.
People like to pretend they don't play favorites, or that "asshole offset credit" doesn't exist in their particular petty net fiefdom.
In other words, they lie about human nature.
Anonymous No.12148221 [Report] >>12148224
>>12145472 (OP)
Has it ever been addressed why the Wolfenstein SS were given different voicelines in Doom? I've been using Bratwurst enemies and its version of the SS sound completely different.
Anonymous No.12148224 [Report] >>12148228
>>12148221
I think maybe the pitch is a bit different, but aren't they the same?
Anonymous No.12148227 [Report] >>12148254
>>12148021
It is nuts sounding theory. There's no need for them to put money into Doomworld. They already have it. Most of Nightdive guys including Edward are already mods there. Mods can't get banned. At this point it's basically Nightdive's official forum.
Anonymous No.12148228 [Report] >>12148231
>>12148224
Doom's SS sounds higher pitched and faster talking, but Wolf3D's has a slightly deeper voice that I don't think could sound like Doom's through speeding it up. Just compare their "Mein Leben"s.
https://www.youtube.com/watch?v=WL_cFatMW7E
https://youtu.be/4_KhlnBrIW4?si=2FxMyLHPnq5_9Ihl&t=4
Why didn't they just reuse the original voice lines?
Anonymous No.12148231 [Report]
>>12148228
They sound identical to me, albeit Wolfenstein's is bit crushed a bit
Anonymous No.12148253 [Report] >>12148263 >>12148338
what even is the point of id24? to be some hipster compromise between boom and udmf formats? everything you can do in it has been possible in zdoom/zandy for like 25 years.
Anonymous No.12148254 [Report] >>12148303
>>12148227
>Ednerd
>moderating a forum
Oh perfect, he has an excellent temperament and level of maturity, surely he would have an even hand!
Anonymous No.12148263 [Report]
>>12148253
People want the demo compatibility and low system specs of that level, which for many years was in the realms of Boom and MBF format, then a few years back there was MBF21, which is a bugfixed Boom/MBF with stuff like UMAPINFO, and an extended DeHacked where you can have as many new frames and actors as you want.

People have been talking about building some more on MBF21, or making essentially a more convenient replacement using UDMF, and a demo-friendly, low level Decorate. Then a year back, Nightdive drops their own standard on the community out of nowhere, without consulting anyone, which they dubbed ID24. The best part is that "it's not finished btw" so support was very lukewarm out of the gate because nobody knows what it's gonna look like, and wether or not it's gonna be finished ar all. Knowing Nightdive, they probably will never finish it.
Anonymous No.12148264 [Report] >>12148269 >>12148289
>>12148025
Hear hear. I'm not mad it exists, but I am glad they weren't able to position themselves to undermine and redirect community effort.
Anonymous No.12148269 [Report] >>12148319
>>12148264
Yeah. Hopefully, ID24 will be usurped by the future MBF2y, and that'll be the end of that.
Anonymous No.12148273 [Report]
>>12148113
> Factory Reset
https://files.catbox.moe/gxw1ys.lmp (not 100%)

Very cool map, the only complaint is mb not end the map when the cybers are dead but rather open the exit.
Anonymous No.12148289 [Report] >>12148310 >>12148345
>>12148264
There was supposed to be an MBF24 that had the momentum killed by it (and it taking half the features by the sounds of it) so it would have fucked that, but then it died on it's ass anyway.
Anonymous No.12148292 [Report]
>>12145603
Isn't this game technically just a heavily modded Quake2.exe that's forced to render its entire worldspawn as a bunch of same-sized cubes?
Also IIRC every single monster in it is actually a misc_actor using custom weapons unavailable to the player, even the HellPig is a reskinned player model that's just forced via AI scrpits to be permanentny crouched but also given the same movespeed as the player who toggled-on "Always Run" from what I can reckon. . .
Anonymous No.12148303 [Report]
>>12148254
Well they do have Dew too, who is even worse with his temperament. Remember when he got banned off from /vr/.
Anonymous No.12148310 [Report] >>12148327
>>12148289
Don't worry, mbf2y is still in the works. It's the id24 that's the dead one.
Anonymous No.12148319 [Report]
>>12148269
It will be. Woof (and so nugget) and dsda will have it, and I'm sure that uzdoom will too. No of them is going to incorporate id24 and neither will Kex fully since it's already abandoned lol. Id24 is almost already a thing of the past.
Anonymous No.12148327 [Report] >>12148345 >>12148347
>>12148310
Is mbf2y built on udmf, or still the same doom binary format? I don't know much about udmf, but the idea of moving to a text-based extensible format is neat.
Anonymous No.12148332 [Report]
I wish halo fags fuck off my board and
stop making seethe threads over Half Life
Anonymous No.12148338 [Report] >>12148353
>>12148253
The thing is that zdoom/zandy are pretty much a different engines that just happen to run Doom. Decorate/zscript can break between patches. There is no demo compability so no speedruns.

Boom is pretty much an extension of real Doom engine, mbf is extension to Boom, mbf21 is extension to mbf, and mbf2y will be extension to mbf21. Thus everything is pure and unbreakable. People can speedrun as everything works as it should. And even if you make most complex dehacked edits, not a single patch can break them. Also boom derived engines are usually light as fuck as Doom should be.
Anonymous No.12148345 [Report] >>12148447
>>12148289
I don't know if MBF24/25/202year had its momentum strongly affected by ID24. As said, ID24 killed its own momentum by arriving dead in the water, kinda like a derelict ship with some cool loot onboard (Legacy Of Rust).

>>12148327
It's not really clear, there SEEMS to be discussion of development in a few places, but not very openly, and it's not really known what kind of work is actually going on, if any.

I want to say that there IS some, because there's been talk about stuff like that openly on Doomworld, and DSDA has been adding UDMF map support for a while, which suggests that at the very least, that part is most likely actually happening, but there's nothing truly clear, no big announcements or shown off WIPs. There was talks of a scaled down and demo friendly Decorate (instead of building further on DeHacked), but there's actually extremely little evidence of any work on that, just a simple proof of concept from years ago.
Anonymous No.12148347 [Report] >>12148353 >>12148391
>>12148327
No. You are mixing up things. Udmf is mapping format and not related to complevels which mbf2y is. Dsda has udmf support which might or might not be expanded in future. Woof and Nugget do not have udmf support, and there are no plans to add them. All of those source ports will get mbf2y regardless do they have udmf support or not.
Anonymous No.12148353 [Report] >>12148359 >>12148363
>>12148338
>are pretty much a different engines that just happen to run Doom
ZDoom ports are still based in Doom source code to a large extent, which is part of why they don't always run so well in some circumstances, because Doom is a 1993 game built on single threading, and it would be a lot of work to redo the game logic for multi threading, and without mostly sacrificing what's now like +25 years of content compatibility.

Unless someone wants to do a complete assload of work and testing, there's no easy way of getting rid of that specific bottleneck. That is, however, not to say that there aren't other things which could be improved.
Boom and MBF21 ports don't add a LOT of the stuff which ZDoom ports tend to, which allows for very significant ease of system requirements and less software bottlenecks.

>>12148347
Unclear things like these is why I wish they'd make some announcement to clarify some of these things and at least present a bit of a gameplan.
Anonymous No.12148359 [Report] >>12148368 >>12148427
>>12148353
Eternity Engine does have multi threading and it did that without breaking any compability. (g)zdoom is already breaking compabilities between small patches.
Anonymous No.12148363 [Report]
>>12148353
You can follow mbf2y's development on github. There's full list what gets added.
Anonymous No.12148368 [Report]
>>12148359
No it doesn't. It has multithreaded software rendering, which is a pretty common feature that even GZDoom has had for years. No Doom port to date has multithreaded game logic and likely none ever will because the entire engine is built on determinism and you can't guarantee that if the game logic executes differently on 1 thread versus 4 versus 16.
Anonymous No.12148391 [Report]
>>12148347
Doesn't the binary mapping format limit what can be supported by the engines (and hence what can be part of a new complevel).
Anonymous No.12148394 [Report] >>12148420
I'm finding it hard to buy into the idea that MBF2whatever is actually being worked on. It seems like any time someone makes a claim about it, their "source" is either very vague with no actual links posted (somewhere on Github/a Discord server) or a link that hasn't been updated in an incredibly long time (the Declarate Bitbucket page).
Anonymous No.12148409 [Report]
>>12147961
>They don't even need to say it
Yeah. Doesn't hurt to play it safe sometimes.
>Atari was the one at fault for Fresh Supply even before they were Shitedive's parent company
Even though Kaiser basically admitted to fucking it up. Now that I think of it, Blade Runner was a very short-lived outrage. Nightdive should've known better and resign project from MVG who was busy moving, but that implies they give a shit.
>>12147993
Jesus Fucking Christ
Anonymous No.12148416 [Report] >>12148419 >>12148442 >>12148446
How and why is it 2025 and we still don't have a way to play Hideous Destructor with other players in a streamlined reliable way that also allows addons without fear of constant desyncing?
Anonymous No.12148419 [Report] >>12148421
>>12148416
>How has this one niche not been given its own specific focus within the Doom community!?!?!?!?
Maybe because the world doesn't revolve around you and your specific mod?
Anonymous No.12148420 [Report] >>12148430
>>12148394
Took me 5 minutes to find the actual git. All it took was searching withing Github itself.
>https://github.com/doom-cross-port-collab/mbf2y

Last change done here was 4 months ago. Not sure how much relevancy this has, they could just be working internally for whatever reason. If this will lead to someone calling the collaborators out for not being transparent with its development is anyone's guess, probably not since Doomworld loves its double standards.
Anonymous No.12148421 [Report] >>12148437
>>12148419
nta, but why do passive aggressive? This isn't /v/.
Anonymous No.12148427 [Report]
>>12148359
>Eternity Engine does have multi threading and it did that without breaking any compability
Eternity has approximately 1 piece of content made for it in all of its time which people have paid attention to.

Of course it's not fucking breaking compat with anything if there's nothing to actually break.
Anonymous No.12148430 [Report] >>12148432
>>12148420
There's also this, which was updated 9 months ago:
https://github.com/elf-alchemist/boom-standards/tree/main/spec/06_mbf2y
Anonymous No.12148432 [Report] >>12148439
>>12148430
I could go and talk to Alchemist Elf right now, he literally is in my contacts because we shared a server or some shit. Probably won't though, knife-ears get the pick.
Anonymous No.12148437 [Report]
>>12148421
he's probably one of those irrational hdest haters for no reason
Anonymous No.12148439 [Report]
>>12148432
>knife-ears get the pick
Never trust the dendrophiles.
Anonymous No.12148442 [Report]
>>12148416
codeberg.org/mc776/HideousDestructor/issues
Why not raise bugs in the dev's issue tracker? I only see 1 about a desync which was closed as not reproducible.
Anonymous No.12148446 [Report]
>>12148416
it's pretty easy if you actually use git as intended instead of clunking around shitty web interfaces
>run update script
>run host script
>friend runs join script
>play for hours without desyncs
Anonymous No.12148447 [Report] >>12148525 >>12148526
>>12148345
>I don't know if MBF24/25/202year had its momentum strongly affected by ID24.
It technically did, albeit indirectly, by causing Kraflab to ragequit.
And that's a good thing!
Anonymous No.12148525 [Report]
>>12148447
I'm glad we don't have any other source port devs named "*raf," because the first two were such absolute bitches.
Anonymous No.12148526 [Report] >>12148586
>>12148447
Why is that a good thing? He's a diva, but he actually gets shit done for non-ZDoom ports.
Anonymous No.12148529 [Report] >>12148606
>>12148180
>Of Goblin-y Spooks
Can't forget that they're Teleporting Goblin-y Spooks
>>12148180
>put the newer version with the edited music
Thanks anon, appreciated
>someone didn't teleport in!
Strange, how do you figure? It looks like all the monsters spawned in, at least the trouble enemies I wanted to keep an eye out for, like those gremlins outside. Unless you mean the final King Boner having a silent teleporter lindef. That's just a small error from reusing a different teleporter closet that I'd fix in a jiff.
>unpegged doortraks everywhere are intended
I dunno what that means

How'd you rate the map otherwise?
Anonymous No.12148571 [Report] >>12151270
Is texture only graphics a lost art?
Anonymous No.12148584 [Report]
I feel like the bad guy here...
Anonymous No.12148586 [Report] >>12148591 >>12148594
>>12148526
Some anons still hold a grudge with him over removing endooms from the DSDA port, because it suited the target userbase better to not have them.
Anonymous No.12148591 [Report] >>12148596
>>12148586
I thought speedrunner bitches would love computer art.
Anonymous No.12148594 [Report] >>12150143
>>12148586
Well removing himself from existence also suited the target userbase, that's why he quit. Ha!
Anonymous No.12148596 [Report] >>12148609
>>12148591
It's an extra thing to skip through when changing wads / games / whatever.
Anonymous No.12148606 [Report] >>12148720
>>12148529
One of the last fight imps lineskipped (idk if you need to worry about it mb it happens rarely).

