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6/15/2025, 9:21:10 PM
20 years ago game development was about making the most attractive characters possible, having to circumvent a massive limitation in the number of polygons that could be shown on screen.
Today this limitation has been completely surpassed, and characters are uglier than they ever were before. All because of face scanning and other lazy systems of character creation that try to automate art.
Today this limitation has been completely surpassed, and characters are uglier than they ever were before. All because of face scanning and other lazy systems of character creation that try to automate art.
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