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Anonymous /v/714589346#714605647
7/5/2025, 8:46:21 PM
>>714601580
>>714601950
>>714602309
muh shovelware is the only cope zoomers have, as if the existence of subpar games you could fully ignore simply by walking past the clearance bins and never have to see or hear about again somehow negates the fact
>AAA games were good by default basically
>hyped AAA sequels almost always delivered on hype or more
>AAA and AA games had passionate in-house game designers and artists making them soulful as outsourcing wasn't nearly as developed
>new AAA and AA games were guaranteed to have game design innovations, experimentation, and better graphics compared to past games
>AAA games took 1-2 years to make, AA games even less meaning every month had meaningful releases
>AAA and AA games were competing on who can create the better game and experience for the consumer
>games couldn't monetize past the point of sale and had to be full experiences on release
>games couldn't be patched post release and had to work on release or face forever being known as broken
>dev studios were small closely knit groups of like-minded individuals who liked games to the point of having to be pioneers in hardware and software
>ONLY people who liked games were making games
>one game failing couldn't kill a studio
>every genre was alive and getting innovative games constantly
>good art and music was basically a given regardless of dev or genre
>devs told grifters trying to insert themselves into the industry to fuck off
>devs were inventing mechanics, genres, premises, ideas left and right instead of regurgitating old stuff
>devs came up with ideas in a vacuum instead of being able to pander to online trends, social media consensus, ecelebs, streamers, video essayists etc
>ever console generation was a crazy tech jump that blew everyone's minds each time
>physical media you owned
>etc
Now good new games are a fluke, no new generation will ever know what it's like to hear about a new game or console and know it'll be good and do something new