Very good for a first map.
Anonymous No.12148609 [Report]
>>12148596
Was it even enabled by default?
Anonymous No.12148720 [Report]
>>12148606
Ah, I see what's going on. For the last wave of monsters, their teleporters that sent them back if they skipped the first line didn't have destination objects, so it didn't have anywhere to send them. Fixed that, the door tracks, and King Boner's second tele being silent
>Very good for a first map
It's my second map. MAP25 for Ad Mortem, Steeple of Skeles, was my first map

>>12148105
https://files.catbox.moe/uzqnz4.wad
Update for Into King Boner's Manor of Teleporting Goblin-y Spooks
Anonymous No.12148827 [Report] >>12148973 >>12149301
More like Doomcute in Rural Only.
Anonymous No.12148918 [Report] >>12149818
>>12146374
You can disable extra gibbing for everything else by editing the cfg, look for "extra_gibbing_blahblah" settings
Anonymous No.12148952 [Report]
>>12146937
There are no slopes in it, it's MBF21.
Anonymous No.12148973 [Report] >>12148979
>>12148827
Is this CBM map?
Anonymous No.12148979 [Report]
>>12148973
Yes. I loved all the Doomcute, but the layout was a little too freeform and I spent most of my time running around looking for where to go.
Anonymous No.12148993 [Report] >>12148997 >>12149009 >>12149027 >>12149317 >>12149465 >>12150675
Thank god Randy Pitchford owns the rights to Duke, so nu-3DR / Saber can't pull shit like this on it.
Anonymous No.12148997 [Report]
>>12148993
thank you for your slop and your slop input
Anonymous No.12149009 [Report] >>12149168
>>12148993
Not retro.
Anonymous No.12149027 [Report] >>12149103
>>12148993
is this real? when release?
Anonymous No.12149103 [Report] >>12149168
>>12149027
It's already out and it looks to be a shitass imitation of Eternal+Vermintide. I wouldn't bother.
Also yeah, not retro.
Anonymous No.12149168 [Report] >>12149176
>>12149009
>>12149103
>Not retro.
Local equivalent of saying "no homo"
Anonymous No.12149176 [Report]
>>12149168
The difference is I ain't touchin that shit. If I'm gonna go balls deep, I'll admit it. But I have no interest in modern AAA co-op nonsense.
Anonymous No.12149190 [Report] >>12149194 >>12149276 >>12149909
Why does hl2 cause meltdowns unlike halo?
Anonymous No.12149194 [Report]
>>12149190
Because that's what the faggots here have chosen as their current platform for faggotry.
Anonymous No.12149276 [Report] >>12149284
>>12149190
same reason megaman 8bit deathmatch causes meltdown - as noted above it's simply what the faggot spammer has chosen to spam and troll about. the only reason he's been relatively silent lately is nobody's been triggering his autism by bringing up the outdated link in the OP
Anonymous No.12149284 [Report] >>12149291 >>12149301
>>12149276
How long are you going to keep on trying to shill that shitty mod here? Another decade? Two?
Anonymous No.12149291 [Report]
>>12149284
I'm not shilling jack shit, calm your tits. Never shilled anything. But because I'm here regularly I can notice obvious patterns. Actually why am I even explaining this, you're probably him.
Anonymous No.12149301 [Report]
>>12148827
love Doom in regular environments
>>12149284
hello again spammer. you never fail to get triggered whenever somebody says what you're actually always doing. btw the wad database link in OP already includes megaman which I guess you unsuccessfully tried to shit up and then gloated about it before it immediately got fixed? how sad.
Anonymous No.12149317 [Report]
>>12148993
Ah yes, the Marathon special.
Anonymous No.12149385 [Report] >>12149386
>>12145701
(1) Hey anon for my late reply, just wanted to say thank you very much for your advice. I took a look at the Endiehud zip you gave me, I appreciate you giving me a sort of starting canvas on learning Zcript hud coding, along with your code to add the mugshot to the Endiehud Zscript file, I appreciate it very much. I added the line to the Endiehud Zscript & sure enough it works. Other than that, I have not currently started on trying anything with it yet as I have still been doing some testing on my base hud with the 10 damage level sprites to try to get them working.
I did make some leeway, at least in some way. I found out that if you name the file sprites with some numbers, they will appear differently. Too make a long story short, SBARINFO does not display any damged mugshot sprites until you are at 89 health & SBARINFO does not allow any additional sprites once you are left under 10 health. I tried searching to see if there was any way I could somehow change this to start displaying the last set of damaged mugshot sprites at the last 9 digits, but I think the 10 health thing is hardcoded into SBARINFO, which sucks because that means I would have to figure out how to akwardly fit my 8 frames between both of those.
Between typing that last sentence I just spent about 2 hours trying to tinker with the sprite names, & I do not think you can actually edit them the way I thought. Shit is very confusing.
I took a look at the the Alt_Hud.zs link in the GZdoom github, & in all honesty I don't think I understand it very well, I feel like I'm trying to decipher the Chinese language or something. I also appreciate you giving me the info on how to make a MAPINFO pointer, I have also been doing some reading up on how a Zscript hud works, I had read about how they need MAPINFO files, I was a little confused by how they worked but your info helps clear that up some for me.
Anonymous No.12149386 [Report]
>>12149385
(2) Honestly at this point I think I am may see if I can find & pay someone who is good a Zscript coding & see if they could maybe add the mugshot with the 10 health levels & my custom Xdeath onto the AltHud that is included with base GZDoom, I am feeling a little more than a bit burnt out on Hud editing for now. Thank you a lot for your info & advice anon, you guys are why I like coming here & you would not be the first one here to help me with a GZDoom related problem.
Anonymous No.12149465 [Report] >>12149640
>>12148993
thank God build engine is giga autism so no retard from doomworld can force his own take on those games for Nightdive to then sell it as a remaster.
Fuckin Randy of all people managed to get original Duke mappers to create 5th episode
Anonymous No.12149640 [Report]
>>12149465
but as a consequence, build engine games has less user created content because mapedit isnt user friendly
I cant be bothered to have my computer covered in sticky notes or have a second monitor to look up the manual
If Nightdive wont make a mapedit that is retard friendly, then I can save 10 bucks and wait for someone who will eventually, if ever at all
Anonymous No.12149647 [Report] >>12149683 >>12150001 >>12150419
>>12145478
[11-03] Woof! 15.3.0 update
https://github.com/fabiangreffrath/woof/releases/tag/woof_15.3.0
Anonymous No.12149653 [Report] >>12149657 >>12149689 >>12149925 >>12150261 >>12150403 >>12150617 >>12150635
>I was born into a world of struggle, the child of rape (something no child should ever know), raised by a single mother in a low-income household. I faced a revolving door of stepfathers, some of whom brought physical, sexual, and psychological abuse into our home. As a kid, I was always “the weird one” at school and in social circles, relentlessly bullied for being different. How was I different? I didn’t know it at the time, but a mix of autism and the trauma that I’d already been through marked me as very othered.
>When I was in high school, my mother married a transgender woman, and I witnessed a vicious hate attack against her that left her hospitalized for two weeks and absolutely shattered my mother, me, and my family. Watching someone I loved endure that kind of bigotry cemented my hatred of prejudice in all forms. Those experiences forged in me an indelible empathy for any marginalized group and fierce anti-bullying stance.
I adore his Alice games but wtf?
Anonymous No.12149657 [Report]
>>12149653
You don't have to have lived a fucked up life to be a good creative, but it helps!
Anonymous No.12149683 [Report] >>12149708 >>12149715 >>12150432
>>12149647
>Remove "Animated Health/Armor Count" feature.
Why? Alongside removing SSG for Doom 1, I'm not sure these should be called "New Features and Improvements".
At least I could compile it without downgrading fluidsynth package now, no problem.
Anonymous No.12149689 [Report] >>12149746 >>12149949 >>12150017
>>12149653
didnt read the wall of text but is this about the creator of those two 3rd person "le dark" alice in wonderland games?
Anonymous No.12149708 [Report]
>>12149683
>./textscreen/txt_sdl.c:175:5: error: implicit declaration of function 'SDL_SetTexturePalette'; did you mean 'SDL_SetTextureScaleMode'? [-Wimplicit-function-declara
tion]
Nevermind, apparently I can't.
Anonymous No.12149715 [Report] >>12149787
>>12149683
>./textscreen/txt_sdl.c:175:5: error: implicit declaration of function 'SDL_SetTexturePalette'; did you mean 'SDL_SetTextureScaleMode'? [-Wimplicit-function-declaration]
Nevermind, apparently I can't.
Anonymous No.12149746 [Report] >>12149771
>>12149689
Yes, TL;DR he's had a pretty shitty life, but the man takes it in stride and shows compassion and empathy to others.
Anonymous No.12149771 [Report]
>>12149746
oh
Anonymous No.12149787 [Report] >>12149971 >>12150429 >>12150431
>>12149715
>SDL_SetTexturePalette function is available since SDL 3.4.0
And the last stable one is 3.2.26 from only 4 days ago, weird. Guess I'll have to wait for SDL3 update now.
Anonymous No.12149818 [Report] >>12150143 >>12150387
>>12148918
The one thing I really dislike about Nugget is how many options are hidden away in the config file instead of being in the menus.
Anonymous No.12149898 [Report]
>>12147993
eww
Anonymous No.12149909 [Report] >>12150885
>>12149190
Define meltdown
Anonymous No.12149925 [Report] >>12150017 >>12150228
>>12149653
>all that
>his sister going missing
>getting forced out of id software
>EA stealing his creative work from him, wasting his time with Asylum
The fact that American McGee didn't kill himself is baffling, but more power to him.
Anonymous No.12149927 [Report]
Got recommended some korean guy's video playing Project Brutality with a mapset called akeldama
Decided to give it a go with combarms/malefactors
I like it so far
Anonymous No.12149949 [Report]
>>12149689
>Insulting the shitty life of a person
>insulting the Alice games
>unironically using 'le'

dude... go eat shit, go eat ALL the shit.
Anonymous No.12149971 [Report]
>>12149787
Compiled with SDL preview-3.3.2 and then I get:
>tranmaps/4804c7f34b5285c334a7913dd98fae16/tranmap_66.dat: No such file or directory
After that I see some tranmap commits by elf-alchemist, which for some reason didn't end up on source tarball. Then I compile directly from the current master, game launches but crashes after the doomguy pulls off the pistol. This is really fucky, now I give up.
Anonymous No.12150001 [Report] >>12150149 >>12150432
>>12149647
>Enabled ANIMATE feature for default sky and SKYDEFS.
There's SKYDEFS now? What do they do which we aren't already doing with UMAPINFO and sky transfer linedef actions?

>Added support for scalex SKYDEFS field.
Oh, perhaps scaling. Actually that's pretty good to have, then.

>Added support for non-power-of-2 textures.
Thank Christ, this is another one of those things which every port should have enabled +20 years ago.

>Seamlessly pause and resume sounds. Side effect: No more chainsaw "rev up" sound when pausing game.
Hmm, not sure how to feel about that last part.

