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6/18/2025, 7:54:01 PM
>>713013290
My concern is >>713012197, devs are not implementing the raster alternatives on purpose just to make raytracing look better than it actually is.
The example in the OP could have been solved with screen space reflections, but instead they clearly used cube maps to gimp the rasterized experience, same with >>713012015, pretty sure DOOM 2016 weapons could reflect light scenes.
Pic related is Crysis 2 from 2011.
My concern is >>713012197, devs are not implementing the raster alternatives on purpose just to make raytracing look better than it actually is.
The example in the OP could have been solved with screen space reflections, but instead they clearly used cube maps to gimp the rasterized experience, same with >>713012015, pretty sure DOOM 2016 weapons could reflect light scenes.
Pic related is Crysis 2 from 2011.
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