>Added gamepad device selection to menu.
Ooh, that's convenient.

>Remove "Animated Health/Armor Count" feature.
Why? Maybe there's potential conflicts for some DeHacked stuff or something? Wish they'd elaborate on the reasoning.

>Remove SSG in Doom 1 feature (compatibility with RUST series).
Oh come ooon! That could at least be a toggle or something! What's RUST anyway?
Anonymous No.12150017 [Report]
>>12149689
American McGee did good work on the Doom and Quake games, among other things. The Alice games are what he's most known for, because those were his very own games, even getting his name on the titles, Sid Meier style.

I've never played those, so I'm mainly familiar with the work he did at iD Software, which I think is quite good. As much as I love Sandy, I think Doom 2 would have benefitted from chucking two or three of his levels (his weak ones), and then had American do a few of those instead, would have made for a better balance. But while I'm also at it, I always thought Doom 2 would have benefitted from being divided up into episodes, like the first game was.

>>12149925
He's had an incredibly shitty life, yeah. Primarily during his childhood, which is why I admire that he's never given up, he clawed himself upwards from that hell, and even then had to endure some pretty unreasonable shit, but he's still a self made man.

Countless people would have just killed themselves or become roving homeless junkies from enduring that childhood, but not American.
Anonymous No.12150143 [Report] >>12150387
>>12148594
He didn't quit though, retard.

>>12149818
True, don't know why they do that shit. Otherwise I love the port.
Anonymous No.12150149 [Report] >>12150152 >>12150227 >>12150346
>>12150001
>What's RUST anyway?
https://www.doomworld.com/forum/topic/144559
https://www.doomworld.com/forum/topic/152487
Anonymous No.12150152 [Report] >>12150265
>>12150149
Pretty presentation. But why is the SSG in Doom 1 a problem for this .wad specifically?
Anonymous No.12150227 [Report]
>>12150149
moar liek Crust
Anonymous No.12150228 [Report] >>12150617
>>12149925
>his sister going missing
After somebody made specific threats about her on social media to him, because he said game journalists were shit.

Police basically fobbed him off when he went to them about it when she disappeared too, doesn't look like she ever was found.
Anonymous No.12150261 [Report]
>>12149653
>China McGee
Anonymous No.12150265 [Report]
>>12150152
I don't remember. Something about changing weapon behaviour or adding a new one.
Anonymous No.12150269 [Report]
>>12148167
I fucked up the first time. Might test again tomorrow.
Anonymous No.12150346 [Report] >>12150365
>>12150149
I thought it was that Alex Baldwin movie.

Are there any good western themed fps games? Seems like an obvious genre, but the only one I see is outlaws and it doesn't interest me.
Anonymous No.12150365 [Report]
>>12150346
Outlaws is the best, there's a few others but they're shoddy bargain bin ones, market never really went for it as a theme.

As far as modern ideas of it goes, there's running High Noon Drifter with stuff like Strange Aeons.
Anonymous No.12150387 [Report] >>12150414
>>12149818
>>12150143
There are a lot of very specific settings, the menu would be bloated with them, so it only has the more important ones which are still a lot
Anonymous No.12150403 [Report] >>12150405
>>12149653
listen man
American McGee is the protagonist of a teenage girl's retarded misery porn fanfiction about the alice in wonderland franchise, and we're just side characters
Anonymous No.12150405 [Report]
>>12150403
That would explain the cutesy as fuck horror stuff he'd been into recently.
Anonymous No.12150414 [Report] >>12150884
>>12150387
Would be nice if he made an extended setup for all the options, which gave text explanations for the less obvious or unclear settings.
Anonymous No.12150417 [Report] >>12150438 >>12150479
Project Brutality only newfag here
are there any particular gameplay/weapon/etc mods with a similar style and degree of, well, "excessive animation" as PB? I've enjoyed some of the more restrained recommendations but I want some indulgent slop. Surely PB and BD isn't the only thing there is.
Anonymous No.12150419 [Report] >>12150467
>>12149647
Unexpected! I thought they would go straight to 16.0.0. Anyway not mentioned in the changelog, but that's the first port to migrate to SDL3.
Anonymous No.12150423 [Report] >>12150424 >>12150541 >>12150571 >>12150675
>Check out a wad I've been playing on youtube to see how others handle a difficult fight
>Keep coming across kids playing these wads with Brutal Doom
I have no issue with people playing whatever mods they want, but why the FUCK are you uploading UV MAX videos with Brutal Doom?
Anonymous No.12150424 [Report] >>12150426
>>12150423
because it's a distinct experience from vanilla uvmax? i don't know what you don't understand
Anonymous No.12150426 [Report] >>12150430
>>12150424
Most people do it vanilla on those videos since it's the intended experience. You might as well upload runs with Russian Overkill too while you're at it.
Anonymous No.12150429 [Report]
>>12149787
build against SDL3 master

This bug was fixed only few days ago that affects breaks resolution scaling in woof
https://github.com/libsdl-org/SDL/issues/14369
Anonymous No.12150430 [Report] >>12151206
>>12150426
BD, PB, and a number of other gameplay mods also have their own enemy sets that are balanced to their weapons, so challenge is preserves in a different way
Anonymous No.12150431 [Report] >>12150467
>>12149787
You should compile against master branch of SDL3. Few bugs that affect woof were fixed there only recently.
Anonymous No.12150432 [Report] >>12150464 >>12150562
>>12149683
>>12150001
https://github.com/fabiangreffrath/woof/commit/8cd06b0d69e0792337d3e2c6be97e9843bb83eb4
>I expect that people who value this kind of feature are already running Nugget Doom anyway.
Anonymous No.12150438 [Report]
>>12150417
Diamond Dragon, maybe.
Anonymous No.12150464 [Report]
>>12150432
Fair point.
Anonymous No.12150467 [Report]
>>12150419
>>12150431
oh sry 15.3.0 is before SDL3 migration, I was confusing it with master
Anonymous No.12150479 [Report]
>>12150417
>Literally anything ever made by Pillowblaster, especially after Russian Overkill (expect zero challenge unless you play on meme difficulties)
>Hellrider
>Diamond Dragon
>Abyssal Marine
>Brutal Pack
>Project MSX
>Atom Rain X Protocol
>the upcoming Atom Rain Stormtrigger (comes out tomorrow)
>Brutal Pack
>Slayer's Rampage (I guess)
>Hell Crusher (I guess)

A fair few of LossForWords' mods have excellent animations, but they're more restrained and done in a way your screen won't shake like it has Parkinson's when the gun is reloaded.
Hope it helps.
Anonymous No.12150541 [Report]
>>12150423
Maybe it got recommended as being particularly suited for BD/PB? What mapset is it?
Anonymous No.12150562 [Report] >>12150583
>>12150432
>>I expect that people who value this kind of feature are already running Nugget Doom anyway.
okay switching to nugget now
Anonymous No.12150569 [Report] >>12150583
Doom 2's "The Factory," a level with a surprisingly non-linear structure. The open design offers player choice, but some areas feel uninspired despite interesting trap encounters. While the industrial aesthetic fits the theme, the
level's execution is uneven.
Anonymous No.12150571 [Report]
>>12150423
Happens a lot, you get channels that only do BD for everything, ones that only do whatever the shit the Complex Legendary Fuckity Fuck Fuck Doom version is these days, and ones like that Ferret Android fuck who vomit massive stacks of mods onto stuff and acts like they're a fucking genius.
Anonymous No.12150583 [Report] >>12150825 >>12152542
>>12150562
You won't regret it, Nugga.

>>12150569
Agree. I think it's Sandy's worst level, and partially it's because I always have a good time from MAP01 to MAP11, but then MAP12 hits and my enjoyment drops like a sack of potatoes, and it's mostly exacerbated by MAP13 and MAP14, which aren't really terrible themselves, but they're not quite good enough to pull a recovery, and it creates this slump for me in the middle of the game.

Things like that are why I feel like Doom 2's pacing could really have benefited from being episodic, like the first game was. Also that part about Sandy maybe making 2 or 3 levels less, and American or Romero making up that difference.
Anonymous No.12150595 [Report] >>12150639
The only thing I don't like about Nugget is how "crunchy" it all looks. Even DSDA has a smoother image, but Nugget makes wads like Auger;Zenith look like shit in some places and no options seem to fix it.
It does run wonderfully though, and I can't drop it because fuck me the SSG gibbing is a thing of beauty and should have been the case from the base Doom 2.
Anonymous No.12150613 [Report] >>12150639 >>12150643 >>12150656
My IDKFA is augmented
Anonymous No.12150617 [Report]
>>12149653
You have no idea of how much R34 alice got in the early days of SFM.

>>12150228
she was probably murdered by drug dealers.
Anonymous No.12150635 [Report]
>>12149653
wtf. Meanwhile that "transgender woman" he loved convinced his mother to sell their home and abandon him so they could run off and get that dude dick mutilation surgery. "Bigotry" didn't do that, a mentally ill freak did.
Anonymous No.12150639 [Report] >>12150642 >>12150646 >>12150647
>>12150595
Then how is this, still crunchy? (No smooth scaling option involved)
You can always up the resolution so it would look *crisp* instead too you know.

>>12150613
Drop is too high. How are you going to achieve silent takedown without alerting anybody?
Anonymous No.12150642 [Report]
>>12150639
Anonymous No.12150643 [Report] >>12150647
>>12150613
Two words: Entryway
Anonymous No.12150646 [Report]
>>12150639
It still looks "off" the further out you go compared to DSDA or GZDoom. Like I said, it's not a deal breaker, but there's something about the visuals in Nugget that feel weird.
Anonymous No.12150647 [Report]
>>12150639
>How are you going to achieve silent takedown without alerting anybody?
A LAW takedown is the most silent way to eliminate resistance
>>12150643
Old games are the future
Anonymous No.12150656 [Report]
>>12150613
Now play this with Diabolus Ex
Anonymous No.12150675 [Report] >>12150691
>>12148993
i hate this steampunk looking guy
>>12150423
i guess to some people bd is still treated as an official doom thing
Anonymous No.12150684 [Report] >>12152550
>MAP07: Dead Simple is the seventh map of Doom II. It was designed by American McGee and Sandy Petersen
>Sandy Petersen claims he did not make any version of this map, and attributes its genesis entirely to American McGee
Hm, mildly interesting I guess.

Also, apparently American did most of the work converting the Doom levels for Jaguar (simplifying geometry and reducing texture variety, because memory), and then did the two replacement levels for those maps which couldn't be converted.
This would then become the so called "Console Doom" set seen in the console ports during the 90s and on the GBA.
Anonymous No.12150691 [Report] >>12150793
>>12150675
>i guess to some people bd is still treated as an official doom thing
It's just what some people constantly play, same as the ones who refuse to try anything but Hideous Destructor.
Anonymous No.12150706 [Report] >>12150720 >>12150735 >>12150751 >>12150843
goddamn you weren't kidding
Anonymous No.12150720 [Report] >>12150727 >>12150735 >>12150843
>>12150706
I'm just kind of flabbergasted
There is powerful autism at play here
It would be a rights nightmare but just bundling the "intended" map/addon pack as a standalone game would completely MOG near enough every other gz-based shooter on steam with pure presentation alone

I stand in awe of this autism
Anonymous No.12150727 [Report] >>12150741 >>12150748
>>12150720
One of the wonders of gameplay mods, at least to me personally, is that you can play any mappack you want instead of there being "intended" mapset
Anonymous No.12150735 [Report] >>12150740 >>12150747 >>12150754 >>12150787
>>12150706
>>12150720
It's a cool mod, but like most weapon packs I got tired of it quickly and just went back to vanilla. Nothing can beat classic Doom guns, unless you're playing a mapset that comes with its own custom models for the weapons like Ad Mortem.
Anonymous No.12150740 [Report] >>12150758 >>12150759 >>12151014
>>12150735
I honestly don't think this can be considered "just a weapon pack" or even "just a gameplay mod" any more than something like PB or even an entirely different game, e.g. Hedon
You have someone in idk, 2009? Play a bunch of classic games, this, Hedon, whatever year it will be when Selaco gets done, they wouldn't pick out that THIS was the odd one out as the thing that remained "merely a gameplay mod"
I admit, I've been mentally oneshotted
Anonymous No.12150741 [Report]
>>12150727
True. I've been playing Nugget a lot for a while, but GzDoom is a great opportunity to just take some cool mapset and then add on a gameplay mod to make a partially or maybe even mostly new gameplay experience.
Anonymous No.12150747 [Report] >>12150759 >>12152226
>>12150735
>Nothing can beat classic Doom guns
Douk 3D's arsenal is better.
Anonymous No.12150748 [Report] >>12150751
>>12150727
At most a list of thematically appropriate wads to maybe try works, anything more gets a bit weird.
Anonymous No.12150751 [Report] >>12150753
>>12150748
That's true. Would be odd to play gameplay mod like >>12150706 with mapset like Epic 2
Anonymous No.12150753 [Report]
>>12150751
It can be a bit of a laugh to do that, in the same way it can be fun to throw GMOTA or Wrath of Cronos or something like that at something like Auger Zenith.
Anonymous No.12150754 [Report] >>12150793
>>12150735
Plenty of things can beat classic doom guns, come on. Even if you want adherence to a more or less vanilla/vanilla-adjacent style/balance there are still many mods that make small changes and mostly just make the guns prettier/sound better. It's not as if the balance is sacred, the SSG is a nuke in a tube to such an extent it basically enforced the widespread use of chaingunners and revenants just to stand up to it.
Anonymous No.12150758 [Report]
>>12150740
It's not a conversion, either partial or total, it only replaces weapons, monsters and adds some mechanics.

It's ok for things to just be a gameplay mod.
Anonymous No.12150759 [Report] >>12150763 >>12150774 >>12150779
>>12150740
Is this your first Doom mod or something?
>>12150747
Eh, I disagree. At least two of Duke's guns are novelties (shrinker and freezer) and the shotgun and machinegun type weapons are underwhelming. The pipebombs and the two types of rocket launcher are nice though.
Anonymous No.12150763 [Report] >>12150770
>>12150759
>Is this your first Doom mod or something?
Anon's a PB fan, which is fine, he's just midway through a bit of an awakening to the things other mods do, he'll calm down after a while.
Anonymous No.12150770 [Report] >>12150797
>>12150763
OH. I missed the part where he was only playing PB/BD. His reaction suddenly makes sense now, it really must be mind blowing to go from that to noticing other mods do it just as well if not better.
Anonymous No.12150774 [Report]
>>12150759
True enough, but I'd argue the workhorses (shotgun, ripper, and RPG) are very serviceable, and more importantly the pistol is enjoyable to use.
Though Doom's chaingun and RL are fantastic, I find the shotgun can be a real drag to use in some fights depending on the map if they don't give you other weapons or supplies.
I guess it's not fair to say Douk's arsenal is better when my biases come from hating the unpowered fist and pistol so goddamn much.
Anonymous No.12150779 [Report] >>12150780 >>12150798 >>12150839
>>12150759
Admittedly I somewhat understated just how narrow my view was, but it IS true that I've mainly played PB and the usual stuff that people recommend:
>High Noon Drifter
>Combined Arms
>Guncaster
>Trailblazer
>Hell...rider? I think? I forgot this one quickly.
>Le obligatory Russian Overkill

also Brutal Doom Arthur's Edition
I chiefly stuck with PB because it had the strongest feeling of internal coherence and felt like it had the highest overall polish from what I had played, considering its wide-reaching scale. Some of the other gameplay mods had felt similarly polished, but none came with their own rosters of enemies and the like. Combined Arms is more humble in its ambitions so it doesn't really register in my head as being in the same class of, for lack of a better term, "blockbuster mod"

Guncaster and Trailblazer have a similar feeling of cohesion, but they lack the comprehensive sense of scope and just sort of lack the bells and whistles in many places that PB and now Diamond Dragon has shown to have, e.g. Guncaster's guns having fairly basic animations and the spells kind of just shitting particles/sprites everywhere

I think I remember one other mod that had a player character that sounded like Reaper from Overwatch that I found really interesting because of the heavily animated guns and realistic ammo mechanics with dropmags and stuff
Anonymous No.12150780 [Report]
>>12150779
overstated
I overstated how narrow my view was
Anonymous No.12150787 [Report]
>>12150735
>Nothing can beat classic Doom guns
After playing a lot of custom megawads I think it could use a lot of tweaking honestly. The way mapping after Doom 2 released has changed has driven past the weapon set, and also the ways you can use the guns is actually kind of limited in practice.
Anonymous No.12150793 [Report] >>12150812
>>12150691
I've noticed I'll vary each year with this: Sometimes I'll just be in the mood for mods throughout, then I'll feel the pull back to vanilla/unmodded gameplay the next year.
>>12150754
>It's not as if the balance is sacred, the SSG is a nuke in a tube to such an extent it basically enforced the widespread use of chaingunners and revenants just to stand up to it.
Funny since it's a weaker weapon than the rocket launcher, plasma gun, and BFG.
Anonymous No.12150797 [Report]
>>12150770
>it really must be mind blowing to go from that to noticing other mods do it just as well if not better.
Yeah, dude had his horizons blown wide open, he's a monkey looking at a monolith and trying to comprehend it right now.
Anonymous No.12150798 [Report] >>12150834
>>12150779
>Combined Arms is more humble in its ambitions
In fairness, I can boast I've made the best Zelda gameplay mod to date with Past-Linked, and when I'm done there'll be like 8 distinct classes with their own unique quirks.
I'm the only one to have made a Xexyz-themed weapon set too, but that's like being the tallest midget. Same thing with the planned Wizards and Warriors 3 set.
Anonymous No.12150812 [Report] >>12151223
>>12150793
>I've noticed I'll vary each year with this: Sometimes I'll just be in the mood for mods throughout, then I'll feel the pull back to vanilla/unmodded gameplay the next year.
Yeah I've got a lot of different setups because of this, sometimes I go on a DRLA spree, sometimes it's Wrath of Cronos, sometimes it's Dakka, sometimes it's stuff like The Agitator, sometimes it's vanilla.

It's pretty cool that Doom can give all kinds of experiences like that.
Anonymous No.12150825 [Report]
>>12150583
Ditto for maps 12 and 13, but I think map 14 is pretty good.
Anonymous No.12150834 [Report] >>12150842
>>12150798
I didn't mean that as an insult. But if I do have a request, please take a look at the blastmaster's regular shotgun cycling animation. Something about the way it kind of just goes up and down puts sand in my eyes.
Anonymous No.12150839 [Report]
>>12150779
>I think I remember one other mod that had a player character that sounded like Reaper from Overwatch that I found really interesting because of the heavily animated guns and realistic ammo mechanics with dropmags and stuff
Insanity's Requiem
Anonymous No.12150842 [Report]
>>12150834
I figured it wasn't an insult, I do try to be humble, mostly. I'm just doing my own thing and crowbarring NES references into all my shit.
Also regarding the shotgun animation, I should be able to actually have the top part slide FORWARD a little seeing as my art skills have improved more since then. So I'll write that down.
I plan on touching up that set anyway, I'm gonna toss the ice beam out the window and make the Mantis Bunker the new starting weapon, along with making the blue-tier heat vent a shotgun blast of flames instead of a flamethrower.
Anonymous No.12150843 [Report] >>12150846 >>12150847 >>12150879 >>12150912 >>12150972 >>12151021 >>12151034
>>12150720
>>12150706
oh i remember seeing the trailer for this
>look inside
>pronouns having tranny modder
>pronouns having tranny modder who gloats about putting pronouns on the catgirl on his private, moderated character profile page
lmao
Anonymous No.12150846 [Report] >>12150848
>>12150843
>actively looking for things to get mad at
Good job, retard.
Anonymous No.12150847 [Report]
>>12150843
look anon
the same set of mental illnesses that makes you into a modder also massively raises your risk factors for malignant narcissism and troonerism
it's a miracle Kegan is as stable as he is
Anonymous No.12150848 [Report] >>12150851
>>12150846
i saw the trailer, i clicked the page, i clicked the player character's character profile link
i don't look for the troons, the troons jump out at me and shit on the floor
Anonymous No.12150851 [Report] >>12150947
>>12150848
And now you're dragging the discussion around here, good job, you're part of your own problem.
If you are smart and actually don't want to continue further shitting the thread up, don't fucking respond to me, go about your day. Post about some Doom stuff, or go play some video games.
Anonymous No.12150856 [Report] >>12150860 >>12150869
Playing as Hank in Somewhere In Hell is the closest I've felt playing FPS version of Hotline Miami
Anonymous No.12150860 [Report]
>>12150856
There have been some mods that try to do FPS Hotline Miami, mostly Doom and HL2 and some other shit, though they usually fail because they go for aesthetics and neglect having awareness of enemies and resources around the player.
Anonymous No.12150869 [Report] >>12150873
>>12150856
You should also check out Volatile Material for the same feel.
https://lossforwords-atmo69.itch.io/volatile-material-mace-ft-lossforwords
Anonymous No.12150873 [Report]
>>12150869
I'll check that out after I finish Memento Mori 2. Thanks for the suggestion, it looks promising.
Anonymous No.12150879 [Report] >>12150893 >>12150931
>>12150843
Yeah, the modder won't shut up about his cyborg catgirl being a lesbian with trans references everywhere and it actively makes me enjoy the mod less since he's being an obnoxious faggot about it. When will these people learn that your sexuality should not be your entire personality?
Anonymous No.12150883 [Report]
>>12148105
I'm getting so filtered by Concussion. I died in each one of 5 fights already while trying to record a demo so I can say map is well-balanced and pretty addictive. Will continue the grind.
Anonymous No.12150884 [Report] >>12150898
>>12150414
>if he made an extended setup for all the options
GZDoom has it and virtually everyone hate this.
Anonymous No.12150885 [Report] >>12150902
>>12149909
This meltdown
>>12145756
Anonymous No.12150893 [Report] >>12150903
>>12150879
>cyborg catgirl being a lesbian
Is she hot or cute?
Anonymous No.12150898 [Report] >>12150923
>>12150884
>virtually everyone hate this.
Doubt that, why would anyone hate more potential customization that you don't have to engage in if you don't want to?
Anonymous No.12150902 [Report] >>12150906
>>12150885
I don't think anything in that thread is a good metric for anything, given that it's a /v/-tier bait opening post.
Anonymous No.12150903 [Report] >>12150912
>>12150893
No, which makes it weirder. She has a metal Daft Punk but cat themed head.
Anonymous No.12150906 [Report] >>12150927
>>12150902
I'm pretty sure that thread is mostly one troll samefagging a fake argument with himself or something, a lot of the posts in that thread are extremely combative and extremely retarded.
Anonymous No.12150912 [Report] >>12151060
>>12150843
anon, surely you didn't think a project like this could be headed up by someone who ISN'T massively mentally ill

>>12150903
i'm pretty sure the biker helmet and catsuit is a reference to Celty from Durarara, a dullahan
who is very much not a troon or a lesbian
Anonymous No.12150923 [Report]
>>12150898
Because every new player goes to settings and have a shitload of them missing for some reason when everyone telling him "bro just enable this thing it's in x->y->z it's that simple", and you have to enable some retarded flag before you can see everything. There's not a single reason to NOT show these options if they're already there.
aso unrelated graf fuckery, but I had multiple times when gzdoom would forget about "show ALL fucking options" flag being enabled and I had to re-enable it
Anonymous No.12150927 [Report]
>>12150906
the faggot isn't even trying to switch up his grammar and writing style lol
Anonymous No.12150931 [Report] >>12150952 >>12151019
>>12150879
>When will these people learn that your sexuality should not be your entire personality?
I miss the old days when i'd go on a geocities page to download a pokemon green rom and i'd have no idea of the author was 12, a furry, gay, a troon, or a chris-chan type, etc. Ah, the good old retro times.
Anonymous No.12150938 [Report] >>12150942 >>12150981 >>12151349 >>12151678
>>12145478
HOTPOTATO98.WAD: https://files.catbox.moe/bt2185.zip
Gave the second map new music.
Just one more to go.
Anonymous No.12150942 [Report] >>12150945
>>12150938
wtf? I thought it was done already
Anonymous No.12150945 [Report]
>>12150942
Nope. Additions massively dropped off around 90. We'd often have several threads in a row with nothing new.
Anonymous No.12150947 [Report]
>>12150851
Settle down, tranny.
Anonymous No.12150952 [Report] >>12150965 >>12150968
>>12150931
Weird thing is I downloaded it when it was brought up the other month and it said nothing anywhere on the download page like the stuff Anon's complaining about.
Anonymous No.12150965 [Report]
>>12150952
the troonshit is exactly ONE layer deep, in the player character profile linked on the mod page
which if nothing else is at least more self-restraint than some others have/had (e.g. Marisa with that robot mod that had his retarded commie manifesto in the menu tips)
Anonymous No.12150968 [Report] >>12150972 >>12150976 >>12150979
>>12150952
I think they're just reaching (or trying to derail the thread), at no point does Diamond Dragon loudly proclaim trans rights or shove pride flags in your face. There's absolutely no pronouns anywhere, either, and the player character's design is not degenerate unless you think women in motorcycle gear is the reason the West has fallen. Complaining about muh sexuality only makes them look like they're gay.
The author may clearly be trans and based around an oc donut steel with some fuckass bio in a site you need to access on your own, but the mod itself is free from these things.
Anonymous No.12150972 [Report]
>>12150968
I >>12150843 never complained about anything INSIDE the mod, specifically about the character profile and his own forum profile
Anonymous No.12150976 [Report] >>12150987
>>12150968
>The author may clearly be trans and based around an oc donut steel with some fuckass bio in a site you need to access on your own, but the mod itself is free from these things.
Yeah, I had a good look in the pk3 and it's only coming up with translation strings, anon's just bitching about Doomworld or something when people are talking about the mod.
Anonymous No.12150979 [Report] >>12150982
>>12150968
On most levels is a fucking cat OC in the trans pride flag colors. Try again.
Anonymous No.12150981 [Report] >>12151075 >>12151349
>>12150938
Lock
Don't expect anything earth-shattering.
Anonymous No.12150982 [Report] >>12150987 >>12150989
>>12150979
>On most levels
It doesn't have any levels.
Anonymous No.12150987 [Report] >>12150995 >>12151068 >>12151494
>>12150976
>>12150982
There's this in the root of the .pk3 though I don't know where or how it gets used, and yeah it doesn't have any "levels" besides maybe some titlemap.wad thing.
Anonymous No.12150989 [Report]
>>12150982
It adds them to the maps, genius.
Anonymous No.12150995 [Report] >>12151151
>>12150987
>I don't know where or how it gets used
Seemingly nowhere, the only lines it uses the word are in boilerplate legal disclaimers for scripts they borrowed.
Anonymous No.12151001 [Report]
>apply offset to sky texture transfer
>offsets do work
>both in Nugget and GzDoom
>but the offset is different in GzDoom for some reason
Anonymous No.12151003 [Report] >>12151006 >>12151065 >>12151093
Just downloaded all of this.

Recommendations on where to start?

I played Doom, Doom2, Plutonia and TNT so many times I need a fresh single player campaign.
Anonymous No.12151006 [Report] >>12151010 >>12151020
>>12151003
Depends, this list's a pretty decent guide of how stuff ramps up in difficulty.

https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
Anonymous No.12151010 [Report] >>12151015
>>12151006
That's if he want's the difficulty in the first place.
Anonymous No.12151014 [Report]
>>12150740
>whatever year it will be when Selaco gets done
anon should play something interesting instead
Anonymous No.12151015 [Report]
>>12151010
True, still a useful enough way to guess at where he's going to have a rough time.
Anonymous No.12151019 [Report]
>>12150931
>page that's just meant to supply roms has minimal personal details compared to pages dedicated to someone's personal creative work
https://www.youtube.com/watch?v=N4vIBijzg4w
Anonymous No.12151020 [Report]
>>12151006
Cool, thanks fellow anon
Anonymous No.12151021 [Report] >>12151041
>>12150843
You know you can like just ignore this shit?
Anonymous No.12151030 [Report] >>12151042
How do we stop the halo fag menace?
Anonymous No.12151034 [Report] >>12151046
>>12150843
don't stop reminding them
Anonymous No.12151041 [Report]
>>12151021
Ignoring it is how we got here. That stopped being a good idea years ago.
Anonymous No.12151042 [Report]
>>12151030
Just report and ignore.
I wouldn't mind if they just did what we were doing and stick to one thread, but this is blatantly in bad faith and they just want to shit the place up. I know Halo is techincally "retro" at this point but that doesn't mean we want tens of threads about that generic piece of shit.
Anonymous No.12151046 [Report] >>12151074
>>12151034
If I don't want troons telling me about themselves, why would I want you to tell me about them?
Anonymous No.12151060 [Report]
>>12150912
Epic, Tune-up, Speed of Doom, Romero, Putrefier, Scythe. Throw a dice to know which.

Some strong and generally recognized picks there. It's easy to oversatiate yourself by following pre-estabilished lists diet such as this. Seasoned gourmets tend to take more risks.
Anonymous No.12151061 [Report]
Do you guys like Doom?
Anonymous No.12151065 [Report]
>>12151003
Epic, Tune-up, Speed of Doom, Romero, Putrefier, Scythe. Throw a dice to know which.

Some strong and generally recognized picks there. It's easy to oversatiate yourself by following pre-estabilished lists diet such as this. Seasoned gourmets tend to take more risks.
Anonymous No.12151068 [Report] >>12151082
>>12150987
Kinda take my praise for a trans modder not being a dickhead about what they believe in back, but more because I don't sympathize with any form of ideological strongarming.
Mod's still damn fine. Here's hoping that thing remains unused, or better yet, is removed. Amazing how they all come *this* close to not being obnoxious and fuck up anyway.
Anonymous No.12151074 [Report]
>>12151046
what did you mean by this, xister?
Anonymous No.12151075 [Report] >>12151101 >>12151135
>>12150981
thank you annon?

Anybody wants to release it to DW? Beetle? I can do that if no one wants
Anonymous No.12151082 [Report] >>12151137 >>12151138
>>12151068
Yeah it's not a dealbreaker and still a fun mod. Ran into something similar with Violent Rumble though that's more in your face and still one of my favorite Quake mods.
Anonymous No.12151093 [Report]
>>12151003
What does the Romero folder consist?

Sigil 1-2, E5M4b, E5M8b, One Humanity?

Start with those, they are the work of the game's author after all.
Anonymous No.12151096 [Report] >>12151146
>>12145478
[11-04] Heretic + Hexen Update 2 released
https://slayersclub.bethesda.net/en-US/article/heretic-hexen-update-2
Anonymous No.12151101 [Report] >>12151112
>>12151075
We had the guy who started the project, Potato Leader Actual, but I don't think he's been here for a while, or at least hasn't posted under that name.
Anonymous No.12151112 [Report] >>12151123
>>12151101
I'm not him, but I'm the one who made HOTPOTATO00.WAD
Anonymous No.12151123 [Report] >>12151132
>>12151112
Oh, cool. How do you view it, like just as a fun experiment?
Anonymous No.12151125 [Report] >>12151127 >>12151131 >>12152149
I don't care about troons, I just carefuly avoid them entierly by inhabiting slightly toxic communities. These are poisonous enough to kill them off like soap kills the germs.

t.guywithteacup
Anonymous No.12151127 [Report]
>>12151125
>out of nowhere makes a post about troons claming not to care about troons
hmmm
Anonymous No.12151131 [Report]
>>12151125
thank you for your insight, hon
Anonymous No.12151132 [Report] >>12151294
>>12151123
Yeah it was fun and it pretty much introduced me into mapping. Locking the wad served as accountability mechanism for me to learn new things.
Anonymous No.12151135 [Report] >>12151195
>>12151075
Right now I'm just having a bit of trouble with the rifle sound. If anyone wants to split it up between the shot and bolt cycle, I'd appreciate it. I might need to find another sound for it.
Anonymous No.12151137 [Report] >>12151151 >>12151429
>>12151082
>Ran into something similar with Violent Rumble
We really pretending a Floyd joke is the same as a mentally ill person spewing they perversions on the internet?
>more in your face
On the last page of the help screen that nobody reads?
Anonymous No.12151138 [Report] >>12151141 >>12151142 >>12151145
>>12151082
Where's Floyd originally from?
Anonymous No.12151141 [Report] >>12151151
>>12151138
Super Metroid
Anonymous No.12151142 [Report] >>12151151
>>12151138
The design is from some Metroid game, but as a Quake enemy I think it was first in Rubicon 2.
Anonymous No.12151145 [Report]
>>12151138
a little thing called a fentanyl overdose & a fake 20 dollar bill
Anonymous No.12151146 [Report] >>12151415 >>12151550
>>12151096
>more Raven Vault stuff
Nightdive found a way how they can appeal even to autistic purists who won't play their KEKs ports. Can't complain, especially when I got it for free.
Is there anything like this in Blood FS or FS1.5?
Anonymous No.12151151 [Report]
>>12151137
>more in your face
>On the last page of the help screen that nobody reads?
That's a roaring "yes" if we're comparing it to the disclaimer.png that doesn't get used >>12150995 Even if they're both things I don't like seeing in a mod, I can still enjoy them regardless.
>>12151141
>>12151142
I was just checking out that manual that came with Alkaline and it seems to confirm that.
Anonymous No.12151164 [Report]
>Replay 300 mins of /vr/ for the first time since release
>It's still pretty good
Anonymous No.12151184 [Report] >>12151196 >>12151203 >>12151214
So do we rename it to "DEEP /VR/IED POTATO" or keep Hot Potato as a name? Wad name remains HOTPOTATO99.WAD as I understand.
Anonymous No.12151195 [Report]
>>12151135
Please read through the INFO lump if it's missing something obvious to credit. New music? New sfx?
Anonymous No.12151196 [Report]
>>12151184
It'd be dumb to change the name now.
Anonymous No.12151203 [Report] >>12151210
>>12151184
>So do we rename it to "DEEP /VR/IED POTATO"

As the anon who suggested that name: yes! It's my ticket to immortality!
Anonymous No.12151206 [Report] >>12151783
>>12150430
PB is gonna be changing soon to be more vanilla balanced, its been planned for about a year ish, just hasnt been done yet
Anonymous No.12151210 [Report]
>>12151203
I support renaming the project too because there will be name collision with PUSS who made a more notable project than this. The wad name can stay as-is.
Anonymous No.12151214 [Report] >>12151221
>>12151184
I still think it could be called "Vitelotte's Realm" or something similar, since vitelotte is a type of potato (picrel).
Anonymous No.12151221 [Report] >>12151229 >>12151593
>>12151214
Eh, I expect that name be backed by some lore.

I drafted a post for DW. What editors and software y'all used you want to get credited? Anybody has some cool screenshots? Also where are /vr/ wads usually hosted, wadsup?
Anonymous No.12151223 [Report]
>>12150812
>Dakka
I forgot how much fun this is. It's basically Russian Overkill lite, but paired with a nice gore mod and it's a fun turn-your-brain-off massacre for most wads without being a shitpost instant win like RO.
Anonymous No.12151229 [Report]
>>12151221
For editors, I would say SLADE, Ultimate Doom Builder, and maybe DoomTools for DecoHack.
There's also that program someone used to make voxels (the name escapes me), and an anon used WhackEd to add the new decorations initially before someone else converted it to DecoHack, though I don't think that should be credited.
Anonymous No.12151231 [Report] >>12151242 >>12151243 >>12151249 >>12151262 >>12151289 >>12151294 >>12151295 >>12151314
Doom noob playing UV for the first time. I'm sure this seems quaint to most of you, but E4M1 kicked my ass, had to exit without finishing (punching) the last barons to death. Quite a step up in difficulty from the first 3 episodes.
Anonymous No.12151242 [Report] >>12151275
>>12151231
Welcome to the best level in the game. :)
Anonymous No.12151243 [Report] >>12151249 >>12151275
>>12151231
e4m1 has (almost) no health pickups because american forgot about them, e4m2 is probably the hardest map in the entire episode btw
Anonymous No.12151249 [Report] >>12151275
>>12151231
>>12151243
It's really a great map. More like a puzzle with how small it is and how little resources it has. Something like this really only works with small maps.
Anonymous No.12151262 [Report]
>>12151231
E4M1 and E4M2 are the hardest levels in the episode, but if you beat those the rest is smooth sailing.
Anonymous No.12151270 [Report]
>>12148571
Yes because it takes a very long time to do it
Anonymous No.12151275 [Report]
>>12151242
>>12151243
>>12151249
Good to know it doesn't just ramp up from here or i'd probably have to knock it down below UV.
I didn't have a problem with health after a few deaths, but still found ammo scarce, even trying to be conservative. I found the rockets, too. Maybe i need to lean heavier into in-fighting to have enough to finish the barons.
Anonymous No.12151289 [Report] >>12151325
>>12151231
>Quite a step up in difficulty from the first 3 episodes.
Might not help at this point, but it's worth reminding that episode 4 was made well after Doom 1 and 2. It was made for Ultimate Doom's retail release while they were also focused on Quake 1.
Anonymous No.12151294 [Report]
>>12151132
Awesome!

>>12151231
E4 goes harder yeah, with E4M1 being an opening kick in the teeth, but it's mostly for the first few levels, it lets off some as you go.
Anonymous No.12151295 [Report]
>>12151231
I've been playing Doom on and off for the past 10 years and E4M1 STILL kicks my ass
Anonymous No.12151314 [Report]
>>12151231
Relax, E4 is pretty hard. Not utterly insane like Sunlust and whatnot, but still nasty if you're challenging yourself to pistol start saveless run it.
Anonymous No.12151325 [Report]
>>12151289
>while they were also focused on Quake 1.
and hating the shit out of each other
Anonymous No.12151349 [Report] >>12151393
>>12150938
>>12150981
HOTPOTATO99.WAD https://files.catbox.moe/3fml1f.zip
General:
>Change the bolt-action's graphics and sounds to ones from Realm667.
>Buff the bolt-action's damage to 4 hitscan attacks that do 40 damage each, so the rifle can penetrate.
>Increase the shots consumed to 8.
>Slow down the firing speed for the new sounds and higher damage.
>Slow down the quad shotgun's reload by a few frames.
>Add an ammo check so it can't fire with fewer than 4 shells.
Map01:
>Change the stair textures to the 6-key door because I didn't like how much the wall and floor textures blended together.
>Fixed two of the spectres before the BFG area being stuck inside each other.
>Moved the bolt-action to the secret potato room.
Map02:
>Add a par time.
>Add a secret potato room.
>Add sound-blocking lines so the player doesn't wake the final caco swarm early.
>Reduce the number of cacos.
>Add some more ammo.
>Remove the silent teleporters and just have the monsters active in the map. Their teleporting was awkward,
Anonymous No.12151393 [Report] >>12151790
>>12151349
>>12145478
https://www.doomworld.com/forum/topic/155904-mbf21-deep-vried-potato-a-single-map-community-project/

We are done! If any other authors want to get doxed, reply.
Anonymous No.12151397 [Report]
>Taking the Dakka to Ad Mortem
Of course, how silly of me to not do this earlier. Yeah it trivializes the maps but it's still super fun.
Anonymous No.12151408 [Report] >>12151410
Anonymous No.12151410 [Report]
>>12151408
Anonymous No.12151415 [Report]
>>12151146
Refreshed Supply is supposed to have a Blood vault, so I've heard.
Anonymous No.12151429 [Report] >>12151461 >>12151473 >>12151514
>>12151137
You mean an edgy joke about an infamous all over news death of a violent drug addict is for some reason better than a random homo declaring his variation of faggotry out loud?
Don’t get me wrong, I did an OC niggur/floyd joke here myself to many anons enjoyment, I love juvenile humour - but I would never pretend it’s somehow more socially acceptable or less obnoxious than a random troon inserting himself - you can’t expect people outside of this general to all bend to our taste
Anonymous No.12151461 [Report] >>12151494
>>12151429
No matter how you put it, humor will always better than plain virtue signaling/propaganda.
Anonymous No.12151473 [Report] >>12151494
>>12151429
probably the most self-aware post i've seen in this general
Anonymous No.12151494 [Report] >>12151523 >>12152119
>>12151461
Anon, the original troon pic we are referring to here: >>12150987 is indeed an attempt at humour, even if unsuccessful
>>12151473
Thanks nigga
Anonymous No.12151497 [Report] >>12151505 >>12151749 >>12151813
[11-4] Doom Retro 5.8.1 released
http://www.doomretro.com/
https://github.com/bradharding/doomretro/
Anonymous No.12151505 [Report]
>>12151497
>>12145478
Sorry.
Anonymous No.12151514 [Report]
>>12151429
I don't bring that kind of humor outside of places like here, so I don't particularly care.
Anonymous No.12151523 [Report]
>>12151494
Well then I'm too dumb to understand how is it funny in any way.
Anonymous No.12151537 [Report]
playing through on odamex 12 to test, they have added dsdhacked so no more chaingun-related crashes but there's this
Anonymous No.12151550 [Report] >>12151561
>>12151146
It took them almost 3 months to add this shit because port was rushed to shit.
https://x.com/SVKaiser/status/1954702850526790011
Anonymous No.12151561 [Report] >>12151567 >>12151574 >>12151576 >>12151582 >>12151620
>>12151550
For some reason this early 3D hits completely different. It feels like some lost alien technology or something, like we don't know how to make them anymore even though modern 3D can do things billion times more advanced.
Anonymous No.12151567 [Report]
>>12151561
Vault stuff is neat, but Nightdive clearly does this just because other remasters started doing it first.
Anonymous No.12151574 [Report] >>12151584
>>12151561
Anyone leak the extra Heretic and Hexen vault stuff yet? I heard they added more with updates.
Anonymous No.12151576 [Report]
>>12151561
Because people choose to not make 3D like that. I would be surprised if there wasn't some indie game somewhere which deliberately apes this era of pre-rendered 3D to some extent, and does a good job of it.
Anonymous No.12151582 [Report]
>>12151561
There's a lot of cool attempts at doing old 3D done in recent times (it's >reddit but you can see it on /r/vintagecgi and the related subreddits) but most are just Bryce renders and although they're well done it never does look the same
Anonymous No.12151584 [Report] >>12151586 >>12151603
>>12151574
https://files.catbox.moe/u3pe70.zip
Here's the latest "vault" folder.
Anonymous No.12151586 [Report] >>12151593
>>12151584
Anonymous No.12151593 [Report] >>12151719
>>12151221
Can you put the fourth screenshot for full measure? Feels incomplete without it.

>>12151586
Where's the composer and lead artist?
Anonymous No.12151603 [Report]
>>12151584
Thanks, G.
Anonymous No.12151620 [Report]
>>12151561
>For some reason this early 3D hits completely different.
No ambient occlusion, few light sources with minimal light bouncing, and objects often haphazardly intersected rather than having proper topology and shading.
It's a product of primitive tools and poor skills (there weren't a million 3D tutorials floating around the internet at the time), but it comes across as almost stylized rather than primitive.
Comparing old Quake maps against those made with modern map editors and compilers is very similar.
Anonymous No.12151678 [Report] >>12151718
>>12150938
>Gave the second map new music.
Where is it from and how is it called?
Anonymous No.12151718 [Report]
>>12151678
"Unknown Realm" from the Ultimate MIDI Pack.
Anonymous No.12151719 [Report]
>>12151593
Nice screenshot, thanks. Also, if we're to hold the project as a series in the future, then we're better off limiting ourselves to a single page so as to not hurt the site's nonetheless primary recommendation purpose. Perhaps everyone would love a more diverse crop instead of boundless potato fields when hitting that "take me to some random wad" button, even if we're de jure privileged to host /vr/ projects there. Potato tag therefore may serve no need.
Anonymous No.12151749 [Report]
>>12151497
Does the SSG gibbing logic of Nugget Doom also comes from this port? Retro gore has seamless audio-visual feedback that I like fairly much, although not to the extent of keeping it on as default feature, but still.
Anonymous No.12151783 [Report] >>12151969
>>12151206
I sure wonder how they plan to achieve that with the changes that have been made to the Tier 1 Arachnotrons and Mancubi, which roided them so hard they had to add a setting to disable those new variants and turn them back to the previous ones, because it kept breaking maps.
Anonymous No.12151790 [Report]
>>12151393
Second map, crashes on the latest VKDoom when the first green wall fully lowers. Can't say how it behaves on GZ. Can you pull off the wadbooru links from the release thread? I'd like to not keep the direction signs and door open for the mainline community when it's been a constant source of drama, where we already had to remove multiple wads from the site. Thread might as well be sunk to the farthest page, but I'd prefer to play it a little safer.
Anonymous No.12151813 [Report] >>12151867
>>12151497
oh yeah more shaking screens
Anonymous No.12151867 [Report]
>>12151813
My hips are strafing by themselves~
Anonymous No.12151882 [Report]
I also have a gripe with Diamond Dragon
nothing to do with politics though
i just think the rocket launcher replacement is lame and the least interesting weapon of the whole arsenal, a cardinal sin in doom mod
Anonymous No.12151935 [Report] >>12151937 >>12151940 >>12151946 >>12152019
Whats a fun and satisfying weapon mod that doesn't make you OP? I tried that DAKKA mod anons were mentioning earlier but that's just a curbstomp, even if the guns feel great.
Anonymous No.12151937 [Report]
>>12151935
Maybe Final Doomer, and even that has some changes to effectiveness from what I recall. Something like Babel might also be worth a try: It improves the weapons but also the enemies.
Anonymous No.12151940 [Report]
>>12151935
None, sadly. Any weapon mod is going to offset the balance of Doom 2.
Anonymous No.12151946 [Report] >>12151971
>>12151935
You could try something like DAKKA with Corruption Cards or Colouful Hell. Get beefy guns but also make the demons strong too!
Anonymous No.12151969 [Report]
>>12151783
We are still working on balancing the arachnotron
That toggle was put in via a pull request from the people that make DragonSector, and its still being worked on
but thats a attack pattern issue, not so much a damage issue
bringing damage values to be more vanilla will probably help a decent amount still
Anonymous No.12151971 [Report]
>>12151946
>Corruption Cards
I've been meaning to play this, I've seen Vytaan use it a bunch and it always results in utter chaos by the half way point.
Anonymous No.12151980 [Report] >>12151984 >>12151986 >>12151990 >>12152010 >>12152052 >>12152663 >>12152747
>https://github.com/UZDoom/UZDoom/commit/05259eb1150c4570f9911a0d967827f783627c50
I mean honestly. What are these.
Anonymous No.12151984 [Report]
>>12151980
Give it a rest you cunt. Take your fetish to /v/.
Anonymous No.12151986 [Report] >>12151995
>>12151980
Use woof, nugget or dsda. No problem.
Anonymous No.12151990 [Report]
>>12151980
I'm not surprised. But then fuck Graf for the AI thing, I'm leaving my GZDoom install at 4-14-1 since everything I like using still works fine with it.
Anonymous No.12151995 [Report] >>12152014
>>12151986
Nugger uses they/them bullshit, you have to fix it with a dehacked file to change the strings.
Anonymous No.12152010 [Report] >>12152378
>>12151980
Anon that player menu option has been in since ZDoom.
Anonymous No.12152014 [Report] >>12152019
>>12151995
Anonymous No.12152015 [Report] >>12152020 >>12152557
>Play Doom using a mod that adds in synthwave or another games music
>It starts feeling wrong because Doom should have midi tracks
I can't be the only one who feels this way.
Anonymous No.12152019 [Report] >>12152032 >>12152036 >>12152084
>>12151935
I greatly enjoyed my time with Doom Comic 96
It adds some altfires and the like but all in all it felt very restrained

>>12152014
Player object
So call it an IT
Anonymous No.12152020 [Report]
>>12152015
It only bothers me if it's entirely vanilla and pulling mp3 music or something.

Not so much when it's something like this : https://www.youtube.com/watch?v=JHbFlfl127s
Anonymous No.12152032 [Report]
>>12152019
Even better
Anonymous No.12152036 [Report]
>>12152019
>So call it an IT
Hot.
Anonymous No.12152052 [Report]
>>12151980
Based noticer.
Anonymous No.12152084 [Report]
>>12152019
>Player object
>So call it an IT
The player is a living entity, hence they. That one's really a nonissue anon. A neutral English term for "don't know what the person in question is" being "they" works just fine.
t. thinks trannies are a blight on humanity
Anonymous No.12152119 [Report] >>12153402
>>12151494
i mean this completely honestly, how is that image an attempt at humor? is it like an edit of some other meme or something?
Anonymous No.12152149 [Report] >>12152160
>>12151125
>I'm posting on 4chan with a political opinion and userhandle
t. lunchlunch, author of 10x10 Project, and notable Ad Mortem dramafag
Anonymous No.12152160 [Report]
>>12152149
When he's gonna finish tha darned cup?! Tell me son
Anonymous No.12152181 [Report] >>12152359
>>12147538
This is a bit too cramped in some areas (you can't fit through pic related for example) and there are a few misaligned textures, but I like how open-ended and non-linear this map is. The castle in the background is sick.
Anonymous No.12152186 [Report] >>12152214 >>12152225 >>12152373 >>12152889 >>12152903
It bugs me that they all make these lesbian fps protags but don't actually just make a lesbian/yuri story to go with it - there are videos guides with downloadable demo maps to learning how to do Strife style dialog systems that you can copy/paste most of the stuff you need in like 5 mins and then quickly edit to every map in your mapset - it's really not that difficult. Give me a waifu(s) to interact with and a decent romance story at various towns to go with it. Stop telling and start showing.

Instead we just get a trans flag and it's like why? That's not even lesbians/yuri.
Anonymous No.12152214 [Report]
>>12152186
>and it's like why?
The truthy truth? Because people like you with ideas don't put in the work to bring them to life. Zhat simple.
Anonymous No.12152225 [Report]
>>12152186
Because they're not actually lesbians. They troon out and call themselves lesbian due to the two-pronged factor of autogynephilia and the misguided belief that it will somehow let them get with women.
Anonymous No.12152226 [Report]
>>12150747
>Douk's arse is better.
Anonymous No.12152264 [Report] >>12152269
why are the ejected rifle casings unfired
this is glorpshit
Anonymous No.12152269 [Report] >>12152272 >>12152290
>>12152264
nevermind i didn't notice the ones above the middle ones disregard my post i suck cocks
Anonymous No.12152272 [Report] >>12152274 >>12152285 >>12152289
>>12152269
>"No, anon! You ARE the glorpshit!"
Anonymous No.12152274 [Report] >>12152285 >>12152289
>>12152272
and then anon shit his glorp
Anonymous No.12152285 [Report]
>>12152274
>>12152272
Anonymous No.12152289 [Report] >>12152293
>>12152272
>>12152274
>shit
I find this language extremely juvenile, and would like IT removed. This isn't a playground.
Anonymous No.12152290 [Report] >>12152296
>>12152269
The ones above the middle ones still look unfired
Anonymous No.12152293 [Report]
>>12152289
>"No, anon! You ARE the glorpsh !"
Anonymous No.12152296 [Report] >>12152434
>>12152290
you can see the holes where the bullets used to be if you look
but the shell casing shape lacks a distinct slope for the necking-down so the empty casing itself looks like a big bullet from some angles
Anonymous No.12152359 [Report]
>>12152181
Thank you for playing! Oh man, I noticed that as soon as I uploaded it and a couple of other weird things. I'll get a new version up tomorrow with some fixes and changes.
Anonymous No.12152373 [Report]
>>12152186
>why?
In many cases, it's because the creator's a loser in search of an in-group, and sticking the funny pastel flag all over the place is a quick route to getting one.
Anonymous No.12152378 [Report]
>>12152010
It's a reference to this
https://github.com/UZDoom/UZDoom/issues/317
Anonymous No.12152382 [Report]
Anonymous No.12152434 [Report]
>>12152296
They're just firing these so it just LOOKS unfired because of the small necking
Anonymous No.12152542 [Report] >>12152998
>>12150583
>MAP14
Can't really agree there. Thats one of the best maps in doom 2 for me, and I can see why many clones of it have been made.
Anonymous No.12152550 [Report]
>>12150684
Dead Simple always looked like an American McGee map to me, so I can believe it.
Anonymous No.12152557 [Report]
>>12152015
For me, its the bitrate of the non-midi music mixing in with the obviously lower bitrate sound effects of doom that make it feel mismatched to me. Basically need the HQ sounds mod for non-midi to sound fine to me.
Anonymous No.12152575 [Report]
>>12145478
>[11-02] South Park FPS re-release got a repack with a bunch of fixes.
Is the MP funtional? That was the best part and actually really fun.
Single player is over-hated, but it's also only "fine". Just a wave shooter.
Anonymous No.12152614 [Report] >>12152634 >>12152672
I love Doom.
Anonymous No.12152634 [Report] >>12152671
>>12152614
I don't believe you.
Anonymous No.12152656 [Report] >>12152701
vranon, are you alive? I was messing with the latest vr to see about hosting some randomized id1 maps, and I ran into this crash on e1m1. These modifiers were active:

>Exotic Rumble
>Randomized Rumble
>Scavenger's Rumble
>Hailing Rumble
>Desperate Rumble

The door opened to the main section of e1m1, and then boom, level killed.
Anonymous No.12152663 [Report] >>12152668
>>12151980
they really can't help themselves from sabotaging their own project
Anonymous No.12152665 [Report]
Been playing the original Soul of Evil by Tronyn. Nailed that medieval Quake atmosphere even in 2002. Quaint looking maps, but dripping in charm, at least for me. These valleys, mountain passes, and a village that barely look like what they're supposed to be - like the village having no real living spaces - but your imagination fills in the gaps. Switches that open doors on the other side of the village, total video game nonsense. Such a joy. The general combat and setpiece fights ain't nothing to sneeze at to boot.
Anonymous No.12152668 [Report]
>>12152663
Anonymous No.12152671 [Report]
>>12152634
It's a tumultuous relationship.
Anonymous No.12152672 [Report]
>>12152614
I think Doom is pretty cool, I like Strife too.
Anonymous No.12152681 [Report] >>12152684
Anonymous No.12152684 [Report] >>12152720
>>12152681
One must imagine the Fiend happy.
ViolentRumbleAnon !8KaxJ9XaEs No.12152701 [Report] >>12152706
>>12152656
I'm alive, though I think it's been over a year since I've touched Violent Rumble.
I'll try to help still. Looks like a simple precache problem, so hopefully I can shit out a fix for that easily enough.
>the latest vr
To clarify you mean the devkit version from the Mega folder right?
Anonymous No.12152706 [Report] >>12152786
>>12152701
There he is. Sick.
>To clarify you mean the devkit version from the Mega folder right?
My progs is dated 9/5/2023
Anonymous No.12152720 [Report]
>>12152684
Anonymous No.12152747 [Report]
>>12151980
It's the trilinear filter of gender options
ViolentRumbleAnon !8KaxJ9XaEs No.12152786 [Report] >>12152806 >>12152905
Forgot some of the whacky shit I was trying to do for VR2.
Didn't forget the lovecraftian spaghetti code that made me call it quits though...
Might revisit some of this stuff if I make a new mod at some point. Shields especially.

>>12152706
I put a new progs.dat in the VR Mega folder. I'm pretty sure the issue is solved now.
https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
Anonymous No.12152787 [Report] >>12152795
>diadra modder makes auger zenith the official map pack of the mod, to the point of making an extensive addon for the map pack to more seamlessly meld it with diadra
>look inside
>map12 starts in the men's toilet
perhaps i was too harsh
Anonymous No.12152795 [Report] >>12152812
>>12152787
Doesn't it always start there?
I can only imagine it would greatly upset the modder if he noticed.
Anonymous No.12152806 [Report] >>12152809 >>12152824
>>12152786
It's a very ambitious mod. After playing some of the Sacrilege devkit, you miss things like the speed modifiers, volley mode; you give mappers a lot of control.

No crashes so far with the new dat. Thanks. Did you ever think the randomized commandos had a little too much health? All the modifiers enabled, and the first army grunt was swapped for a commando with a laser gun, a lava nailgun, and then a railgun. He got me every time, and I emptied all the starting shells into him. Would not go down. This is nightmare if that changes how much health a randomized commando gets.
Anonymous No.12152809 [Report]
>>12152806
>All the modifiers
*I'd mentioned earlier
Anonymous No.12152812 [Report] >>12152828
>>12152795
that's the joke yes
i figure he would change it in his addon if he noticed
ViolentRumbleAnon !8KaxJ9XaEs No.12152824 [Report] >>12152831
>>12152806
Looks like I gave him 150 health and 60% armor.
I guess I probably intended for the player to use lava nails, plasma rails, and explosives on him, but obviously you won't have those by that point.
I might try tweaking him after I wake up. It's sleepy as fuck o'clock.
Anonymous No.12152828 [Report]
>>12152812
Those addons are just compatibility patches, to do shit like that you'd have to start replacing maps with slightly edited ones, it's not worth the effort when the only fuss that gets made about it is in this thread.
Anonymous No.12152831 [Report]
>>12152824
>Looks like I gave him 150 health and 60% armor.
Christ almighty. To be sure, I'm not talking about a default commando with 150hp and 60% armor a mapper would put down, just this randomized kind. And for obvious reasons, facing him with better gear wouldn't be a problem. Cheers whatever you decide.
Anonymous No.12152840 [Report]
>Project Brutality
>Universal Entropy
>Based Ganymede
Yeah, it's Doom time.
Anonymous No.12152889 [Report]
>>12152186
>it's really not that difficult.
Do it yourself. Nobody is going to make something specifically for you.
Anonymous No.12152892 [Report] >>12152906 >>12152935
So I know there are many really, really good megawads, but I'm looking for a very specific type: The ones with weapon progression restraint. Like I don't want to get a rocket launcher or a plasma rifle in the first couple levels, you know?
Anonymous No.12152903 [Report]
>>12152186
Thanks, bye!
Anonymous No.12152905 [Report]
>>12152786
Cool shit.
Anonymous No.12152906 [Report] >>12152913
>>12152892
Pistol starting could be a good idea, it lets you experience maps as intended and most of them have weapon progression. Obviously some maps are just "HEY HAVE A BFG AND 20 LARGE AMMO PACKS! THIS IS GOING TO BE A MASSACRE!"
Anonymous No.12152913 [Report] >>12152925
>>12152906
Well yes that is very much an option and it works for the ones where it's obviously designed as separate levels but I'm looking for stuff like... idk "linear campaigns" for lack of a better term? Something that's designed to be played with level to level continuity, hence the need to have restraint as to what weapons the player has. Like I'm playing Extermination Day right now, as an example.
Anonymous No.12152925 [Report] >>12152928
>>12152913
Zero Brightness map pack gives you BFG only in the end of campaign and ammo quantity is very much restricted. But it's a horror wad and requires GZDoom to run because it has dynamic lighting.
Anonymous No.12152928 [Report]
>>12152925
downloading this, thank you
Anonymous No.12152935 [Report]
>>12152892
Probably not exactly what you're looking for, but I remember Eviltech not only restricted the first 11 levels to just Doom 1 content, but also didnt include the cell weapons in them. So while you do get a rocket launcher as early as map01, you won't be seeing plasma, bfg, or ssg until map12.
This was one of nicolas monti's earliest releases iirc, and also some of his earliest maps (01-11 and a few others were made way back in 2002 according to the txt file, despite releasing in 2012) so its a bit wonky and doesn't quite represent his current mapping style.
Anonymous No.12152985 [Report] >>12152996 >>12153385
>lithium 1.7 dropped
>still no subweapon models for dark lord
is it some part of the vision, more of a source port version thing, or is the class still unfinished? or am i just an autist for fixating on them too much?
Anonymous No.12152996 [Report] >>12153000
>>12152985
Still seemed like a bit of a work in progress.
Anonymous No.12152998 [Report]
>>12152542
I actually enjoy MAP14 fine if I just skip MAP12. It's some sort of compounding effect.
Anonymous No.12153000 [Report]
>>12152996
damn. oh well
Anonymous No.12153003 [Report] >>12153016 >>12153029
Whatever happened to that water pistol total conversion mod? With the balloon monsters such?
Anonymous No.12153016 [Report] >>12153029 >>12153038
>>12153003
Was that the one where he quit because he got called out for adding balloon tits to the imps or something? or am I thinking of the other balloon mod?
Anonymous No.12153021 [Report]
submortem soon?
Anonymous No.12153029 [Report]
>>12153016
>>12153003
Speaking of weird obsessions, that one anon finally gave up begging for the fat latinas mod.
Anonymous No.12153038 [Report] >>12153040 >>12153053
>>12153016
I don't think that's the mod, The author had made custom textures and maps of a sort of domestic setting with houses and some other areas.
Anonymous No.12153040 [Report]
>>12153038
Yeah that sounds different, the one I was thinking of was the one that was trying to turn all the vanilla monsters into balloon animal versions of them.
Anonymous No.12153053 [Report] >>12153073
>>12153038
This one? I have this screenshot saved for some reason, haven't seen anything about it for years. I don't remember balloon monsters, though.
Anonymous No.12153073 [Report]
>>12153053
Yeah, that's the one. Perhaps I'm misremembering about the balloon monsters. Could have been a concept they were talking about implementing.
Development on it just seemed to vanish as I thought it did. Had a vague strangeness to it in some ways. Likely aided by the combination graphics. The author sorta leaned into it a little bit by adding some silly hidden things, like the velociraptors hiding in the tall grass.
Anonymous No.12153103 [Report] >>12153112 >>12153124 >>12153196 >>12153417
I know very well that none of you care about e-celebs, but it's the freaking Decino, and I just have a suspicion, in his last video (about softlocks), in some portions of that video his voice sounds AI-generated, almost TTS like. Is it just me?
https://youtu.be/9o7FViiDEAU?si=M-qv7x1r20RGq4xi&t=352
For example it switches to it at 5:52
Another notable Doom community member falls to the AI menace....
Anonymous No.12153112 [Report]
>>12153103
I just think that was sloppy editing. Guy has a kid now, and less time to be a Doom master. It's a shame for guy like me who enjoyed his streams and such, but I'm happy he's doing well.
Anonymous No.12153124 [Report]
>>12153103
It's you, AI shit has you jumping at shadows, at most it's a not terribly well edited in part that probably wasn't in the original script, probably should have re-recorded the line but it's not worth losing your mind over.
Anonymous No.12153164 [Report] >>12153167 >>12153192 >>12153269
>Corruption Cards
Man this is fun. I don't know why I waited so long to play this, it makes OP weapon sets worth using if you choose the nastier effects too.
Anonymous No.12153167 [Report]
>>12153164
Always pick Earthquake, it's funny as hell.
Anonymous No.12153192 [Report] >>12153206 >>12153215
>>12153164
>Implying that I will play more than 3 maps in any WAD before losing interest and switching it.
Is there any way to load 32 cards in the first map?
Anonymous No.12153196 [Report]
>>12153103
I think it's just you.
Anonymous No.12153206 [Report]
>>12153192
You can get custom cards, but I think that's only 8.
I have the same issue, but I hope a nice weapon mod like Final Doomer, Trailblazer or Dakka combined with CC might retain my interest due to the random fuckery and sheer carnage of the more powerful guns (balanced by the reverse Risk of Rain scenario with the monsters gaining new powers each level)
Anonymous No.12153215 [Report]
>>12153192
It would only be 11 cards, not 32, and not really, not without setting up a separate starter wad that runs through 30 empty maps before dropping you into map01.
Anonymous No.12153269 [Report] >>12153386
>>12153164
I beat Scythe with that. Was fun until it didn't. I was more into cards that kinda break the mold, not turn the archvile into a fucking nemesis.
Anonymous No.12153385 [Report]
>>12152985
>The Bear Killer
I’m not sure if that mod is for me, but that alone might make me check it out. It’s one of my favorite fictional weapons.
Anonymous No.12153386 [Report]
>>12153269
I've seen a few streams of guys getting to the end of megawads and it's an utter shitshow in the funniest possible way. I'm going to wade in with Dakka and see how that fares, from how OP the rocket launcher is I might quit mid way and come back with something less insanely powerful.
Anonymous No.12153402 [Report] >>12153459
>>12152119
Honestly anon I don’t know how can’t you understand that, you never heard the phrase “stand for the flag”? It appears to be a parody of that - just google “stand for the flag” and then “stand for the flag meme” - I don’t mind spoonfeeding retro fps related knowledge, but spoonfeeding this inane political bullshit and wasting image limit for it is too much even for a shitposter like me
Anonymous No.12153417 [Report]
>>12153103
Nah, he just sounds tired. Taking care of a kid does that to you.
Anonymous No.12153450 [Report] >>12153465 >>12153475 >>12153478 >>12153484 >>12153494 >>12153730 >>12153771
The UZDoom logo looks like one of those logos for gaming keyboard companies lol
Anonymous No.12153459 [Report] >>12153473 >>12153596
>>12153402
You know a reference to something isn't automatically humor, right? Yes, it's obvious "stand for the flag" is a common phrase and standing for the flag/anthem is a common US patriotic/nationalistic symbol, but I don't see any attempt at humor there. It's just a common thing to usurp to say
>ideology x is more important to me than patriotism/nationalism.

>image limit
Thread is already at bump limit...
Anonymous No.12153465 [Report]
>>12153450
ultimate zoom
Anonymous No.12153473 [Report] >>12153492
>>12153459
>take common patriotic symbol
>replace it with troon flag which symbolises opposite of those sentiments
>keep the tough guy patriotic text - those two don’t match each other and produce absurd humour
By the way, humour =/= something every single person on Earth will find funny
Anonymous No.12153475 [Report]
>>12153450
sovlless
Anonymous No.12153478 [Report] >>12153490
>>12153450
Keeping up the trend then since this looks like what you'd see on a sub-Madkatz quality controller or joystick.
Anonymous No.12153483 [Report]
when it comes to an autistic 50+ year old german and autistic trannies that will never outlive the german, i stand with the german
and i dislike germans
Anonymous No.12153484 [Report] >>12153487
>>12153450
Can't wait to play it using my brand new gamepad. A match made in heaven.
Anonymous No.12153487 [Report]
>>12153484
>gamesaar
Anonymous No.12153490 [Report]
>>12153478
Yeah I feel like they did that on purpose.
Anonymous No.12153492 [Report] >>12153736
>>12153473
>>replace it with troon flag which symbolises opposite of those sentiments
How is the american flag opposite to a troon flag? Few places exist more troon-friendly than the US, including the gov and corpos.
There is no great juxtaposition here, there is no nuance I can see to make it interesting or funny or subversive of expectations.
>keep the tough guy patriotic text - those two don’t match each other
How so? Plenty of trans are aggressive and masculine.
>By the way, humour =/= something every single person on Earth will find funny
I doubt the person that made it finds it funny.
Anonymous No.12153494 [Report]
>>12153450
I don't mind the isometric perspective thing, sort of going "3D GAME" is more than the GzDoom logo did.
Anonymous No.12153586 [Report] >>12153590 >>12153771
Someone bake a new one.
Anonymous No.12153590 [Report]
>>12153586
no u
Anonymous No.12153596 [Report]
>>12153459
>You know a reference to something isn't automatically humor, right?
Very true. That's exactly how I feel about the "joke" that Violent Rumble referenced in the help menu. Consequently, maybe even sadly, the most "funny" part of Violent Rumble was the sad turnout of submissions that Violent Rumble 2 received when these threads were buzzing like crazy with Quaketalk.
Anonymous No.12153605 [Report] >>12153630
blues brothers are cool
Anonymous No.12153626 [Report]
Going Down Turbo was a poor choice for this. It's easier and less hectic than the original.
Anonymous No.12153630 [Report]
>>12153605
It's 16 maps to the Icon of Sin, it's dark, we're wearing sunglasses and we've got 30 rockets to unload on a moo or two.
Anonymous No.12153669 [Report] >>12153682 >>12153695
At least the cards are pretty funny since Going Down renames all the monsters to dumb inside jokes and UK childrens television characters from the 90s.
Anonymous No.12153682 [Report]
>>12153669
>and UK childrens television characters from the 90s.
More like the 70s, Rainbow was a fucking old show.
Anonymous No.12153695 [Report] >>12153707
>>12153669
Just you wait, collect enough permanent cards and the bullshit will catch up to match or even surpass your own overpowered guns. Unless you're playing Russian Overkill, which you clearly aren't.
Anonymous No.12153707 [Report] >>12153747
>>12153695
>Unless you're playing Russian Overkill, which you clearly aren't.
Some people with very questionable taste in mods think it ought to be turned into a second RO.
Anonymous No.12153709 [Report]
I'm pretty sure Corruption Cards has a setting where all cards become permanent. That's honestly the best choice if you're going to play with weapon mods that unbalance the game, because you finally end up with a very silly but powerful opposition to match you.
Anonymous No.12153713 [Report] >>12153757
Anonymous No.12153730 [Report] >>12153747 >>12153879
>>12153450
You will never be a real sourceport. You have no complevels, you have no demo support, you have no netcode. You are a unity-tier game engine twisted by zscript and decorate into a crude mockery of id software's perfection.
Anonymous No.12153736 [Report]
>>12153492
You are either purposefuly obtuse or graf level autistic.
US being troon friendly doesn’t mean patriotism is linked to troonery. Troons are usually politically liberal, which means they are more lax when it comes to national identity, whereas conservatives will always “stand for the flag” and be respectful of it - that’s the subversion
> Plenty of trans are aggressive and masculine
Aggressiveness isn’t exclusive to masculinity. Again, they are mostly liberal/feminism adjacent, which means they condemn masculinity
> I doubt the person that made it finds it funny
I have no way to convince you otherwise, since I don’t believe you argue in good faith, nonetheless have this pic as my last attempt: https://imgur.com/a/E05DWMf
Also, I just realized the original pic we are discussing is a shop of Saul Goodman standing in front of a US flag
Anonymous No.12153747 [Report] >>12153754
>>12153707
What, Dakka?
>>12153730
Heh.
Anonymous No.12153754 [Report]
>>12153747
>What, Dakka?
Yep.
Anonymous No.12153757 [Report] >>12153759
>>12153713
What is this? Is this a Doom source port? If so, how's the floor texturing done? A fuckton of tile textures to make it look real good, one fuckhueg texture, or is there a source port that actually supports texture blending of sorts, be it simple gradients or something more advanced like tile edges (no clue what it's properly called, pic related)?
Though,
>X/Y-billboarded sprites
Disgusting.
Anonymous No.12153759 [Report]
>>12153757
It's Song of Conquest devs fucking around with "can it play it Doom".
Anonymous No.12153771 [Report]
>>12153450
It really does.

>>12153586
I'll do it.
Anonymous No.12153808 [Report]
N E W

>>12153796
>>12153796
>>12153796
Anonymous No.12153879 [Report] >>12153941
>>12153730
>you have no demo support
Why do people believe this? The ZDoom family support demos, it's just their own that tend to desync over any config changes.
Anonymous No.12153941 [Report]
>>12153879
Ergo they don't have demo support worth even a fuck.
Anonymous No.12154181 [Report]
>>12145542
trannies really took the wind out of the sails of any of these open source asset projects. hair-trigger brained freetards that will ban you if the leaves fall the wrong way.
Anonymous No.12154774 [Report]